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Made in us
Been Around the Block





Ok, so i have come up with a list that has been playing pretty well, and it is very Nurgley imho. So without further adieu, here it is.

HQ
Daemon Prince
-Wings, Mark of Nurgle, Nurgle's Rot

Chaos Lord
-Mark of Nurgle, Daemon Weapon, Wings, Combi Melta

ELITES
2x Dreadnoughts
-Dual CCW's 2x Heavy Flamers

TROOPS
9x Plague Marines
-6x Bolters, 2x Melta Guns
-Champion-Power Fist, Combi Flamer
-Rhino-Havoc Launcher

10x Plague Marines
-7x Bolters, 2x Flamers
-Champion-Power Fist
-Rhino

10x Plague Marines
-7x Bolters, Flamer, Meltagun
-Champion-Power Fist
-Rhino

HEAVY SUPPORT
2x Defilers
-CCW, Reaper Autocannon

Predator Annihilator
-TL LasCannon, Lascannon Sponsons

I run the Lord with the 9 man Plague Marine Squad. The pred is pricey, but it has covered my ass so many times it aint even funny. Gives my army the range it desperately needs. the dreads run side by side up the board. I drop the Havoc Launcher on the rhino and give the Prince Wind of Chaos depending on who i fight. let me hear it, what ya'll think
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd take 7 men PM squads.
This would allow you to squeeze in another HS unit.
Moreover, I don't like a footslogging Lord. He's too expensive for being that immobile.

This message was edited 1 time. Last update was at 2009/08/13 09:42:27


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

I'm confused, did you change your tactics? Your lord has wings, but you say he sticks with the PMs ? Do you plan on maybe separating him for a bit or something if needed or ...?

Also, nurgle's rot, while nurgley indeed is a pretty lame power. I would also highly recommend running 2 DPs or none because they draw a lot of fire and can support each other. I would take warptime or another power on both and skip the nurgle's rot.

Predator, why not get a havoc squad armed with either lascannons or autocannons(my personal preference for the double amount of shots, almost 3x the amount your pred can give)? Even 2 oblits is nearing the same point cost, can use a variety of weapons, deep strike, invul save, more wounds, etc. Your call but it seems like a waste, you even think it is overly expensive. I'd suggest trying something different and seeing how it works for a couple games. You may find that the new unit saves your butt even more.

Not one plasma gun? Plague marines are great for plasma because they get their FNP roll if they have a weapon get hot on them. Lots of flamers? Are you planning for a certain army or planning an all around list? If it is the first and you're up against lots of massed infantry, great , flamers should work well. If you're up against a mixed army or an unknown list, I would recommend less flamers and more all around weapons. Plague marines are meant for being great at slogging up the field, taking lots of hits , shrugging them off, and giving it back to the enemy and winning by outlasting. They are also set up with blight grenades to be great at taking charges while rapid firing before the assault. They are (imo) the game's greatest tie up units. You have them set up to make assaults it looks like so you're essentially using them as khorne berzerkers with better toughness. I guess it might work.

One last thought: If you want lots of flamers and assaulting, why not grab a squad or two of chosen with 4-5 flamers to infiltrate or outflank ? Havocs can do the same with a rhino. Both are fairly cheap and good at getting lots of special weapons into range quickly.

This message was edited 2 times. Last update was at 2009/08/13 10:05:05


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in sk
Crafty Goblin





predator is overcharged, use obliterators, they are more versatile and less vulnerable

i agree with halsfield, winged lord with walking troop?

havoc launcher on rhinos is just a vaste of points... imho

think about fielding a CSM unit (with MoN, if you wish), and give them a lascannon! the guy holding the heavy weapon survives due to number of guys in troop, and can still fire with S9 AP1 gun (it is also cheaper than running predator)



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sorry, didn't recognize that the Lord is winged as he will go with a PM unit.
Nevertheless, I'd drop the Lord for another winged DP. These guys are much more resilient.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Plastictrees



UK

Predatos are good. Do not drop it, obliterators get killed by lascannon, powerfist. Havocs suck, why? Because chosen can do what they do better.

Predators are better at surving then obliterators.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Lord-Loss wrote:
Predators are better at surving then obliterators.

Possibly, but stunned or shaken Preds cannot shoot.
The army given desparately needs fire support while the Rhinos advance.
Otherwise, they get popped too early in the game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block





If you keep the pred in the rear with the gear, it's survivability goes way up. You just have to set up and plan accordingly. My deal with the plasma was that i was running a heavy plasma army and then ran into a Cron army runnin 2 AV 14 Lith's and Deceiver. Plasmas are nice, but a melta gives me +1 ST & -1 AP and 2d6 armor pen. against vehicles. the range doesnt matter cause theyt are in rhinos and should be close. The reason i take the lord is because of how he turns an already resilient unit into a slobberknocker unit in assault. the wings allow the lord to either jump between squads or chase after a tough unit to get into assault with his plague bringer. Are the seven man squads resilient enough? seems kinda squishy to me. (hrmm plague marines and squishy in the same sentence, something's amiss here). The twin flamer squad is the squad i sit on my objective, to handle big ork boy squads and such trying to take the objective. Deffinitely droppin the Nurgle's rot for warp time, that will just be nasty.

Ok so i drop the PM's to 7, trade flamers for plasma, what should i do with the extra points? Greater Daemon, perhaps? Elite Choice? CSM Squad for objective sitting so i can send 3 squads of plague marines into the fray?

This message was edited 2 times. Last update was at 2009/08/13 14:52:59


 
   
 
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