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Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

Well I asked and it never appeared, so I took it on myself to do it...

Here's what I found out from looking at the SW codex for nearly 2 hours today and recording the info into my Iphones Voice Memo program. I've not included the points values, but most of everything is here.

Army-wide Special Rules and Wargear

All Space Wolves are rumoured to have ATSKNF, Acute Senses, and Counter attack.

Sagas – Characters can take special skills called Sagas. You may not double up on Sagas, although Special Characters do not count towards this.

Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks

Saga of the Beastslayer - Re-roll to hit and wound against Walkers, MC and models of T5 or higher

Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls

Saga of the Wolfkin - Fenrisian Wolves get Ld7 and I5

Saga of the bear - Eternal Warrior

Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase

Saga of the Hunter - Outflank and Stealth

Wolf Claws – The Space Wolf version of Lightning Claws, allow you to choose to either re-roll “to hit” or “to wound”.

Frostblade - +1 Strength Power Weapon

Belt of Russ - As before. can only be taken by Wolf Lords and Wold Guard Battle Leaders.

Drop Pod Assault - Same as C:SM

Mark of the Wulfen Model replaces their Attack Characteristic with D6+1 Attacks and also gets Rending, but you cannot use special ccw. You can still have shooty weapons though.

Runic Weapons Force weapons, negate any psychic powers cast within 24" on a 4+, and wound daemons on a 2+.

Runic Armour 2+ save and 5+ inv save against psychic shooting attacks.

Thunderwolf Mount - Rider gains +1 Str, Toughness and attack, Rending and becomes Cavalry.

Chooser of the Slain - Allows a marker to be placed before enemy deployment. Enemy cannot infiltrate within 18 inches and the marker cannot be destroyed.

Fang of Morkai - The Wolf Priest and any unit he joins become Fearless.

Wolf Tail Talisman - 5++ save vs Psychic Powers.

Wolf Tooth Necklace - hits on 3+ in CC.

HQ

HQs are 2 per slot (this does include Special Characters), however no 2 characters can have the same Wargear or Psychic Power combinations.

Logan Grimnar, the Great Wolf – WS6 BS5 S4 T4 W3 I5 A5 Ld10 Sv2+
Eternal Warrior, Stubborn. Wolf Tooth Necklace, Wolf Tail Talisman, Storm Bolter, Belt of Russ, Saga of Majesty.
The Great Wolf - Wolf Guard units count as Troops
The High King - Logan and the squad he joins may choose one of the following special rules each turn: Fearless, Tank Hunters, Relentless or Preferred enemy.
The Axe Morkai - allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types.
Living Legend - Once per game ALL FRIENDLY units within 18" gain +1 Attack.

Njal Stormcaller, Lord of Tempests – WS5 BS4 S4 T4 W2 I4 A3 Ld10 Sv2+
Runic Armour (2+ save, 5+ inv against psychic attacks that deal damage) Bolt Pistol, Frag and Krak grenades saga of Majesty. Has all six Space Wolf Psychic powers.
Can replace Runic Armour and grenades with Runic Terminator Armour (2+ save, 4+ inv against everything).
Nightwing the Cyber Raven – Rumoured to allow you to place a marker anywhere on the table. Infiltrators may not set up within 18" of it. Additionally, if Nightwing has LOS to Njal’s shooting (or casting) target, the he gets +1 BS. Also rumoured to cause D3 I5 S3 hits on one model in contact with Njal.
Staff of the Stormcaller – Runic Weapon that negate any psychic powers on a 3+.
Master Psyker – Can cast 3 Powers per turn. ( That is nutz).
Lord of Tempests – Njal is shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number:
2) Nothing
3) All enemy units within 24" get -1BS
4) All enemy units count open ground within 24" of Njal as Difficult terrain
5) All unengaged enemy units within 18" take a Break Test
6) One unit within 18" takes D6 S9 hits, vehicles get hit on side armour
7+) All unengaged enemy units within 12" take D6 S8 AP5 hits.

Wolf Lord Ragnar Blackmane – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+
Bolt Pistol, Frost Blade, Wolf Tooth Necklace, Wolf Tail Talisman, Melta Bombs, Frag and Krak grenades, Saga of the Warrior Born.
May take up to 2 Fenrisian Wolves, Svangir and Ulfgir – WS4 BS0 S4 T4 W1 I4 A2 Ld6 Sv5+
Insane Bravado - Grants himself and the unit he joins d3 extra attacks on the charge instead of +1.
War Howl - Once per game grants Furious Charge to all units within 12".
Incredible Reflexes - 4+ inv Dodge Save.

Ulrik the Slayer – WS6 BS5 S4 T4 W2 I5 A3 Ld10 Sv2+
Plasma Pistol, Power Weapon, Wolf Tooth Necklace, Wolf Amulet (4+ inv) Fang of Morkai, Frag and Krak grenades. Fearless.
Wolf Helm of Russ - Whenever an enemy IC chooses to allocate attacks to Ulrik they first must pass a Ld test, if the test is failed the IC attacking Ulrik will loose all it's attacks.
Slayer’s Oath - Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.
Mentor - At the start of the game, nominate one model (not a unique unit) to have been mentored by Ulrik, this model gets +1 WS to a maximum of 6.

Canis Wolfborn – WS5 BS2 S5 T5 W3 I5 A5 Ld8 Sv3+
2 Wolf Claws, Wolf Tooth Necklace, Wolf Tail Talisman, Frag and Krak grenades, Saga of the Wolfkin.
Mounted on a Thunder Wolf (Fangir). Rending.
Wrath of the Savage - Can substitute his base number of attacks for attacks equal to the number of enemies in base to base contact with him (only useful if more than 5 models in B2B).
Lord of the Wolf Kin - F.Wolves may re-roll failed Ld tests.
The Wolf King - Fenrisian Wolves count as Troops.

Björn the Fellhanded – WS6 BS6 S7 13/12/10 I3 A4
Venerable Dreadnought. Assault Cannon, Dreadnaught CCW (with Built in Heavy Flamer), Wolf Tail Talisman, Smoke Launchers, Saga of Majesty.
May replace Assault Cannon with a Plasma Cannon for Free or Twin Linked Lascannon.
Living relic - If killed he counts as an objective and makes all Space Wolves Fearless.
Ward of the Primarch - 5+ inv save
Space Wolf player may re-roll the dice to see who gets turn 1.

Wolf Lords – WS6 BS5 S4 T4 W3 I5 A4 Ld10 Sv3+
Bolt Pistol, CCW. Frag and Krak grenades.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace Power Armour with Runic Armour
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf.
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, Belt of Russ, up to 2 Fenrisian Wolves.
May take Saga of the Beastslayer, Saga of Majesty, Saga of the Wolfkin, Saga of the Warrior Born, Saga of the Bear.

Rune Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Runic Weapon, Bolt Pistol, Frag and Krak grenades.
May upgrade to Master of Runes - May use 2 powers per turn.
May replace Bolt Pistol with Bolter, Plasma Pistol or Storm Bolter.
May replace Power Armour with Runic Armour.
May replace all wargear except Runic Weapon with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon.
If not Terminator Armour, may take Bike or Jump Pack
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Chooser of the Slain (?)
May take Saga of the Beastslayer or Saga of the Warrior Born.
May take any 2 of the following Psychic Powers:
Thunderclap - Psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 AP5 hit.
Living Lightning - D6 S7 AP5 shots with infinite range.
Storm Caller - Cast at start of turn, lasts until the beginning of the next SW Turn. ALL friendly units within 6" get a 5+ cover save.
Tempest’s Wrath - Cast at start of turn, lasts until the beginning of the next SW Turn. All Skimmers, Jetbikes, Jump Infantry, and units arriving from Deep Strike that end their turn within 24” of the Rune Priest treat all terrain as both Difficult and Dangerous
Fury of the Wold Spirits Psychic shooting attack that can be shot in Freki mode or Greki mode. Both are 12". Freki is S5 AP- Assault 3 and Greki is S4 AP2 Assault 2. Any units taking casualties from it must take a Morale check.
Murderous Hurricane Psychic shooting attack. 1 enemy unit within 18” takes 3d6 S3 AP- hits. Next Turn that unit treats all terrain as both Difficult and Dangerous.
Jaws of the World Wolf - Psychic shooting attack. Measure out 24" and any MCs, Beasts, Cavalry, Bikes, or Infantry touched by the line must pass an Initiative test or be removed from play. Monstrous creatures may subtract 1 from their dice roll.

Wolf Priests – WS5 BS4 S4 T4 W2 I4 A2 Ld10 Sv3+
Crozius Arcanum (Power weapon), Bolt Pistol, Wolf Amulet (4+ Inv), Fang of Morkai (?), Frag and Krak grenades. Fearless.
May replace Bolt Pistol with Bolter, Plasma Pistol, Storm Bolter, Combi-weapon.
May replace Power Armour with Runic Armour.
May replace all wargear except Crozius Arcanum with Terminator Armour & Storm Bolter. May replace Terminator Armour Storm Bolter with Combi Weapon.
If not Terminator Armour, may take Bike or Jump Pack
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman,
May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike.
Oath of War - Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.

Battle Leader – WS5 BS5 S4 T4 W2 I5 A3 Ld9 Sv3+
Bolt Pistol, CCW. Frag and Krak grenades.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace Power Armour with Runic Armour
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
If not Terminator Armour, may take Bike, Jump Pack or Thunder Wolf.
May take any of the following: Melta Bombs, Wolf Tooth Necklace, Wolf Tail Talisman, Mark of the Wulfen, up to 2 Fenrisian Wolves.
May take Saga of the Beastslayer, Saga of the Wolfkin, Saga of the Warrior Born. May take Saga of the Hunter if they don’t have a Jump Pack or Bike.

Elites

Wolf Guard – WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
3-10 Wolf Guard. Bolt Pistol & CCW Frag and Krak grenades.
Can be assigned to Blood Claw, Swift Claw, Grey Hunter, and Long Fang squads before the game (1 per squad). If they don’t have Terminator Armour, Jump Packs, or Bikes, they can go with Wolf Scouts.
May replace BP and/or CCW with: Bolter, Storm Bolter, Combi-weapon, Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Power Fist, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
For every 5 models in the squad, 1 Terminator may replace Storm Bolter with Heavy Flamer, Assault Cannon, or take a Cyclone.
If not Terminator Armour, may take Bike or Jump Pack.
Any WG may take Melta Bombs.
One WG may take the Mark of the Wulfen.
One WG may be upgraded to Arjak Rockfist, the Anvil of Fenris.
Terminators cannot Teleport. May take a Drop Pod, Rhino or Razorback. One unit may take a Land Raider as a dedicated transport

Arjak Rockfist, the Anvil of Fenris - WS5 BS5 S5 T4 W2 I4 A3 Ld9 Sv2+
TERMINATOR ARMOUR!!!
Wolf Guard Upgrade. Stubborn, Wolf Tooth Necklace, Saga of the bear, Must fight independent characters when possible.
Foehammer - Thunder Hammer that can be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands.
Anvil Shield - Storm Shield that grants a bonus attack on the charge (so +2 total)

Dreadnought – WS4 BS4 S6 12/12/10 I4 A2
Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight.
Replace Storm Bolter with Heavy Flamer
Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon.
Dreadnought CCW with TL Autocannon, Missile Launcher
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman
May take Drop Pod

Venerable Dreadnought - WS5 BS5 S6 12/12/10 I4 A2
Assault Cannon, Dreadnought CCW (built in Storm Bolter) Smoke Launchers, Searchlight.
Replace Storm Bolter with Heavy Flamer
Replace Assault Cannon with Multi Melta, TL Heavy Flamer, TL Heavy Bolter, TL Autocannon, Plasma Cannon, TL Lascannon.
Dreadnought CCW with TL Autocannon, Missile Launcher
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of Majesty
May take Drop Pod

Iron Priests – WS4 BS4 S4 T4 W1 I4 A2 Ld8 Sv2+
Thrall Servitors – WS3 BS3 S3 T3 W1 I3 A1 Ld8 Sv4+
Cyber Wolves – WS4 BS0 S4 T5 W1 I4 A1 Ld6 Sv4+
Runic Armour, Servo Arm, Bolt Pistol or Bolter, Thunder Hammer, Frag and Krak grenades.
May take up to 3 Thrall Servitors (+1 to repair roll for each one with a Servo Arm, 2 may replace Arm with Heavy Bolter, Multi Melta, Plasma Cannon) and 4 Cyber Wolves.
May be mounted on a Bike or Thunder Wolf
May take Extra Armour, Wolf Tooth Necklace, Wolf Tail Talisman, Saga of the Iron Wolf.
Battlesmith - 5+ repairs weapon or restores mobility.

Wolf Scouts – WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv4+
5-10 Wolf Scouts. Bolt Pistol, CCW. Frag and Krak grenades. Infiltrate, Scout, Move Through Cover.
May replace BP or CCW with Bolter or Sniper Rifle.
Squad may take Melta Bombs.
One Scout may replace Bolt Pistol with Flamer, Meltagun, Plasmagun, Heavy Bolter, Missile Launcher.
Two Scouts may replace Bolt Pistol with Power Weapon or Plasma Pistol.
One Wolf Scout may take The Mark of the Wulfen.
Behind Enemy Lines - If held in reserve, may deploy from any board edge on a 3+.

Lone Wolf– WS5 BS4 S4 T4 W2 I4 A2 Ld8 Sv3+
1 Lone Wolf. Bolt Pistol, CCW. Frag and Krak grenades. Fearless.
May replace BP and/or CCW with: Power Weapon, Plasma Pistol, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
May replace all wargear with Terminator Armour, Storm Bolter & Power Weapon. May replace Terminator Armour Storm Bolter with Combi Weapon, Wolf Claw, Thunder Hammer, Storm Shield, Chainfist. May replace Terminator Armour Power Weapon with Wolf Claw, Frost Blade, Frost Axe, Power Fist, Thunder Hammer, Storm Shield, Chainfist.
May take Melta Bombs Mark of the Wulfen, up to 2 Fenrisian Wolves
A Glorious Death - Concede a Kill Point if they aren’t killed.
Beastslayer – May re-roll To-Hit against Walkers, Monstrous Creatures and things above T5.
Pack of One – Feel No Pain and Eternal Warrior
Fenrisian Wolves – WS4 BS0 S4 T4 W1 I4 A2 Ld5 Sv6+

Troops

Grey Hunters– WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+
5-10 Grey Hunters. Bolter, Bolt Pistol & CCW Frag and Krak grenades.
One Grey Hunter may replace their Bolter with a Flamer, Meltagun, Plasmagun.
If the squad numbers 10 models an additional model may replace their Bolter with one of the above weapons at no additional cost.
One Grey Hunter may replace their Bolt Pistol with Plasma Pistol.
One Grey Hunter may replace their CCW with Power Weapon, Power Fist.
One Grey Hunter may take The Mark of the Wulfen.
One Grey Hunter may take a Wolf Standard - One use only. Grants a re-roll to any rolls of 1, to hit, to wound.
May take a Drop Pod, Rhino or Razorback.

Blood Claws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+
5 -15 Blood Claws. Bolt Pistol & CCW Frag and Krak grenades.
One Blood Claw may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun.
If the squad numbers 15 models an additional model may replace their Bolt Pistol with one of the above weapons at no additional cost.
One Blood Claw may replace their Bolt Pistol with Plasma Pistol.
One Blood Claw may replace their CCW with Power Weapon, Power Fist.
One Blood Claw may be upgraded to Lukas the Trickster.
Berserk Charge - supposedly grants +2 attacks on the charge (but not for Counter Attack). Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesn’t have a wolf guard leading them they can't shoot.
May take a Drop Pod, Rhino or Razorback

Lukas the Trickster - WS5 BS5 S4 T4 W2 I5 A3 Ld8 Sv3+
Blood Claw upgrade. Plasma Pistol, Wolf Tooth Necklace, Wolf Tail Talisman, Wolf Claw.
Pelt of the Doppegangrel - Forces the enemy to re-roll successful to-hit rolls.
Rebellious - Causes his Squad to be capped at his Ld8 regardless of other upgrades.
The Last Laugh - On his death Lukas and the model that killed him are removed then both players roll a D6. If the SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed.

Transports

Rhino – Same as SM, 10 Passenger Cap.
Razorback – Same as SM, 6 Passenger Cap.
Drop Pod – Same as SM but only carries 10 bods or 1 Dread.

Fast Attack

Thunderwolf Cavalry – WS4 BS4 S5 T5 W2 I4 A4 Ld8 Sv3+
1-5 Thunderwolf Cavalry. Bolt Pistol, CCW, Frag and Krak grenades. Rending, Cavalry.
May replace Bolt Pistol with Bolter, Plasma Pistol, Storm Shield.
May take Melta Bombs
One May replace CCW with Power Weapon, Wolf Claw, Power Fist, Frost Blade, Frost Axe, Thunder Hammer, Storm Shield.
One may take The Mark of the Wulfen.
F. Wolves within 12" may Re-roll Ld.

Swiftclaws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+
Swiftclaws Attack Bike – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+
3-10 Blood Claws with Bikes, Bolt Pistol, CCW, Frag and Krak grenades. Berserk Charge, Headstrong
One may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun, Plasma Pistol.
One may replace their CCW with Power Weapon, Power Fist.
May add one Attack Bike with Heavy Bolter. May replace Heavy Bolter with Multi Melta.
May all take Melta Bombs.

Skyclaws – WS3 BS3 S4 T4 W1 I4 A1 Ld8 Sv3+
5-10 Blood Claws with Jump Packs, Bolt Pistol, CCW, Frag and Krak grenades. Berserk Charge, Headstrong.
One may replace their Bolt Pistol with a Flamer, Meltagun, Plasmagun, Plasma Pistol.
One may replace their CCW with Power Weapon, Power Fist.
One Skyclaw may take The Mark of the Wulfen.

Land Speeder – Same as SM.

Fenrisian Wolves – WS4 BS0 S4 T4 W1 I4 A2 Ld5 Sv6+
Cyber Wolves – WS4 BS0 S4 T5 W1 I4 A3 Ld6 Sv4+
5-15 Fenrisian Wolves. Cavalry. ONE WOLF can be upgraded to Cyber Wolves
Fenrisin Wolves may never claim objectives under any circumstances.

Heavy Support

Long Fangs – WS4 BS4 S4 T4 W1 I4 A1 Ld9 Sv3+
Pack Leader - WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+
1 Pack Leader and 1-5 Long Fangs. Bolt Pistol, CCW, Frag and Krak grenades.
Fire Control - As long as the Pack Leader does not shoot, the Long Fangs may fire at 2 different targets.
Pack Leader may replace CCW and/or Bolt Pistol with Flamer, Plasma pistol, Plasma Gun, Power Weapon, Power Fist, and may take Melta Bombs.
Each Long Fang apart form the Pack Leader MUST replace Bolt Pistol with Heavy Bolter, Missile Launcher, Multi Melta, Plasma Cannon, Lascannon.
May take a Drop Pod, Rhino or Razorback.

Predator – Same as SM.
Whirlwind – Same as SM.
Vindicator – Same as SM.
Land Raider – Same as SM, 10 Passenger Cap.
Land Raider Crusader – Same as SM, 16 Passenger Cap.
Land Raider Redeemer – Same as SM, 12 Passenger Cap.

Enjoy.

Edit - As asked for by other posters:

The bones of this was taken from Warseer and I added stuff that was missing.

This message was edited 4 times. Last update was at 2009/09/23 09:25:01


dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in ca
Decrepit Dakkanaut





Some interesting improvements on the Space Marine Codex, like allowing two Independent Characters per HQ slot (though that's moreso a Chaos Daemons innovation).

I like the Wolf Guard Battle Leader: I'd love to have a similar kind of 'Lieutenant' in other Space Marine lists.

Ditto for the Living Relic rule. Very cool idea.

I suppose Counter Attack is what they get instead of Chapter Tactics.

Interesting to see how they separated out the concepts of Wolf Scouts from the Lone Wolf. Likewise how they have upgrades of Power Armour, Power Armour + Invulnerable Save, and Terminator Armour.

I noticed that Long Fangs don't have a Signum, or any bullet-catchers.

The Fenrisian Wolves and the Thunderwolf Cavalry don't really make any sense, but at least they aren't firing them out of cannons! Wolf cannon, as it were.

Still, thank God we now have a codex that can represent all the diverse Space Wolf armies except the 13th Company!

Should be interesting to see how they play.
   
Made in ie
Frightening Flamer of Tzeentch





Borken.

DR:80+S++G+MB--IPw40k00#-D++++A+++/aWD100R+T(D)DM++++

Church: So it is a sword, It just happens to function like a key in very specific situations.
Caboose: Or it's a key all the time, and when you stick it in people, it unlocks their death.  
   
Made in us
Dakka Veteran






Nice cut'n'paste of the Dude's Summary from Warseer.

At least you tweaked it a little.

- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress

If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain

The world owes you nothing. It was here first. - M. Twain

DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

The army isn't Broken.

Just very powerful.


Automatically Appended Next Post:
ubermosher wrote:Nice cut'n'paste of the Dude's Summary from Warseer.

At least you tweaked it a little.


There were bits taken from Warseer and bits added from me that they didn't have in there.

I do have the points values - but I'm not going against forum rules to add them.

This message was edited 1 time. Last update was at 2009/09/14 16:31:54


dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in ie
Frightening Flamer of Tzeentch





4 HQ choices is strong but if they are expensive then not Broken.

Njal's Tempest is crazy stupid strong.

The Runes Priests Tempest and Jaws are overpowered

The Tricksters Last Laugh is definately borken.

Personal Gripe for me (As I 1ksons player):
Ld 10 chance of Psychic Success = 91.6%
Ld 10 chance of Psychic Success (Vs RoW)= ~80%
Ld 10 chance of Psychic Success (Vs Psychic Hood)= ~56%
Ld 10 chance of Psychic Success (Vs Runic Force Weapon)= 45.8%

Please let the first Legion Codex be for Thousand Sons. Its embarrassing that the best psykers in the fluff are the worst psykers in the game!

p.s. Thanks for the collation

This message was edited 3 times. Last update was at 2009/09/14 17:03:03


DR:80+S++G+MB--IPw40k00#-D++++A+++/aWD100R+T(D)DM++++

Church: So it is a sword, It just happens to function like a key in very specific situations.
Caboose: Or it's a key all the time, and when you stick it in people, it unlocks their death.  
   
Made in gb
Praetorian





radiohazard wrote:
ubermosher wrote:Nice cut'n'paste of the Dude's Summary from Warseer.

At least you tweaked it a little.


There were bits taken from Warseer and bits added from me that they didn't have in there.

I do have the points values - but I'm not going against forum rules to add them.


Fair enough but at least try and give some credit if you going to take someone elses work in addition to your own
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

Brimstone wrote:
radiohazard wrote:
ubermosher wrote:Nice cut'n'paste of the Dude's Summary from Warseer.

At least you tweaked it a little.


There were bits taken from Warseer and bits added from me that they didn't have in there.

I do have the points values - but I'm not going against forum rules to add them.


Fair enough but at least try and give some credit if you going to take someone elses work in addition to your own


Done.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
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Murfreesboro, TN

Thanatos_elNyx wrote:
Please let the first Legion Codex be for Thousand Sons. Its embarrassing that the best psykers in the fluff are the worst psykers in the game!


Who needs Legion Codexes? This is the BEST Chaos Codex ever!


I'm currently taking commissions.
Phil's Minis.
Contact me at my site.
Phil's Minis
Use coupon code NWSTRT5 for 5% off EVERYTHING! 
   
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Stoke On Trent/Cambridge/Northampton/England

airmang wrote:
Thanatos_elNyx wrote:
Please let the first Legion Codex be for Thousand Sons. Its embarrassing that the best psykers in the fluff are the worst psykers in the game!


Who needs Legion Codexes? This is the BEST Chaos Codex ever!



I'm thinking the same thing too.

Not so much Chaos or Renegade, but Marines that fight for the Emperor but do not agree with the crap of the Imperialist Dogma. Sorta like Souldrinkers without the SPider Psyker and other mutations.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

thread fail AGAIN. this is the second time you've cut and pasted the dude's warseer thread and this time you've got the gall to call it two hours of your own work. was the first time you did this in dakka's main thread on the wolves and you were called out on it not enough to stop you from doing it again? here's a link to the source of 90% of the above info that was compiled by a good guy (or dude as it may be) including the pruning of rumors over 100 pages that turned out to be false over the course of several weeks:

http://www.warseer.com/forums/showthread.php?t=212260

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
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airmang wrote:
Thanatos_elNyx wrote:
Please let the first Legion Codex be for Thousand Sons. Its embarrassing that the best psykers in the fluff are the worst psykers in the game!


Who needs Legion Codexes? This is the BEST Chaos Codex ever!



This was pretty much my thought when I read it. Its like taking a World Eaters army and adding 3rd Edition Tzeench Sorcerers to it. As a Xenos player, my nerd rage is pretty mighty over this book. Maw severely hammers any Nid, Cron, or Ork army and it is still a safe investment against most MEQ armies. The other powers all seem aimed at skimmer armies (screw you Tau and Eldar!) while still being viable against other MEQs. And don't even get me started on the better than a SM Hood thing.

So if I had two criticisms of this book, they would be:
A) Giving Wolves a magic bullet against certain armies (especially ones they had issues contending with in the older book) should come with a downside. Right now, there is no downside to taking Wolf Psychers, as they work just fine with the same power loadouts against MEQ armies. I mean, honestly, should a 150 point model be able to have a 1 in 6 chance to drop every monolith on the table every turn or be virtually guarenteed to kill 1-2 Heavy Fexes a turn? With the powers still being point efficient against Marine armies? As an eldar player, I look at the Psycher abilities of the Wolves and wonder why the Farseers don't study with these guys.

B) They seem to have been able to take the best of all choices from every marine book (and some Xenos options that got taken away or are about to be taken away), with the exeption of Combat Squads. I mean, everyone agreed that Sustained Assault had to go from the Eldar book, but the Cheese Wolves now get it on a guy with 5 attacks and a S5 PW? I am sure the impending nerfing of Feeder Tendril Gene Stealers will be softened by the knowledge that the Wolf players can effectively add the same option for a few more points into their giant BloodClaw squad, but with more power weapon spam , including some of the S5 variety. And honestly, who needs anti tank when there are so many means to put a pair of meltas anywhere on the board without a chance of being stopped? And, really, grey hunters are way too undercosted, given that you can put a Mark of the Wolfen fist guy in there and they are decked out like Chaos Marines with all the marine bonuses and Counter Charge. That anger you marine players are feeling now comparing your tactical marines to grey hunters is the same rage I have when I realize that my flying warriors cost triple what your jump pack guys do or that my guardians cost nearly twice what a guardsman does with the same crappy statline and a worse gun.

Of course my Xenos nerd rage is a pale shadow of the kind of gut wrenching seething someone pooped in my cherios kind of uber nerd rage the Dark Angels, Blood Angels, and Templars must be feeling right now.
   
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Stoke On Trent/Cambridge/Northampton/England

warboss wrote:thread fail AGAIN. this is the second time you've cut and pasted the dude's warseer thread and this time you've got the gall to call it two hours of your own work. was the first time you did this in dakka's main thread on the wolves and you were called out on it not enough to stop you from doing it again? here's a link to the source of 90% of the above info that was compiled by a good guy (or dude as it may be) including the pruning of rumors over 100 pages that turned out to be false over the course of several weeks:

http://www.warseer.com/forums/showthread.php?t=212260


Cut and pasted yes - But added to it and corrected some of the info.

I don't see any of you making it easier for everyone to read all the info in one place so we don't have two open threads with very little confirmed knowledgable info.

I spent two hours in GW today reading the codex back to front and recorded as much of the info into my phone as I could (before being found out by the store guy who yoinked it off me).

I was linked across by a friend on Warseer who told me "just copy that and add the info you found out". Yeah much easier.

So back off Warboss, neither you or anyone else had the know-wots or drive to bother to add this amount of info onto Dakka.
I'm here to help the masses with whatever info I can get on their hobby to make stuff easier and if you think I just simply went into Warseer and just copied it all before going to GW - YOU ARE WRONG!!!

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

simple, then write what you recorded into your phone and don't copy and paste the warseer thread. you'll get credit for your internet "scoop" and you can link the rest so that the other person who effort completely dwarfs your own gets some credit too.

edit: feel free to get the last word. i won't be bothering you in your thread anymore.

This message was edited 1 time. Last update was at 2009/09/14 18:11:23


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
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Stoke On Trent/Cambridge/Northampton/England

This isn't just my thread - it's Dakka's thread, for anyone.

Edit: I'm not looking for any credit.

This message was edited 2 times. Last update was at 2009/09/14 19:07:55


dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in ca
Decrepit Dakkanaut





Having seen army lists that can be produced using this list, I don't think we have much to fear: they're very expensive and will get eaten by the same things that always eat small "elite" armies. Be cool to see Space Wolves take on a full horde of Orks though.
   
Made in us
Dakka Veteran






You know what, maybe if whoever on the Warseer thread had written any of the content of the book, I could see where this would be an issue.

If you're going to get angry about something Warboss, how about getting angry about having all of this copyrighted material plopped onto the internet?

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Regular Dakkanaut





Nice bit of plagiarism there.
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

As I say whenever a new codex comes out: It is way too early to say if this codex is over powered or not. Talk to me 6 months after the codex is released.

There are a lot of things that are slowing down this army. They really have no long range fire power, and they are almost a pure assault army. Good luck playing a mech Eldar player.

Remember all the nerd rage when psyker battle squads were first talked about? Now you never see them because they are just not worth it.

So people, settle down.


 
   
Made in us
Elite Tyranid Warrior




Florida

Hey you think thats bad, you do realize there are artists who take photos of other work, put the original artist name as the title and sell it for millions. Since so many people here are so darn moral, what are you doing on the net? Its a compilation of ripped material.
   
Made in us
Dakka Veteran






WarmasterScott wrote:Hey you think thats bad, you do realize there are artists who take photos of other work, put the original artist name as the title and sell it for millions. Since so many people here are so darn moral, what are you doing on the net? Its a compilation of ripped material.


Pics or it didn't happen.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in ca
Decrepit Dakkanaut





It's kind of fun though. It is weren't for the "OMG! BORKEN!" crowd all we'd have left to talk about would be painting miniatures and tactics, and we all know how boring that would be. Besides, it's so much easier to just dump your miniatures on the table, and if they're not as good as someone else's miniatures, GW should man up, take your well-informed and carefully considered advice, and re-publish the codex the way is should have been written, tout suite.
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Nurglitch wrote:It's kind of fun though. It is weren't for the "OMG! BORKEN!" crowd all we'd have left to talk about would be painting miniatures and tactics, and we all know how boring that would be. Besides, it's so much easier to just dump your miniatures on the table, and if they're not as good as someone else's miniatures, GW should man up, take your well-informed and carefully considered advice, and re-publish the codex the way is should have been written, tout suite.

Reverand!

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
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Stoke On Trent/Cambridge/Northampton/England

This army is sooooo not broken.

Yes they get cheaper units, but their HQ's cost a fortune and you'll need those to be able to take other HQs out in combat.

Their bigger units like Thunderwolves also cost a fortune, but these guys will destroy just about any infantry there is.

Oh one thing added to the OP...

Thunderwolves for characters - Chracters get +1Str and +1 Toughness and gain Rending.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in ca
Decrepit Dakkanaut





It is kind of funny that Thunderwolves are better than Juggernauts.
   
Made in us
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+++Drama spotted. Breaking topic to pursue. Vengeance is ours brothers.+++

+++Sustaining severe casualties. Tactical withdrawal and extraction impossible. The fallen shall be remembered in the annals of glory.+++

+++Thread failure imminent.+++

+++The Emperor Protects.+++

OT: The Headstrong rule is just dumb, why aren't they forced to charge instead of not shooting?

This message was edited 1 time. Last update was at 2009/09/14 19:24:54


 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

Nurglitch wrote:It is kind of funny that Thunderwolves are better than Juggernauts.


You think they are good for Characters, you should see the regular fast attack ones in combat.

I saw them tested at my local GW and they tore through just about every infantry unit we put them in front of.

They had trouble with Plague Marines and a really large unit of Orks, but they won out in the end.

Terminators are a real problem - but hey, SW have other ways of killing them.

5 Attacks a piece on the charge is just wrong for the price these guys are. You really want to replace the BP with the SS, because these guys should always be using Fleet.

One of the best units in the book IMO.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
Longtime Dakkanaut





Yeah,
That isnt broken at all.....
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

My big question - how many months are we going to have to wait for GW to release Thunderwolf Calvary models? Are we going to have to convert our own from Canis?


Automatically Appended Next Post:
jp400 wrote:Yeah,
That isnt broken at all.....


5 Thunderwolf Calvary cost 250pts, and that's BASE. No upgrades, nothing. It's a huge, and risky, point sink, but it can pay in dividends. Much like any of the other "broken" Space Wolf units.

This message was edited 1 time. Last update was at 2009/09/14 19:34:06


   
Made in us
Crazed Savage Orc




Hey radio, thanks for the summary. I was tired of wading through everything. SOme of that stuff seems strong. The Njal's stom and the last laugh, but a lot of it seem pretty cool. I am actually looking forward to this book and I don't even play puppies.

Big enough to have a fall down template. Yup, that's me! 
   
 
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