boogeyman wrote:
Does this seem somewhat reasonable?
In a word, no.
You want this thing to do impact hits AND potentially lay down a unit-sized template of automatic S6 hits? AND make it far tougher than any other chariot in the game? Clearly you only put about three seconds of thought into that, so let me help you out here:
1) What's pushing/pulling/propelling it? This will affect both movement and combat, and possibly survival rate (see Steam Tank).
2) Clarfiy its combat ability. Obviously, the simplest way to go is to make it a chariot, in which case
d6+1 impact hits is sufficient.
2a) But for subsequent rounds, then what? Depending on mode of travel, impact hits will be it. If it's pushed by donkeys, they're not going to be able to attack, and I doubt you're going to be able to back those things up far enough to get momentum to do impact hits in subsequent rounds of combat.
3) Armor save? Something called a 'Death Roller' sounds like a metal monstrosity, and so probably has armor.
4) What role does the Dwarf riding/driving it play? Again, he's not likely to see combat, as he's probably BEHIND the giant wheel o' death.
Think about these things before writing anything. Then you can post a revised (and sane) Proposed Rule for the Death Roller, and the community can work together to help you flesh it out.