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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Obviously, the Mark of Tzeentch is pretty much useless to Chaos Warriors, and any models that aren't sorcerers.

In order to make it more viable, I suggest that the the Mark of Tzeentch affect Non-Characters differently.

Any non-character with the Mark of Tzeentch generates 1 power dice OR dispel dice, chosen before the game. Note that if the unit is fleeing, dead, or no longer on the table, this extra dice is not generated.

If this is too cheesy, I have another easy solution.

Non-characters with the Mark of Tzeentch have Magic Resistance 1.


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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Made in us
Charging Bull





Temple of Zakarum

The magic resistance 1 seems more khorne to me.

Your MoT for non characters sounds pretty nice. It's not (to me) too cheesy at all, it fits in with the background and would make for a fun army to play.

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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Glad you agree, as that's what I was thinking.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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Made in kr
Leutnant







I wouldn't call MoT useless for warriors as is, I am new to the game so correct me if I am wrong, but how is a 4+ ward save bad in the shooting phase for Warriors?(MoT grants a 6+ ward save, or increase the current ward save by1+, give the squad the Blasted Standard for a 5+ ward save, and bam, in the shooting phase you have a 4+ Ward save). but your idea for noncharacter units seems plausable enough for me.



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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

See, that's if you add the Blasted Standard. Without it, you have a 6+ ward. Whoop-De. Besides, only 1 unit can take the Blasted Standard.

This message was edited 3 times. Last update was at 2009/10/07 17:21:33


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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Made in kr
Leutnant







is that something written in the BRB?(don't own a copy of that yet) like I said I am new, having only the WOC Army book, it never said only one per army so I assumed more than one unit could take it.



Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in au
Spawn of Chaos




Tasmania, Australia

the MoT is under rated for Units but then if a 6+WS is better than nothing it adds a little more protection to the units

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Made in us
Charging Bull





Temple of Zakarum

The only way that I can see MoT on regular guys useful is when you have a nice unit of chosen with GW and 2 warshrines backing them up. Good chance of having some 4+ armor, 3+ WS, stubbon crazies that eat though stuff.

Long story short, it isn't something I would rely on to save my guys from cannons and bolt throwers.

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Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

I'll be honest: I only give Warriors the MoT for fluff reasons (I play my Warriors army mono-Tzeentch).

In 6th Edition, the Mark made non-Sorceror characters wizards (imagine a Chaos Lord who is ALSO a level 4 Wizard!), and units did indeed generate an extra power die.

She/Her

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Made in au
Stormin' Stompa






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It's still an additional, unmodifiable save. Meh, I don't use it myself, but if I ran a lot of Warriors I might consider it.
   
Made in us
Missionary On A Mission




The Eye of Terror

The way ward saves work, the MOT is IMO a great mark.

 
   
Made in us
Nurgle Predator Driver with an Infestation



USA - MS

MoT is decent on a block of warriors to give an extra save. I like to mark up one block with MoT then give them banner of rage and a hero with BSB w/ Blasted banner. Leads to an almost unkillable frenzied block of pain.

Also remember MoT is cheaper then MoK and MoN, though both of those provide arguably 2 useful effects regardless of what a unit is, while MoT's 2nd effect is only useful to sorcs.

So for me it is sorta a toss up, MoT can be useful now, but it would be cool not to see it go to half waste on non sorcs.

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Made in gb
Longtime Dakkanaut





MoT means you currently need to do 20% more damage to the unit. Five models with the Mark of Tzeentch are as difficult to kill as six models without it.

I like it, but usually think that the psychology benefit from the MoS is more useful as far as cheap marks go.

Compared with the Mark of Nurgle, the MoN does a lot more against shooting that uses ballistic skill, but will do nothing against a cannon or magic missiles. The benefit against BS shooting is much greater though. The benefit in CC comes into play against certain weapon skills mostly (does nothing to WS4 for WS5 warriors, for example) while the MoT is always in play.

Basically, MoN is bigger benefit vs. specific things, MoT is smaller benefit vs. almost everything.

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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Hmm...

All fair points. However, I kinda wish that if it was going to give a ward, maybe make it a 5+ or something.

Of course, this would up the cost.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
 
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