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Made in au
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Perth

 Redemption wrote:
 Frankenberry wrote:
So, I was just thinking, the Archangel Orbital Intervention force coupled with Angels Fury...could be wrong but using both of those formations together seems to confer a shooting phase and a run, and then assault phase to those terminators. Am I right in assuming this?

The formation doesn't give you permission to charge after running though.


So, don't run with them. The important thing is that you're dropping 3 Terminator Squads on Turn 1. And if you can get them within 12" of two Storm Ravens when you do, they can still assault. Looks like Angel's Fury can combo to do either T1 Drop Pod assault or T1 Terminator assault. Just because I'm cheap and don't have the Drop Pods, I'm excited by this prospect to get my Terminators out again.

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 MajorStoffer wrote:
These formations look pretty baller, I wouldn't mind seeing Marine armies actually using Marines again, and gives some ready made variations for Blood Angels players that were previously better done by other coloured Space Marines.

That being said, I'm still sitting here with my Imperial Guard waiting for some love, anything really.


How do you think the wife and I feel? We just bought 2000pts worth of Sisters of Battle. :-p Everyone else has awesome formations to worry about... and I wish I had a physical book, even though the very same campaign books are filled with Sisters art and fluff. :-p

Wish we could just get the Sisters APOC formations made into official, normal 40k ones.

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Damn, that Flesh Terror formation is kickass. Only thing missing is no +1 I on the charge, but I guess that would be too OP.

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 BoomWolf wrote:
benjak wrote:
 BoomWolf wrote:
OK, I see people here writing about the "drop pod and assault on same turn" combo, yet I don't really get it.

Can anyone mention just what formation allows that and HOW does it do (quote of the rules preferable)

Becase of my understanding, the tacticals got the teleport homers-not the stormravens themselves.
So you at the very least have to disembark first.


It's the Angel's Fury Spearhead Force

Special Rules:
Augur Triangulation: If a friendly unit with the Blood Angels Faction arrives from Deep Strike Reserves within 12" of at least two models from this Formation equipped with a teleport homer, then it does not scatter and can charge in the same turn it arrives.


  • Note that it doesn't say anything about the model(s) with the teleport homers needing to be on the battlefield at the start of the turn. Formation-specific rule overrides original rules for homers.

  • Area of effect wargear can work inside vehicles as seen under the rules for embarking which state that you measure from the hull when determining range.

  • BA drop-pods are open-topped and omit the rule that prohibits assaulting on the turn that it deepstrikes like normal codex marine drop-pods. So have a drop-pod or 2 enter on the 1st turn and as long as you're within range of at least 2 teleport homers you can now assault






  • Isn't the ormation itself starting in reserves though due to the fact they are flyers?


    Here are all the formation rules:

    Special Rules:

    Augur Triangulation: If a friendly unit with the Blood Angels Faction arrives from Deep Strike Reserves within 12" of at least two model(s) from this Formation equipped with a teleport homer, then it does not scatter and can charge in the same turn it arrives.

    Objective Secured: All Troops units from this Formation have the Objective Secured special rule.

    Spearhead Strike Force: When making Reserve Rolls, make a single roll for the entire Formation, which you may choose to re-roll. If successful, all units arrive from this Formation. You can make a Reserve Roll for this formation from the start of Turn 1.

    Since all the units are coming from reserve have the Ravens come in first, if they make their reserve roll, have the drop-pod(s) come in to do their assaulting from deepstrike shenanigans (Augur traingulation). If you fail your reserve roll for the ravens, have the drop-pod(s) come in where they can hide from enemy fire to prevent an auto-loss form having no units on the table at the end of game turn 1

    This message was edited 2 times. Last update was at 2014/12/19 01:06:22


     
       
    Made in ca
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    British Columbia

    Interesting. It says you have to be within 12" of a model with a Teleport Homer. Not that you have to be within the area of effect of their Teleport Homer

    Are you allowed to measure to the hull of a vehicle to determine if you are within 12" of an occupant?

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    Yes.

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    If you attach ICs from outside the formation to squads in it, you can also bring them in from reserves turn 1 right?
       
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     Death By Monkeys wrote:
     Redemption wrote:
     Frankenberry wrote:
    So, I was just thinking, the Archangel Orbital Intervention force coupled with Angels Fury...could be wrong but using both of those formations together seems to confer a shooting phase and a run, and then assault phase to those terminators. Am I right in assuming this?

    The formation doesn't give you permission to charge after running though.


    So, don't run with them. The important thing is that you're dropping 3 Terminator Squads on Turn 1. And if you can get them within 12" of two Storm Ravens when you do, they can still assault. Looks like Angel's Fury can combo to do either T1 Drop Pod assault or T1 Terminator assault. Just because I'm cheap and don't have the Drop Pods, I'm excited by this prospect to get my Terminators out again.


    I'm with you. I think this is an attempt to make Terminators more competitive and I like it. I've got a bunch of them, converted ones with Forge World shoulderpads, Close Combat ones, Space Hulk Ones...so I too am happy to get them out to play again. The Land Raider Crusader gets to make a viable comeback too, as a delivery device.

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     pantheralegionnaire wrote:
    I'm with you. I think this is an attempt to make Terminators more competitive and I like it. I've got a bunch of them, converted ones with Forge World shoulderpads, Close Combat ones, Space Hulk Ones...so I too am happy to get them out to play again. The Land Raider Crusader gets to make a viable comeback too, as a delivery device.

    Considering the Terminators are held in Deep Strike reserve and you can no longer air drop Land Raiders in this codex, I think you're gonna have to step away from the Crusader.

    Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
       
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     pantheralegionnaire wrote:
     Death By Monkeys wrote:
     Redemption wrote:
     Frankenberry wrote:
    So, I was just thinking, the Archangel Orbital Intervention force coupled with Angels Fury...could be wrong but using both of those formations together seems to confer a shooting phase and a run, and then assault phase to those terminators. Am I right in assuming this?

    The formation doesn't give you permission to charge after running though.


    So, don't run with them. The important thing is that you're dropping 3 Terminator Squads on Turn 1. And if you can get them within 12" of two Storm Ravens when you do, they can still assault. Looks like Angel's Fury can combo to do either T1 Drop Pod assault or T1 Terminator assault. Just because I'm cheap and don't have the Drop Pods, I'm excited by this prospect to get my Terminators out again.


    I'm with you. I think this is an attempt to make Terminators more competitive and I like it. I've got a bunch of them, converted ones with Forge World shoulderpads, Close Combat ones, Space Hulk Ones...so I too am happy to get them out to play again. The Land Raider Crusader gets to make a viable comeback too, as a delivery device.


    I built a list around it but it's not that impressive... Two standard Terminator squads, one with Assault Cannon and the other with Flamer, one Assault squad with 2 Hammers and and a Banner (fluff reasons), and each tacitcal squad had a lascannon and a plasma gun for Combat Squad Obj Sec while the Sergeant was plain and stayed embarked. Each Stormraven had Bolter doors too. But that's... 30 models on the table, 31 including a 'Kinda-Karlean' with a Power Axe and digi-weapon for 2000pts. It wasn't a very pretty list and I really can't even guess to how well it would do in game... That fury takes up half the points easily...
       
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     Redemption wrote:
     Frankenberry wrote:
    So, I was just thinking, the Archangel Orbital Intervention force coupled with Angels Fury...could be wrong but using both of those formations together seems to confer a shooting phase and a run, and then assault phase to those terminators. Am I right in assuming this?

    The formation doesn't give you permission to charge after running though.


    I only ask because one formation gives the ability to charge the turn they deepstrike, while the other formation gives shooting and running capabilities the turn they arrive. Wasn't sure if they still adhere to the no-run and charge thing.

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    Versteckt in den Schatten deines Geistes.

    I was thinking of getting the new WD for the extra Shield of Baal stuff in there... then I realised that GW has already released two massively expensive hardbacks and they're still trying to do DLC in WD.

    No. Just no.

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     H.B.M.C. wrote:
    I was thinking of getting the new WD for the extra Shield of Baal stuff in there... then I realised that GW has already released two massively expensive hardbacks and they're still trying to do DLC in WD.

    No. Just no.


    There are much scummier ways for GW to print money and attempt to force you to buy things than releasing extra, optional, supplemental tidbits alongside major releases at an affordable cost. Your cynicism is stifling.
       
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    Versteckt in den Schatten deines Geistes.

    Mine is stifling? I never used the word "forced", as no one's being forced to buy anything.

    My point is that the formations should have been in the book, not in a separate publication. We've already got 3 books for rules and formations, why add two more months and two more books onto that?

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     H.B.M.C. wrote:
    Mine is stifling? I never used the word "forced", as no one's being forced to buy anything.

    My point is that the formations should have been in the book, not in a separate publication. We've already got 3 books for rules and formations, why add two more months and two more books onto that?
    This has been my biggest hang up. The two? formations that are in the WD absolutely should have been in the Codex. Especially the Angel's Wrath Intervention Force, since it is a very good way to get a bunch of Jump Infantry on the board. And since the Flesh Tearers seem to be the Blood Angels' chief sidekicks, the Flesh Tearer's Detachment in there would have been nice as well. Now I feel like in order to have all the options, I have to buy a $50 codex, a $5 White Dwarf, and a $66 campaign supplement that I really only want two formations from.

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    Two White Dwarfs actually, there was another Flesh Tearers formation in the previous White Dwarf as well (for a total of 2 FT and 2 BA formations).

       
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    Sioux Falls, SD

     Redemption wrote:
    Two White Dwarfs actually, there was another Flesh Tearers formation in the previous White Dwarf as well (for a total of 2 FT and 2 BA formations).
    Yeah, but I don't run Flesh Tearers...yet.

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     TheDraconicLord wrote:
     BlackTalos wrote:
    I'll just plug this one here from the book, found on FaceBook:
    (Had it on the Sisters Thread for a while.
    Spoiler:


    Damn it, yet more awesome Sisters artwork!

    It's getting far too difficult to resist this book!


    Pre-ordered it Friday 7pm, just to realise they had Softcovers. Oh well, it shall be a nice shelf-ornament =P

    Have the first Shield of Baal Hardback too, so at least they're matched...

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    Wow, BlackTalos, thanks for the Sisters share! Awesome.


    Automatically Appended Next Post:
    Neronoxx wrote:
     H.B.M.C. wrote:
    I was thinking of getting the new WD for the extra Shield of Baal stuff in there... then I realised that GW has already released two massively expensive hardbacks and they're still trying to do DLC in WD.

    No. Just no.


    There are much scummier ways for GW to print money and attempt to force you to buy things than releasing extra, optional, supplemental tidbits alongside major releases at an affordable cost. Your cynicism is stifling.


    Wd47 is an awesome issue. It has 2 minigames, City of Death with free tactical objective cards, and a whole bunch of Blood Angles formations. I'm as happy as anyone to complain about weekly WD that is just a $5 ad flyer, but this issue does not fall into that category.

    This message was edited 2 times. Last update was at 2014/12/19 11:57:13


     
       
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     BlackTalos wrote:
     TheDraconicLord wrote:
     BlackTalos wrote:
    I'll just plug this one here from the book, found on FaceBook:
    (Had it on the Sisters Thread for a while.
    Spoiler:


    Damn it, yet more awesome Sisters artwork!

    It's getting far too difficult to resist this book!


    Pre-ordered it Friday 7pm, just to realise they had Softcovers. Oh well, it shall be a nice shelf-ornament =P

    Have the first Shield of Baal Hardback too, so at least they're matched...


    Had to get the first book soft cover - lovely images and wonderful Sororitas fluff stuff - but the quality of the actual softback is quite poor for the very small price differential.

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    Is there a complete list of the formations yet? I'd like to decide if I need to chase down a copy of this or stick to the +1I on the charge ones.
       
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    I have the book, will post info and answer questions once I get home in about 30-40 mins
       
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     akwing00 wrote:
    I have the book, will post info and answer questions once I get home in about 30-40 mins


    My FLGS is waiting on their shipment before I can get one :(
       
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    Are there any formations with death company squads or sanguinary guard that don't require tactical squad or vanguard veterans?

    Anything with Mephiston?

    Any new version of the "Black Rage" formation?


    I appreciate you sharing!

    This message was edited 1 time. Last update was at 2014/12/19 18:17:17


     
       
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    just to cover a few things, so only 2 Blood angels detachments, flesh tearers and the archangels one already seen. So with the necron detachment, thats only 3 "supplements' out the 4 they mention on the GW page, no detachment/relics for 2nd company

    Flesh Tearers Detachment-

    Mandatory-
    1 HQ
    1 Troop
    1 Fast Attack

    Optional-

    1 hq
    3 troops
    3 elites
    5 FA
    3 HS
    1 Fort
    1 Lord of war
       
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    Laeth wrote:
    Are there any formations with death company squads or sanguinary guard that don't require tactical squad or vanguard veterans?


    Seconding this question with my fingers crossed!

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     DO IT TO IT wrote:
    Laeth wrote:
    Are there any formations with death company squads or sanguinary guard that don't require tactical squad or vanguard veterans?


    Seconding this question with my fingers crossed!


    Formation- strike force mortalis

    1 chaplain,
    3 DC squads
    2 DC dreadnoughts
    1 Storm Raven

    Rules- Crusader, at the start of the subphase models that do not have the rampage special rule get +1 A if they are outnumbered, lasts till the end of the phase, no benefit if you made a disordered charge for that subphase

    no restrictions



    Automatically Appended Next Post:
    Archangels WL traits-

    1- WL has fearless
    2-counter attack for WL and unit
    3- WL rerolls to hits in challenges
    4-WL and his unit have objective secured
    5-choose to reroll failed morale and pinning tests for your warlord and friendly units wihtin 12 inches
    6- WL has preferred enemy



    Automatically Appended Next Post:
    Relics of Archangels-

    1- Banner of archangel host- Cost of TH
    one termy squad can carry this, can reroll failed morale checks if ur within 12 inches, the unit gains preferred enemy
    2- archangels edge -
    -replace power sword, user Ap3, melee giant killer
    giant killer = to wounds of 6 are instant death against monstrous creatures
    3- executioners hood- librarian only, unaffected by shadow of the warp


    Automatically Appended Next Post:
    only formation with Sanguinary Guard-

    Dante's Avenging Host

    -Commander Dante
    -Mephiston
    -1 librarian
    -1 sang priest
    -1 unit of sang guard
    -Blooded Demi-company formation
    -3 storm ravens

    Rules- storm of angels- reroll reserves for units with DS, DS d6 less than normal,

    -all non-vehicle units in this formation have objective secured


    Automatically Appended Next Post:
    Flesh Tearers Detachment Rules-

    -can reroll WL traits from FT warlord table
    -each time a unit from this detachment charges, if the charge distance is 10 or more, before modifiers the unit gains rage, you don't have to move the full distance to gain the effect just if you rolled 10 or more


    Automatically Appended Next Post:
    Flesh Tearer WL traits-

    1- WL and unit has hatred
    2- WL has rampage
    3-warlord and unit has Hammer of wrath
    4-WL and units with 12" have crusader
    5-WL and unit have rage
    6-WL has FnP




    Automatically Appended Next Post:
    FT - Relics-

    Bones of Baelsor - cost of a power weapon
    - for dreadnoughts only, crew stunned counts as crew shaken instead, penetrating hits from bio plasma, bio plasmic cannons or venom cannons on this dread are treated as glancing hits instead.................

    slayers wrath- cost of a combi-weapon
    -replaces boltgun/boltpistol
    -24 inches, S1, ap5, rapid fire, master crafted, poison 2+

    Shield of cretacia
    -cannot be taken by carriers of termy armor, 3+ armor save, attacks against bearer gain no benefit from poison special rule


    Automatically Appended Next Post:
    Flesh Tearer Vanguard Strike Force-

    3 tacticals
    1 assault squad
    1 VV squad
    1 Furioso Dreadnought

    No restrictions

    -while the VV unit is alive, all units ignore disordered charges and have stubborn
    -red thirst, so add 1 to initiative on the charge


    Automatically Appended Next Post:
    Flesh Tearer- lysios relief force
    -gabriel seth
    -tac squad
    -VV squad
    -Baal pred
    -predator
    -SR gunship

    -no restrictions

    -crusader
    -all non vehicles that don't have DS or jump packs must be embarked but not on a Drop pod, must be placed in reserve, single roll for reserves


    Automatically Appended Next Post:
    Flesh Tearer- defenders of the cathedrum

    -1 termy squad
    -1 DC squad
    -2 tac squads
    -1 AS
    -1 furioso dread

    no restrictions-

    -counterattack and stubborn


    Automatically Appended Next Post:
    Last Flesh Tearer Formation- Strike force razor wind

    -lysios relief force
    -the defenders of the cathedrum

    -units from these formations roll for reserves turn 1, everyone 12 inches from seth is fearless


    Automatically Appended Next Post:
    Archangels detachment- has been shown before the one with all the elites and restrictions

    Formation- Archangels orbital intervention force
    - 3 termy squads of any combination
    -no restrictions
    - units have to be in reserve, 1 reserve roll, can run and shoot when they arrive


    Automatically Appended Next Post:
    Formation- Archangels Sanguine wing-

    2 VV veterans,
    1 Sternguard
    1 storm raven

    -rules have been stated before and are correct

    Formation - Archangels Demi Company
    - captain (must be in termy armor)
    -2 furioso dreads
    -5 squads in any combinations of terminators squads, assault termies, sternguard, or VV

    -stubborn, reroll failed reserves, scatter d6 less than normal, if formation is chosen as primary detachment you canrell ur archangel warlord trait


    Automatically Appended Next Post:
    Formation - the archangels-
    -1 captain
    -1 chaplain
    -4 Furioso dreads
    -10 squads of any combination of terminators, assault terminators, sternguard or VV

    -stubborn, reroll reserves, scatter d6 less, roll for reserves turn 1, can reroll warlord trait


    Automatically Appended Next Post:
    Formation- blooded demi-company

    -1 captain/chaplain
    -1 command squad (only if captain taken)
    -3 tacs
    -1 assualt squad
    -1 dev squad
    -1 dread
    -1 furioso dread (only if chaplain taken)

    -reroll WL trait,
    -red thirst so +1 to initiative


    Automatically Appended Next Post:
    Pretty sure thats it, srry for the poor format and jumping around at the beginning


    Automatically Appended Next Post:
    honestly kinda disappointed don't really like much besides the Sanguine wing formation, the necrons got better relics and WL traits imo, and honestly kinda peeved that they said right on the webpage the 2nd company would get stuff too, but didn't

    This message was edited 16 times. Last update was at 2014/12/19 19:42:17


     
       
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    Ivanhoe,MN

    Well technically the Blooded is the 2nd company but it seems that formation doesn't really give you anything the Baal Strikeforce detachment doesn't give you.
       
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    Can the ArchAngels Demi Company take Captain Karlaen as it's Captain in Terminator armor?
       
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    BeeCee wrote:
    Well technically the Blooded is the 2nd company but it seems that formation doesn't really give you anything the Baal Strikeforce detachment doesn't give you.


    true, just sounded like they would also get WL traits and relics


    Automatically Appended Next Post:
    Laeth wrote:
    Can the ArchAngels Demi Company take Captain Karlaen as it's Captain in Terminator armor?


    yes

    This message was edited 1 time. Last update was at 2014/12/19 19:47:32


     
       
     
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