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Made in jp
Fixture of Dakka





Japan

 MasterOfGaunts wrote:
Pricing fail:


https://www.games-workshop.com/en-GB/Tempestus-Scions-Kill-Team
vs.
https://www.games-workshop.com/en-GB/start-collecting-militarum-tempestus

Yeah, the first one is a one click bundle with no discount, but it is still a fail to release a product with the same price and less content.

But the Killteam main box is tempting....


Hilarious and sad at the same time

Squidbot;
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Longtime Dakkanaut






 Accolade wrote:
Glad they're pushing Killteam more, I'd really like to see Combat Patrol popping up as well in the future!

(Something about those 400pt games appeals to me a bit more).
Adepticon's Combat Patrol format is very fun 500 points. http://www.adepticon.org/wpfiles/2016/201640Kcp.pdf

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 Yodhrin wrote:
 EnTyme wrote:
 tyrannosaurus wrote:
 MeanGreenStompa wrote:
 tyrannosaurus wrote:
Again, no interest in a new GW release. So many other skirmish games I would play ahead of this [Infinity, Bushido, Marvel, Mordheim...]


Thanks for stopping by to share that.


Sharing thoughts about a gaming release on a gaming forum? Shame on me! Would you prefer "Oh my God this is so awesoooooooome, an expensive rebox with rules inferior to those freely available on the internet, woohoo!"? Better?


Actually I'd prefer you to say "I'm not interested in this. I'll just move on to something I am interested in and let others enjoy it." If you aren't interested, what is the point of even commenting. Oh. Right. You're just trolling. Carry on.


You mean exactly what he did say before MGS decided to take a gak down his neck? And if you' aren't interested in reading opinions you disagree with, what is the point of even frequenting a discussion forum? Oh. Right. You're just doing exactly what you're accusing someone else of doing, except you actually are doing it.

Seriously people, if your definition of trolling is "not gushing uncritically in agreement with my own personal taste", then just walk away from the internet now and save both yourselves and those of us capable of tolerating interaction with differing views a lot of annoyance.


Couldn't say it any better. And I'm actually pretty excited about Kill Team.



And the pricing on the MT bundles !!!! That's simply outrageous. They really make themselves look like shady used car sellers with this kind of sale strategy

This message was edited 3 times. Last update was at 2016/08/29 03:24:06


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 privateer4hire wrote:
Was looking closer at the pics of contents. Does anyone know if this includes a decal sheet (one is shown but it's not listed in contents)? Also, wondering if that sheet has the Ravens' icons included.

Was also reading the Harlequin example and it seems to have 4 of the 6 models as characters while only two are listed as 'players', which I'm assuming in Harlequin-speak means grunt/trooper. Would each model of the 6 constitute its own unit or do you actually band models together in tactical squads, ork mobs, etc.?

Thanks.
So far I've only seen a Tau decal sheet included with the set.

Models are bought as squads and whatnot, but played as individuals during the game itself, every model is a squad onto its own.

I'm not all that familiar with the Harlequins, but looking at their datasheet there are two actual characters in there, one is the leader of the team, the other is along with two regular models listed as specialists, models you can give a USR to make them stand out from the rest of the team and give your games a little something extra to spice things up a bit.



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Made in gb
Esteemed Veteran Space Marine




UK

Yeah one of the harlequins in that kill team is a character model called a Shadowseer.

 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

text removed.
Reds8n




Anyway, I'm actually coming around to the basic idea of KT. Sure, it's not as interesting or detailed as FW's rules or HoR, but it might be easier to persuade the usual GW-Only goobers to actually play it. Hopefully plenty of the KT pamphlets from the box end up on ebay from people splitting the models.

This message was edited 2 times. Last update was at 2016/08/29 10:27:55


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

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On an Express Elevator to Hell!!

As someone just dropping in here would someone mind taking a moment to answer my questions? Did have a look on the web but couldn't find any official details:

1) is this going to be like the previous kill team rules (was it back in 4th Edition?)
2) in terms of basic mechanics, is it using squads as a basis (so like a small game of 40k but with no unbound/titans) or a skirmish game with miniatures acting independently and with own skills (like Necromunda or Infinity?) If anyone could post about any other details of mechanics would be really grateful.
3) Are these minis released for the game or part of the normal 40k lineup?


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Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Pacific wrote:
As someone just dropping in here would someone mind taking a moment to answer my questions? Did have a look on the web but couldn't find any official details:

1) is this going to be like the previous kill team rules (was it back in 4th Edition?)
2) in terms of basic mechanics, is it using squads as a basis (so like a small game of 40k but with no unbound/titans) or a skirmish game with miniatures acting independently and with own skills (like Necromunda or Infinity?) If anyone could post about any other details of mechanics would be really grateful.
3) Are these minis released for the game or part of the normal 40k lineup?

1. No. These are based off the revised rules first found in the Battle Missions book.
2. No. While models are purchased as part of squads, on the table each model acts as its own unit. This has been posted a few times in this thread now..
3. Part of the regular lineup.



Fatum Iustum Stultorum



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Made in gb
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On an Express Elevator to Hell!!

Great, thanks for that mate!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

There are still things unknown as of right now, as the sample datasheets shown seem to allow for vehicles to become specialists again (or this is GW making a minor cock-up again), something that wasn't allowed in the previous edition.

The specialist skills have also been altered quite a bit.

But the rest is more or less still the same as the previous edition found on the BL site, right down to the missions, leader traits and general setup of the game itself (200 pts, no 2+ / better than 5++, no more than 3 wounds / HP etc).



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New Orleans, LA

 privateer4hire wrote:
Was looking closer at the pics of contents. Does anyone know if this includes a decal sheet (one is shown but it's not listed in contents)? Also, wondering if that sheet has the Ravens' icons included.

Was also reading the Harlequin example and it seems to have 4 of the 6 models as characters while only two are listed as 'players', which I'm assuming in Harlequin-speak means grunt/trooper. Would each model of the 6 constitute its own unit or do you actually band models together in tactical squads, ork mobs, etc.?

Thanks.


I can answer from a 6th edition Kill Team rules set:

When you purchase your units, you buy them normally, like a squad of 6 Harlequin (if that's legal, I don't play them) and add on any upgrades that are also legal and within the point limit. Then, you play each model as an individual unit. You now have 6 units of individual Harlequin. THEN, you get to assign 3 of the models a specialist role (Dirty Fighter Specialist, Weapon Specialist, etc). THEN, you assign one of the models as the leader. (Maybe you asign the leader first and then the specialists, but whatever). Each team has to have 3 specialists and 1 leader. So, that's probably why you see it as 4 "characters".

There is also provision in the rules (6th edition, anyway) that allows models from a unit to ride in a transport purchased for that unit. So a Rhino could hold 5 tactical marines if they were purchased together, even though they technically count as 5 separate units.

There is a mission in the 6th edition Kill Team where the primary victory points are killing the leader and the specialists.

This message was edited 2 times. Last update was at 2016/08/29 11:53:54


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in nl
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Cozy cockpit of an Imperial Knight

Assign a leader first, then your specialists. You're no longer allowed to give your leader a specialist skill, unless you roll the "Been there, seen it, done it!" trait, which allows you to field your leader as your fourth specialist.



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St. Albans

Edited by Moderator

This message was edited 3 times. Last update was at 2016/08/29 16:33:30


 
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Delicious sarcasm indeed, however it's 23 models, cupcake.



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South Wales

Eh, just report and move on Brook. No point engaging.

I missed it every time until Pacific asked but I'm very happy to hear that in Kill Team every model is its own unit when game starts.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in be
Longtime Dakkanaut





Hmm, I began making some Kill Team warbands. It's quite fun.

I wonder how I will play the Acts of Faith for sisters in this system. Having an Act for each model is kinda annoying, but we will see in game with full rules. I don't really expect a note about Sisters of Batlte in GW rules, though.

Not sure vehicles are really worth it. Grenades seem to become quite deadly, since each model is an unit in itself. And since you can throw one grenade per unit each phase...But maybe the rules will mention something about that.

Having a Fearless leader is quite handy to make sure low morale soldiers stand their ground. Just making sure to keep him close in case.

As before, strength in numbers will be a fair advantage. Tried a list with Guard, based on a Platoon Infantry. You can fill quite a lot of these "pew pew" people...But again, maybe the rules will limit that.

Some people may say it's a cheap trick from GW, sure. But it's good to see such things going official again. And it gives some motivation to start new small projects. The Harlequin or Deathwatch Kill Teams are exactly that; you build and paint a very small numbers of miniatures, get a few games with them, then you add some things here and there before having a small army for 40k. Or not.
   
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New Orleans, LA

 Sarouan wrote:
Hmm, I began making some Kill Team warbands. It's quite fun.

I wonder how I will play the Acts of Faith for sisters in this system. Having an Act for each model is kinda annoying, but we will see in game with full rules. I don't really expect a note about Sisters of Batlte in GW rules, though.


In the 6th edition Kill Team, only the sergeant (or whatever the name) in the unit can make the check for act of faith, and anything in the command range (6", or 12" with a Leader Trait) at the time it is triggered gets the benefit of the act of faith.

Playing against my wife's Sisters in kill team, that 6++ on everything comes up WAY more often than 1 in 6!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in nl
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Cozy cockpit of an Imperial Knight

While there is no official rule limiting the maximum amount of models you can cram into 200 pts, we ran with a house rule ourselves stating no more than 15 models, to prevent someone from fielding an Infantry Platoon with as many models as possible. This was to both prevent the spam of a gakload of models and to speed things up, having someone move 35+ models one by one into the best cover can draw things out quite a bit.

As for vehicles, it depends on the mission I suppose. Having a Taurox Prime as attacker with the "Infiltrate the Camp" is perhaps a bit of a cheat, but it's the fastest way to bust through enemy lines for a quick win. An Armoured Sentinel (AV 12 up front) is also great, as it can tie down one or more enemy models in an assault, whom in most cases have little to chance of actually hurting it.

Not sure why people would call it a cheap trick though. Sure it re-uses two model sets and the new ruleset may be just an updated version with some extras tacked on, but does it really need all that much work to well, make it work? It's not as sophisticated or highbrow as Infinity, Bushido, Marvel or Mordheim, but it doesn't need to IMHO, as this works quite well representing a game of good old Kelly's Heroes, Guns of Navarone, the Dirty Dozen, the first half of Predator, the Expendables or whatever else commando movie you grew up with, but set in 40k, with your dudes and dudettes.



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Hyperspace

Interesting. 10 Fire Warrior Breachers with a Devilfish, Shas'Ui, and Guardian Drone is 192 points. That's going to be fun.

This message was edited 1 time. Last update was at 2016/08/29 16:10:02




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
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South Wales

A Devilfish is well over half of that by itself, as is a 10 man team of Breachers. Isn't it 170 for both?

This message was edited 1 time. Last update was at 2016/08/29 16:10:23


Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in us
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Hyperspace

I'm dumb. 192.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

It happens to all of us.

But yeah, Devilfish look nice with what they can take.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in us
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New Bedford, MA USA

I fielded a force, for one night only, of AM infantry platoon plus Conscripts for some ridiculous 45 model Kill Team. Won every game through sheer volume of fire and being able to bubblewrap objectives. I suspect a CSM Cultist force would provide similar results.

When we were playing Kill Team the forces changed every week. It was almost a mini game in itself, seeing what new combinations we could come up for the next weeks battles.





   
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Hyperspace

Oh, drop the Guardian Drone too, because it wouldn't be buffing the whole team. That way I have 20 points to play around with.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
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Quick ?
Where can we post Kill team lists.
   
Made in us
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Making KT lists really is proving to be fun. I think i'll take a short break from painting Age of Sigmar armies and assemble and paint a few Kill Teams for armies I always liked models from, but would never commit to building full armies of. Dark Eldar, here I come!

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
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 Sarouan wrote:
Really interesting. Getting rid of "army wide rules" is a good way to balance small forces (or not getting crazy with rules becoming suddenly stupid when each model is treated as a separate unit, mind you).

Will definitely use my Renegade Guard or Sisters of Battle for this.

And yes, it's a smart move from GW. If there is a kind of game that suits really well 40k detailed rules, it's definitely a skirmish wargame. Also means most of these new warbands can be recruited with one or two boxes, most of the time. And then you end with another full army, as usual.

The Emperor be damned, it feels like GW is really welcoming me back into the Hobby with open arms. That's what happens when you put people at the head who actually listen to their first line workforce (who are directly talking to their customers, after all ).


This isn't the case though, only SOME armies are getting this treatment. Space Marines still have Chapter tactics, Eldar still have battle focus, etc.
   
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Cozy cockpit of an Imperial Knight

It varies from army to army yes, but it if one looks to the fluff, it would make sense I think..?

I mean, Chapter Tactics and Battle Focus are down to training, whereas the Skitarii Doctrina's are outside influence run through a magos.

In a not so fluffy justification.. The Mechanicus buffs really don't come into play as there's too few units on the table. Sure, people will love to argue that seeing as every model is a unit onto itself, their teams should be allowed access to their Canticles and have Fearless / Shrouded / +3 Strength / re-rolls on everything, but that's just overkill and game breaking.



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Doctrina Imperatives for Skitarii aren't dependent on the number of units, only Canticles are. Skitarii just get the Doctrinas as an army-wide special rule. I'm still salty that they don't get to use them. If GW is going to take away our free rules, then no other faction should get their free rules, which basically every faction except Imperial Guard and Chaos Space Marines have something. Imperial Guard have orders but they only effect one model now so they basically don't matter.

Space Marine chapter tactics
Eldar Battle Focus
Dark Eldar Power from Pain
Tau markerlights
Deathwatch mission tactics
Necron reanimation protocols
etc

Just because "it can make sense from a fluff standpoint" doesn't mean it's right or fair. If Tau get markerlights and Space Marines get chapter tactics, Skitarii should get Doctrinas. Yes I am salty.

This message was edited 3 times. Last update was at 2016/08/29 18:40:15


 
   
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Western Kentucky

Well the doctrinata imperatives skitarii have just affects their accuracy in close combat/shooting. It's very simple, you pick one and the whole army gets it. So for example one turn you may pick +1 bs, then next turn it may be +3bs/-2 We (the higher the buff the higher a nerf will be alongside it)

I think the reason it's not allowed is having your entire kill team magically become BS


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This message was edited 1 time. Last update was at 2016/08/29 18:38:34


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