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Made in us
Storming Storm Guardian





Massachusetts, USA!

Although it may seem weird, , I have a lot of problems facing this one necron player that always beats me. He knows exactly what to do and always leaves me with a slim chance of winning. I would greatly appreciate any killer eldar vs necron tactics/advice since I can never seem to find any. I know that close combat is there huge weakness but whatever I do they always get back up and rapid fire and whatnot, even in assualt they always seem to kick my butt.

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Made in je
Deadly Dark Eldar Warrior





Jetbike Seer Council?

...tanks from the 23rd and 48th batallion were flanked by tanks from the enemies' 56th batallion. It was then that General Smedfordshire revealed his secret weapon: a slightly larger tank.

MechaEmperor7000 wrote:In the Space Marine Future Of the Space Marine Milleinum, there is only Space Marines.
 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Exor wrote:Jetbike Seer Council?


Can work well, but if a lucky destroyer shot IDs the farseer then you're SoL

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in fi
Kabalite Conscript




Helsinki, Finland

Howling Banshees in a serpent or dark reapers? They chop meqs down rather quickly


Automatically Appended Next Post:
Or you could take 3 fire prisms, link them up for a large blast that denies WBB roll. They would also be able to destroy a monolith rather easily (as in 13% chance if you fire 2 as linked and 1 separately at the monolith)

This message was edited 2 times. Last update was at 2009/12/20 15:59:47


 
   
Made in us
One Canoptek Scarab in a Swarm





Massachusetts

As the "one Necron player" in question, he has had his problems.

The seer council was neutralized by scarab swarms. Not killed mind you, just eliminated as a game threat.

The one time a single fire prism was brought into the fray, it was eliminated by 4 destroyers before it had any impact. Its first shot had scattered, doing nothing. 3 fire prisms might be annoying. The WBB denial is taken care of by a resurrection orb.

Howling Banshees did cause me a few moments of concern, until I realized that the resurrection orb plus one of the various Necron teleport out of close combat options left the Banshees sitting in a bad spot. Namely, all bunched up waiting for some gauss love or a particle whip.

Dark reapers do cause me to duck and cover. I've often dealt with these by scarab swarm, wraiths, destroyers and sometimes just deal with casualties via WBB.

My toughest problems have been with the Avatar and Wraithlords. Thankfully, they are slow and can be outmaneuvered and/or brought to a point where they have to put up with an armies worth of rapid fire gauss before they can assault. WraithgodSchmity brought something like 5 Wraithlords and an Avatar to a Planetstrike game (as defender). They kicked my can, one of his few, but fabulous, successes.

Necron 2480 points 
   
Made in us
Storming Storm Guardian





Massachusetts, USA!

I think I've won about 3 or 4 out of ∞ (infinity) games . . .
It has been really getting on my nerves .

This message was edited 2 times. Last update was at 2009/12/20 20:09:19


- A world without Warhammer 40k is nothing! - = NUKE! USA! USA! USA!


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Made in us
Junior Officer with Laspistol






The eye of terror.

Well, just from the tone of his post compared to yours, it sounds like Privatepanic has a much firmer grasp on tactics and strategy than you do.

I would suggest reading the rule book more comprehensively, as good tactics are based on good rules knowledge.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in je
Deadly Dark Eldar Warrior





Haywire Grenades could take down a monolith

...tanks from the 23rd and 48th batallion were flanked by tanks from the enemies' 56th batallion. It was then that General Smedfordshire revealed his secret weapon: a slightly larger tank.

MechaEmperor7000 wrote:In the Space Marine Future Of the Space Marine Milleinum, there is only Space Marines.
 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Snipe to get rid of the easily hit monstrous Tomb Spiders, then eliminate one squad at a time using Banshees, or massed fire from things like Dire Avengers backed with Guide and/or Doom.

If you are having trouble with things that do not count for their 'Phase Out' rule...in other words, are not "Necrons"...avoid them. Eldar are very good at bringing power to bear when and where they want. Then deal with the Necrons as efficiently as possible. The rest won't matter when the enemy army leaves the board.

And if you're having troubles with the Monlith. Wraithguard will give that thing a lot of issues.

Farseer Faenyin
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Made in us
Storming Storm Guardian





Massachusetts, USA!

I have the rules more or less memorized, hardly needing to ever check the rulebook or codexes. It's just that he seems to know how to play the game better than I. I do learn from my mistakes in the games we play but their seem to be lots of mistakes to be made.

I suppose rangers could work well (I don't usually play with them). Wraithguard are very costly and being slow I can see them getting shot down before ever doing anything. Banshees and Dire Avengers work well but usually they get rapid fired on, often resulting in death. I'm always outplayed.

This message was edited 1 time. Last update was at 2009/12/20 20:07:17


- A world without Warhammer 40k is nothing! - = NUKE! USA! USA! USA!


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Made in us
Swift Swooping Hawk




If you want more advice...give us a little more info. Particularly what are you facing? We know he has a res orb, some destroyers and some scarabs ---- but does he use a ctan or monoliths?

Just as importantly, what do you have available as an eldar player? War walkers and fire prisms can do wonderful things vs necrons but what can you field?


In general: if the necron player has a lot of points invested in nonnecron models (ie monliths, ctan etc) ignore them and just concentrate on getting his army to phase out. If he has a large number of regular warriors then cc is your friend (perhaps try some harlies) If large swarms of scarabs are driving you crazy then lots and lots of scatter lasers are great (str6 = insta kill a base). For that matter, necrons usually are limited in long range firepower so prisms and war walkers with scatter lasers are usually a good idea.

If the necron player has a really good wbb setup, layered with res orb and tomb spyders, then you need to disrupt that. Remember that tomb spyders are MC, so its really hard for them to get cover saves.


Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in gb
Swift Swooping Hawk






my general rule, shoot it enough, and it will die.

massed dire avengers could potentially take down ALOT of warriors, ive seen those guys take out whole squads of terminators (doom+guide+bladestorm) kill him enough times and he will stop getting back up. As an eldar player you are faster, play to your strengths, strike where and when you want to, if its a small enough game and its feasible to use deep strike with the terrain set up you use take hawks and spiders. spiders can decimate squads and MC with their s6 assault 2 weaponry and the necron player WILL have to deal with them, hopefully drawing some firepower off your main battle line (but spiders do have a lovely 3+ save) Hawks on the other hand, grenade packs are good if he is huddled around his lord, if not, then fly for the monolith and hope the haywire grenades kill it.

never used them but shining spears sound like they could be very useful also. S6 power weapons on the charge with hit and run... nasty.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

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Made in au
Human Auxiliary to the Empire





Eldar are one of those armies that can struggle to kill crons, but along as you are meched up, the cronz will strugle more to kill you :-). While you also keep mobility to capture objectives and contest his.

3 Prisms without holofields and davu serps is all it would really take to beat crons. Just take down his destroyers first and you are bassicaly untouchable.

Think about it. You are sitting back field firing of Prism Cannons and TLed EMLs. You kill of his destroyers quikly. What is he going to do? Seriously.

Sanctjud wrote:/shrug.
I don't really define Tau as a primarily shooty force though.
It's a force that places the shot that counts well. They are a force that can move into the best positions for their shots and adds quality to those attacks.

True, everything shoots, but it's generally not a quanitity type of shooting and more quality shooting.

Apart from the fact that is kinda a primarily shooting army ;-), it is one of the most well constructed points regarding tau iv heard in a while. 
   
Made in us
Storming Storm Guardian





Massachusetts, USA!

Particularly what are you facing? We know he has a res orb, some destroyers and some scarabs ---- but does he use a ctan or monoliths?


In under 1500pts he usually doesn't bring in monoliths. He has never played with pariahs, heavy destroyers, or the C'tan. Scarab Swarms are always in his army setups, and sometimes Wraiths. He'll often take Tomb Spyders if we're playing at least 1000pts. Every once in a while he will take flayed ones. Immortals are very often used. And a Lord and Warriors are always a must, for organization rules.

Also, we started playing about a year ago and thus don't have a whole lot of models leaving us to usually use the "plays as" rule. We usually play 1500, 1000, and 750 pts games.

Although Dire Avengers can be very effective, the average number of models going down isn't that much, especially after his WBB rolls. Even with mech Eldar he more or less rolls with the punches. I always find Wraithlords to be very effective and like to use them often in games. I'm sure that his age difference, by about 30 years, might be a huge factor when we play, even though we both started playing about a year ago. Something that he often does is attach his Lord to a squad of Immortals or Warriors and put a squad of Warriors in front of that squad, so that even if I hit him with low AP weapons and whatnot he'll always get cover saves, and then WBB rolls. Allowing him to keep moving forward.

- A world without Warhammer 40k is nothing! - = NUKE! USA! USA! USA!


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Made in us
Dakka Veteran




Use S6 to instant kill Scarab Swarms. Engage multiple units in CC where ever possible.
   
Made in us
Longtime Dakkanaut




Fire Dragons in a Wave Serpent.
Crack-Shot Dark-Reaper Exarch firing on a 'Doomed' target.
***-KING 'Fortuned' wraithlords... really, they're that much of a pain.
Storm Guardians with a warlock in a wave serpent, really it works. Use them to hunt Necron Warriors.

Scrarbs should be fairly useless against an eldar force, seeing that S6 is so abundant.
   
Made in us
Master Engineer with a Brace of Pistols






Chino Hills, CA

Go for the Warriors. Phase outs are fun.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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Made in gb
Swift Swooping Hawk






in 1000 points of Eldar this is my most recent list and i don't take any assault units.

HQ
Farseer
EL
Fire dragons
TR
Path finders
Dire avengers
FA
Warp spiders
Warp spiders
HS
Falcon

Farseer deploys with the fire dragons in the falcon, guiding the falcon and dooming something, fire dragons can be deployed where needed afterwards and holo-fields are a must with the falcon to keep it alive and drawing as much firepower as possible because necrons will not want those fire dragons getting out anywhere near his warriors (he can't make all his WBB rolls)
Reapers deploy where they can have a nice field of fire, pathfinders can infiltrate onto an objective (with a 2+ cover save) and take pot-shots the entire game.
Dire avengers, can hug terrain until close enough to lend fire support, by which time the spiders should arrive, whatever unit they are shooting will hopefully be doomed (spiders are by far the best aspect IMO)

Fiddle around with exarchs and upgrades etc at your own discretion (although this list is minimum size squads) this army list or variants of it serves me well (note WLD record below) and i've taken on necrons a few times with them. This list requires you to get up close and personal due to 3 units having short range, but hopefully the falcon PF and DR should have softened any targets by then.

not saying it'll work, but it works for me and my style of play.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in au
Despised Traitorous Cultist





use lots of guardian squads with heavy weapon platforms and pick of the necron units so his army dissapears after 75 percent are destroyed. The necron units are necron lords immortals flayed ones necron warriors wraiths destroyers heavy and destroyers

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

littlenibbler wrote:use lots of guardian squads with heavy weapon platforms and pick of the necron units so his army dissapears after 75 percent are destroyed. The necron units are necron lords immortals flayed ones necron warriors wraiths destroyers heavy and destroyers


This is some of the worst advice I've ever seen. Guardians are some of the least efficient ways to get heavy weapons into an Eldar list, and they are fragile enough to get shot off the board at 24" by Guass Flayers while they can only take their scatter laser/EML/bright lance shot, which will maybe kill one necron per turn, while the rest of the 9 guys in the squad sit around with their worthless 18" range guns.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Storming Storm Guardian





Massachusetts, USA!

Actually it's 12" range on the Guardian shuriken catapults. And I do agree that Guardians aren't very effective when trying to add heavy weapons to an Eldar army list.

- A world without Warhammer 40k is nothing! - = NUKE! USA! USA! USA!


Take the Magic: The Gathering 'What Color Are You?' Quiz.

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

WraithgodSchmity wrote:Actually it's 12" range on the Guardian shuriken catapults. And I do agree that Guardians aren't very effective when trying to add heavy weapons to an Eldar army list.


Thanks for correcting my mistake.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Devastating Dark Reaper






The Grog wrote:Use S6 to instant kill Scarab Swarms. Engage multiple units in CC where ever possible.


If the swarms have boosted they get a pretty silly cover save. It takes a lot of S6 shots to get rid of a significant number of them. For example a unit of 7 warp spiders plus an exarch (18 str 6 shots) would only kill ~1.75 scarab stands on average with a 2+ cover save. Wraith lord flamers do wonders but the lords are much slower and would have difficulty catching them. Another option is to proxy up some storm guardians with a warlock to get two flamer templates plus destructor. If transported they have a better chance to run down the scarabs. They probably can't get all of them on their own but can do a fair amount of damage to them if the scarabs are giving you trouble. They also can put a lot of wounds on warriors and can add some extra CC support to a group of banshees to try and get a whole squad to fall down.

It sounds more like you are being out maneuvered more than any particular unit performance. My priorities against Necrons are 1) kill the destroyers 2) kill the warriors. I haven't faced immortals in a while but they would be in the mix too. Eldar work well when you can put a lot of mutual fire into a select squad or two. Especially against necrons with WBB.
   
Made in us
Foolproof Falcon Pilot





Wraithguard are the way to go. I play iyanden style eldar and typically run 20 wraithguard, eldrad and 3 wraithlords with some harlequins in 2k and laugh when I play against necrons.

They would you on 6s (5s with immortals and 4s with destroyers) and you have a 3+ armor save you can re-roll. Your gun kills everything dead in their army especially the monolith.


Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Executing Exarch





Connecticut

Read strategy guides, and ask people about the tactics the use.
As has been mentioned, it sounds like your necron player has a very firm understanding of the game, which is worth far more points than any model you can bring.
   
Made in us
Committed Chaos Cult Marine






Agreeing w/ Willy and labmouse. From the tone of post, the cron player is a better player than you currently. However, you're doing the right thing here. Going on forums like dakka will really improve your game.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
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One Canoptek Scarab in a Swarm





Massachusetts

Wraithguard are the way to go. I play iyanden style eldar and typically run 20 wraithguard, eldrad and 3 wraithlords with some harlequins in 2k and laugh when I play against necrons.

He pretty much tried that once. 10 Wraithguard as I recall and instead of harlequins he was using lots of banshees. It was a tough 2000 point game. Actually he won by forcing me off the objectives, while he had something on one objective. But his army was decimated and if the game hadn't ended on turn 5 I would have won since the only units I'd lost was my scarab swarms and a tomb spyder. The monolith wiped out his Wraithguard before they could destroy it. Strength 9 ordnance can cover a lot of wraiths. 2+ to wound and no saves allowed. The 3 Wraithlords had been damaged by gauss fire, some tomb spyder close combat and a destroyer lord with a warscythe. On the 6th turn, the Wraithlords would have been engaged by a half dozen pariahs the monolith, an immortal squad and maybe some destroyers while two teams moved back onto objectives.


Automatically Appended Next Post:
I do try and help out Wraithgod out. It's no fun for anyone when one player dominates another. As a result, I've spent a lot of time looking through the Eldar codex to provide some ideas of my own. Unfortunately, the Eldar units and my brain just don't seem to mix well because I have a tough time coming up with guidance. Doubly unfortunately, it's given me some keen insight into how to play to their weaknesses. Maybe I can dump some more info here for you guys to give him a hand.

My typical army would be something like:
Lord - Resurrection Orb and warscythe
Optionally throw in Veil of Darkness or destroyer upgrade.
If I'm feeling like close combat, throw in lightning fields (cheap way to hurt low toughness Eldar)
Warrior squads - usually 2 units of 10
Immortal squad - usually something sizable (especially if using Veil)
Scarab Swarm - typically 7 or 8, optionally 10 sometimes with disruptor fields
Destroyer Squad(s) - Split into two squads if possible.

In really large point games I might add:
Monolith
2nd Lord (one definitely has a Veil)

If I'm feeling experimental:
Flayed Ones - likely teamed up with Lord with lightning fields, gaze of flames and warscythe
Tomb Spyder
Pariahs - if I have reason to believe they'll have somewhere to hide in early game
Wraiths (always in team of 3)


So my generic anti-Eldar plan of action...
Immortals in the middle with warriors on the near flanks. The Lord will attach himself to whatever squad is convenient, usually the immortals, but be within res orb range of all squads. This whole block maneuvers in relation to one another to maintain res orb range, and if necessary WBB range from one warrior squad to another. Once the enemy is close enough, the immortals can move forward and fire up to 24". The warriors can't fire that far after moving and will likely sit put, out of range. As the enemy likely approaches, the immortals fall back between the warrior squads while firing and the warriors can open up on the approaching target. With so many Eldar guns being short range, they haven't much choice but to move in or run away. If close combat seems likely, the warriors can close ranks behind the immortals to keep the immortals free to shoot up other non-engaged targets.

Scarab swarms are turbo-boosting towards any threat that I want to tie up. That would be farseer councils, dark reapers, guardians on jetbikes, or wraithguard. Optionally they can be deployed as a long assault stopping screen in front of the warrior/immortal block.

Destroyers will typically be disabling any armor about. Two squads within 6" range gives maximum WBB, allows for split fire if one squad alone silences a target, and prevents one enemy unit from wiping out the whole lot. Lacking armor targets, or if something more dangerous is about, they'll concentrate fire on that. Anything but a wraithlord is likely to be reliably hurt. Destroyers depend on their range and speed to try and remain out of range of as much enemy return fire as possible while dealing damage to the enemy.

This message was edited 2 times. Last update was at 2009/12/23 17:41:24


Necron 2480 points 
   
Made in de
A Crystal Tree in the Dome of the Seers






Hamburg

Well, Necrons was always a nemesis army for Eldar.
The worst enemy to face.

I'd consider a mech Eldar list led by a Seer Council
and some fast moving units, like Shining Spears.
Serpents can ram Monoliths (I did it in the GT final last year
and it worked).

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Storming Storm Guardian





Massachusetts, USA!

I don't often play a Mech Eldar. I'm not so fond of a lot of their vehicles, especially the Vyper and Falcon. I also don't play much of a windrider host kind of army, I find them expensive, both by points and money. I'll probably start playing those kinds of army setups soon though.


Serpents can ram Monoliths (I did it in the GT final last year and it worked).

I certainly like this tactic.

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Made in de
A Crystal Tree in the Dome of the Seers






Hamburg

As always when you play vs. Necrons,
you have to concentrate on one squad
until its fully wiped out.

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