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Soooo yeah.

After playing my own sm chapter I kinda got bored of them, so I want to start a small (~1000) point army but I'm not quite sure about what to do. So, the 2 army's I like the most are IG and Necrons, I'll tell you guy's why I like them or not =)
IG:

I love the models, the definitely look awesum, just as their leaders. They thing I do not like however, is that they're an horde army. Which I absolutely don't like. I don't care about the fluff from the IG 'cus I always make up my own, and therefore am happy there humans (Necrons have you personalities)

Necrons:
Kinda like the models, and they're good solid units, but theirs no difference in all the models, and I guess the painting gets kinda boring after a while. I do like their playstyle however =)


Please help me out, thanks in advance!

This message was edited 1 time. Last update was at 2010/02/14 19:28:29


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I have both necrons and guard... In my opinion, necrons don't work competitive under 1500 points. guard are great in any point range and you have a dozen different builds for them. I vote guard.

I play guard blob horde but if you dont like horde you can run vets in air cav or in chimera.

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I personally prefer guard over Necrons, I've played as both and found Necrons fairly samey after a few games, all you do is walk over the board shooting and getting back up.

I disagree with you on your statement that guard are a horde army, like spartacusbob said, go with a mechanised army or take large amounts of armour. My guard army is going to be 50% mech infantry and the other 50% is going to be pure armour, Leman Russ' and Hellhound variants.

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Guard. As was said, there are alot of mech builds available in the new codex. From a painting and modeling standard iot's a great choice with many options for building unique or less common forces via the metal ranges, or customizing the existing plastic ranges (head swaps, etc).

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Hmm, IG keeps getting more attention from me =3

I'm not saying i'm going for them, but If I would, any advice how to start?

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What about Chaos deamons, are they fun to play with?

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If you really HAETE masses of guardsmen, you could always do mechanized or armoured company, for a ratio of 10:1 man tank ratio or a 10:1 tank to man ratio, resectvely

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
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I have about 9500 pts of IG. I love them. There are so many different ways you can set them up. I love the fact that you can go from armored rides to walking across the board en masse.
Then you have the option to take Valkyries as support or transport.

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Well i will be different and say necrons just cause it is a heck of alot cheaper to build 1000 pts of them then guard. Buy 2battleforce boxes and done. For guard you would have to buy at least 3-4 battleforces to reach 1000 pts.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
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Here's a good pro-Necrons argument: MONOLITH

fun MONOLITH facts:
-MONOLITH has 14 armor on all sides. Also, living metal
-MONOLITH has the particle whip (Str 9, AP 3, ordinance)
-MONOLITH can deep-strike
-MONOLITH can teleport necron infantry, and assist with their WBB rolls
-MONOLITH is so awesome it must be spelled in ALL CAPS
-MONOLITH is quite possibly the most terrifying tank in the game
-MONOLITH will get you laid
-MONOLITH enjoys long walks on the beach and mercilessly slaughtering the living

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Guard. It's what all the cool kids are playing.

-- Craftworld Tian-Bing (9,500 pts Eldar)
-- Ragnarok 1st "Einherjar" (5,500 pts IG)
-- Knights Sovereign (5,000 pts SM)
-- Pale Templars (2,500 pts CSM)
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Why not a little bit of both?

http://projectimmortalsoldier.blogspot.com/

Once my brother's done with this he'll use them as both armies as the whim strikes him.

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Gitzbitah wrote:Why not a little bit of both?

http://projectimmortalsoldier.blogspot.com/

Once my brother's done with this he'll use them as both armies as the whim strikes him.


Now thats something I like P=

Especially since I enjoy the necron playing style more than the IG =3

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Necrons are really boring to play against, and not much more fun to play as. There's few options in their squads aside from "buy more guys". Their codex is also really dated, and at the very bottom of the barrel when it comes to competitive play. Even then, I'm talking from a casual play standpoint. You already have some Marines, who play like Necrons but with more options and less sucking.

Imperial Guard have a wealth of options, lots of different modeling and converting opportunities, and awesome models. Try them out - they're a lot different from the armies you already collect, and can be built to suit any playstyle. You can have a small, elite army, a huge horde army, a gunline from hell, a mechanized infantry blitzkrieg, or a flying circus of Valkyries.

You really can't go wrong with the Guard. They're fun to play and fun to fight against - two things that I can't say about the Necrons.

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Necrons are probably the most boring thing ever. They aren't fun to put together, paint or play with or against.

IG on the other hand have more customizability and a vast selection of "armies" (or w/e they're "chapters" are called) and lots of different units to make the game more interesting.
The downsides and only downsides I would say for IG is the cost to get into them and the horde of miniatures you would have to paint.

Regardless IG is a very cool army to play against and since you already play marines you could use them together for a big apocalypse army

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Don't do it dawg, don't do it!

Go Guard. You'll thank me later.

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sniperjolly wrote:If you really HAETE masses of guardsmen, you could always do mechanized or armoured company, for a ratio of 10:1 man tank ratio or a 10:1 tank to man ratio, resectvely


Actually, armoured companies don't have scoring russes so you'll need 3-4 armoured fist squads to go with your 6-8 russes.
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So yeah, since I hear all you guys talking, I'll think I'll go with Guard (yay for me =3). I want to thank all of the folks who adviced/helped me with my choice =)

I guess its a good start by getting the starters set and a good HQ (Yarrick?) so I'll have the basic force. I want to go for an CC army though, so what would be good to get next?

The style of them will be a mix between soldiers these days and nomads. Maybe I'll even make a Project blog =3

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Eh, exaggeration, my fatal flaw. But I am loving the new ArCo list on the FW website. I bought my leman russes and a basalisk back from a friend I sold them to and now have a grand total of 13 tanks to rock in my 1850 list, along with 30 infantry, so I guess that is more like 3:1, but I enjoy plying it up. The thing that I love about mech anything is that you only have to deploy 13 models, for an old hat IG player used to 40 close order drill conscripts tn every single game, that's a huge deal.

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

4000 points Adeptus Titanicus  
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Yarrick is the stuff of legends, with a price tag to match. Save him for Apoc.

Figure out what archetype you want to play: armored company, mech, aircav, artillery, infantry horde. The archetypes can be combined at higher points levels (1850+) to great effect. If you want to do nomadic army that can pick up and redeploy quickly, go Mech Vets with Rough Riders and Hounds for support. I wouldn't start with the Battleforce if I were you.

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but I need my 2 troops right? And since the battleforce comes with 2 troops (of 10 guardsmen each) wouldn't that be a good idea?

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Uh,oh I got ninja'd by the OP! EDIT: twice!
If you are doing the aforementioned mechVets, the heavy weapons teams really woulden't be ideal. You would be getting 2 troops and one HQ plus one sentinal for five dollars more than buying them seperately. If you really feel like using heavy weapons teams or want the bits then it's a great buy. I can imagine sentinals fitting in well with a nomad theme.

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

4000 points Adeptus Titanicus  
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Yes, except you get a bunch of bloat if you do that. All you need from that set is the two Guard Squads and the Command Squad. If you buy them seperately its only $69 (22+22+25), saving you 26 dollars which you can put toward your Chimera.

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If you want a close combat monster, take Colonel Straken. He's basically a Space Marine hero leading a Guard army, and he gives everyone around him furious charge and counter-attack. He's totally awesome.

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Dezz'urt Ratz: 2,100 points - Wins 27 l Losses 5 l Draws 2
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Yeah, take Straken and a whole bunch of Commissars, and Power Weapons on everyone who can lift a sword. You'll definately want some Rough Riders. Hellhounds will help soften up squads, and give you some brutal anti-horde. You may also pull some Hydras from the Heavy Support to add some long ranged hitting power to the list.

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Necrons are too expensive for small games (points wise)

 
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Okay, so

HQ --> Straken
2 Troops --> 2 infrantry squads (+serg w/ power weapon +commi w/power weapon)
Transport --> Chimera w/ Heavy Flamer
Fast attack --> Rough rider squad (+serg w/ power weapon)

375 points =3

I'm not entirly sure if I'll take an ogryn squad, I have the feeling it's a little bit out of the theme. I also feel like I like more hardcore HQ's, since I personally love strong/epic HQ's =3


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Then take two Bodyguards and a Medi-pack with Straken. That squad will be stupidly durable (so long as you know how to move wounds around), and damned killy at a price tag of 205 points.

Your Troops are Veteran Squads, and you should take 3 Special Weapons on each of them. I recommend 3 Grenade Launchers, or three Meltaguns, and the Demolitions Doctrine.

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Crons, just because they are badass and everyone I know hates them.


Let the galaxy burn.

 
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