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http://privateerpress.com/hordes-mkii-model-update

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I am currently unable to view this (stupid work internet filter), but I'm guessing new pdf for hordes cards. What's the big changes.
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Hexeris lost Death Knell, Suffering, Spirit Leach, Gains Soulfire, Psychic Vampire, Obliteration (AOE 4 Pow 15 R10).

Drake Lurker is Cost :1

Shaman Point Cost is +1 Has Craft Talisman (* Action) +2 RNG on spells.

Bronzeback +5 Damage; Train Wreck gives Beat Back, Counter Charge (free (immediate) charge on enemy ending movement within 6") , Hyper Aggressive (free advance towards damage dealer), Leadership [titans] (other Titans auto pass Threshold checks) and Chain attack Grab&Smash

Rhinodon -1 cost, amuck -1 cost, -1 str -1 mat (boost Special attacks) Back plates changed to an Auto D6 Dmg to attackers attacking with free strike.

Gladiator +3dmg, Gains Rush, Follow-up and Chain attack grab&smash

Molik Karn Str -2 arm -1 looses Fate Ward, Gains Intuition, Side Step,

Tyrant Cmdr& Standard bearer lose Executioners, gain Reveille (knocked down auto stand-up)

Morghoul (MT) gains Overtake

Morghoul (LA) feat changed (Assassination run: friendly faction models gain +2Def and evasive (lasts 1 round)) looses vanish, gains apparition and arcane assassin
losses decap, and grevious wounds, gains blind.
spells change Flashing blade, Cost 1 1 melee attack against each model in LOS + melee range Ghost Walk, Silence of death

Makeda gains Combo Strike, muzzle losses The Lash

EMakeda loses Overtake, Unyielding, Foxhole, Gains Engine of Destruction (+2 spd, +4str +4 mat for 1 round) feat changed to friendly models get boosted melee attack rolls cannot be knocked down or targeted by free strikes (1 round)

Xerxis -1 Warbeast point +1 Arm Gains Battle Plan: Overcome, Press Forward and overtake lost Chain attack, gain Combo-Smite (*Attack) on hit, slam lost Armor of Karrak and Fury , gain Defender's Ward, Inhospitable Gound.

Zall Gains Gunfighter, Ghost Sight, Soul converter and Union [AG] loses Hollow, Gains Iviolable Resolve, and Sunder Spirit

Actuarii are cost 6 and 10
Praetorian OSB grant Side Step, instead of ranked overtake
Venators Reivers are cost -1

AG are def 10
gain defensive strike (free attack at end of enemy movement w/in range) (instead of retaliatory) gain Steady (may not be knocked down.

Bloodrunner Master Tormenter : lost 1 mat and def gain sprint lost vanish.

This message was edited 2 times. Last update was at 2010/03/15 19:23:06


 
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Is there a similar rundown for Trolls?

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
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How about Saxon Orrik?

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His Reconnaisance ability is now limited to one unit within 5".
Which is a lot more sane, eh?

I'm going to play some God damn games this year, so help me God.

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Saxon (Only comparing to the first field test)
+ Stealth
-Tough
-Camoflage
+Take Down (no Tough in Melee, boxed models removed from play)
-Expert Hunter
+Reconnaissance(*action) grant pathfinder to Target Friendly faction model/unit w/in 5"


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dietrich wrote:Is there a similar rundown for Trolls?


Someone else will have to do that one.

This message was edited 2 times. Last update was at 2010/03/15 19:35:23


 
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I (meaning Magnus) can live with that.

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New levels of Broke:
Silence of Death
Upkeep
While in this modelʼs control area, enemy models lose Tough, cannot heal or be healed, and cannot transfer damage. Enemy models cannot gain soul tokens from models destroyed in this modelʼs control area.


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Poet on PP forums put this up for the trolls.

pMadrak
+Reach
+StrangleHold
-Battering Ram

eMadrak
Rathrok's Awakening changes to 1 fury per kill.
+Tide of Death
+Reach
-Vortex of Destruction
+Blood Fury

pDoomy
Goad changed to enemy models
-Hex Blast
+Purification

eDommy
Goad changed to enemy models
Weapon's name changed to "Willbreaker"
Powerful Attack fixed focus to fury.
Sunder spirit no lobger allows casting the animus.
Wild Aggression changed to living

Grim
Added explanation of Hunter.

Pyre Troll
+1 Arm
+1 cost
Flaming Fists changed to critical Fire. +2 damage.
Spit now Continuous effect fire.

Winter Troll
Rime, "the attack" replaced with "the end of the attacking model's activation"

Mulg
Runebreaker now also prevents spells, and affects all enemy models.
Overtake changed to Protective Fit
+Relentless

Caber Tosser
Thunderbolt replaced with Momentum. Same as Thumper.

Thumper Crew
small and medium bases and slammed, large bases are just knocked down.

Long Riders
Lost Brace for Impact
Bull Rush - Clarified that moves of less than 3" will be regular attacks.

Horthol
+2 damage
Lost brace for impact
Bull Rush - Clarified that moves of less than 3" will be regular attacks.

This message was edited 2 times. Last update was at 2010/03/15 20:42:20


 
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pKaya: Spirit Door can be cast more than once per turn, Pack Hunters doesn't require the enemy to be in Kaya's CTRL, Spirit Fang +1 POW

eKaya: -1 POW on weapon, loses Riposte, gains Flank [faction warbeast], Alpha changed to just give free Run/Charge/Slam/Trample to all her living beasts regardless of what she's doing.

Laris: unchanged

pKrueger, eKruger, Baldur, Mohsar: all unchanged

Morvahna: -1 ARM

Argus, Gorax, Woldwatcher, Gnarlhorn: all unchanged

Shadowhorn: cost +1, MAT +1, Fury +1, horns POW +1

Pureblood: -1 RAT, Animus name changed to Wraithbane, grants Magic Weapon in addition to Blessed

Feral: no change

Woldwarden & Megalith: fixed typo in Geomancy (warcaster -> warlock)

Reeves: -1 RAT, +2 RNG

WoO and UA: Unchanged

Bloodtrackers, Bloodweavers Ravagers: Unchanged

Shaman: Completely changed. -1 MAT, +1 RAT. Becomes a WEAPON ATTACHMENT. Keeps his Totem Staff, Treewalker and Heart Eater, but has no granted abilities or tactics. Gains Assault and a RNG 10, POW 13 gun with Magic Weapon, Electricity Damage and Electro Leap. (WTF)

Wolf Riders: Unchanged

Druids + UA: UNCHANGED!!! MWA HA HA HA HA HA HA HA

Woldstalkers: Unchanged

Sentry Stone: Stealth. That's it...
Mannikins: No change

Shifting Stones: Teleported model no longer has to be COMPLETELY within 8" of its old location

Wayfarer: no change

LOTF: +1 MAT, +1 cost

White Mane, Warwolf, Morraig: no change

Kromac: CMD 9 in Human Form, CMD 3 in Beast form (but keeps Commander), Jump moves back to Human form

If you're not sure whether I'm being sarcastic or serious, assume whichever one would offend or enrage you more.
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Thanks for the Circle changes, I know which ones I don't need to reprint now.

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So how long until all the books containing these rules will be completely published by? (I know that each faction has a different date of release...just wondering when they expect to have all of them done by).

 
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End of this year.

12 books in 12 months.

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The Hordes Mk2 will probably be published at Gencon. And then the books one in each month during the autumn.

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Right, but they've said a book a month, so that means one of the faction books will be released
before that, most likely.

Still an insane publishing schedule.

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anyone have a update for legion??


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I checked the PP-forum and found this comparison by Primus:


WARLOCKS:

Lylyth1 - No changes.

Lylyth2 - Lock the Target replaced with Pursuit. Pin Cushion's RNG clarified after previous omission.

Thag1 - Athanc rule changed to say "Immediately after leaching". Mutagenesis wording changed to specify that enemy model must be boxed and Thag1 is the spell's point of origin.

Thag2 - Athanc rule changed to say "Immediately after leaching". Elite Cadre [Blighted Nyss Legionnaires] removed.

Vayl - CMD +1. Minor wording change on feat, only cosmetic. Incite changed to only require enemy model to be in CMD.

Rhyas - No real changes, just the promised wording changes to clarify Dash (Rhyas does benefit) and her feat (placement triggers on damage).

Saeryn - Feat changed back to immunity to all melee attacks for one round. Sunder Spirit replaced by Hellfire. Blight Bringer must now be cast on a friendly Faction warbeast, not model.

Absylonia - No changes.


WARBEASTS:

Harrier - No changes.

Shredder - Rabid changed to stay in effect for "one turn", instead of activation. Gained Snacking.

Nephilim Protector - No changes.

Nephilim Soldier - No changes.

Raek - Animus changed to Shadow Shift, costs 1 more FURY, and gives Parry instead of movement.

Teraph - No changes.

Seraph - No changes.

Angelius - No changes.

Carnivean - No changes.

Typhon - No changes.


UNITS:

Blighted Nyss Archers - No changes.

Blighted Nyss Archer Officer & Ammo Porter - No changes.

Blighted Nyss Legionnaires - No changes.

Blighted Nyss Raptors - No changes.

Blighted Nyss Scather Crew - Damage type on Scather Catapult changed to Corrosion. Scather rule changed to also specify corrosion damage.

Blighted Nyss Swordsmen - No changes.

Blighted Nyss Swordsman Abbot & Champion - No changes.

Spawning Vessel - No changes.

Blighted Nyss Striders - No changes.

Blighted Nyss Strider Officer & Musician - No changes.

Blighted Ogrun Warmongers - No changes.

Blighted Ogrun Warspears - No changes.


SOLOS:

The Forsaken - No changes.

Incubi - Host changed again, marks are now placed at the center points of models destroyed.

Shepherd - No changes.

Warmonger War Chief - No changes.

Strider Deathstalker - No changes.

Blighted Nyss Sorceress & Hellion - No changes.


MINIONS:

Farrow Bone Grinders - Magic Ability boosted to 6.

Gatormen Posse - Feast ability on leader changed to March. All models gain Unyielding.

Swamp Gobber Bellows Crew - No changes.

Feralgeist - No changes.

Alten Ashley - Monster Hunter wording changed slightly to clarify that the warbeast hit suffers damage.

Gudrun the Wanderer - No changes.

Lanyssa Ryssyl, Nyss Sorceress - No changes.

Rorsh & Brine - Can now work for all WM factions (and associated Merc contracts) except Retribution.

Saxon Orrik - Reconnaissance is now a *Action, has a short RNG, and only targets a friendly Faction warrior model/unit.

Totem Hunter - No changes.

Viktor Pendrake - No changes.

Wrong Eye & Snapjaw - Will now work for Cryx (and associated Merc contracts).

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Placing on center points for incubi is annoying. I'd rather it be at least within 1" or something.

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malfred wrote:Right, but they've said a book a month, so that means one of the faction books will be released
before that, most likely.

Still an insane publishing schedule.


Insane, yes but still a nice change. All the army's and rules updated in one year, yes please. I also like what they have done with Rorsh and Brine, making them available to 8 out of 9 factions.

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And kudos to them for doing it.

(hey, GW, suck on that!)

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I wonder if the sudden change in the options for fielding lesser Warlocks has anything to do with them not selling (in my experience).

£30 is a lot of cash to throw at a single model. I was looking at One Eye and Snapjaw today (now work for Cryx and Four star Syndicate). for the same money I can pick up the new(ish) Woldstalkers and Tharn Bloodweaver units.

Gatorman armies with plastic units is the only thing that will make me shell out for one of the lesser minions.

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George Spiggott wrote:I wonder if the sudden change in the options for fielding lesser Warlocks has anything to do with them not selling (in my experience).

£30 is a lot of cash to throw at a single model. I was looking at One Eye and Snapjaw today (now work for Cryx and Four star Syndicate). for the same money I can pick up the new(ish) Woldstalkers and Tharn Bloodweaver units.

Gatorman armies with plastic units is the only thing that will make me shell out for one of the lesser minions.


I find the minion warlocks to be a lot of fun to play with, not always competitive but fun. I probably won't be using them in any tournaments, but most of the time I play to have fun and thats how they end up in lists. They do have a lot of character and a re fun to paint.

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