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Concept 2,000 Mono Tzeentch  [RSS]  
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Power-Hungry Cultist of Tzeentch

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Hello all,

this is a list i have been thinking about using in an torni. What you think

Herald Of T - MoS, Flames, Disk - 185

Herald Of T - MoS, Flames, Disk - 185

Herald Of T - MoS, Flames, Disk - 185

Blue Scribes - 81

16 Horrors - Standard, Icon of Sorc - 205

16 Horrors - Standard, Icon of Sorc - 205

16 Horrors - Standard, Icon of Sorc - 205

5 Screamers - 150

5 Screamers - 150

6 Flamers - Pyro - 225

6 Flamers - Pyro - 225

= 2001 (Can drop a horror from one unit to bring points under if needs be)

Please C&C

That which does not kill us makes us stronger.
- Friedrich Nietzsche

2,000 Dark Elves
4/2/0

2,000 Mono Daemons

7/1/0

2,000 Thousand Sons WIP 
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Wraith


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Looks like your copy/paste function works just fine.

I thought 16 Horrors with standard and Icon were 219pts?

 
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Hulking Heavy Destroyer


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Last time I checked, a Herald of Tzeench didn't have a Mark of Slaanesh.



Make him the best Hive Tyrant ever!

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Crazy Marauder Horseman


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I think it's suppose to be Master of Sorcery

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I'd like to see some more variety! It's nice to go mono-god, but like this, I'd almost rather see other god's units for some variety...

Perhaps just changing up the units? Also, those flamer units seem rather large- and if the pyro is the champion, that thing tore me up in the last game- doing more damage than the whole rest of the unit. Definitely worth it!

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Power-Hungry Cultist of Tzeentch

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Reason for part copy and paste was for points only get to use internet really at work so dont have books on me.

I just like the idea of mono armies. I think that yeah if you use multi god they can be harder armies but just feels wrong.

That which does not kill us makes us stronger.
- Friedrich Nietzsche

2,000 Dark Elves
4/2/0

2,000 Mono Daemons

7/1/0

2,000 Thousand Sons WIP 
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Mono Tzeentch Daemons of Chaos are still extremely competitive. Especially when you really try to build a competitive Mono Tzeentch list (which will usually include Kairos Fateweaver, minimum size Horror units, maximum amount of Flamers of Tzeentch, flying Heralds of Tzeentch with MoS and the rest of the points for Screamers of Tzeentch).

It would be nice to see a Lord of Change in there, as it will give you a more diverse army without immediately making it a balls to the walls type of list (like adding Kairos Fateweaver to the army would).

I'd probably give at least one the Tzeentch Heralds a Spell Breaker. Some Spells are just too important to dispel to be tempting fate with your Dispel Dice.
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Sinewy Scourge


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building a mono tizz army myself i tend to agree with the fact that some varity is nice...but a mono list can really excell at one point in the game, practially dominating it, and thus making your lesser focused opponents really think twice. a mono tizz absoultly dominates magic, and to a point, ranged attacks. however, a fast CC army would tear you to shreds, while an army with alot of ranged firepower can do the same. since the whole point of a tizz army is to control the magic phase, i definitly take kairos, or at least a LoC, with the blue scribes as support and a pair of heralds. screamers are awsome war machine and archer hunters, and the flamers act nicley in support of them, with your horrors (big blocks of at least 16) can help you dominate the magic phase, and have that nice 12" range of death.just dont expect to last long if you get charged....

This message was edited 1 time. Last update was at 2010/03/23 05:24:28


....you got a purrty mouff

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Power-Hungry Cultist of Tzeentch

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Hmmm i have used Fateweaver before and yeah he is very effective but just dont like the stigma attached to using him. May consider taking a big bird though. Whats people's general overview of gifts for the big bird?

Has anyone tried big horror unit armies. i.e 3 lvl blocks with big bird and flamers??? Did it work????

I think i am going to stick to the mono Tzeentch though. Just like the idea.


That which does not kill us makes us stronger.
- Friedrich Nietzsche

2,000 Dark Elves
4/2/0

2,000 Mono Daemons

7/1/0

2,000 Thousand Sons WIP 
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Ventriss wrote:Hmmm i have used Fateweaver before and yeah he is very effective but just dont like the stigma attached to using him.

Don't like the stigma attached to using him? You're playing Mono-Tz Daemons, what stigma do you not like?

 
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Power-Hungry Cultist of Tzeentch

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Of using a one model game winning list. Which when you take him it is really. yeah other things do damage but most things from him.

Going to take a big bird i think anyways.

That which does not kill us makes us stronger.
- Friedrich Nietzsche

2,000 Dark Elves
4/2/0

2,000 Mono Daemons

7/1/0

2,000 Thousand Sons WIP 
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Sinewy Scourge


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actuallt the normal LoC vrs kairos is a pretty even trade. yea kairos gets +2 to cast, but you can do the same on a vanilaa LOC. kairos does have a 3+ ward, and knows some more spells, but his trade off is he stinks in CC, wereas the basic LoC can actually hold his own fairly well. so imho there isinit much of a "1 game winning model" syndrome with kairos. hes just another special lord class character, with a good strength and some weakness to counter balence.

....you got a purrty mouff

"Grandmum won't eat the doublespeak!"

- 8500pts, 25-3-2 record
- 4000pts, 26-6-2 record
2000 pts, 2-2-0 record
 
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DarthSpader wrote:actuallt the normal LoC vrs kairos is a pretty even trade. yea kairos gets +2 to cast, but you can do the same on a vanilaa LOC. kairos does have a 3+ ward, and knows some more spells, but his trade off is he stinks in CC, wereas the basic LoC can actually hold his own fairly well. so imho there isinit much of a "1 game winning model" syndrome with kairos. hes just another special lord class character, with a good strength and some weakness to counter balence.


The counter balance being? It's not a problem that he isn't good in combat, as he can easily avoid combat (flying). Besides, why would you want your Level 4 Wizard in combat, where he can't cast Magic Missiles?

Kairos Fateweaver is a lot better than a regular Lord of Change. Being able to choose any Spell, from any Lore in the rulebook and still have the complete Lore of Tzeentch is amazing.
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hes also a heck of a lot points more. and IF your opponent can pin it down and charge, kairos will fold, wereas the standard LoC can at least hold his own untill support gets in place. its basiclly trading a decent lvl 4 (potentially) caster with decent CUSTOM upgrades and a decent all around stat bar all things considered, (5 str 6 atks and 5 t6 wounds) make him rather survivable ina fight, plus able to dish it out well enough. kairos on the other hand, while being the best caster in the game hands down, or at least arguably is only stated with 1 str 5 atk, and 5 t 5 wounds. my opinion is that while kairos is powerful as a caster, his lack of combat prowess (and the fact he takes a lord choice) evens out with his magic supremecy. a basic LoC can be kitted out not only with good spells, and top end casting power, but hes no slouch in combat either, being able to handle whatever it needs to without much concern. as for being able to fly, BOTH kairos and the LoC can, and there are plenty of other characters that can also fly and are good in CC. especially in games were kairos or a LoC is a feasbale option. (malekith, pegasus knights, etc ) personally what i think takes kairos above a standard LoC is his ward save...but i wouldnt call that a "1 model i win feature"

....you got a purrty mouff

"Grandmum won't eat the doublespeak!"

- 8500pts, 25-3-2 record
- 4000pts, 26-6-2 record
2000 pts, 2-2-0 record
 
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