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Made in ie
Joined the Military for Authentic Experience






Nuremberg

You know what? It's way nicer to be happy and excited about a game than pissed off and burnt out.
Yay for taking the plunge!

   
Made in gb
Stitch Counter






Rowlands Gill

Posted By Hellfury on 08/13/2007 4:07 AM
Posted By Da Boss on 08/12/2007 11:52 AM
 The 1" pushback is genius. Sheer genius. 
Really? When we were playing this years ago, this is what put us off of playing the game.

There seemed to be no definate combat resolution, only a huge bout of a shoving match.

300 point game with each model shoving each other back and forth across the table really made me not like the game. It made 300 points seem like a huge battle because it took so long to resolve how far back models were being shoved.

But in the defence  of the God known as Rick Priestly (hallowed be thy name) we didnt truly sit down and pour over the rules as we do with 40K, etc. We may have made a hasty disservice to the game, but from its initial showing it seemed poor.
I can understand that feeling. Sometimes the odd game does work out like that when no one seems to be able to roll high enough to land a wound.  However, having played the game for 6 years now I can categorically state that it doesn't *need* to turn out like that.  Use of heroes' might to call heroic moves and heroic combats makes the game very tactical even at the 300 point level.  Also, nowadays there are many more new models available which makes for greater variety of troop types in games and hence less chance of a log jam.

One of the keynotes of a game that works in my book is that it allows gaming success to be combined with fun and interesting army selection.  If you look at the last GT, there were successful armies that had great "character".  Someone had an all Ringwraith army, another a Good Army with just a handful of Good mega-heroes.  Others had vast hordes of Hobbits, and others crowds of Giant Spiders or Wargs.

Sure the system isn't perfect, but with 4 iterations in 4 years it got about as polished as a GW game is ever likely to get before the overwhelming need for GW to promote the purchase of new models with Mega-Kewl Superpowers buggers things up for everyone....

Certainly I wouldn't dismiss the game if your sole experience is a couple of duff 300 point game.  For instance, unlike a certain other game, there are no highly irritating Armour Saves.  That fact alone makes the game at least not the worst one GW have ever produced

Cheers
Paul 
   
Made in us
Foul Dwimmerlaik







Posted By Osbad on 08/13/2007 6:21 AM
Posted By Hellfury on 08/13/2007 4:07 AM
Posted By Da Boss on 08/12/2007 11:52 AM
 The 1" pushback is genius. Sheer genius. 
Really? When we were playing this years ago, this is what put us off of playing the game.

There seemed to be no definate combat resolution, only a huge bout of a shoving match.

300 point game with each model shoving each other back and forth across the table really made me not like the game. It made 300 points seem like a huge battle because it took so long to resolve how far back models were being shoved.

But in the defence  of the God known as Rick Priestly (hallowed be thy name) we didnt truly sit down and pour over the rules as we do with 40K, etc. We may have made a hasty disservice to the game, but from its initial showing it seemed poor.
I can understand that feeling. Sometimes the odd game does work out like that when no one seems to be able to roll high enough to land a wound.  However, having played the game for 6 years now I can categorically state that it doesn't *need* to turn out like that.  Use of heroes' might to call heroic moves and heroic combats makes the game very tactical even at the 300 point level.  Also, nowadays there are many more new models available which makes for greater variety of troop types in games and hence less chance of a log jam.
Yeah, my feelings were based off of the fellowship of the rings starter and a small handful of metals (the fellowship, a few ringwraiths) and it semed kind of dull. We musthave had a hell of a fluke with our initial games, as thats all they were, pure anadulterated shoving matches. I recall a couple 300 pt games that took 4 hours to resolve, not because of poor rules knowledge, but because of not being able to actually wound.

So both armies got tired more often than not and decided to hell with morgoth, were going home to drink a beer....

But nowadays with the larger variety, I can see the games getting better. Its sad because I really did want an all Morgul army or an all wargriders army. Very cool.
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Painting my moria goblins today.
Hellfury: The original release was very weak, but the game right now is going well. I love the plastic miniatures, have to admit I'm not that gone on the metals except the dragon.

   
 
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