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![[Post New]](/s/i/i.gif) 2009/02/12 04:25:10
Subject: Re:Banelord of Khorne - A Slightly Different Take
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Hellacious Havoc
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You're pinning it? Are you gonna make a scenic base or something? I was thinking, it could probably stand up on it's own.
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8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'
DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ |
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![[Post New]](/s/i/i.gif) 2009/02/12 04:46:41
Subject: Banelord of Khorne - A Slightly Different Take
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Majestic Monolith
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Amazing work. I cannot wait to see more.
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Falcon Punch!
Armies I play:
Necrons 5300
Forces of Khorne: 10,000
1500
1850 |
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![[Post New]](/s/i/i.gif) 2009/02/12 11:08:40
Subject: Banelord of Khorne - A Slightly Different Take
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Screaming Shining Spear
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Subscribed; this looks gakking ace.
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![[Post New]](/s/i/i.gif) 2009/02/12 16:15:00
Subject: Banelord of Khorne - A Slightly Different Take
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Regular Dakkanaut
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I agree, a toe on the back would be very cool. It's realistic in that it would give it balance, and probably will for the actual model. I like the inverted knee, the humanoid style walkers always make me sigh..
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Nuclear: Properly pronounced new-clear, not new-cue-lir. There is no 'u' between the c and l, so stop saying it because it just makes you sound like a dumbass. This includes nucleolus, and all other derivatives of the word.
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![[Post New]](/s/i/i.gif) 2009/02/13 07:06:52
Subject: Banelord of Khorne - A Slightly Different Take
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Ork Boy Hangin' off a Trukk
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This...this is seven bucket-loads of awesome in a undersized thimble. Pure, concentrated and ready to mainline.
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![[Post New]](/s/i/i.gif) 2009/02/13 08:55:40
Subject: Banelord of Khorne - A Slightly Different Take
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Fresh-Faced New User
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Very good production
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![[Post New]](/s/i/i.gif) 2009/02/14 04:49:02
Subject: Re:Banelord of Khorne - A Slightly Different Take (2-13-09 Update)
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Violent Space Marine Dedicated to Khorne
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So I was able to glue each of leg pieces and add 90% of the details I believe. I temporarily pinned them to the pelvis as well to try and figure out what to do next.
Front view, armor plating and hanging cables will be added when it's all glued together.
I'm tempted to start calling it the evil chicken.
While it's standing pretty firm right now, it will have to be pinned to stop it from tipping over.
The "knee pads" still need some work, need to figure out how to cover up the messy parts and add some iconography.
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![[Post New]](/s/i/i.gif) 2009/02/14 13:14:39
Subject: Banelord of Khorne - A Slightly Different Take
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Pestilent Plague Marine with Blight Grenade
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looks gribly
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![[Post New]](/s/i/i.gif) 2009/02/15 08:33:26
Subject: Re:Banelord of Khorne - A Slightly Different Take (2/13/09 Update)
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Renegade Kan Killin Orks
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More a turkey then a chicken gpoing by its size  .
I think the legs look properly techy and chaos-like, buty I still feel you need to add a "heel" or a claw facing back. If you decied to add them, make sure you start off high enoug on the calves. iIf you look at animals, the backward-facing claw often starts off pretty high.
I'm assuming the crookedness of the legs is due to them being pinned instead of glued?
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![[Post New]](/s/i/i.gif) 2009/02/16 19:34:41
Subject: Banelord of Khorne - A Slightly Different Take (2/13/09 Update)
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Violent Space Marine Dedicated to Khorne
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Ah, good to know about where to put the back claw. The back side is kind of plain anyways, so the additional claw should be very helpful.
And yes, the crookedness is due to the temporary pinning. While the left leg is slightly shorter, the base has been heightened to accomodate, and glueing the legs to the pelvis should straighten it all out.
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![[Post New]](/s/i/i.gif) 2009/02/22 06:47:55
Subject: Re:Banelord of Khorne - A Slightly Different Take (2/13/09 Update)
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Violent Space Marine Dedicated to Khorne
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Quick update to confirm this project isn't dead. I'm using two Basilisk barrels as the Hellstrike Cannon, with plans to have an ammo hopper of some sort hanging off the bottom. Also have added a few armor details but nothing too noticeable.
Here's a couple of shops of the WIP mock up...do you guys think the cannon looks too small compared to the rest of the model?
Oh and the aluminum wire is the beginning of the Titan tail. The goal is to use plastirod as support pieces and have it look like a dinosaur fossil tail (if that makes any sense).
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![[Post New]](/s/i/i.gif) 2009/02/22 15:33:59
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Deadshot Weapon Moderati
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That looks absolutely completely awesome, but I have to ask, what is the left arm? Like a dreadnaught and a droppod or what?
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"I.. I know my time has come" Tethesis said with a gasp, a torrent of blood flowing from his lips.
"No! Hang on brother!!" Altharius could feel the warmth slip away from his dear sibling's hands
Tethesis's reached out his bloodied arm to Altharius's face.
"I..I have one final request"
Altharius leaned close to listen, tears welling in his once bright eyes.
"make sure th..they put my soulstone in a tank... it'll be... real fethin' cool"
"Yes, you're gonna be the most fethin' cool tank!!" burning hot tears streaked down Altharius's face, as he held his brother's soul in his grasp.
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![[Post New]](/s/i/i.gif) 2009/02/22 16:49:11
Subject: Re:Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Wrack Sufferer
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What is that huge chaos icon with the skull in the center with the icon of Khorne on it from? The one on the pelvis?
Speaking of that, although it would probably be better in a fluff sense for it to face more downward on the pelvis so troops on the ground would be seeing this terrifying symbol, it'd probably be better from a modeling standpoint to angle it so that players viewing the game board will see it more clearly. Basically move it up a little is all. But we haven't seen all the pieces on it yet, like the arms, head and such. They might provide overhang to actually hide it from a player who isn't shorter or looking for line of sight for his troops.
Regardless though, this thing looks brutal. Can't wait to see it completed.
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Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
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![[Post New]](/s/i/i.gif) 2009/02/22 17:19:10
Subject: Re:Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Typeline wrote:What is that huge chaos icon with the skull in the center with the icon of Khorne on it from? The one on the pelvis?
It's a Forge World piece.
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![[Post New]](/s/i/i.gif) 2009/02/22 18:44:35
Subject: Re:Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Renegade Kan Killin Orks
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All kinds of awesome  .
Just one important remark: I'm afraid the torso isn't really wide enough; will the arms fit between the shoulders and the hips? I know I cursed a lot when i built my knight, it was my major design error. If you look at the old titans, the shoulders are a lot wider thent he legs, allowing the weapons to hang next to them. Have you test-fitted them yet? If not, consider doing so before continuing.
The coach rider is brillant btw, very inspired!
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![[Post New]](/s/i/i.gif) 2009/02/22 19:29:22
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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[DCM]
Photographer!
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I cant wait to see this all painted up! Its going to rock
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![[Post New]](/s/i/i.gif) 2009/02/22 23:13:28
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Ghastly Grave Guard
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That banelord looks like three things:
1. a titan, different from the original epic mini, i like that idea.
2. SO FRIGGIN COOL! but it needs a skull rune of khorne on the pelvis, not an 8 pointed star.
3. its going to have some major wieght issues. might want to reposistion the upeer legs so it won't tip mid-game and crush beautifully painted mini's and terrain.
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1000th post = 7/20/11
Look at our profits, now look at our sales, now look back at our profits. Sadly, sales numbers aren't in line with our profits, but it could be, now that we've introduced FINECAST(tm), slashed staff and raised prices. Look at my hand, its our annual report... look again, the report is now DIAMONDS. Anything is possible when you invest with GW. (I'm issuing a dividend.)
http://lifetimeofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2009/02/23 15:38:54
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Bounding Black Templar Assault Marine
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Wow that looks loke it took a long time to build.
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No Pity! No Remorse! No Fear!
2000
the armys i hate most are |
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![[Post New]](/s/i/i.gif) 2009/02/25 01:40:47
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Violent Space Marine Dedicated to Khorne
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Thanks again for comments...just to answer a few of the questions:
- The doom fist is one panel from the drop pod built onto a balsa wood frame, the chain saw portion is also from the drop pod with two of the side fins glued together. The "gun" on top is two SOB Immolator flamers side by side, covered by the Defiler cannon demon cover.
- The torso width is actually a bit worrisome, I did a test fit and the arms do fit but just barely. I'm planning on having them angle out, so it should work (fingers crossed).
- Balance is definitely a problem...I'll be pinning the legs to a custom base, so hopefully it doesn't come toppling over. I'm hoping the tail and arms are able to balance it all out.
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![[Post New]](/s/i/i.gif) 2009/02/26 03:06:23
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Ghastly Grave Guard
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You better bolt it to a piece of shaped plywood.
secondly, again, not seeing a khorne symbol on the pelvis.
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1000th post = 7/20/11
Look at our profits, now look at our sales, now look back at our profits. Sadly, sales numbers aren't in line with our profits, but it could be, now that we've introduced FINECAST(tm), slashed staff and raised prices. Look at my hand, its our annual report... look again, the report is now DIAMONDS. Anything is possible when you invest with GW. (I'm issuing a dividend.)
http://lifetimeofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2009/02/26 04:13:19
Subject: Re:Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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[DCM]
Waaaaaaaargh Dakka
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![[Post New]](/s/i/i.gif) 2009/02/26 05:05:41
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Homicidal Veteran Blood Angel Assault Marine
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It has a Khornate symbol on the forehead:
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![[Post New]](/s/i/i.gif) 2009/02/26 18:09:40
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Bounding Black Templar Assault Marine
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How long did it take to build.
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No Pity! No Remorse! No Fear!
2000
the armys i hate most are |
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![[Post New]](/s/i/i.gif) 2009/02/26 18:36:37
Subject: Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Violent Space Marine Dedicated to Khorne
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I've probably been working on this for the last three months or so. I'm naturally a slow builder/painter, and since I didn't have a solid plan when I started, there was a lot of random guessing of what bitz would work where.
I've only got the two arms and tail left, so the building process should be done shortly. The painting on the other hand may take awhile...but my buddies lending me his airbrush so that should help.
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![[Post New]](/s/i/i.gif) 2009/03/02 07:32:59
Subject: Re:Banelord of Khorne - A Slightly Different Take (2/21/09 Update)
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Violent Space Marine Dedicated to Khorne
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Well, I can now say that the legs are completely done. Trying to get the detail right seems to be the most time consuming part of this project, so bear with me if these latest photos don't look too different. Most of the additions are the armor plating where the hip will be connecting to the leg, various cabling, as well as the green stuff banners.
The cable is some old computer power cable I had lying around.
The front armor pads are from the IG tank tread guard and rhino top doors.
Lots of plasticard rods and rivets...
And finally the knee pad...not sure if this looks right, but hopefully I can cover it up in the painting process.
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![[Post New]](/s/i/i.gif) 2009/03/02 10:18:28
Subject: Banelord of Khorne - A Slightly Different Take (3/1/09 Update)
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Shas'la with Pulse Carbine
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Woooow, soo evil and big.
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'I once tried to kill the World's Greatest Lover...but then I realized there were laws against suicide,' Sideshow Bob. |
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![[Post New]](/s/i/i.gif) 2009/03/03 15:50:41
Subject: Re:Banelord of Khorne - A Slightly Different Take (3/1/09 Update)
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Gimlet-Eyed Inquisitorial Acolyte
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That is absolutely awesome. I'm sure Khorne himself would be proud.
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Blessed is the mind too small for doubt |
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![[Post New]](/s/i/i.gif) 2009/03/03 16:30:03
Subject: Re:Banelord of Khorne - A Slightly Different Take (3/1/09 Update)
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Cold-Blooded Saurus Warrior
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Muwahahahaha!!!
So much powa'
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Hive fleet Scylla
Da red gobz
Lizardmen: Host of Tecuanixatl
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![[Post New]](/s/i/i.gif) 2009/03/05 16:17:47
Subject: Re:Banelord of Khorne - A Slightly Different Take (3/1/09 Update)
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Stalwart Dark Angels Space Marine
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Soo many bitz
It will be worth a pretty penny, cause of all those bitz...
Awesome anyhow!!!  Love it, and I think you have done something smart sizewise.
Better for it to a bit small fluffwise, than for it to be too big gamingwise... imho
Azmo
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![[Post New]](/s/i/i.gif) 2009/03/05 16:30:17
Subject: Banelord of Khorne - A Slightly Different Take (3/1/09 Update)
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Charging Cold One Rider
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Most impressive! That thing will be awfully beastly.
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27th Member of D.O.O.M.F.A.R.T.
Fafnir wrote:Remember, this is Games Workshop we're talking about. Pants on head slowed is their specialty.
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