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The Chaos one, if the pic I've seen of it is real, is pretty naff. It's a bit like a Dreadclaw, but with more skulls.

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Reecius wrote:
In August, they are releasing a ton of new IG Leman Russ tank variants, I didn’t get to see which exactly, but a lot of them are coming out. I do not know if they will be multiple kits (I doubt it) or one or two kits with a bunch of the weapons on them.

Please excuse El Phloopo N00bido over here, but would these new releases be valid for Ork Looting purposes? If so, I know what I want for my birthday! Hot damn!

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Orks can Loot anything... they just count as a Generic Looted Wagon.

What fun.

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40k5th is nothing if not generic...

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H.B.M.C. wrote:Speaking of price increases, Maelstrom Games UK is currenly having a 15% off Easter Sale! Might be a good time to pre-order all those new Guard things.

I may have to do something like this. I always resisted Online ordering to support local stores, but the prices are moving outside my justifiable disposable income. I wonder if GW has any sort of statistics on what they perceive is the maximum pricing threshold. I'm waiting for GW to arrange "financing" programs and having their own GW credit card to push on us for an extra 3% off. Lordy.

H.B.M.C. wrote:Or, Aggy, it's possible that the Colossus' cannon will share parts with the Medusa ala the new Shadowsword kit, so the barrel will be two piece - a smaller shorter one (Medusa) that fits into a fatter bigger one to make the Colossus' cannon.
Complete speculation, of course, but it could happen given that we know they now have the plastic tech to do that.

I heard Colossus is fluffwise an "upgraded" Griffon, maybe I'm wrong, but wouldn't that make it generally something that shares that kit? One of those things I've heard but no ones really supported thumbs up or thumbs down. With preview copies floating around I guess people could check out those to see.

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aka_mythos wrote:
H.B.M.C. wrote:Or, Aggy, it's possible that the Colossus' cannon will share parts with the Medusa ala the new Shadowsword kit, so the barrel will be two piece - a smaller shorter one (Medusa) that fits into a fatter bigger one to make the Colossus' cannon.
Complete speculation, of course, but it could happen given that we know they now have the plastic tech to do that.

I heard Colossus is fluffwise an "upgraded" Griffon, maybe I'm wrong, but wouldn't that make it generally something that shares that kit? One of those things I've heard but no ones really supported thumbs up or thumbs down. With preview copies floating around I guess people could check out those to see.

It's just that the one picture of a Colossus we have has a gun that's absolutely massive, i.e. the Bombard gun shoehorned to the Chimera chassis. OTOH, it's such a lazy design that it could be GW has done no preliminary design work for it, which bodes ill for a kit release.

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@reds8n

Hey, what was the tower of skulls you were mentioning? Is it terrain? Any pics by chance? We didn't see this mentioned in our stuff.

I seriously hope they make terrain themed for other races, that would be so cool. I imagine orks would be the easiest and most popular. But if they made some cool Tau, or Eldar, or Chaos stuff, that would be bad ass. i would imagine it would sell well too, but I don't have any data to back that up. Mostly just hoping it would be the case!

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I´d love an Eldar landing pad rather than the boring wraithbone spine that always appears in the WD.

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35% Price increase? I that would really suck... As for the terrain, I find that the stuff at my FLGS is generally better but they don't have sci-fi stuff so these may be interesting.
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Platuan4th wrote:
Raxor wrote:How many different kind of frackin' barricades do we need?

If these are plastic, just these.

Given that they're going to be plastic, they're all we're going to get...

-- Craftworld Tian-Bing (9,500 pts Eldar)
-- Ragnarok 1st "Einherjar" (5,500 pts IG)
-- Knights Sovereign (5,000 pts SM)
-- Pale Templars (2,500 pts CSM)
-- Ordo Lucifer (2,000 pts =I=)
-- Solland's Ghosts (4,500 pts DoW) -- R.I.P.
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where are people getting this 30-35% price increase info from?

That is a *huge* price increase, and has been completely inflated by the internet rumor monster. A battalion price increase from 90 to 95 is not 30%.

Everyone relax, prices are going up, but probably more around the realistic 5% give or take a couple. This happens nearly every year. GW likes to try and hide their price hacks by only doing them on one type at a time, last time it was metal blister models.

DA 3rd Co. w/duelwing 6000+ pts
Mostly tanks 2000+ pts
Ultras 3rd Co and 1st Co. 7000+ pts
Harald Deathwolf's Co. 7000+ pts
4000+ pts (Daemonhunters)
Kabal of the Hydra 5000+ pts
Skullrippa'z Freebootaz 6000+ pts
Plague Marine Force 2000+ pts
and not finished until I own some of every army
 
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Why would Eldar need a landing pad? None of their ships ever touch the ground unless they're shot down.
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glory wrote:Why would Eldar need a landing pad? None of their ships ever touch the ground unless they're shot down.



True. As an itinerant IG player I love plinking Falcon grav-tanks out of the skies with massed las-cannon & krak missiles.

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Saw a rumor on the Taco BoLS about these and ALL the IG tank variants except the Deathstrike. Anyone (Brimstone) want to comment? Is TBoLS just dishing up pure fabrication again?
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What do you mean by prices being high? The UK £ is so weak against the €uro at the moment that as long as I'm ordering from the UK I'm getting nearly a 50% discount. I think now is the time to buy the FW Titans.
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May wd 352 on page 13 says there will be a price increase on metal,plastic and hobby products.

and i only saw the retooled demolisher kit-that one will have the punisher gatling gun and the plasma gun added to the kit.
The hell hound kit will have all 3 varients in it.
There was no word on the bassie-but I was told the Forgeworld stuff would and can be used because not every tank would be made in Plastic by GW
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More PlanetStrike news posted by Brusilov on WarSeer:

I had a long chat with Mr Phil Kelly (thanks for your kindness and patience Phil), here are things I can remember on top of my head :

- Squats were indeed eaten by the Nids. But don't expect beardy gaunts any time soon (that was my bro' poking fun at Phil) ;
- Planetstrike is coming to a store near you next July ;
- all the bunkers including the tower are coming in plastic and will be modular. Phil explained to me that you could easily build a tall fortress wall out of the tower ;
- there is a massive fortress somewhere in the book (don't know if there is a pic somewhere) with a Dark Angels theme. From what I understood, it's coming in plastic too! It's basically a three-part citadel...
- the FOC are indeed different : the only compulsory choice for the attacke is one HQ. He can have up to SIX (yes, six!) Elite Choices. Defender has standard compulsory choices (HQ + 2 Troops) but gets to pick SIX HS choices (Imperial Guard here I come!)
- Phil gave me a rough outline of how the game plays : equal points for each side, opponents agree on a number of stratagem points (like in Cities of Death or Apocalypse). Defender buys fortifications with these points (as well as a few tricks : like a back exit to your bunker to charge the enemy in the rear). Attacker picks nasty tricks.
Weapons mounted on fortifications can obviously fire upon the enemy (cannot remember if it's only in the first turn, may be so). Defenders appear to get a free round of shooting before the game stards...
Two stratagems I could remember are 1) basically throwing an asteroid at the enemy 2) Dark Eldar trick : some form of sonic attack that reduces the Ld of the enemy by -1 every turn (don't remember if it applies to the whole board)
- Speaking of Dark Eldar (nice transition is it not?), I quizzed the man about everyone's favourite pirates. Apparently Phil himself is writing the book. They're redesigning the whole thing from the bottom up : minis, background (he specifically mentioned fleshing it out, which is pretty nice). He would not give me a date (said things get shifted around as development progesses) but we might hope to see it in 2010 (don't quote me on this, it's just personal opinion and in no way endorsed by Phill Kelly) ;
- in other news, I asked him about the Guard tank variants. He said that they'll get around to making them all (couldn't get a confirmation as far as the Deathstrike goes), but the Russes seem to take priority. When I mentioned the artillery (Manticore and such like), he said FW makes very nice models for those. So kits for artillery are a thing of the far future ;
- I questioned him about plastic longcoat guards (with the cover of planetstrike and all that). He basically said they'd love to do it and might get around to do it. When I mentionned the greatcoat Cadian officer, he did admit he looked rather nice. What I get out from this, it's no longer technically infeasible (as was argued a few years back), it's more a question of opportunity ;
- There is a very nice Space Wolves versus Tau picture in Planetstrike. When I asked whether our favourite Space Puppies were coming back, Phill answered with a definitive yes, but without a date
- They're also working on the Necrons. But Phil would not give me details, as it seems he's not directly involved in the projet (and it seems less advanced than the Dark Eldar from what I could infer) and not a date, but they're working on them.

That's basically all I can remember ATM.

If you have questions, ask them and I might be able to answer if that's something we mentioned.

Thanks again to Phil Kelly (if he reads this) for his time,

Cheers,

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So, long story short:
Planetstrike
- July, right on the heels of Guard
- lots of new buildings
- Attacker w/ 0-6 Elites (why not Fast?)
- Defender w/ 0-6 Heavy (OK!) & pre-game shooting (YAY!!!)
- Apoc-style Stragegems (Vortex Grenade?!?), of course.

Other stuff?
- Dark Eldar = possibly next year. Or not.
- Guard tanks = eventually, but not all planned.
- Greatcoat Guard = possible, but not planned.
- Space Wolves = eventually, but not scheduled
- Necrons = eventually...

So not a whole lot of actual news, of course. Just par for updates on the old stuff.

The way the Q&A went, the OP might as well have asked Phil about Sisters, Inquistion and GK for yet another cryptic Magic 8-ball answer: "future hazy, ask again".

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-- Pale Templars (2,500 pts CSM)
-- Ordo Lucifer (2,000 pts =I=)
-- Solland's Ghosts (4,500 pts DoW) -- R.I.P.
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Good to hear that DE are not being shelved

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Phil Kelly says he's working on DE, that they're re-designing them from the ground up, and even re-conceptualising the race, and the best John can say is "No actual news".

God it must suck to be so wrong all the damned time.

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H.B.M.C. wrote:Phil Kelly says he's working on DE, that they're re-designing them from the ground up, and even re-conceptualising the race, and the best John can say is "No actual news".

God it must suck to be so wrong all the damned time.


I'm guessing it's mostly an affectation to annoy you, in all honesty. I've known people that can ignore being wrong that well, and I never liked any of them. I think more of John than that, so I'm going to assume he's just messing with you.

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JohnHwangDD wrote:Attacker w/ 0-6 Elites (why not Fast?)

Please reread what was posted as it does not say what you're implying. We don't know for sure how many FA choices can be taken.

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Besides, most fast attack choices in the game are weak tea anyway. Necron Destroyers, Typhoons, and Vendettas are good, but most armies have mediocre fast attack choices at best.

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unless yer White scars.

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Polonius wrote:Besides, most fast attack choices in the game are weak tea anyway. Necron Destroyers, Typhoons, and Vendettas are good, but most armies have mediocre fast attack choices at best.


I disagree, I think most forces have a few good units in there. It's just that you can't build an army around fast attack like you can elites and heavy support. Being highly mobile isn't a game winning asset like being fighty, hardy, or shooty is. It's the role of the fast attacks lot to be a secondary consideration in the games current format.


40k5th is nothing if not generic...


Tell that to the god damn scud missile in the IG book.

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Polonius wrote:I'm guessing it's mostly an affectation to annoy you, in all honesty.

It is hard to overstate how much satisfaction I get when I see that particular monkey dance, but I think that Pavlov would be proud!


____

Ghaz wrote:
JohnHwangDD wrote:Attacker w/ 0-6 Elites (why not Fast?)

Please reread what was posted as it does not say what you're implying.

We don't know for sure how many FA choices can be taken.

No, it' pretty clearly says the attacker has up to 6 non-mandatory Elites, which can normally be abbreviated to "0-6". If you think that I'm implying something else, please explain.

I'm saying that I think it'd be more obvious to have additional Fast choices when attacking. No where did I say that Fast was specified.

Perhaps you should reread my post?

-- Craftworld Tian-Bing (9,500 pts Eldar)
-- Ragnarok 1st "Einherjar" (5,500 pts IG)
-- Knights Sovereign (5,000 pts SM)
-- Pale Templars (2,500 pts CSM)
-- Ordo Lucifer (2,000 pts =I=)
-- Solland's Ghosts (4,500 pts DoW) -- R.I.P.
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ShumaGorath wrote:
Polonius wrote:Besides, most fast attack choices in the game are weak tea anyway. Necron Destroyers, Typhoons, and Vendettas are good, but most armies have mediocre fast attack choices at best.


I disagree, I think most forces have a few good units in there. It's just that you can't build an army around fast attack like you can elites and heavy support. Being highly mobile isn't a game winning asset like being fighty, hardy, or shooty is. It's the role of the fast attacks lot to be a secondary consideration in the games current format.


I'll concede that there are some good units out there, and I listed some, but many of the most laughably bad units in the game are fast (furies, swooping hawks, drone squadrons), as are many of the most forgettably mediocre units (Raptors, scout bikers, Warp Spiders). Nearly all bikes in the game are over costed (with possible exception of scout bikers, reavers, destroyers, and basic eldar jetbikes) and many of the light vehicles are either too fragile or too expensive (Vypers and piranhas in particular).

I think the problem is that with only troops being able to score, and transports being far more viable than in 4th, fast moving units aren't worth as much unless they are also durable. Assault marines and raptors just aren't that impressive in combat, are as easy to kill as any MEQ, and can't actually claim an objective. I can take a tactical squad in rhino for the same price as a 10 man assault squad... which will I pick? Add in kill points, which eliminates the value of small cheap units, and these choices slide away in a hurry.

The best fast attack choices now are generally light harassment units (attack bikes, buggies, sentinels) or are surprisingly durable (destroyers, seraphim). There is good stuff out there, to be sure, it's just that 5th edition made many fast choices less desirable while making troops and heavy tanks better.

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The best fast attack choices now are generally light harassment units (attack bikes, buggies, sentinels) or are surprisingly durable (destroyers, seraphim). There is good stuff out there, to be sure, it's just that 5th edition made many fast choices less desirable while making troops and heavy tanks better.


Agreed. I think that fifth made the table too small. Running closed the gap between what a fast and slow unit could accomplish. Add to that flanking elites, the increased utility of transports, the ability for troops to be more durable in numbers and the fact that only they can score, and the difficulty inherent in hiding fragile units and you have a recipe for poor fast attack choices. Fast attack just doesn't play much of a role any more in regular 40k games.

I see the situation as a bit different in Apoc given the scale of the game, but then Apoc isn't exactly a balanced or competitive format. It's unfortunate.






I'm saying that I think it'd be more obvious to have additional Fast choices when attacking. No where did I say that Fast was specified.



Fast attack choices are god awful for direct attack. They are harassment and mobility, not hard offense. Elites are there to break the line, complete vital objectives, and cause lots of damage. Fasts job is to take out artillery and generally muck about before anyone else gets there.

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So also, this looks like it puts the lie to those rumors of new Artillery coming out this summer. Which blows, since the two best HS choices for guard right now are artillery.

That's totally aggravating, I have to admit.

Whatever, it's this whole 3 month thing that gets so deep under my skin I want to scream.
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JohnHwangDD wrote:So, long story short:
Planetstrike
- July, right on the heels of Guard
- lots of new buildings
- Attacker w/ 0-6 Elites (why not Fast?)
- Defender w/ 0-6 Heavy (OK!) & pre-game shooting (YAY!!!)
- Apoc-style Stragegems (Vortex Grenade?!?), of course.

Other stuff?
- Dark Eldar = possibly next year. Or not.
- Guard tanks = eventually, but not all planned.
- Greatcoat Guard = possible, but not planned.
- Space Wolves = eventually, but not scheduled
- Necrons = eventually...

So not a whole lot of actual news, of course. Just par for updates on the old stuff.

The way the Q&A went, the OP might as well have asked Phil about Sisters, Inquistion and GK for yet another cryptic Magic 8-ball answer: "future hazy, ask again".
I think the idea on Elites as opposed to fast, is the idea of crack infantry leading the way. Think like the Rangers, scaling the cliffs of Normandy, while other units were airdropped... those are all elites and now you can have enough elites to do both at the same time. I think you could make a justification for fast; maybe an army specific who gets what or the ability to choose 6 elite FOC or 6 FA FOC, might be better.

In fairness he's not suppose to talk about as much as he did. He could have given him the hard line and said "we can't speak beyond X months, I can only talk guard and planet strike"


[Update 6/30/11] Half-tracked and Rapid Response Chimera: http://www.dakkadakka.com/dakkaforum/posts/list/275225.page

Evil Dwarf Army WIP: http://www.dakkadakka.com/gallery/images-686-16482_Chaos%20Dwarves.html

[UPDATED 3/4/11] Digital Imperial Jetbike : http://www.dakkadakka.com/dakkaforum/posts/list/335180.page 
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