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Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

wuestenfux wrote:As always when you play vs. Necrons,
you have to concentrate on one squad
until its fully wiped out.

While the rest of the nec army wipes you out ^^?

Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Scarab swarms vs skimmers/jetbikes..

Yes they are now very close & are enjoying a 2+ cover-save. There are a few ways to deal with this.

1) Boost right over the top of them, skimmers can move 12", fire a big gun and require 6's to hit which means a squad of 8 might score one disruption field glance. Jetbikes can turbo-boost over the swarm, out of assault range & conferring a tasty 3+ cover-save.

2) Mounted storm guardians. Triple flamer (2x flamer + 1x Destructor) will annihilate swarms of scarabs.

And yes, definitely do kill squads dead. This requires either mobile troops (easy for Eldar) or long ranged weaponry.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Regular Dakkanaut




Sioux Falls, SD

Really, after seeing what he runs mostly, I would recommend a few things:

1-Include a good chunk of firepwer that will deny as many saves as possible (Not looking at either codex, but I believe it is the Fire Prism)

2-Get rid of Res Orb Lord and TSs fast. The problem for him then is that any models hit with high enough str will not get any WBB rolls and making phase out quicker.

3-As for your other units, try tying them up as best as possilble. No matter how lucky you are, eventually, they will fail WBBs normally.

4-The army Necrons almost rely on having the Rez orb &/or TSs and being close together. If you force him to have to come out of range to you (being behind BLOS terrain, forcing assaults, etc), he will be outside the 6" needed, than hit them withe FPs.

5-Blast, Blasts, MORE BLASTS!!!! for the swarms....If I remember, the swarms are vunerable to blasts, so dropping plate after plate will get rid of them fast.

Really, the easiest way to take down a necron is divide and conquer. Since they are small in number, and like to stay close, make it so they can't.

Raver Tau: Just Started; Record (WLD): 0-0-0
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Ragnar Blackmane wrote:
wuestenfux wrote:As always when you play vs. Necrons,
you have to concentrate on one squad
until its fully wiped out.

While the rest of the nec army wipes you out ^^?

How would they do that?

You need to concentrate your force on one flank of the enemy
and not matter what, this flank should go down.
I usually run a mech force that this generally works;
have never lost a game vs Necrons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Member of the Malleus





Canada

Have you tried striking scorpions outflanking with a serpent, using the Pheniox lord? Also Banshees mounted up with a farseer for doom. You need to hit his flanks and isolated units whenever you can, and do it in such a way the your wave serpent is posisitioned to be cover from his turn of shooting. You can not take WBB rolls from sweeping advances. Also watch his movement very carefully. I can't remember exactly but I think that The eldar skimmers are also tanks? If so tank shock isolated units away from any other units, as WBB only works with another of the same unit or a tomb spider within so many inches, ask your oppenent he will know the ranges better then I. Also 10 Firedragons in a wave serpent will shred targets of oppertunity. Also warwalkers with scatter lasers, guided of course. Make him take 20 some armour saves and 10 some WBB rolls.

 
   
Made in us
Swift Swooping Hawk




Looking at what you like to use and what you dont like to use your problems are a bit more understandable now.

Not wanting to use vehicles slows you, which hurts a bit but shouldnt be crippling if you build properly. If you arent going to use speed against necrons then go for their other weakness- range.

Try a game with this as a core: Eldrad, two units of warwalkers and one unit of dark reapers. Dark reapers arent too good in 5th, but then necrons really arent a 5th ed. army. Use eldrad to guide the two units of walkers, who will be taking out the scarab swarm(s). Two units of scatter laser armed walkers when guided will deal out 36 str6 hits, meaning 30 wounds, meaning that if the swarms havent boosted yet they are gone and even boosted a lot of them are going away.

Wraithlords are great units against most opponents, but they are very very weak against rending. The WL will be attempting to close with the necron army, moving into range of all of those warriors who have no other targets. Not good.

Pick him apart at range with repaer launchers and as many scatter lasers as you can fit into your army. Yes he will get wbb rolls. Yes that means you have to basically kill his necrons twice each to make them stay dead. Do that from outside his main threat range and eventually he will fall apart.

You need to pick a threat and remove it tho. Kill all of the swarms or the destroyers, dont work on both at the same time. Wbb only works if there are models of the same type up, if you can get all of the destroyers down on one turn then they are gone.

Necrons are weak to cc coupled with speed, but there isnt going to be a good way for your army to do that as is; so go for their weakness at range.



Sliggoth



Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in gb
Fresh-Faced New User




Hi new to the site but been playing eldar for a while. Take illic stick him in a bunch of guardians behind aegis defence with quad gun let him man quad gun bs of 9 is going to hit almost every time. Take night spinner and vaults wrath support and warp spiders and shadow weaver the +1 strength will apply against most negron units plus both don't need line of sight. Both are monofilament on a 6 to wound they are ap1 no armour save though they may have the orb thing which allows a reanimate they have a lordship test to pass if you take out over quarter of the unit at a -.take a spirit seer with wraithblades ghost axe and force shield gives a plus 4 invul save a 50% chance . Use swooping hawks and haywire to hit monolith. In first round attack troops I move then shoot then use battle focus to run for cover wait til next turn then move shoot move within 7 inches on assault phase charge. I use rangers upgrade to pathfinders against elites. I am currently 6 wins to 1 against necron. Be mobile be adaptable. Using a lot of melee too as this is where rending the swooping hawk exarch give sun rifle it has blind special rule. Idea is use long range weapons to knock them down move melee in behind cover then knock them down again with long range weapons then charge in with melee. Illic gives a re roll on to hit and to wound rolls handy as hell. Remember to warlocks do not count as force slot and all have battle psych to draw from now conceal is best one here as it offers a + 3 bonus to cover up to 2+ cover saves add them to the four units they allowed. Also wave serpents don't take up a slot as dedicated transport.
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

This thread was posted in 2009...

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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


Thread is being locked due to thread necromancy.

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