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2011/05/10 06:08:27
Subject: To Infinity and 41st Millenium: Space Rangers go Grimdark - Update May 9 - Army Men
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Fixture of Dakka
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Very nice man! My nephew is the same way with Toy Story, though it never occurred to me to create this much awesome out of that fact!
I definitely second the use of Pig Iron heads. I think they are actually a bit closer to scale than the scout heads. One thing I might suggest for the scout sgt is magnetizing a spot on his back for the combi-melta and having his left hand pointing. I think the gesture would match the look of the rest of the model, an the combi melta as is looks very off balance held out that way, a common issue with GW scale weapons. Having it slung over his shoulder or something similar would move that perceived weight more towards the model's center of balance.
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2011/05/10 06:24:09
Subject: Re:To Infinity and 41st Millenium: Space Rangers go Grimdark - Update May 9 - Army Men
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Irked Blood Angel Scout with Combat Knife
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Very cool. I love the texture you've put onto Rex. He looks actually like a very convincing Salamanders Ironclad Dreadnought.
I have seen plenty of marines painted/modelled to look like Buzz, but a whole army themed like Toy Story characters is interesting. I can't decide if you're making a statement that models are just toys and you should have fun with them, or if you're just stretching to see how far you can take theme armies before they break. Either way, if you're willing to play the army, and not be ashamed of your silly mans, more power to you.
I am a bit dubious as to why you chose Blood Angels as your couts-as codex(I see way too much of that, and it enfuriates my red-thirsting plastic mans), but I can buy that it does offer a lot of flexibility in units. Although, if you were takign Woody on a bike, taking a biker command squad with the vanilla codex for bikes as Troops would be pretty good. Admittedly though, the Ham-Airship from Toy Story 3 is pretty funny, if you can model a mash-up of a SRaven and perhaps a McDonalds toy. Although you could just make him Evil Doctor Porkshop as usual if that fails.
I'm sure you know that your current models don't make for a very competitive amry, but you're not going for that. I would at least reccomend getting a squad of bikes from Woody to hang out with, otherwise he will get killed too fast for a character of his stature. You're taking two dreads and a Raven, so you can build a mech. list if you'd like, with hybrid elements(bikes, some jumpers). They'll move fast enough together, especially if you upgrade Rex to a Libby and give him Wings.
Also, if you're playing Blood Angels, unless you're running an all-mech, no combat army, you need Sanguinary Priests. Bo Peep, perhaps? And you still have Etch to play with.
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2011/05/10 13:34:55
Subject: To Infinity and 41st Millenium: Space Rangers go Grimdark - Update May 9 - Army Men
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Boom! Leman Russ Commander
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def need to find a way to add sang priests in there.
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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2011/05/10 14:09:16
Subject: To Infinity and 41st Millenium: Space Rangers go Grimdark - Update May 9 - Army Men
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Freaky Flayed One
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this is fun, I look forward to watching your progress.
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2011/05/11 02:50:55
Subject: To Infinity and 41st Millenium: Space Rangers go Grimdark - Update May 9 - Army Men
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Dipping With Wood Stain
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Wehrkind wrote:One thing I might suggest for the scout sgt is magnetizing a spot on his back for the combi-melta and having his left hand pointing. I think the gesture would match the look of the rest of the model, an the combi melta as is looks very off balance held out that way, a common issue with GW scale weapons. Having it slung over his shoulder or something similar would move that perceived weight more towards the model's center of balance.
Good idea! I will try this. Thanks
timff8 wrote:
I have seen plenty of marines painted/modelled to look like Buzz, but a whole army themed like Toy Story characters is interesting. I can't decide if you're making a statement that models are just toys and you should have fun with them, or if you're just stretching to see how far you can take theme armies before they break. Either way, if you're willing to play the army, and not be ashamed of your silly mans, more power to you.
No statement, just thought it would be a fun project.
Using theme armies is not an issue for me:
http://www.dakkadakka.com/dakkaforum/posts/list/225183.page
or
http://www.dakkadakka.com/dakkaforum/posts/list/216804.page
If a person has a problem playing against Space Rangers I think it says a lot more about them than me
timff8 wrote:
I am a bit dubious as to why you chose Blood Angels as your couts-as codex(I see way too much of that, and it enfuriates my red-thirsting plastic mans), but I can buy that it does offer a lot of flexibility in units. Although, if you were takign Woody on a bike, taking a biker command squad with the vanilla codex for bikes as Troops would be pretty good. Admittedly though, the Ham-Airship from Toy Story 3 is pretty funny, if you can model a mash-up of a SRaven and perhaps a McDonalds toy. Although you could just make him Evil Doctor Porkshop as usual if that fails. .
Using blood angels was a simple choice - assault marines as troops, stormraven availability and it's the only space marine army I haven't used. And that's Mr. Evil Dr. Porkchop
to you!
timff8 wrote:
I'm sure you know that your current models don't make for a very competitive amry, but you're not going for that. I would at least reccomend getting a squad of bikes from Woody to hang out with, otherwise he will get killed too fast for a character of his stature. You're taking two dreads and a Raven, so you can build a mech. list if you'd like, with hybrid elements(bikes, some jumpers). They'll move fast enough together, especially if you upgrade Rex to a Libby and give him Wings.
Also, if you're playing Blood Angels, unless you're running an all-mech, no combat army, you need Sanguinary Priests. Bo Peep, perhaps? And you still have Etch to play with.
Sageheart wrote:def need to find a way to add sang priests in there.
I have some game play concerns regarding a lone libby-on-a-bike especially considering there really isn't anywhere to "hide". Hmmm. Maybe Woody could become a Sang Priest? Maybe Jesse as well?
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2011/05/11 16:55:54
Subject: To Infinity and 41st Millenium: Space Rangers go Grimdark - Update May 9 - Army Men
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Boom! Leman Russ Commander
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you may have already thought this through or mentioned it but are you using the three eyed aliens at all, or the odd creations that are made across the street. those could make some interesting sang priest or a unit of bikes..
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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2011/05/12 02:49:14
Subject: To Infinity and 41st Millenium: Space Rangers go Grimdark - Update May 9 - Army Men
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Dipping With Wood Stain
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Hi all,
Just a bit of progress to report.
Wehrkind wrote:One thing I might suggest for the scout sgt is magnetizing a spot on his back for the combi-melta and having his left hand pointing. Having it slung over his shoulder
Thanks for the suggestion. Sargent Hartman looks much better (see pics below).
I also added a couple of parachuters.
Sageheart wrote:you may have already thought this through or mentioned it but are you using the three eyed aliens at all, or the odd creations that are made across the street. those could make some interesting sang priest or a unit of bikes..
At your and timff8 suggestion I looked up the rules for sang priests and my first thought was Little Green Men (LGMs). They are seen in groups of three and it would be fun to model / paint. I am leaning towards putting these in as Woody, Jessie, and Utility Belt Buzz (from TS2). Using characters with more screen time seem to match the importance of sang priests
Thanks and take care
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2011/05/16 02:12:31
Subject: Re:To Infinity and 41st Millenium: Space Rangers go Grimdark - Army Men - Update May 11
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Dipping With Wood Stain
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Hi all,
I gave the Scout Veteran sarge a combi-plasma (no pics).
I have been giving the comments about using a Sanguinary Priest or two some strong consideration and thought. In order to add them some major changes will have to be made. I want to use tactical squads over assault squads as much as possible because Space Rangers tend to use their lasers and not close combat weapons. One issue, if the tactical squads are reduced below ten than no special wepaons or heavy weapons
Here is the latest installment of Space Rangers:
HQ - Buzz Lightyear (Captain Tycho) -
EL - Sanguinary Priest
Sheriff Woody w/ power sword
Utility-belt Buzz w/ power fist
EL - Rex (Furioso Dreadnought) w/ blood talons
TP - Tactical Squad (x2)
Space marine (x9) w/ meltagun, multi-melta, drop pod
Veteran Sargent w/ power fist
TP - Tactical Squad
Space Marine (x7) w/ meltagun, multi-melta, drop pod
Veteran Sargent w/ power fist
TP - Army Men (Scout Squad)
Scout (x9) w/ bolters, missile launcher
Veteran Sargent w/ combi-plasma
TP - Assault Squad
Space Marine (x4) w/ infernus pistol
Veteran Sargent w/ power fist
HS - Mr. Potato Head (Dreadnought) w/ assault cannon, heavy flamer, drop pod
HS - Hamm the Airship (Stormraven Gunship) w/ extra armor
Total Points - 1848
Buzz Lightyear joins with Sheriff Woody and the 8-man tactical squad. Utility-belt Buzz joins the assault squad and Rex in Hamm the Airship. I may change Utility-belt Buzz to Jessie, but there is plenty of time to make the change. Most likely nothing will start on the board.
The more I look at Captain Tycho the more I like him as a fit for Buzz. Both excell in hand-to-hand combat (but don't use a h-t-h weapon), warriors look to them for leadership, and the are both on the edge of sanity. Of course, fluff-wise, Tycho is dead so that puts a bit of a wrench in the works.
What are people's opinions? To power gamer? Doesn't fit with theme? etc?
Thanks and take care
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2011/05/16 02:15:02
Subject: Buzz Lightyear: Space Rangers go Grimdark - Update May 15
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Hubcap
Spiral Mountain
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This is going to be awesome.
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2011/05/16 19:23:14
Subject: Buzz Lightyear: Space Rangers go Grimdark - Update May 15
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Fixture of Dakka
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Great work man, I really like the change to pointing/glove with the combi weapons on the back. If you get the chance, try putting a bedroll instead of a backpack on the sarge. I am imagining it looking pretty cool too. (My wife and I are staying at her parent's for a while, so I have to model vicariously )
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2011/05/16 19:33:06
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Update May 15
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Fresh-Faced New User
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Awesome idea! I'm surprised, as someone else said, no one noticed the similarities between Buzz and Space Marine armor (I noticed it when my youngest received his first Buzz as a Christmas present...hey! That's a Space Marine! Happier at least...).
Keep up the great work! My youngest is now way past modelling, but I have a younger son who's just hitting his 5s...perfect time for an introduction.
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2011/05/16 20:10:53
Subject: Buzz Lightyear: Space Rangers go Grimdark - Update May 15
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Boom! Leman Russ Commander
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I'm somewhat confused on the tac squads, don't they have to be 10 to have a melta and multi-melta so why is one 7, and the other 9? just a typo?
I would go for razorbacks rather than drop pods, but to each their own. I guess with razorbacks it would be better to have assault squads
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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2011/05/17 02:06:57
Subject: Buzz Lightyear: Space Rangers go Grimdark - Update May 15
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Dipping With Wood Stain
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Flaming Troll wrote:This is going to be awesome.
Not more pressure
Wehrkind wrote:Great work man, I really like the change to pointing/glove with the combi weapons on the back. If you get the chance, try putting a bedroll instead of a backpack on the sarge. I am imagining it looking pretty cool too. (My wife and I are staying at her parent's for a while, so I have to model vicariously )
I know what you're going through. If I can find one I will certainly try it. Your batting 1.000 so far
teepee wrote:Awesome idea! Keep up the great work! My youngest is now way past modelling, but I have a younger son who's just hitting his 5s...perfect time for an introduction.
Thanks. My oldest son is almost three. He walks around the house saying things like "You are a Toy! You're an action figure. A child's plaything." He is still a little young for 40K, but his favorite army book is Imperial Guard. The way he says it makes it sound much more adorable
Sageheart wrote:I'm somewhat confused on the tac squads, don't they have to be 10 to have a melta and multi-melta so why is one 7, and the other 9? just a typo?
I would go for razorbacks rather than drop pods, but to each their own. I guess with razorbacks it would be better to have assault squads
Two Tac squads are 10 and one is 8. The way I wrote it is confusing. To me drop pods fit the theme better than Razorbacks and I already have the pods
I am starting on the Tac squads. I am thinking backpacks will be with wings retracted and save wings deployed for the assault squad. Also, I plan on mounting bolters on wrists/ forearms. Any other ideas/
Thanks and take care
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2011/06/05 02:19:15
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Update May 15
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Dipping With Wood Stain
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Hi all,
We finally have had some low humidity days here in north Jersey. I was able to bascoat the Army Men and Rex using Army Painter: Color Primer Army Green (pics below).
I will be putting this project on hold for a wee bit. I finally got a few games in with my Guard army (found here http://www.dakkadakka.com/dakkaforum/posts/list/346410.page) and discovered that sentinel squads are terrible. I need to spend a few weeks getting three vendettas ready to go.
Thanks and take care
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2011/06/05 06:20:05
Subject: Buzz Lightyear: Space Rangers go Grimdark - Update June 4
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Boom! Leman Russ Commander
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good stuff
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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2011/06/05 07:56:12
Subject: Buzz Lightyear: Space Rangers go Grimdark - Update June 4
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Lone Wolf Sentinel Pilot
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This little blog has a lot of cool stuff in...I am particularly liking the strong theme that you have going on...the 'green army men' are priceless!
Just one thing to note...if you plan on using these in tournaments, don't they have to have a minimum amount of colours (three, isn't it)?
With regards to the green men, can I suggest a wash with dark green and a gloss varnish? I think they would look even more 'in theme' than they do now if you did that.
I am SO looking forward to some painted Star Command marines!
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2011/10/19 02:37:10
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Update June 4
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Dipping With Wood Stain
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Hi all,
I know its been awhile, but I needed some time away from painting. Also, I needed to add three flyers to finish my Cadian army in time for MechaniCon.
Time to start painting Army Men
Just a few abbreviations to note.
VGC = vallejo game color
GW = citadel
LBs = I made a few washes/inks based on LBursley's article (found here http://www.dakkadakka.com/dakkaforum/posts/list/261541.page)
I started by painting three test models. "A, B, C"
C turned out to be a dud for Army Men, however it works for Rex .
The following pics show most steps. I forgot pics of a fews and
The models were primed with Army Painter Army Green.
Step 1 - "A" (left) - Green Ink. "B" (middle) - LBs Algae Wash. "C" (right) - VGC Camo Green than LBs Algae Wash.
"A" step 2 - VGC Sick green
The remaining steps have photos and are sorted by a, b, and c.
Please let me know what you think.
Thanks and take care
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2011/10/19 04:57:17
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Army Men Update Oct 18
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Stabbin' Skarboy
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Glad to see an update, I love this army
I like paint scheme B the best.
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ChrisWWII wrote:
My reaction to this thread is still 'Why, Flying Spaghetti Monster, why?"
asimo77 wrote
Then we're all going down in a blaze of glory and ork milk
Sir Pseudonymous wrote
A pasty, barrel shaped, acid-drooling, balding mutant wearing the jumpsuit version of an Abrams. |
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2011/10/19 15:53:38
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Army Men Update Oct 18
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Dipping With Wood Stain
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Grass4hopper wrote:Glad to see an update, I love this army
I like paint scheme B the best.
I'm leaning towards B myself. The next questions is: Green faces or Flesh colored faces?
I can make arguments for both.
For Green - They are army men and should be completely green. Duh!
For Flesh tones - Looks more lifelike and helps break up the monotone color scheme.
I will work on a test model.
Thanks and take care
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2011/10/19 19:49:14
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Army Men Update Oct 18
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Fixture of Dakka
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Good to see more progress here.
I'll go for B from your test schemes, but I think A with a thraka wash would be good.
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2011/10/20 18:30:23
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Army Men Update Oct 18
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Stabbin' Skarboy
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albinoork wrote:
The next questions is: Green faces or Flesh colored faces?
You could start with a flesh color face and apply green camo make up for a realistic, but still mostly green look.
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ChrisWWII wrote:
My reaction to this thread is still 'Why, Flying Spaghetti Monster, why?"
asimo77 wrote
Then we're all going down in a blaze of glory and ork milk
Sir Pseudonymous wrote
A pasty, barrel shaped, acid-drooling, balding mutant wearing the jumpsuit version of an Abrams. |
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2011/10/21 17:05:36
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Army Men Update Oct 18
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Dipping With Wood Stain
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HI all,
A couple of "skin" test models are complete. Ultimately, I've decided to go with normal flesh tones. Mainly because I like how they look. Also because I don't plan on having any models look exactly like their movie counterparts (Buzz will be close) and I want the army to have a "grimdarky" feel. I'll be trying to balance a bit of humor with smidge of buttkickedness and a wee spot of grimdark.
monkeytroll wrote:Good to see more progress here.
I'll go for B from your test schemes, but I think A with a thraka wash would be good.
Good to be working on it again
A couple of pics towards the end have "A" with thraka wash. It didn't washout the yellow as much as I thought it would.
Thanks and take care
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2011/10/21 17:16:55
Subject: Buzz Lightyear: Space Rangers go Grimdark - Army Men Showing Some Skin - Update Oct 21
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Slippery Scout Biker
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Why didn't I think of this?!
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"I don't always say what I mean, but I always manage to say something similar" - Eugene Ormandy |
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2011/10/21 17:19:29
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Army Men Showing Some Skin - Update Oct 21
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Frenzied Berserker Terminator
In my cave, lying down and waiting for you...
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Well its Friday and when I saw this thread, all I could think of was:
Also, I like the variant 4 paint scheme.
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2011/10/22 19:13:47
Subject: Buzz Lightyear: Space Rangers go Grimdark - Army Men Showing Some Skin - Update Oct 21
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Dipping With Wood Stain
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HI all,
baneofmorgoth wrote:Why didn't I think of this?!
I don't know Perhaps you don't have someone walking around house constantly saying "To Infinity and Beyond".
Now that the paint scheme has been finalized I've been working on a few models. I typically paint two or three at a time. For some reason this seems to the best method (for me) when wanting to do better than table top. Typically the bases are done as a squad.
The missile launcher, parachuter 1, plus the bolters from the test models are all in the first batch.
Thanks and take care
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This message was edited 1 time. Last update was at 2011/10/22 19:16:21
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2011/10/23 10:58:50
Subject: Buzz Lightyear: Space Rangers go Grimdark - Parachuter & Missile Launcher WIPs - Update Oct 22
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Veteran Wolf Guard Squad Leader
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So cool! i love the idea for this army, its so orginal, keep going
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30K Blog: hobbyfromtheaett.blogspot.com
Bran Redmaws Great Company - 5500pts
30K Space Wolves - 1500pts
Deathguard -2300 pts |
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2011/10/26 21:33:13
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Parachuter & Missile Launcher WIPs - Update Oct 22
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Dipping With Wood Stain
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Hi all,
The missile launcher and parachuter 1 are complete (along with test model A & B)!
All-in-all it takes 15 steps per model.
Steps 1 - 6 are green.
Steps 7 - 12 are flesh.
Step 13 assemble. Assembling scout models was surprisingly a pain in the tuckus.
Step 14 matte varnish.
Step 15 basing.
Next up are Sgt. Hartman and red shirt #1.
Thanks and rake care
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2011/10/26 22:20:24
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Parachuter & Missile Launcher Complete - Update Oct 26
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Stabbin' Skarboy
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Great work as always. You're going to have an amazing army.
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ChrisWWII wrote:
My reaction to this thread is still 'Why, Flying Spaghetti Monster, why?"
asimo77 wrote
Then we're all going down in a blaze of glory and ork milk
Sir Pseudonymous wrote
A pasty, barrel shaped, acid-drooling, balding mutant wearing the jumpsuit version of an Abrams. |
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2011/10/27 09:35:09
Subject: Buzz Lightyear: Space Rangers go Grimdark - Parachuter & Missile Launcher Complete - Update Oct 26
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Neophyte Undergoing Surgeries
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Great work, I loved Toy Story as a kid, this brings back memories. I can't wait to see how Rex will look painted.
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2011/10/29 05:13:40
Subject: Re:Buzz Lightyear: Space Rangers go Grimdark - Parachuter & Missile Launcher Complete - Update Oct 26
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Dipping With Wood Stain
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Hi all,
Work has begun on Gny. Sgt. Hartman and Red Shirt #1.
Included are pics of the various options available to Hartman. Thanks to Wehrkind for the suggestions
The faces and hands go quickly so I think I will paint the remainder of the squad green and paint flesh at the end.
Thanks and take care
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