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Made in au
The Dread Evil Lord Varlak





Johnny-Crass wrote:There should be a cap on both of these....


Fair point. Either a cap or a limit on which armies could take them. I'll admit I was only thinking of my beloved Empire and their paltry 3 attacks at most when I thought of these items.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Stubborn Temple Guard






Clarence wrote:Basic Spear:

As is, except the model wielding a Spear gains the ASF when getting charged.


THIS. Spears being used how they are used.


SKINK BOW: Short bow, Jungle poisons. 1 Point per model.

I'd love my Lizardmen to have some sort of ranged combat ability...

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Longtime Dakkanaut





When would you want to do that? If it's rank and file you just want to kill them. If it's a big monster you probably have multi attacks and you'll just want to kill them anyway.

   
Made in us
Gore-Soaked Lunatic Witchhunter







Blade of the Burning Promise. Dark Elves only, 45pts. Two-bladed weapon, counts as two hand weapons. Attacks from this weapon strike at +1 S and count as Flaming.

Sword of Kas. Vampire Counts only, 40pts. Close combat attacks from the Sword of Kas are resolved at +2 Strength, but on a roll of 1 to hit, the wielder suffers a hit from his own weapon at his Strength +2.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

AnomanderRake wrote:Blade of the Burning Promise. Dark Elves only, 45pts. Two-bladed weapon, counts as two hand weapons.


Why not just make it Paired Weapons like the Fencer's Blades?

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Liche Priest Hierophant






Because it's not supposed to look like that, of course.


Desert Sun and Sickle Moon: This Khopesh and Spiked Shield add +1 to Attacks as an Additional Hand Weapon, allow a 6+ Parry save as for a model armed with Hand Weapon and Shield, and add +1 to the model's armour save as a Shield would. Cannot be taken with a Shield. 15 pts, Tomb Kings only.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Yellin' Yoof






Ok I have finished basic testing and will put the first batch of weapons out hopefully this weekend.

See my Games and Un official expancions 
   
Made in gb
Worthiest of Warlock Engineers






preston

Try these

Warp blade-skaven only-80pts

A blade made out of pure warpstone

Counts as a great weapon that ignores armour and ward saves.


Gotreks axe-dwarf slayers only-100pts
grants S10 ASF x2 attacks a 3+ parry save multiple wounds(2d6) and heroic killing blow

Felixs sword-empire only-100pts
grants +4S ASF +2 attacks 4+ parry save multiple wounds(d6[2D6 against dragons]) 2+ward save against flaming attacks and killing blow

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in au
Alluring Mounted Daemonette





Melbourne

Khainespear

Dark Elves only

100 points

This is the favoured weapon of Lord Khaeleth Mournweaver, Ruler of Hag Graef. It is 6 feet of enchanted Naggarrothi blackwood, topped by a narrow leaf-blade forged by Hotek himself. The completed weapon was then consecrated in a Cauldron of Blood.

This is a spear. It ignores armour, grants +2 S and A, as well as the ASF and HKB special rules. Any enemy model in base contact with the user, on the turn he charges, must pass an initiative test or be reduced to 1 A for the remainder of that turn. The user of this weapon also causes terror.


Automatically Appended Next Post:
Widowmaker, Aenarion's Doom, Khaine's Sword

High Elves or Dark Elves only

500 points

Storm of Magic ONLY

This is a sword. Grants 10 attacks, all of which hit and wound automatically. All successful ward saves taken against this weapon must be re-rolled. Ignores armour. Grants Flaming and HKB. Grants bearer a 3+ ward save.

This message was edited 1 time. Last update was at 2012/07/23 14:20:55


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in fi
Fresh-Faced New User




That SoM sword is unbelievably OP. : P Give that to lord with dawnstone & enchanted shield on pegasus/barded horse and you have guy who has re-rollable 1+/2+ AS and 3+ ward and who nearly automatically kills all mages from fulcrums...

This message was edited 2 times. Last update was at 2012/07/23 15:44:42


 
   
Made in us
Confessor Of Sins




WA, USA

Both of them are ludicrously OP. I am a Dark Elf player, but come on, show some damn creativity not just "ALL THE SPECIAL RULES".

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Liche Priest Hierophant






Slight drawbacks would be nice. For example, that spear might be Always Strikes Last, instead of First. That way, it's incredibly powerful, but slow enough that you have a chance to defend yourself.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Horrible Hekatrix With Hydra Gauntlets




The Axe of Mork
SoM only, O&G only, 300pts
Requires two hands. The wielder may exchange any number of points in WS, S, I and Attacks at the start of their Close Combat phase. For example, a Black Orc Warboss has a WS of 7, S of 5, I of 4 and 4 Attacks. If fighting a monster, he might choose to exchange 3 WS for 3 Strength and one point of Initiative for an attack, becoming WS4, S8, I3 and having 5 attacks. On the turn a Waaagh is declared, the user gains D6 extra points to spend int his way, so might, for example, roll a four, gaining two more strength and two more attacks to fight with Strength 10 and seven attacks! The wielder also gains an extra D6 points in this way if fighting in a challenge against a model with naturally equal or higher WS - Mork is pleased to see such an epic duel. This effect DOES stack with the extra D6 for calling a Waaagh, so a humble Night Goblin Warboss might end up gaining an extra 12 points to distribute freely if the gods are smiling upon him! This effect may never increase a characteristic above 10 or decrease it below 1.

This message was edited 1 time. Last update was at 2012/08/01 15:59:36


 
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Axe of Mork seems fine, but the d6 in challenge should chage in d3 IMHO

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Lets bring back the Tenderizer in all its glory. Y'all Ogre players will know what I mean


Tenderizer: 85 pts

Great Weapon. Multiple Wounds D6. Attacks from the Tenderizer always hit on a 3+, the weapon is simply too massive to avoid. In addition, the bearer may exchange his normal attacks for a sweep attack. If this is done, the bearer inflicts an automatic hit from the weapon on every enemy model in base contact.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Massive Throwing Axes (WoC only)

(Additional Weapons) 10pts

Range 6"

Just like a regular throwing axe but is +2 strength and not quick to fire but instead are slow to fire...

Why? Because even though i like hacking and smashing i'd like my warriors to have some amount of shooting besides a banner...

"Decadence Unbound..."

10,000+


 
   
Made in cn
Yeoman Warden with a Longbow




Harbin, China

Not a weapon, but a banner I'd love for my Bretonnians

Banner of the Lady's Retribution
-Unit must have Knight's Vow, Questing Vow, or Grail Vow

When charging, all knights killed before attacking by higher initiative enemies or stand and shoot are resurrected by the lady to make one final charge attack as normal before passing into the spirit realm.

(I'm sick of losing half my knights to stand and shoot and/or higher initiative infantry blocks before they even get to attack)

Not sure how to price this theoretical banner
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Pretty powerful, I'd make it 50 points.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Dakka Veteran




When electing to hold as a charge reaction, Spears and Halberds inflict an automatic hit when charged in the front arc for every model in base contact with the charging unit with a spear/halberd resolved at a STR equal to half the distance charged -1.

My cav charged your spear block, the total distance I went is 12 inches, therefore the 5 models you have in base contact with my cav inflict 5 STR 5 hits on my unit.
   
Made in us
Auspicious Skink Shaman





Greer, SC

BronzeJon wrote:
When electing to hold as a charge reaction, Spears and Halberds inflict an automatic hit when charged in the front arc for every model in base contact with the charging unit with a spear/halberd resolved at a STR equal to half the distance charged -1.

My cav charged your spear block, the total distance I went is 12 inches, therefore the 5 models you have in base contact with my cav inflict 5 STR 5 hits on my unit.



I think this would be a pretty good rule to use... makes sense and would allow you to use spearmen much in the way that they were historically used. In history, one of the primary purposes of pikes/spears was as an anit-cav unit

Skaven: 3000 pts
Daemons: 3000 pts
Lizardmen: 4000 pts
Rohan: 2000 pts
Retribution: 70 pts (1-2-1 so far)
Jesus: check

 
   
Made in gb
Worthiest of Warlock Engineers






preston

BronzeJon wrote:
When electing to hold as a charge reaction, Spears and Halberds inflict an automatic hit when charged in the front arc for every model in base contact with the charging unit with a spear/halberd resolved at a STR equal to half the distance charged -1.

My cav charged your spear block, the total distance I went is 12 inches, therefore the 5 models you have in base contact with my cav inflict 5 STR 5 hits on my unit.


I like this but maybe have it only affect cavalry? after all cavalry where historicaly the most affected by this.
Just think...... Brettonians charge a horde width unit of 50 clanrats with spears (yes i can deploy one of these-infact its my main unit and frequently pushes my screaming bell)

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Evasive Eshin Assassin





That is an awfully clunky rule. I'd say the strength is as per a normal hit, for the sake of less math.

If you want halberds to function as spears and pole axes though, I'd have to say they'd just cost more.

Here's some thoughts:

Non-magical equipment:

spear: a model armed with a spear gains Fight In Extra Ranks (1) in any turn it did not charge. In the turn the model is charged, it gains Always Strikes First.
(usually +0pts/model)

lance: a model armed with a lance gains Fight In Extra Ranks (1). In the turn the model charged, it gains Always Strikes First and +2 Strength.
(usually +2pts/model)

halberd: a model armed with a spear gains +1 Strength. In any round it did no charge, them model gains Fight In Extra Ranks (1) in any turn it did not charge.
(usually +2pts/model)

shield: a model armed with a shield improves their armour save by 1. If the model is also using a hand weapon, it gains +1 additional armour and a 6+ Parry save to attacks made in its front arc.

Magical Equipment:

Warpfire-projector (Skaven)- 50pt magic weapon: the model gains a Strength 4 Breath Weapon with the Flaming, Magical, and Multiple Wound (d3) special rules. If a unit suffers one or more casualties from a warpfire-projector, it must make a Panic test. When a model elects to use its warpfire-projector, roll a d6. On a 3+, resolve the attack as normal. On a 2+, use the large round template--centered on the model--instead of the flame template, and resolve the hit as normal, and remove the model as a casualty.

Blade of Oberon (Woodelves)- 85pt magic weapon: requires two hands. The Blade of Oberon grants the user +2 Strength, Multiple Wounds (d3), and Heroic Killing Blow.

 
   
Made in us
Longtime Dakkanaut





Spears and Halberds are already pretty solid. +1 rank of fighting, +1 Str while still able to use a shield. Considering you have to charge to get into combat, and a high movement race could conceivably get auto hit by Str8 attacks, that's really insane.

Not only that, but it does a bad thing that WHFB has an unspoken rule against: don't slow down the game. People should WANT to charge. If the enemy has spears/halberds, you simply won't charge them unless you have to. Units like Gnoblar trappers which have some protection vs. charging or even Night Goblins with Fanatics are wussy units. But Halberd soldiers being somewhat charge-resistant is ungood.

It could be totally historically accurate. It's not balance accurate. Halberds at least would need to be repriced across the board. Spears aren't quite as good, but they'd still need a bump.

OR, if you're going to go this route, give the player a choice of having a "long" halberd/spear. If they choose long they get this rule, but they get ASL. If not, it works as normal. I think that would be fair.

   
Made in au
Alluring Mounted Daemonette





Melbourne

The Horn of Naggarond

150 points

This may be taken on a dreadlord. If he takes this, he can exceed his normal 100 point magic item limit, but may not carry any other magic items.

This horn may be used once per game. Declare that you are using the horn at the start of your charge phase. All friendly Dark Elf units across the table that are Elves, ie not Harpies, hydras,, etc, unless they are mounts, may re-roll all failed charges, and gain 1 extra D6 to the charge roll, for the duration of that charge phase. All said units also gain the ASF, ITP, Cause Fear and Unbreakable USRs for the duration of that game turn.


Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in us
Longtime Dakkanaut





So basically every round you give everyone:
+D6 Charge (that alone is at least a 50pt item. It's 25 points for DoC and it affects one unit once. It's 55pts in BRB for a free reroll on one unit). Yours affects all DE on the entire map.
-ASF for everyone! I don't know how much that's worth, but a whole lot.
-Fear/ITP is at least 50pts. BRB it costs 50 to give one unit Terror.
-Unbreakable is about the granddaddy of buffs. I don't know DE and how much a dreadlord costs, but if this horn did nothing except give Unbreakable it would be worth 150. DoC has one that gives Stubborn in 12" and it's 125. Though admittedly they benefit a lot more cuz they are also Unstable.

Still, this is an awful lot of bonuses for one item.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You missed where he said one use only.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Longtime Dakkanaut





Yeah I did.

I guess it's not bad for one use. In general they don't have ITEMS that are super deathy one use no saves/dispel. But it's not like this is casting Dwellers. A lot of its buffs are essentially defensive. Though I don't know the DE book and I don't know how it synergizes with it.

So I take away most of my former rant.

   
Made in cn
Yeoman Warden with a Longbow




Harbin, China

Eh 1 turn with all those bonuses is enough to win most games; just use it on round 2 or 3 when everything is about to be or already in combat and most of your army is still on the board. Auto-win!

Now if it stipulated that you were only allowed to use that horn on turn 1 or turn 6--then I would be ok with it =p
   
Made in us
Evasive Eshin Assassin





I don't think you'd auto-win much. Re-rolling chanrges? You'll get into a combat or two you might not have. Always Strike First? How many units are there with a higher Initiative than Dark Elves anyway? And as for Immune to Psychology, Fear, and Unbreakable...those aren't winning you anything. The'yre just helping you not lose.

@Duke: I agree with you on simple and easy rules, and creating anti-incentive to charge is an excellent point. Halberds seem pretty solid to me (...but they cannot use shields. Or have I missed something?); I was just offering a possible alternate for people who want "halberd" in Warhammer to mean "halberd", rather than "pole axe".
But spears are nonexistant on the table right now. I mean, if they were balanced, halberdiers and spearmen might see more equal play. Or I might consider giving my Night Goblins some spears. Or switching my polearms for spears on my Men-At-Arms.
Always Strike First seems to make sense to me, and it would give those units a slight edge; elite units don't use spears, and they're the ones who really benefit from Always Strike First.
Right now, it seems like the hand weapon/shield combo is a little better than the spear/shield one, and it's usually cheaper. Spears should either cost the same (the loss of a Parry save is minor compared to an extra rank of attacks, but I think it evens out when you consider that the first bonus applies to every model, not just to the 11th-15th guys), or be decidedly better.
The biggest issue would probably be Saurus with ASF for a turn...

 
   
Made in us
Longtime Dakkanaut





You can have halberds and shield in ranged combat and when they close they are 2h but really they are just NOT ASL.

Of all the weapons that need help I think AHW is #1 and a distant distant 2nd is maybe spears. But one thing they did do was make spears dirt cheap.

I think ASF is way too good. They were really careful with what units got access to what weapons. Which is why you almost never see slowby cheap units with access to GW. Cuz it's not much of a penalty giving ASF to Init 1. Likewise, the stuff with access to spear could go from Init 1 to infinity and that might not have been anticipated. I don't think they are that bad. To give bonuses that high, I think you'd need a drawback, like -1M. If you're trucking around a real 12ft spear, you're not that fast.

Mounted you get +1 str the first round. It could work on ground too?


Automatically Appended Next Post:
Warpsolution wrote:
I don't think you'd auto-win much. Re-rolling chanrges? You'll get into a combat or two you might not have. Always Strike First? How many units are there with a higher Initiative than Dark Elves anyway? And as for Immune to Psychology, Fear, and Unbreakable...those aren't winning you anything. The'yre just helping you not lose.

Thinking on it a bit more it's an interesting concept. I don't know if the points are right, but it does what I personally like in this section: gives and takes. 150pts is huge, that's half a dragon or 15 core troops. Not to mention you have to get a dreadlord who is now naked except for a horn. And it forces you to invest more in DE units to hope more are able to capitalize on it. It could be that it's merely a round of really good morale.

This message was edited 1 time. Last update was at 2012/10/15 05:14:35


   
 
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