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Made in us
Fixture of Dakka






San Jose, CA

 jy2 wrote:
Guys, if you can do me a favor.

I'd like to start my battle report of Game #1 on p.2 of this thread if possible. This is so p.1 won't be overloaded with too many pictures, thus making the page really slow for some readers, including mobile phone readers. Help bump it up with a couple of comments and we should be there in no time.

Thanks.
Uhh....I can't wait to see what happens?

Quis Custodiet Ipsos Custodes? 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Thanks for sharing the great pictures - all those armies are very well done. Definite motivation to engage in all aspects of the hobby.

It is also an interesting opportunity to get a wide shot of the meta and think about how Daemons would matchup against them (or whatever your primary army happens to be).

Looking forward to the reports on this.

Edit: Wow that was fast - should have just said bump!

This message was edited 1 time. Last update was at 2013/08/22 14:46:14


Daemons Blog - The Mandulian Chapel 
   
Made in us
Fixture of Dakka





San Jose, CA

Thanks guys.


---------------------------------------------------------------------


Game #1 vs Team Alpha Super Awesome Cool Dynamite Wolf Squadron (aka TASACDWS)

For our first opponents, I get matched up against Nathan's Chaos Space Marines + Tau allies. As for my teammates' matchups:

Kevin: Dual-deathstar Ork list with Nob Bikers and Meganobs in Battlewagon

Bill: Vulkan Salamander Marines + BA allies with 7 Drop Pods

Brandon: Hormagant-spam Horde Tyranids with 2 Tervigons & 118 hormagants

Mike: Dark Eldar venom-spam


2000 Nathan's Chaos Space Marines + Tau

Primary:

Chaos Lord - Mark of Slaanesh, 1x Lightning Claw, Aura of Dark Glory, Burning Brand of Skalathrax

10x Noise Marines - Icon of Excess, 2x Blastmasters
5x Noise Marines - 1x Blastmaster
5x Noise Marines - 1x Blastmaster
10x Chaos Space Marines - Meltagun, Plasmagun
10x Chaos Space Marines - Meltagun, Plasmagun

Heldrake
Heldrake

5x Havocs - 4x Autocanons
5x Havocs - 4x Autocanons

Allies:

Tau Commander - Fusion Blaster, Missile Pod, Early Warning Override, Velocity Tracker, Puretide Engram Neurochip

Riptide - Ion Accelerator, TL-Fusion Blasters, Early Warning Override, Velocity Tracker

6x Fire Warriors



2000 Jy2's "Draicronic Measures" Grey Knights + Necrons

Primary:

Coteaz
Draigo

10x Paladins - 4x Psycannons, Apothecary, Brotherhood Banner, Warding Stave, 5x Hammers
1x Soladin - Hammer

"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo
"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo

Allies:

Necron Overlord - 2+, Mindshackle Scarabs, Warscythe

5x Warriors - Night Scythe
5x Warriors - Night Scythe

Annihilation Barge


---------------------------------------------------------------------


PRE-GAME THOUGHTS:

Believe it or not, but Nathan's army may actually give me some problems. He's got a lot of units. If he spreads out his objectives and therefore, his units as well, my paladinstar may have problems reaching them to contest. Unlike armies like Tau or IG, his units aren't really inter-dependent so he doesn't really need to keep them together. While heldrakes don't pose an initial threat to my army, they are a potential threat to my scoring necron warriors and so must be dealt with. I think I have enough shooting to deal with them. However, I'm probably going to have to ignore his riptide initially. Sure, he's a threat to my paladins, but with Draigo up front to soak up the AP2 fire, it shouldn't be that bad. But mainly, I normally kill based on efficiency. Killing his riptide is not efficient, especially not when he's got plenty of scoring troops for me to take out.

Overall, I should be able to handle his army, though if he plays it right, he may give me some problems. By the ways, I will be going 2nd.


---------------------------------------------------------------------


Mission: Purge the Alien, Emperor's Will & Crusade (5 Objectives)


Deployment: Dawn of War


Initiative: Chaos


---------------------------------------------------------------------


Deployment:

Spoiler:

It is Night-fight.

For psychic powers, Coteaz gets Prescience and Foreboding (Overwatch at full BS + Counter-attack).

Warlord traits are pretty much useless.

I use Grand Strategy to make both of my dreads scoring.


Chaos deployment.


1 unit of havocs deploy to his left flank. When talking about directionality, I'm going to use it based from my perspective (so the havocs deploy to my right flank).


Deployment to my right. I leave 1 dreadnought in reserves.


My paladinstar deploys directly across from his army. I spread out because of his riptide's ion accelerator.

I don't attempt to steal the initiative. Night-fight and LOS-blocking terrain should protect my dread.




---------------------------------------------------------------------


Chaos 1

Spoiler:

Chaos advances. The riptide merely over-charges his gun.


My opponent is mainly out of range. His riptide manages only to put 1W on Draigo. The rest of his shooting fails to hurt my guys.




NecroKnights 1

Spoiler:

GK movement.

The paladinstar advances.


I fail to get First Blood as my AB and dread only manages to kill 3 havocs. They would pass Morale (unless I note otherwise, you can assume Morale tests when necessary for both sides are passed).


My paladinstar only manages to shoot down 2 CSM due to good saves by my opponent.




Chaos 2

Spoiler:

Only 1 helturkey comes in.


The fire warriors come in as well. CSM's advance.


My opponent is starting to move to the flanks.


Chaos shooting only manages to do 1W to 2 separate paladins. I need to thank my Apothecary for stopping some of those wounds from going through.




NecroKnights 2

Spoiler:

Grey knights and AB move. For some reason, none of my reserves come in!


AB finishes off the havocs for First Blood.

VP's - NecroKnights: 1, CSM+Tau: 0


Prescienced paladins fire at the heldrake and only take off 1 Hull Point.




Chaos 3

Spoiler:

His heldrake vector-strikes my paladins (didn't hurt them) and goes after my dreadnought.


CSM movement.


His CSM's foolishly go after my paladins. I'm not sure my opponent realizes just how nasty my paladinstar is, though he tells me after the game that he was trying to pull my paladins towards the right flank.


Shooting puts 1W on another paladin and another 2W on Draigo.

Heldrake shoots at my AV11 rear AB rather than the AV12 dread. It does nothing.


My opponent then declares the charge on my paladins. However, he forgets that I have Foreboding on (along with Prescience).

He gets off very light for his mistake, losing only 2 guys. He does, however, fail the charge.




NecroKnights 3

Spoiler:

My scoring dread and both flyers come in.


Night scythe goes after his noise marines.


AB jumps 12" into the rear of the helturkey.


My paladinstar prepares for assault.

I am not so easily fooled by his decoy. He is hoping that I finish off his unit and be all clumped up for his riptides pie plate. That trick will only work on newbies, not veterans such as I.


See anything missing?

My AB takes down the helturkey.

VP's - NecroKnights: 2, CSM+Tau: 0


Dreadnought and night scythe combine to take down only 2 noise marines.


I opt not to fire at his unit of CSM. Instead I just charge them.


The are going before my 5 hammers even get to strike. I then spread out with a good consolidation move.

VP's - NecroKnights: 3, CSM+Tau: 0




Chaos 4

Spoiler:

The last heldrake finally comes in. Once again, he vector-strikes my paladins and goes after my AB's rear. Both fail to do any damage.


His units try to get away from my paladins.


Chaos shooting finally manages to kill a couple of paladins, but that is all.




NecroKnights 4

Spoiler:
Soladin comes in.


I prepare for a multi-assault. In this game, I am definitely in Attack mode.

Draigo splits off from the unit and goes after the Chaos Warlord.


AB goes after another heldrake.


Night-scythe drops off my Overlord onto an objective to contest.


I forget about Interceptor from the riptide as he nukes my soladin with Nova-charged TL-fusion blasters. That would be my opponent's only VP of the game.

VP's - NecroKnights: 3, CSM+Tau: 1


He does it again! My AB has now claimed 2 heldrakes and 1 unit of havocs.

VP's - NecroKnights: 4, CSM+Tau: 1


The rest of my shooting does 1W here and there.


Paladins make the charge against the riptide, though they fail to multi-charge the CSM as well.


Draigo charges the Chaos Lord's unit. He fails to wound me. I wound his Warlord twice but he then passes to 5++ saves. Combat is drawn with no wounds each.


Paladins then massively wipe out both the riptide and Tau Commander.

VP's - NecroKnights: 6, CSM+Tau: 1




Chaos 5

Spoiler:

CSM move and fire at my Overlord, only managing to cause 1W to him.


Shooting kills a hammerdin.


In assault, Draigo force weapons his Warlord to death, netting me Slay the Warlord.

VP's - NecroKnights: 7, CSM+Tau: 1




NecroKnights 5

Spoiler:


Here I go for the win. I drop off my warriors to contest his Emperor's Will objective (the blue objective).


The other night scythe drops off the warriors to claim a Crusade objective. Necron Overlord goes after his troops.


Lastly, my paladinstar prepares to wipe out 2 troops.


When the dust settles, I've got his Emperor's Will objective by shooting his troops off of it.


My Overlord assaults his CSM and breaks them in combat.


My paladins wipe out both of the units that they multi-assaulted.


I have Draigo in his deployment zone for Linebreaker. I've also got First Blood and Warlord.

I've got all 3 mission objectives - Purge the Alien, Crusade (3 objectives to 0) and Emperor's Will (I've got both) - plus all the Secondaries for a maximum of 30-pts.




Complete Domination by the Draicronic Measures NecroKnights!!!





---------------------------------------------------------------------


POST-GAME THOUGHTS/RESULTS:

Spoiler:

My opponent was over-matched and outplayed. But what hurt him most was my Apothecary. I swear, he probably negated about half of the unsaved wounds that I took. I was kind of on the edge with selecting the Apothecary in my army, but for this game at least, it proved to be a wise investment.

After the game, our team was in for quite a shock. We all got 30-pts!!! That's 150-pts for the team! I don't think in the history of the ATC with all its teams and all its games that this has ever happened in 1 round of play. And in order to be perfect, all of us have had to have gotten First Blood. In any case, we were quite estatic. Now going forwards, we were going to play the rest of our games with quite a comfortable lead. And as long as we didn't screw up, I thought we actually had a good chance to make it to play the defending champions, Wrecking BoLS.




This message was edited 4 times. Last update was at 2013/08/22 22:35:25



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Angelic Adepta Sororitas





Might be an idea to put the P#1 army pictures in spoiler tabs. Massive scrollage to try and look though them all.
   
Made in de
Long-Range Land Speeder Pilot






How many games were there jy2?
   
Made in us
Fixture of Dakka





San Jose, CA

MarkyMark wrote:

Jim

Well to help bump this up!, shame we can see the result in your sig but it looks quite a strong team you have put together so expecting you to do well!. Thanks for the army pics I do like the rainbow colour daemons!, Think the maulerfiend is a WFB slaughter brute vortex beast!, very nice conversion.

Looking forward to how your dragiowing worked out, bet you was looking forward to the kill points mission!

Ok, I took it out for now.

Yeah, the maulerfiend-count-as model he is using is actually the Mutalith Vortex Beast from the WFB Warriors of Chaos line. I'm also using that model for my maulerfiends.

Every mission was a kill point mission.


 Janthkin wrote:
 jy2 wrote:
Guys, if you can do me a favor.

I'd like to start my battle report of Game #1 on p.2 of this thread if possible. This is so p.1 won't be overloaded with too many pictures, thus making the page really slow for some readers, including mobile phone readers. Help bump it up with a couple of comments and we should be there in no time.

Thanks.
Uhh....I can't wait to see what happens?

It's ok, Kevin. I saved you a front-row seat.


 calypso2ts wrote:
Thanks for sharing the great pictures - all those armies are very well done. Definite motivation to engage in all aspects of the hobby.

It is also an interesting opportunity to get a wide shot of the meta and think about how Daemons would matchup against them (or whatever your primary army happens to be).

Looking forward to the reports on this.

Edit: Wow that was fast - should have just said bump!

Well, there was a mix of different daemon builds. Our Team Captain, Bill, ran FMC-spam daemons and ended up as the 2nd best Daemon player. The top Daemon player ran Nurgle Daemons w/2 GUO's, Typhus + zombies and 3 soulgrinders.

However, as I kind of expected, daemons didn't really take the top positions individually. Over a series of games (6) that is common of most GT's, I believe that daemons will struggle with either consistency in performance or they are unbalanced to the point that they have higher chances of having a bad matchup.


 Mythantor wrote:
Might be an idea to put the P#1 army pictures in spoiler tabs. Massive scrollage to try and look though them all.

Done!




Automatically Appended Next Post:
 matapata98 wrote:
How many games were there jy2?

6 over the course of 2 days.


This message was edited 1 time. Last update was at 2013/08/22 16:30:44



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Woah, there was a pure Ork list? Do you know how well it fared over the course of the tournament?

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Death-Dealing Devastator





Southern Oregon

Seeing all of those armies really makes me want to paint. And play in a tournament with that many people. Largest tournament in my area is around 30 people.

Chaos: 6500pts
Imperium: 2500pts
Orks: 1000pts
AoS Chaos 3000pts


 
   
Made in us
Fixture of Dakka





San Jose, CA

 Talore wrote:
Woah, there was a pure Ork list? Do you know how well it fared over the course of the tournament?

Orks on the whole did slightly below average. There were 7 ork players and they averaged only 77.4 Battle Points (out of 180), with the median being 90.

Kevin's ork opponent ended up ranked #123 out of 170 players.


 spacewolved wrote:
Seeing all of those armies really makes me want to paint. And play in a tournament with that many people. Largest tournament in my area is around 30 people.

Yeah, this tournament was huge with 170 players. The next largest one that I've been to was the Bay Area Open GT 2012 with 144 players. Before that, it was the Golden Throne GT with 60 players.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I am extremely excited to see these results.

I want to express my gratitude to you personally for all of the hard work you put into these reports. They are great and what makes our hobby so awesome. I would also like to thank you for going around and getting pictures of everyone's armies. I scour the pictures closely for conversion ideas and paint schemes. Keep up the good work!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Dakka Veteran






Jy2, always enjoy your battle reports, it would be great if you could include how the match up's got decided for your games. Right of the bat it looks like you got to match against that chaos player as I think your list is a decent counter to his. That chaos list is all about Ap3 fire.
   
Made in us
Fixture of Dakka





San Jose, CA



Game #1 completed.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Major




Fortress of Solitude

What a massacre. Unfortunately the CSMs were not equipped to deal with draigo and pals.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in de
Long-Range Land Speeder Pilot






that was quite a one sided game...
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 ImotekhTheStormlord wrote:
What a massacre. Unfortunately the CSMs were not equipped to deal with draigo and pals.

I'm not sure what that CSM list was equpped to handle. A horde of conscripts perhaps.
   
Made in us
Fixture of Dakka






San Jose, CA

bogalubov wrote:
 ImotekhTheStormlord wrote:
What a massacre. Unfortunately the CSMs were not equipped to deal with draigo and pals.

I'm not sure what that CSM list was equpped to handle. A horde of conscripts perhaps.
Looks like it beat an SM list & a Daemons/CSM list

Quis Custodiet Ipsos Custodes? 
   
Made in gb
Ferocious Blood Claw





Dang talk about total massacre! Can't wait for the next battle!

I have no idea what I'm doing...

Raginmund, Jarl of Sepp 
   
Made in us
Fixture of Dakka





San Jose, CA

@Thread,

Yeah, I did match up well against my CSM opponent. Then again, our entire team probably matched up really well against our opponents as we all won with max points, which was no small feat.

From thereon out, it only got more difficult. Our 1st round opponents were probably our easiest. After that, we played against teams that ended up 11th, 5th, 4th, 3rd and 2nd overall (not necessarily in that order).



 Brymm wrote:
I am extremely excited to see these results.

I want to express my gratitude to you personally for all of the hard work you put into these reports. They are great and what makes our hobby so awesome. I would also like to thank you for going around and getting pictures of everyone's armies. I scour the pictures closely for conversion ideas and paint schemes. Keep up the good work!

Thanks. I took but a very few pictures compared to how many armies there actuall were, but I try to do whatever I can between games and shooting the breeze with my fellow gamers.


Pony_law wrote:
Jy2, always enjoy your battle reports, it would be great if you could include how the match up's got decided for your games. Right of the bat it looks like you got to match against that chaos player as I think your list is a decent counter to his. That chaos list is all about Ap3 fire.

That is a great request.

In round #1, I forgot the sequence of the armies that were put up. However, I do know that our opponents offered up my CSM/Tau opponent as a Defender army. Our team then decided that I would be a good matchup against him, probably because my army scoffs at his heldrakes and that he really didn't have the type of shooting that could really hurt my paladins.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Death-Dealing Devastator



Salem Oregon

So the thinking there was " Bah hell turkey's...bring on thanksgiving dinner, lets smash some Traitors" My list isnt too worried about the major threat being flyers, let me waltz through his gound pounders?

Its a game, have fun. If you arent for some reason...find a new one.  
   
Made in us
Fixture of Dakka





San Jose, CA

Alexi wrote:
So the thinking there was " Bah hell turkey's...bring on thanksgiving dinner, lets smash some Traitors" My list isnt too worried about the major threat being flyers, let me waltz through his gound pounders?

In a nutshell, yes. The Top 3 reasons why this was a good matchup for me:

1. Turkey, smurkey. They don't bother me the slightest.

2. Lack of AP 1/2 shootng or assault. Lack of guns that double-out m paladns. My list was built to withstand small-arms fire.

3. My opponent lacked mobility as well. He wasn't going to be able to get away from my paladins quite so easily.



Automatically Appended Next Post:
------------------------------------------------------------------


Preview of our Round #2 opponents:

This is a preview of my Round #2 opponent. Report coming tomorrow.

Little did we know that our next round opponents was also the team that scored the second highest after Round #1. As a matter of fact, they came out after Round #1 with 149 Battle Points!!!

My next opponent had a list that none of us really wanted to play against - triple-stormraven Grey Knights! As we all run psychic armies, none of us really wanted to play against all those Mindstrike missiles. Seeing the reluctance of my teammates, I decided to bite the bullet and step up against my opponent.


Round #2 - Triple-Raven Grey Knights

Coteaz
Inquisitor - Level 1 Psyker, Force Weapon, Rad/Psykatroke Grenades

3x Crusaders, 6x Deathcult Assassins, 1x Banisher
3x Crusaders, 6x Deathcult Assassins
3x Crusaders, 7x Deathcult Assassins
3x Henchmen
3x Henchmen
5x Strike Squad - 1x Psycannon

Stormraven - TL-Assault Cannon, TL-Multi-melta, Hurricane Bolters, Psybolt Ammo
Stormraven - TL-Assault Cannon, TL-Multi-melta, Hurricane Bolters, Psybolt Ammo
Stormraven - TL-Assault Cannon, TL-Multi-melta, Hurricane Bolters, Psybolt Ammo

"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo, Searchlights
"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo
"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo

Aegis Defense Lines - Comms Relay


What's worse was that Fast Attacks were scoring in this round. Moreover, the ATC ruled it that flyers that were scoring can capture/contest objectives on the ground - you only need to measure horizontally from the hull of the flyer.

The only bright spot for me was that I was going 2nd. However, I really didn't know how I was going to deal with his ravens and their mindstrike missiles. Moreover, he had a ton of shooting that could double out my paladins as well as a very, very dangerous assault element to his army. Yes, with power axes on the deathcults, Rad/Psykatroke grenades from his Inquisitor and Psyk-out grenades + Prescience from Coteaz, his assault was a very real threat to my paladins.

In this matchup, I felt that I was the underdog.

Coming tomorrow!


------------------------------------------------------------------


BTW, I'd like to hear what you guys think of this matchup. On paper, it may well be one of my toughest matchups of the tournament. As for my opponent's skill level, he also got 30-pts last round.


This message was edited 3 times. Last update was at 2013/08/23 07:50:44



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nl
Confessor Of Sins






You'd think it was purpose built to take out Paladins with that many Stormravens.
S8 Psyfleman dreads aren't too shabby against them either.

If he gets all 3 stormravens in turn 2, it'd be nasty.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in ca
Fresh-Faced New User




If you go second you could give him fits with your fliers so it will really depend on rolls. Ideally for you is to go second. Turn 2, 2 Ravens loaded with DCA and crusaders show up then get shot out of the sky by your fliers / dreads. Suddenly you have a significant a advantage. That said the opposite could happen then your screwed.
   
Made in gb
Water-Caste Negotiator





Wow that is a horrific match up. Surely one of your other teams mates had a better chance!?

If you get points out of this you've done extremely well. Looking forward to the report as ever.
   
Made in nl
Confessor Of Sins






Heakyeah wrote:
If you go second you could give him fits with your fliers so it will really depend on rolls. Ideally for you is to go second. Turn 2, 2 Ravens loaded with DCA and crusaders show up then get shot out of the sky by your fliers / dreads. Suddenly you have a significant a advantage. That said the opposite could happen then your screwed.


It would take some good rolling for his 2 dreads, barge and 2 fliers to shoot 3 ravens down though. In one turn. If any of those survive 3 ravens (well apart from the night scythes in reserve). Or would you reserve everything against this list?

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Regular Dakkanaut





I would think you would want to get into CC with any of his units ASAP. He also has a lot of small units that will be easy KP, so it might be an easier win taking out a couple of those a turn.
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

If he rolls scrier's gaze on coteaz that'd be amusing (all 3 SRs virtually guranteed turn 2), but I guess that's the point of the comms relay.

If I had his list I'd blow shoot the mind strike missiles turn 1, try and perils out apothecary/coteaz/Draigo (probably in that order) then harass/charge you in subsequent turns.

The triple psyflemen should do a number against yours + annhilation barge though I guess you can avoid that reserving/hiding. Will be interested to see how it goes.

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Fixture of Dakka





San Jose, CA

Thanks for the comments so far guys.

This is how I would play it if I were running the 3-raven GK list.

First off, I'd hide all my easy VP's like this:




Then I'd use the Comms relay to try to delay my guys until enemy flyers/dreadnoughts come in first.

Then I'd ignore the paladins initially and go after all the supporting units - the flyers and the scoring dreadnoughts (via Grand Strategy).

Lastly will I focus on the paladins after I've taken care of everything else that I can.

IMO, that is how you should play against deathstar armies (and that is how I beat deathstar armies) - by killing off the supporting cast. We'll see if my opponent plays it that way as well.


Thanks for your patience, guys. Report will be up later today.






6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Twisted Trueborn with Blaster





Canada

Looking forward to the report.

   
Made in us
Fresh-Faced New User




I have to admit, I would have thought the SW teammate would fair better against Storm Ravens and CC henchies. Enough missiles can drop a SR pretty quickly. And the RP was the only psycher, right? But, then, I don't know much about Space Wolves so I can only make assumptions in that regard.

And, in my experience, Mindstrikes aren't that great against someone who spreads out properly. In fact, I'd say that about most blast weapons without Barrage or something to make up for it. It's painful if they're on target, but I've rarely found the smaller blast template landing anywhere near where I want it to.

I also don't think people give enough credit to PsyDreads as anti-air. 4 twin-linked shots will typically lead to at least one strength 8 hit on a flyer.

Anyway, hope you did well against this guy. I always hate seeing so many armor 12 flyers on a list. Really annoying to deal with unless the dice are on your side.
   
Made in us
Fixture of Dakka






San Jose, CA

Trekend wrote:
I have to admit, I would have thought the SW teammate would fair better against Storm Ravens and CC henchies. Enough missiles can drop a SR pretty quickly. And the RP was the only psycher, right? But, then, I don't know much about Space Wolves so I can only make assumptions in that regard.
A word on pairing strategy: the goal behind our team's strategy was simply to avoid worst-case matchups; in this particular round, triple-GK ravens would have been an absolute nightmare for my Tyranids (it's almost impossible to scatter off of a Tervigon base), and had potential to be really bad for Bill's (psychic) FMC spam, as a single failed grounding test on a DP right before the Ravens fired could mean eating 6 automatic Perils hits. You can only control so much - the triple-raven list wasn't offered up as a Defender by our opponents, but was chosen to fight Jim, as we were carefully hiding Bill & I from exposure.

Basically, in any given round, both teams have pretty decent control over what at least 2 of their armies will have to face. This was one of their attacker forces; all we could do is avoid it with the stuff that would hurt most, rather than pair it specifically against what we would want to face it.

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