Switch Theme:

Some Things for beastmen  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Wondering Why the Emperor Left



Fresno California

Orcs are 6 points. Gor beat Orcs.
   
Made in us
Possessed Khorne Marine Covered in Spikes




Dallas, Tx

I think Gors are priced well for what they do especially if they keep the beast banner in the new book (fingers crossed). I, like HawaiiMatt, hope they bring back Chaos marks or some form of them to align them to the other chaos factions (in my mind at least). That way i can run khorne beastmen, warriors, and daemons all in one army (Khorne willing in 9th haha)!

This message was edited 1 time. Last update was at 2014/06/11 21:49:52


ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in ie
Sniping Hexa




Dublin

Orc boyz are sadly a bad choice points-wise, while Gors are decent

 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Mozzamanx wrote:I think his point is that you can have mutations that provide different augments, but your shouldn't name them after the Gods.

IE- It's not the Mark of Khorne, it's Bloodlust. Or Tzeentch didn't give you wiggly tentacles, it's simply a mutation called 'Wiggly Tentacles'. That way players can still take their S5 Gor, Frenzy and Wiggly Tentacles regardless of theme or background choices.

Wiggly Tentacles, that's a great name for a mutation I want Wiggly Tentacles on all my models.

Choose Nothing wrote:Orcs are 6 points. Gor beat Orcs.


TanKoL wrote:Orc boyz are sadly a bad choice points-wise, while Gors are decent

Wozzat yer goat scum! I'll 'av da bofe a yer! Now... where'z me choppa...?

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in ie
Sniping Hexa




Dublin

I said "points-wise", not "awesome-factor-wise"

 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

TanKoL wrote:
I said "points-wise", not "awesome-factor-wise"

That's alright then, I'll hang my choppa back up for now

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Longtime Dakkanaut





Beastmen, as we've stated, don't worship A god. They worship them all. And the gods don't give a rat's ass about them. So it makes no sense to ever have the word Khorne there in anything. They don't have the underwear of khorne or the mark of khorne or the butt of khorne. I'm not even sure they know all the gods as those distinct entities. It doesn't matter. They are beastmen. Nothing will make them not beastmen. They can't get beastier beastmen.

I mean, that's the fluff as it is now, and I like it. Because that is a big difference from WoC. If they are choosing gods and gods are choosing them, they should be in WoC. Because the northern humans totally wouldn't care, they are all on the same side. But clearly that isn't the case. I think the Beastmen would try and kill WoC on sight.

   
Made in us
Bloodthirsty Chaos Knight






Screw that noise.

#bringbackpestigors

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: