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2014/08/17 09:18:05
Subject: New Grey Knights Codex
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Ladies Love the Vibro-Cannon Operator
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Well, I basically meant the Gk units like Mordrak and his Ghosts, Thawn.
Henchmen are a different story.
Inquistion is now available to all SM chapters and AM, which goes along with the fluff.
Dito for Assassins.
The only downside is the price hike if you want to use GK, Inquistion, and an Assassin in the same army.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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2014/08/17 17:53:41
Subject: New Grey Knights Codex
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Slashing Veteran Sword Bretheren
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Sigvatr wrote:About the " GK lose so many units! Gawd!" argument:
How many of "all" those units have GK players regularly fielded?
Exactly.
Hmm gee, let see:
Psyfleman Dreads? Pretty much everyone took them.
Cheap Inquisitor with a Chimera full of henchmen? Again, present in a lot of GK lists.
Mordrak and his Ghost Knights? Rare, but present in several 2k point lists.
Valeria? Anybody who was a fan of the Ordo Xenos would have gone with her for fluff reasons.
Karamazov? Okay, this guy was rare I'll admit.
Assassins? Well I know for a fact that the Vindicare was a regular occurence in many armylists.
For those of us "die hard" traditionalists who eschew e-books and like to have tangible paper in their hands, Codex Inquisition is indeed out of the question right now.
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This message was edited 1 time. Last update was at 2014/08/17 17:56:37
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2014/08/17 17:59:35
Subject: New Grey Knights Codex
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Dakka Veteran
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We can make a few BASIC assumptions about any space marine codex.
We'll see the price reductions that the other space marine armies have, and the inclusion of AA options.
I wouldn't be surprised at all if they got access to Centurions and the Hunter/Stalker, but as far as I've seen there is no proof of this. (which adding these options would make up for lack of new kits, and removal of inquisition/assassins)
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This message was edited 2 times. Last update was at 2014/08/17 18:00:13
I like to say I have two armies: Necrons, and Imperium.....
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2014/08/17 18:18:47
Subject: New Grey Knights Codex
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Dour Wolf Priest with Iron Wolf Amulet
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Ralis wrote:We can make a few BASIC assumptions about any space marine codex.
We'll see the price reductions that the other space marine armies have, and the inclusion of AA options.
I wouldn't be surprised at all if they got access to Centurions and the Hunter/Stalker, but as far as I've seen there is no proof of this. (which adding these options would make up for lack of new kits, and removal of inquisition/assassins)
Centurions and the AA tanks are pretty much definitely C: SM specific units at this point.
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2014/08/17 18:20:12
Subject: New Grey Knights Codex
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Slashing Veteran Sword Bretheren
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Yeah, if the Space Wolves didn't get it, then I doubt the GKs will.
Btw do Wolves now have access to Stormravens and Stormtalons?
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2014/08/17 19:38:08
Subject: New Grey Knights Codex
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Fixture of Dakka
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Nope.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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2014/08/17 20:00:45
Subject: New Grey Knights Codex
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Gargantuan Gargant
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Sir Arun wrote:removing almost 50% of an armylist and lowering the points cost of the remaining 50% to bring them in line with vanilla smurfs is what counts as a new codex these days...and people will rush and buy it because it has kool cover art
(i'm not joking...the current GK armylist section has 38 unit entries. The new one will remove 15 of them)
The lower point costs do make them more attractive to field.
I'm happy with Assasins being moved to their own dataslate. They used to have thier own codex. I'm comfortable with them being thier own organization, instead of rolled into another codex.
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2014/08/17 20:22:58
Subject: New Grey Knights Codex
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Shrieking Traitor Sentinel Pilot
New Bedford, MA
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Removed by insaniak. Please see Dakka's Rule #1
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This message was edited 1 time. Last update was at 2014/08/17 20:57:01
I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. |
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2014/08/17 20:29:23
Subject: New Grey Knights Codex
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Dakka Veteran
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Is Psybolt ammo gone from the codex?
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2014/08/17 20:30:08
Subject: New Grey Knights Codex
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Fixture of Dakka
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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2014/08/17 21:27:29
Subject: New Grey Knights Codex
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Guarding Guardian
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Do the extra objectives in the cards in tge book as well? I am trying to decide if i should get the cards.
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2014/08/17 21:35:23
Subject: New Grey Knights Codex
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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Stechovia wrote:Do the extra objectives in the cards in tge book as well? I am trying to decide if i should get the cards.
I think you a word there.
I'm assuming you were asking whether or not the cards come in the book, and the answer is no, or at least, not with the past two codices (Wolves/Orks). The book has a page detailing what each objective is and which section of the objectives deck it replaces, but that's about it.
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2014/08/17 22:00:49
Subject: New Grey Knights Codex
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Been Around the Block
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Sigvatr wrote:About the " GK lose so many units! Gawd!" argument:
How many of "all" those units have GK players regularly fielded?
Exactly.
I played those units often as part of my GK army. I'll judge the book when it comes out based on how fun it is to play, but regardless of how the book plays it is not fun to pay close to $100 to continue to play your army.
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2014/08/17 23:20:06
Subject: Re:New Grey Knights Codex
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Shrieking Traitor Sentinel Pilot
New Bedford, MA
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Apologies for any offense.
My point is that the "I just popped into this thread to insult anyone airing grievances" posts are getting incredibly grating.
Grey Knights are actually my least favorite army, so I'm certainly not playing favorites; when a good chunk of your codex simply evaporates and you're expected to pay $60 for the privilege I don't think you have your head on crooked if you're unsatisfied.
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I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. |
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2014/08/17 23:30:48
Subject: New Grey Knights Codex
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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The only unit being removed that I will miss is Mordrak and his Ghostly Bodyguards. Mordrak and company have been a staple of my army since the 5th Ed codex released, and I'll be sad to see him and his Ghosts sitting on the self when he 7th Ed book arrives. Have my fingers crossed that there will be a Relic or ability that lets a GM + GKT squad DS without scatter turn 1, for old times sake.
Thawn I'm less concerned about. While he had an OP special rule, his price point was way too high to be useful for me in most games. Maybe a Relic will see his model on the table, too?
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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2014/08/18 00:33:38
Subject: New Grey Knights Codex
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Courageous Space Marine Captain
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Luke_Prowler wrote: MajorWesJanson wrote:IMO I'm happy with it.
Inquisition and Assassins removed. Sad at loss of options, but they generally crowded out the GKs in their own book. Ordo Xenos and Hereticus never should have been in the first place.
You know what? I understand a lot of people invested into Grey Knights in 5ith, but I am fething pissed at this idea that GK somehow deserved their own codex. In third edition, it was Daemonhunters. That was the codex I got into, and it's what made me fall in love with the inquisition. The 5th edition book should have been Codex: Inquisition. But no. GW knew it was easier to pimp out more space marines, and those of us who put love and effort into their IST and inquisitors got shafted, and we were continually relegated to obscurity with that abortion of a cash grab that was the supplement , and you people have the GALL to say that an organization with such a rich and diverse background is less important than more fething space marines.
Everyone knows that to GW and their target age group, Space Marines of all colours and flavours make the galaxy go round. The more special snow flake the better. And to GW's target audience 12 year olds, a shady mysterious and complicated group like the Inquisition, heavily involved in politics and subtlety, is far less interesting that supersoldier power rangers saving the day and being Superman x100 Automatically Appended Next Post: jeffersonian000 wrote:The only unit being removed that I will miss is Mordrak and his Ghostly Bodyguards. Mordrak and company have been a staple of my army since the 5th Ed codex released, and I'll be sad to see him and his Ghosts sitting on the self when he 7th Ed book arrives. Have my fingers crossed that there will be a Relic or ability that lets a GM + GKT squad DS without scatter turn 1, for old times sake.
Thawn I'm less concerned about. While he had an OP special rule, his price point was way too high to be useful for me in most games. Maybe a Relic will see his model on the table, too?
SJ
I'm sad to see Thawn go, only because the Termies I'm building now have the Justicar's weapon swappable between Sword, Halberd for Thawn mode and Warding Stave. With Warding stave likely to changed to +2Str AP4 and Thawn gone its some effort in the temporary pin and the priming of the extra weapons gone to waste.
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This message was edited 1 time. Last update was at 2014/08/18 00:37:36
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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2014/08/18 00:42:08
Subject: New Grey Knights Codex
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Longtime Dakkanaut
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No word on a drop pod?
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2014/08/18 01:45:11
Subject: New Grey Knights Codex
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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"Drop pods? Drop pods! We don't need no stink'n Drop Pods!"
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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2014/08/18 02:00:46
Subject: New Grey Knights Codex
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Impassive Inquisitorial Interrogator
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Man, this might make my army a good play again... My entire army of deep striking Terminators could see a viable use... I'm super psyched. Any word as to whether we get like a 1st turn drop so that we can keep the whole army in reserve for a fluffy deep strike move?? I'm definitely psyched if this is the case.
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You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 |
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2014/08/18 02:17:40
Subject: New Grey Knights Codex
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Road-Raging Blood Angel Biker
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I just noticed all the tears in this topic. GRAY KNIGHTS was just about as Fluff as fluff can be. They are the army that you allied with not stand alone. U allied them with your guard for shock troops. But one huge thing in previous editions then 7th is now all the Imperials being battle brothers no longer just allies of convenience. Which is kinda a big deal.
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Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 |
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2014/08/18 03:11:21
Subject: New Grey Knights Codex
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Grey Knight Purgator firing around corners
Ohio
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I loved using Mordrak, his Ghost Knights, and 2 attached Ordo Malleus Inquisitors in Terminator Armour with Psycannons behind enemy lines on Turn 1, with NO SCATTER. It allowed me to unleash 8 S7, Rending shots into the rear armor of the scariest enemy vehicle on the map. The survivors would use subsequent turns to wreck his lines as the rest of my army surged forward.
I would field Thawn in every army that included Terminators. He was an immortal objective secured unit that generated 2 Warp dice in addition to the one generated by the rest of his unit.
I used 3 of the Assassins to good effect in my armies.
Again, the Ordo Malleus Inquisitor (Termi & Psycannon) was my favorite Warlord, because he was deadly, reasonably survivable, and not going to kill himself with a psychic power like the Librarian is prone to doing. Best of all he was only 80 points.
I used the Brotherhood Champion a lot in 6th edition, because he had a great power for trolling a more powerful opponent, and he could be transported in any vehicle. 7th Edition broke him, and the new Codex is just removing him instead of fixing him. Now our only non-Terminator HQ is Crowe.
As for the Henchmen, I would occasionally throw in two Inquisitorial Chimeras with Jokaeros' Lascannons, Servitors' Heavy Bolters, and an OMI's Psycannon shooting out of the 5 Firepoints. I never spammed them, but having them gave a little more variety to my lists.
Lost units I used: Mordrak, Thawn, Brotherhood Champion (until 7th), Inquisitors, Culexus, Calidaus, Vindicare & 2 Chimeras of Henchmen.
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2014/08/18 04:11:02
Subject: New Grey Knights Codex
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Slashing Veteran Sword Bretheren
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oh wait, the brotherhood champion is also removed now? goddamn. I'm guessing they'll also fiddle around with the nemesis warding stave and make it crappier.
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This message was edited 1 time. Last update was at 2014/08/18 04:11:28
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2014/08/18 04:59:43
Subject: New Grey Knights Codex
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Discriminating Deathmark Assassin
Roswell, GA
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I just don't like the fact we lost so much and are not gaining anything to replace it. Mordak was fun to play with and it sucks he is gone.
Maybe they will put out Draigo on a sled pulled by bound daemons.
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This message was edited 1 time. Last update was at 2014/08/18 05:07:39
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2014/08/18 10:09:40
Subject: New Grey Knights Codex
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Courageous Space Marine Captain
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ForeverARookie wrote:
I loved using Mordrak, his Ghost Knights, and 2 attached Ordo Malleus Inquisitors in Terminator Armour with Psycannons behind enemy lines on Turn 1, with NO SCATTER. It allowed me to unleash 8 S7, Rending shots into the rear armor of the scariest enemy vehicle on the map. The survivors would use subsequent turns to wreck his lines as the rest of my army surged forward.
I would field Thawn in every army that included Terminators. He was an immortal objective secured unit that generated 2 Warp dice in addition to the one generated by the rest of his unit.
I used 3 of the Assassins to good effect in my armies.
Again, the Ordo Malleus Inquisitor (Termi & Psycannon) was my favorite Warlord, because he was deadly, reasonably survivable, and not going to kill himself with a psychic power like the Librarian is prone to doing. Best of all he was only 80 points.
I used the Brotherhood Champion a lot in 6th edition, because he had a great power for trolling a more powerful opponent, and he could be transported in any vehicle. 7th Edition broke him, and the new Codex is just removing him instead of fixing him. Now our only non-Terminator HQ is Crowe.
As for the Henchmen, I would occasionally throw in two Inquisitorial Chimeras with Jokaeros' Lascannons, Servitors' Heavy Bolters, and an OMI's Psycannon shooting out of the 5 Firepoints. I never spammed them, but having them gave a little more variety to my lists.
Lost units I used: Mordrak, Thawn, Brotherhood Champion (until 7th), Inquisitors, Culexus, Calidaus, Vindicare & 2 Chimeras of Henchmen.
Brotherhood Champion is still in? And I wouldn't be surprised if his old power became a special rule, or at the very least, he was allowed to strike in CC even if killed by a higher Int.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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2014/08/18 10:12:43
Subject: New Grey Knights Codex
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Automated Space Wolves Thrall
Hockley, Essex, UK
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Loss of Psybolt ammo has been rumoured... but could just be wishlisting.
Based on recent Codex releases, their rules will probably just be streamlined and brought in line with other books. Like the Space Wolves codex.
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2014/08/18 12:16:51
Subject: New Grey Knights Codex
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Is 'Eavy Metal Calling?
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To those who spent time making Modrak and his ghosts, you have my sympathy, as I've seen some awesome conversion models of them on here.
On the plus side, you now have a unique Paladin unit, which isn't a good solution, but at least lets you use the models.
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2014/08/18 12:19:30
Subject: New Grey Knights Codex
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Slashing Veteran Sword Bretheren
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Paradigm wrote:To those who spent time making Modrak and his ghosts, you have my sympathy, as I've seen some awesome conversion models of them on here.
On the plus side, you now have a unique Paladin unit, which isn't a good solution, but at least lets you use the models.
its always fun to streamline 40k and get rid of its flavor and uniqueness
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2014/08/18 12:27:32
Subject: New Grey Knights Codex
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Is 'Eavy Metal Calling?
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Sir Arun wrote: Paradigm wrote:To those who spent time making Modrak and his ghosts, you have my sympathy, as I've seen some awesome conversion models of them on here.
On the plus side, you now have a unique Paladin unit, which isn't a good solution, but at least lets you use the models.
its always fun to streamline 40k and get rid of its flavor and uniqueness
To clarify, I was not at all celebrating the loss of Modrak and the Ghost Knights. I simply wanted to point out that one can keep using the models in a different role rather than relegate awesome minis like the ones above to the shelf.
Basically, I wouldn't want GW's stupidity to stop people using the models they have put time and effort into!
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2014/08/18 12:39:25
Subject: New Grey Knights Codex
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Slashing Veteran Sword Bretheren
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me and my gaming group have a houserule where we allow others to use ICs from older books if they dont make it to the new codex, as long as they werent dropped for a good reason, like being completely outdated in terms of mechanics
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This message was edited 1 time. Last update was at 2014/08/18 12:39:43
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2014/08/18 12:48:53
Subject: New Grey Knights Codex
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Leaping Khawarij
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For the most part, I am happy with the changes seeing as I ran a pure GK army in the first place with the occasional allies to round out my weaknesses. My biggest loss was that of Mordrak and his Ghost Knights but I never got around to painting them so I will miss the alpha strike with no scatter especially when you had a Librarian casting invisibility on them. This seems to be solved in the new codex since the rumor is that everyone will get to alpha strike with reduced scatter so that makes up for the loss of Mordrak. This makes the GK the teleporting deep striking army they were meant to be and actually brings it into the fold of the fluff.
As far as getting rid of the Inquistorial and Assassins, I think it is a good move. They always felt out of place except for the Ordo Malleus and I never used anything that wasn't the Ordo Malleus so the only thing I ever had was an Ordo Malleus Inquisitor. I never even used henchman because I saw it watering down of the GK. You can still ally into the Inquisition to still have that type of army but I am glad they stream lined the codex.
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