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Made in us
Veteran Knight Baron in a Crusader





Yup, back when 40k was actually a decent game instead of an excuse to sell more models.
   
Made in au
Infiltrating Broodlord





Brisbane

The Imperial Answer wrote:
The Orkanauts not having effigy (it says they are built to epitomize the ork gods after all just like a stompa ).

The Deep Strike mishap table. You mean to tell me a Trygon - Mawloc trying to burrow up under one guard squad or a chimmera mishaps and can be destroyed if it rolls a 1 (never mind the fact the trygon is small bio-titan.)

Stomp attacks I can see in the case of Imperial or Eldar walkers. Maybe its a Leonidas style kick or something. But how a Stompa (it even has stomp in the name) can stomp anything as heavy.

Also, Buzzgob is a special character (can take challenges). But you can upgrade him to include his BigMek Stompa which I think can still accept challenges. Id like to see any other character (not counting the apoc daemon lords) survive a round of combat with that. Also there is the added confusion of how this would work with Lukas the Tricksters endgame surprise.


You may want to re-read the rules for a Trygon, they don't mishap.

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

- Imperial Guard chain of command - a Lord Commissar can never outrank a Company Commander. However, a Primaris Psyker, Engineer, Ministorum Priest or Regular Commissar can outrank a Company Commander.

- If a Lord Commissar rises high enough in the ranks, he will eventually outrank himself.

- A Company Commander has a better chance of issuing an order to a squad through a vox caster than he does of issuing an order to his own squad.

- A Company Commander is unable to issue an order to a unit enbarked in a vehicle, even if he is embarked in the same vehicle. I guess the driver is playing music too loud.

- Guns can't be fired in combat.

- Pistols can be fired in combat, but they miraculously take on the properties of whatever weapon the user is wielding in his other hand.

- A Plasma Pistol will never overheat, so long as it is being pointed directly at a guardsman's head.

- Knowledge of a particular enemy makes plasma weapons less likely to overheat when firing at that enemy.

- A flyer's standard height is 10ft off the ground.

- Commanders will forbid their men from firing blasts or flamers at an invisible unit.

- If a friendly unit is in combat, commanders will never shoot at the enemy unit in combat. This applies even if the enemy is a monstrous creature, and the friendly models barely reach its shins.

- When a unit finishes off another unit in combat, it will consolidate a few feet in triumph. Then, it will either be staggered and unable to act even while the enemy takes aim at it, or else act normally and be able to immediately jump into the fray again. This is suspected to be a quantum anomaly, as it seems to depend on the time at which combat ended, rather than the endurance of the victors.

- Ogryns have put on weight since 5th. A strict diet is recommended.

- In the 41st millennium, the only available anti-flyer tactics for most units are to shoot their guns randomly into the air and hope to get lucky.

- A drop pod falling from orbit will veer to the side, in order to avoid squashing some gaunts.


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Hardened Veteran Guardsman




Salt Lake City

I always thought this was goofy-ridiculous...

ADLs cannot be targeted, do not take damage and cannot be destroyed, even by weapons that were designed to destroy emplacements (eg. Demolisher or Medusa siege cannons).
   
Made in gb
Soul Token




West Yorkshire, England

Toofast wrote:
That reads like a list of "why the WMH rules are 1000x better than anything that GW has ever done". Most of the problems in that list are fixed in WMH. Especially the part about a MC down to 1 wound being just as powerful. In WMH your jacks take damage in rows. The bottom of each column has letters symbolizing left arm, right arm, cortex and movement. Once the left arm is damaged, attacks with that weapon are less powerful. Also, they use modifiers when something has cover. It's just a much better system overall and I didn't truly realize how many stupid rules interactions 40k had until I learned WMH. To fix 40k they would need to scrap everything and remake it from the ground up. I don't expect it to be 100% realistic but the core mechanics of the game shouldn't be so obviously flawed.


To be fair, Warmachine has it's own set of weird rules, and I'm saying that as a fan. Such as:

--A heavy warjack can be thrown over the head of a light warjack, but a human cannot be thrown over another human, even if the second person is knocked down and in a trench.

--Colossal-sized robots and monsters cannot end their movement on top of a waist-high wall, even if you could physically fit the wall between the legs of the model with no problems.

--The Press Ganger mercenary unit can turn enemy warrior models they destroy into pirates and add them to a nearby Sea Dog unit. "Warrior models." includes war dogs, wolves, 2ft-high midget trolls, parasitic monsters puppeteering the corpses of the mortals they burst out of, infant warbeasts turned into living pain projectors, and intelligent evil trees.

The point of this thread isn't to argue how bad or good the 40K rules (or those of any other system) are, it's to have a laugh at silly stuff.

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in us
Dakka Veteran




Another one is the "come the apocalypse" alignment. Would it really hamper some armies like the Tyranids and Daemons to be fighting rank to rank alongside other armies they would normally be killing ? From what I understand the hive mind dosent really care about particulars and neither does chaos.

This message was edited 1 time. Last update was at 2014/11/23 13:10:28


 
   
Made in us
Beautiful and Deadly Keeper of Secrets





The Imperial Answer wrote:
Another one is the "come the apocalypse" alignment. Would it really hamper some armies like the Tyranids and Daemons to be fighting rank to rank alongside other armies they would normally be killing ? From what I understand the hive mind dosent really care about particulars and neither does chaos.


That whole "Shadow of the Warp" thing somewhat disrupts daemons a bit, oh and the fact that

A: The Tyranid "Blood" is actually just an ichor, not really suitable to Khorne
B: Diseases aren't exactly rampant amongst Nids, that and they kill everything off.
C: Their minds aren't suitable playthings, and mutation isn't exactly rampant amongst them, thus they bore Tzeentch
D: They have no desires aside "Feed" to the point where it's just instinct, meaning you can't corrupt them or tempt them, Slaanesh hates them.

They are practically anti-chaos just by existing, by destroying actual mortals with thoughts, feelings, and souls they deny chaos. There's a very good story of this in the Tyranid book with "The Fall of Shadowbrink".

‘This world, this galaxy, all of it is ours to twist and corrupt as we will! Such elaborate artistry have we planned for the flesh and souls that you would, in your ignorance, gobble like mindless beasts. We shall cast you back into the outer dark from whence you came, for this reality is the plaything of the children of the Eye, and you have no place in it!’

- Lesh’Jae’Thi’Hah, Keeper of Secrets

This message was edited 2 times. Last update was at 2014/11/23 22:26:05


 
   
Made in us
Devestating Grey Knight Dreadknight




Wearing terminator armor, which enables you to move just as fast as any other infantry while firing heavy weapons encumbers you too much to chase down a unit you just beat in close combat.

Hope is the first step on the road to disappointment. 
   
Made in us
Devestating Grey Knight Dreadknight







Terminator armor lets you fire a gun better, so a 12 inch gun on the move becomes a 24 inch gun.

Same for a bike. Also T increases somehow.

Krak grenades can only be used against vehicle targets in CC

Can only disengage from assault if you lose or cannot hurt the target. So one commissar with a Power fist can screw his entire blob if that ISN'T what you meant to do. But lets face it, that IS what you meant to do.

Eldar bikes give you an armor save... somehow

Immobilized vehicles can jink

Grey Knights in fact, CAN peril on Sanctic period.

Units have to have a special rule to split fire, even if they obviously have guns meant for a different job.

Deep Striking in general. I hate it with a passion, when you get 100 terminators deepstriking pinpoint in a nice orderly line in fluff. Hell even Dreadnaughts can DS but you never see it.

A psyker can somehow take another psykers energy.

S5 AP2 blast murders termies doesn't really touch vehicles, S10 AP- blast doesn't touch termies wrecks Landraiders.

Cover in general.

Inability to shoot in CC.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Hallowed Canoness





Between

Psykers being able to share warp tokens to me just implies that they're working together to cast the power using a ritual.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Agent_Tremolo wrote:

Been there, done that.


190 points for a LRD.

My god... old40K.
   
Made in us
Gargantuan Grotesque With Gnarskin




My friends brought this up against me once:

- A unit of advanced super soldiers firing overwatch prioritizes a single random cultist over an entire horde of berserkers...because the cultist ran first
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

Tau's low WS results in everybody else having a 2/3 chance to _hit them_, combined with their low initiative this results in them mathematically losing melee with Guardsmen, for instance, despite having better armor.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Some weapons are difficult to use, preventing the wielder from gaining extra attacks from using 2 weapons. However, if person has two different weapons that are both difficult to use, he gains the extra attack.

Alcibiades wrote:
Tau's low WS results in everybody else having a 2/3 chance to _hit them_, combined with their low initiative this results in them mathematically losing melee with Guardsmen, for instance, despite having better armor.


I'm struggling to see why this is silly. Tau armour is not impervious, so all the Guardsmen have to do is aim for the gaps, weak spots etc.. And, since the Tau aren't skilled at defending themselves in melee, then they won't be able to do much about it.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Gargantuan Grotesque With Gnarskin




Also, the idea that someone might find a forest more difficult to push through than a cement wall which has a few small windows
   
Made in gb
Hallowed Canoness





Between

lustigjh wrote:
Also, the idea that someone might find a forest more difficult to push through than a cement wall which has a few small windows


This is 40k we're talking about. The forest is more likely to be actively trying to kill you than the cement wall.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Alcibiades wrote:
Tau's low WS results in everybody else having a 2/3 chance to _hit them_, combined with their low initiative this results in them mathematically losing melee with Guardsmen, for instance, despite having better armor.
What Vipoid said. Also Tau armor isn't exactly stupendous, it's not power armor, and Guardsmen also often have access to similar armor (at least Vets and command squads). Being less skilled and slower is a far bigger handicap than having worse armor, as it should be.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Shas'ui with Bonding Knife




Bikes increase toughness as you're fighting against the bike, same with Eldar jetbikes giving armour; the bike protects them.
   
Made in us
Beautiful and Deadly Keeper of Secrets





SGTPozy wrote:
Bikes increase toughness as you're fighting against the bike, same with Eldar jetbikes giving armour; the bike protects them.


By this logic Ork Bikers would get 3+ as well, thus it's not exactly right.
   
Made in us
Devestating Grey Knight Dreadknight







SGTPozy wrote:
Bikes increase toughness as you're fighting against the bike, same with Eldar jetbikes giving armour; the bike protects them.


Oh gak me and Pozy agreed on something THE APOCALYPSE IS COMING RUN FOR YOUR LIVES

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Cover only works selectively. For Spess Muhreen a piece of wall will do nothing to stop bullets but it will for a Guardsman.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in au
Road-Raging Blood Angel Biker





Rhinos hold 10 non-bulky models, whereas the smaller Taurox can hold 5 bulky models
   
Made in gb
Longtime Dakkanaut





UK

Nid player here, learnt two things:

1) The Hierophant towers over pretty much anything. But having a toe in a crater allows it to crouch down for a 5+ cover.

2) Same thing applies to Flyrants who are 50ft in the air.

YMDC = nightmare 
   
Made in us
Bonkers Buggy Driver with Rockets






this is hilarious. i love trying to imagine some of these and it just makes me giggle.

about the superhumans tripping and falling during a charge. reminds me of my friends ultramarines not making a 4 inch charge against my orks wildly, (and fruitlesly) shooting their weapons at them in point break range. (they were charging through difficult terrain and the orks had the mysterious objective that -2 to any charge, to be fair)

also, it would make sense that an "assault" weapon should make full ballistic skill in the overwatch of an "assault," especially frikin pistols.

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

geargutz wrote:
also, it would make sense that an "assault" weapon should make full ballistic skill in the overwatch of an "assault," especially frikin pistols.


Yes please. My Eldar with all their Assault weapons are not OP enough.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 vipoid wrote:
Some weapons are difficult to use, preventing the wielder from gaining extra attacks from using 2 weapons. However, if person has two different weapons that are both difficult to use, he gains the extra attack.

Alcibiades wrote:
Tau's low WS results in everybody else having a 2/3 chance to _hit them_, combined with their low initiative this results in them mathematically losing melee with Guardsmen, for instance, despite having better armor.


I'm struggling to see why this is silly. Tau armour is not impervious, so all the Guardsmen have to do is aim for the gaps, weak spots etc.. And, since the Tau aren't skilled at defending themselves in melee, then they won't be able to do much about it.


It's not silly; I was responding to the OP's point (buried in his list) that Tau's WS2 was pointless because they hit anythin on a 4+ even with one of 3.
   
Made in gb
Battleship Captain




 BlaxicanX wrote:
 Agent_Tremolo wrote:

Been there, done that.


190 points for a LRD.

My god... old40K.


Hey. 300 Points for a Space Marine Tactical Squad with Bolters, so don't argue...



Other sillyness; the only ranged weapon in the game to automatically hit, automatically wound, disallow armour, cover and invulnerable saves and remove a model no matter how many wounds it has remaining..... the commissar shooting his own men.

Couldn't you use those special bolt rounds on the enemy occasionally?


Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Someone thought it would be a good idea to remove the Executioner's cooling systems.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ru
!!Goffik Rocker!!






 Frozocrone wrote:
Nid player here, learnt two things:

1) The Hierophant towers over pretty much anything. But having a toe in a crater allows it to crouch down for a 5+ cover.

2) Same thing applies to Flyrants who are 50ft in the air.


That was in 6-th ed. 7-th fixed that with true los. Nope?
   
Made in dk
Infiltrating Prowler






 vipoid wrote:
Someone thought it would be a good idea to remove the Executioner's cooling systems.


Well, in all fairness they did get a point drop... Although I'd still wish they would make it an upgrade you could purchase with points.
   
 
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