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Made in us
Cosmic Joe





 Lockark wrote:
 MWHistorian wrote:
 Lockark wrote:
 MWHistorian wrote:
I'd prefer a setting more like Turn A where you could use any MS from any show.
And I'd like to use the 144 scale models.


if you want to just allow every gundam then personally I would rather just someone write game mechanics for what ever the gak is happening in Gundam Build Fighters Try. Because I'm convinced that show is basically "Wargamers the anime". lol

I'd prefer the Turn A universe. A bit more serious and historically minded.


I think I just want extreme or the other. I want just the one year war from universal century with latter retcons included or everything goes. Lol

Granted, an accurate One Year War game would be quite awesome.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Im still surprised that Bandai hasn't produced an official ruleset, or licensed out the rights to someone to develop a game. They are seriously sitting on a potential gold mine there.

As for setting, if it was up to me, I'd run it similar to Flames of War. A rulebook containing core rules, as well as possibly profiles for generic units (non-mobile suits, think ships, fighters, tanks, infantry,etc.) and then sourcebooks containing force lists for each series with their own specialized equipment. Given that the core technologies in each series are basically identical, there really isn't any need for a 'sliding point scale' type system, meaning that a one year war list should be theoretically balanced against a chars counterattack or gundam seed list... well, chars counterattack is perhaps a bit of a stretch since its the same setting fast forwarded about 20 years, but the technological advancements don't necesarily seem to be so drastic that you couldn't just cost a GM III relative to a GM II relative to a GM I the same way you might cost a King Tiger to a Tiger to a Panther in FoW in a late war list.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Cosmic Joe





chaos0xomega wrote:
Im still surprised that Bandai hasn't produced an official ruleset, or licensed out the rights to someone to develop a game. They are seriously sitting on a potential gold mine there.

As for setting, if it was up to me, I'd run it similar to Flames of War. A rulebook containing core rules, as well as possibly profiles for generic units (non-mobile suits, think ships, fighters, tanks, infantry,etc.) and then sourcebooks containing force lists for each series with their own specialized equipment. Given that the core technologies in each series are basically identical, there really isn't any need for a 'sliding point scale' type system, meaning that a one year war list should be theoretically balanced against a chars counterattack or gundam seed list... well, chars counterattack is perhaps a bit of a stretch since its the same setting fast forwarded about 20 years, but the technological advancements don't necesarily seem to be so drastic that you couldn't just cost a GM III relative to a GM II relative to a GM I the same way you might cost a King Tiger to a Tiger to a Panther in FoW in a late war list.

They did in Japan, a modified Mekton Z ruleset.
Seriously, go find it on the interwebz, an amazing tool set for designing mobile suits.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

chaos0xomega wrote:
Im still surprised that Bandai hasn't produced an official ruleset, or licensed out the rights to someone to develop a game. They are seriously sitting on a potential gold mine there.

As for setting, if it was up to me, I'd run it similar to Flames of War. A rulebook containing core rules, as well as possibly profiles for generic units (non-mobile suits, think ships, fighters, tanks, infantry,etc.) and then sourcebooks containing force lists for each series with their own specialized equipment. Given that the core technologies in each series are basically identical, there really isn't any need for a 'sliding point scale' type system, meaning that a one year war list should be theoretically balanced against a chars counterattack or gundam seed list... well, chars counterattack is perhaps a bit of a stretch since its the same setting fast forwarded about 20 years, but the technological advancements don't necesarily seem to be so drastic that you couldn't just cost a GM III relative to a GM II relative to a GM I the same way you might cost a King Tiger to a Tiger to a Panther in FoW in a late war list.



aawwwwwwwww, that would be so awesome.

 MWHistorian wrote:
chaos0xomega wrote:
Im still surprised that Bandai hasn't produced an official ruleset, or licensed out the rights to someone to develop a game. They are seriously sitting on a potential gold mine there.

As for setting, if it was up to me, I'd run it similar to Flames of War. A rulebook containing core rules, as well as possibly profiles for generic units (non-mobile suits, think ships, fighters, tanks, infantry,etc.) and then sourcebooks containing force lists for each series with their own specialized equipment. Given that the core technologies in each series are basically identical, there really isn't any need for a 'sliding point scale' type system, meaning that a one year war list should be theoretically balanced against a chars counterattack or gundam seed list... well, chars counterattack is perhaps a bit of a stretch since its the same setting fast forwarded about 20 years, but the technological advancements don't necesarily seem to be so drastic that you couldn't just cost a GM III relative to a GM II relative to a GM I the same way you might cost a King Tiger to a Tiger to a Panther in FoW in a late war list.

They did in Japan, a modified Mekton Z ruleset.
Seriously, go find it on the interwebz, an amazing tool set for designing mobile suits.


wait, i thought that was a RPG?

Edit:
The gundam conversion rules the creators of mekton wrote for their system to cover the gundam setting.
http://gundam.wikia.com/wiki/Running_Mobile_Suit_Gundam_in_Mekton_Zeta

This message was edited 2 times. Last update was at 2015/03/04 22:03:03


 
   
Made in us
Cosmic Joe





It was an RPG, but the rules for the mecha fighting could be used for a detailed skirmish game with little problems.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Conniving Informer



USA

 MWHistorian wrote:
 Lockark wrote:
 MWHistorian wrote:
 Lockark wrote:
 MWHistorian wrote:
I'd prefer a setting more like Turn A where you could use any MS from any show.
And I'd like to use the 144 scale models.


if you want to just allow every gundam then personally I would rather just someone write game mechanics for what ever the gak is happening in Gundam Build Fighters Try. Because I'm convinced that show is basically "Wargamers the anime". lol

I'd prefer the Turn A universe. A bit more serious and historically minded.


I think I just want extreme or the other. I want just the one year war from universal century with latter retcons included or everything goes. Lol

Granted, an accurate One Year War game would be quite awesome.


Look up the G Generation games, they have every universe in them and have stats for everything. If you used a grid based system and made up a to hit system based around the stats you would have pretty much the entire universe any one would care about already stated up for you. Everything up until Build fighters has been in a G Gen game with a lot of MSV and game/manga only units.
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

I wounder what rule set would be best to use when running a table in a convention gaming room. Their seems to be quite a bit to choose from.

This message was edited 1 time. Last update was at 2015/03/04 22:56:46


 
   
Made in us
Brigadier General






Chicago

If you search, there's a number of threads over at TMP that discus Mekton as a combat ruleset.

 Lockark wrote:
I wounder what rule set would be best to use when running a table in a convention gaming room. Their seems to be quite a bit to choose from.


For conventions I always recommend the simplest ruleset possible if you're going to make it a participation game. Folks at a convention want to jump right in and play, not learn a rulest. I run Battletech'ish games in 28mm with "Mech Attack" and folks have a great time. It's super streamlined but it has that vibe and is really easy to pick up. However, I don't know that it would work well for the combat style of the gundam universe but it could be modded easily enough.

Really. the rules in the OP would probably be perfect for this kind of convention event.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

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Made in us
Focused Fire Warrior





So my Strategy of Gundam Figs showed up Yesterday. A full two weeks ahead of schedule!

I'll be posting pictures later tonight when I have time. But here are my first Impressions:

SOG - A slightly smaller scale then I expected. I'll call this 1/300 scale for now, not sure if accurate. They are very bendy and seem to need a lot of love to look like what I hoped. Several models are so warped their feet don't even stay flat on a surface (Yet they DO stand on their own. oddly). The weapons are all bent, and they are in desperate need of panel lining. First impressions are poor, compared to the price you have to pay for SOG these days.

Gundam Stand Art - A bit pricier, going for about $10 a fig, (or more if you go by e-bay now.) Slightly bigger scale, I'd say about 1/290 scale. My Zaku stands a full head higher then my SOG Gelgoog. The Detail is Far better, and the model is Far less poseable (which is a good thing in my eyes for the use in game). The Legs will not move, but the arms will and the heads will. By far, I think these are the best.

Gundam Assault Kingdom- These are more like toys then figures. Fully poseable down to sacrificing looks. Poorly painted in my eyes, They are more like GI-Joe action figures with a lot of accessories then a Mini-fig. I would say they are around the same scale as SA (1/290 scale about). However they look FAR more skinnier and taller. They aren't bad, but for what I want, it's horrible. I would say to avoid these if you want to play a game with them, but if you like a certain gundam, it's a cheap way to have a poseable Gundam.

This message was edited 1 time. Last update was at 2015/03/12 11:20:51


1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum

Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

^CLICK THESE^^SUPPORT!^
Help me out by selling me some parts!
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Made in us
Focused Fire Warrior





Do forgive me, This post will be very long.

I've got a few models to compare about the feasibility of use in a game like MSERA.
Since I took and uploaded a ton of pictures I'll try to sort them by Spoiler tags to make your reading easier.

Gundam Standart - Zaku II (F-2 Type) E.F.S.F. Version.
Spoiler:

First off, The models look amazing.


Arms a fully posable With a vertical and horizontal shoulder joint. The shield and the 'tackler?' are removable and even swappable!


You can see here how the arms come apart. They are not exactly the same for every model, but with a few tools you can easily arm swap with other models.


The heads have limited range of movement, but they do move. The detail in these models is very good in my opinion, Perfect for a high quality game. and a steal at their base price of $9.99 if you can find them.


Full Album: http://imgur.com/a/wDuEn


Strategy of Gundam - Heavy Gundam, Gelgoog
Spoiler:

Here's one of the Strategy of Gundam Box sets I obtained. (I Have two more to look over later.) Quarter for size comparison.


You can probably see the bent parts here the best. The Gelgoog's Rifle barrel is bent. The Gundams Beam Saber is bent. It is also hard to see but the Gundams Legs do NOT sit flush. They are bowed inwards; you can barely see how the inner parts of the Gundams legs are slightly higher then the floor.


Here you can see how the Gundam fits together. The Gelgoog is fit much the same way. The Knees have shaped slots that slide over and will not move at all. The arms, however, are much like those of the Gundam StandArt. Semi-posable.


Over all, I think a lot of work has to be done to these models. Using the Hot water trick to harden some of the parts and hopefully straighten them in the process. Panel lining of course is a MUST.
Full Album: http://imgur.com/a/CI6e4


Assault Kingdom - Black Gundam Unicorn
Spoiler:

This one, I was quite surprised with. I expected a cheaper version of StandArt. Turns out I was half right. The unit itself isn't greatly painted. but it isn't blah. The unit comes with a Stand, It's Large Shield, A Blaster, and Two sets of hands you have to cut off from a tree.


The unit is very flexible, The joints are very obvious as well.


Did I mention Flexible?


The only problem I see, is the ankles will not rotate or shift side to side. They will move forward and back as needed, but this means a standing pose the feet will not be flat.


This one came out blurry. but There are TONS of slots for parts, Stands, etc, etc.


Full Album: http://imgur.com/a/gnxUN


Part Swapping
Spoiler:

You can see this Stand Art Gundam Exia Repair is pretty similar in style and size to the Zaku. The Cape there is a female large slot. However the arm seems to be the same genders as the Zaku's parts, but a much smaller pin size. So the parts are switchable with a little work. I think a pair a needle nose pliers could rip or remove a pin from the joins to be used elsewhere.



Group Size Comparison
Spoiler:

Here you can see some size comparisons. From Left to right. Zaku II (Stand Art), Gundam Exia (Stand Art), Black Unicorn Gundam (Assault Kingdom), Heavy Gundam (SoG), And an Atlas III (Mech Warrior).


A closer size comparison. Left to right; Heavy Gundam (SoG), Zaku II (Stand Art), Black Unicorn Gundam (Assault Kingdom).


And Lastly, My two Stand Arts Side by side. Zaku II, and Gundam Exia Repair.



Well, I hope that was helpful for some of you out there. For me, I am going to focus on Stand Art. I feel it's a better fit. But I have six SOG models, so I might as well fiddle with them anyway. Waiting on a trade or two for plastic bases, and a possible trade for scenery.

Thanks for Reading!

PS: Does anyone know how to resize Images through the BB code? or am I going to have to resize these manually?

1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum

Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

^CLICK THESE^^SUPPORT!^
Help me out by selling me some parts!
DS:80+S+G+MB--I+Pwmhd04/f#+D++A++/areWD297R+++T(I)DM+ 
   
Made in us
Brigadier General






Chicago

Thanks for that. I'm not a gundam fan, but it's very interesting to see the size comparisons and how the measure up against mechwarrior clix.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

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Made in us
Banelord Titan Princeps of Khorne






Those pictures are great, but pretty much cover and mirror my own results of trying to source smaller figures.

The Standart figs look really nice in some cases (or have weird proportions in others) and at the end of the day still cost the same as a 1/44 HG kit, that is lightyears better in about all cases.

My only reservation is how big of a table space do you need to play with 5" tall HG kits, and maybe the answer is that it doesn't really matter and I should just go with it.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Focused Fire Warrior





 whitedragon wrote:
Those pictures are great, but pretty much cover and mirror my own results of trying to source smaller figures.

The Standart figs look really nice in some cases (or have weird proportions in others) and at the end of the day still cost the same as a 1/44 HG kit, that is lightyears better in about all cases.

My only reservation is how big of a table space do you need to play with 5" tall HG kits, and maybe the answer is that it doesn't really matter and I should just go with it.


At that point I just want to have the Plavsky particle and play Gundam Battle! ((I know it's a show to sell kits, but I like it. Also: I wonder if a system could be made to mimic this? Minus all the 'main character is invincible and never looses' stuff. Would the Meckton Z rule set work?))

Gundam Build Fighters Season 1:
https://www.youtube.com/watch?v=R9H1u1zFVNc&list=PLJV1h9xQ7Hx-0WipavLDd3mFSLJL1r2XQ

Gundam Build Fighters Try (season 2):
https://www.youtube.com/watch?v=M7fLOQXlPmE&list=PLJV1h9xQ7Hx9RWqvcTplORDorYTHsWnEp

This message was edited 1 time. Last update was at 2015/03/13 14:54:05


1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum

Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

^CLICK THESE^^SUPPORT!^
Help me out by selling me some parts!
DS:80+S+G+MB--I+Pwmhd04/f#+D++A++/areWD297R+++T(I)DM+ 
   
Made in us
Brigadier General






Chicago

 whitedragon wrote:
Those pictures are great, but pretty much cover and mirror my own results of trying to source smaller figures.

The Standart figs look really nice in some cases (or have weird proportions in others) and at the end of the day still cost the same as a 1/44 HG kit, that is lightyears better in about all cases.

My only reservation is how big of a table space do you need to play with 5" tall HG kits, and maybe the answer is that it doesn't really matter and I should just go with it.


I don't know about Gundam specifically, but club runs Mech Attack in 25/28mm at conventions from time to time. The mechs end up about 5-8 inches tall and we double the ranges (MA is a 15mm game originally) It works well on tables between 6x6 and 8x7. 1/144 Gundam could probably be run on a smaller 6x4 or 6x8 table. I should warn you though that urban scenery ends up taking up alot of space, time and money at larger scales. Still, the look can be impressive. Here's what last night's playtest for our Adepticon game looked like.

There's a few ZAKU in there, but they are the older 1/100 scale models. 1/144 Gundam would have mecha of slightly smaller size and likely N-Scale buildings that probably would be about half the size of ours.

This message was edited 3 times. Last update was at 2015/03/13 15:25:35


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
 
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