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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Orock wrote:
So is there no wat for skitarri to get objective secured?


Unless their formations give it to them they can't. Because they can't take a normal Battle Forged list because no HQs.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Commander of the Mysterious 2nd Legion





I'd say their own detachment benifits more then make up for the loss of OS.

Opinions are not facts please don't confuse the two 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Indeed. OS is nice, but as a GK player I don't miss it often.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Commander of the Mysterious 2nd Legion





truthfully both the skitarii and GK detachments are detachments done right. yes they lose OS, but the benifits synergize so nicely with the army that it's not important.

Opinions are not facts please don't confuse the two 
   
Made in ca
Fixture of Dakka






After having a chance to finally sit down and read through the codex today, I think the Skitarii are awesome -- more so for Imperium forces than, say, the Harlequins are for Eldar.

The Doctrina Imperatives are amazing, the Onagers are remakarkably good, the Vanguard are solid units, the formation (Maniple) is extremely flexible. My opinion is that the Skitarii would be great by themselves in low point games, and would make awesome allies in high point games.

I think the Icarus Array is a superb weapon that has great kill potential, and is very effective against both ground and air units; finally Imperial forces get some decent shooters with ignore cover.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Talys wrote:
After having a chance to finally sit down and read through the codex today, I think the Skitarii are awesome -- more so for Imperium forces than, say, the Harlequins are for Eldar.

The Doctrina Imperatives are amazing, the Onagers are remakarkably good, the Vanguard are solid units, the formation (Maniple) is extremely flexible. My opinion is that the Skitarii would be great by themselves in low point games, and would make awesome allies in high point games.

I think the Icarus Array is a superb weapon that has great kill potential, and is very effective against both ground and air units; finally Imperial forces get some decent shooters with ignore cover.


I think both troops choices are exellent and are going to really work well.

Opinions are not facts please don't confuse the two 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

The one and only thing that irks me is the lack of... variety.

There are a grand total of 3 vehicles, with 2 of them on 1 chassis (making it technically 2 in total). and only 2 infantry and 2 elites.

Maybe its just me but the concept of skittari I've always imagined they would have more.... Stuff....

Don't get me wrong, I love the codex and plan to integrate them into my army alongside my legion of tanks with my IG.

Had this crazy idea that my IG have the Armored battlegroup running, with the Skittari running faster moving troops and machines to strike at important targets.

A kind of Hammer and Scalpel series of lists. The faster moving striders, and lethal infantry removing problem units while the Tanks hammer the foe into pieces. Heck, the melee units protecting the tanks would be excellent, or just the lethal firepower of the skittari infantry would be deterrence enough or just outright kill anything foolish enough to attempt to melee my tanks.

None of which would see a tourney or serious game of course. But I think it would be fun to run.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in ca
Commander of the Mysterious 2nd Legion





the small number of units I'll forgive from a "it's a start" POV. if the rumors of future expansions are true, we could be looking at this being just the top of the iceberg

Opinions are not facts please don't confuse the two 
   
Made in pl
Longtime Dakkanaut




There are a grand total of 3 vehicles, with 2 of them on 1 chassis (making it technically 2 in total). and only 2 infantry and 2 elites.

that is more then GK have and that is counting draigo and purifires.
   
Made in ca
Commander of the Mysterious 2nd Legion





Makumba wrote:
There are a grand total of 3 vehicles, with 2 of them on 1 chassis (making it technically 2 in total). and only 2 infantry and 2 elites.

that is more then GK have and that is counting draigo and purifires.


Grey Knights have more then that.

Opinions are not facts please don't confuse the two 
   
Made in pl
Longtime Dakkanaut




terminators, NDK, librarian, draigo if run with centurions and purifires. 5 units when run with ally. Mechanicus have 2 good infantry , the rust dudes, the ostrich and the big crab tank . All playable without ally.
   
Made in ca
Fixture of Dakka






BrianDavion wrote:
the small number of units I'll forgive from a "it's a start" POV. if the rumors of future expansions are true, we could be looking at this being just the top of the iceberg


I agree! You gotta start somewhere, and this is a nice beginning. Hopefully we don't have to wait 5 years til the next models, though.

This message was edited 1 time. Last update was at 2015/04/12 10:16:21


 
   
Made in au
Liche Priest Hierophant







Makumba wrote:
terminators, NDK, librarian, draigo if run with centurions and purifires. 5 units when run with ally. Mechanicus have 2 good infantry , the rust dudes, the ostrich and the big crab tank . All playable without ally.




So 'total units' is now 'total competitive units'?

We don't even know if Skitarii are competitive yet, and from what people have been saying already it's more like "Vanguard, Dragoons and Dunestalkers are kinda competitive; the rest is meh"
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

BrianDavion wrote:
Makumba wrote:
There are a grand total of 3 vehicles, with 2 of them on 1 chassis (making it technically 2 in total). and only 2 infantry and 2 elites.

that is more then GK have and that is counting draigo and purifires.


Grey Knights have more then that.


The only vehicle which counts is the Storm Raven. You never see Rhinos/Razorbacks or Land Raiders.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

 Orock wrote:
So is there no wat for skitarri to get objective secured?

There is no way, yet. Wait for the Cult Mechanicu codex to cone out, with HQs and other units that flesh out the Skitarii.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

I am ok with them not having OS, scout and crusader are pretty nice benefits.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Boom! Leman Russ Commander






One thing I dont like about the troops choices models is that specific legs go with specific torsos. I found out the hard way that if you put the wrong ones together (even though they may fit), it will leave others that wont fit. Luckily, I was about to get them apart without damaging them and now have them correctly matched.
Just a heads up for those who havnt gotten them yet.
\

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Grey Templar wrote:
BrianDavion wrote:
Makumba wrote:
There are a grand total of 3 vehicles, with 2 of them on 1 chassis (making it technically 2 in total). and only 2 infantry and 2 elites.

that is more then GK have and that is counting draigo and purifires.


Grey Knights have more then that.


The only vehicle which counts is the Storm Raven. You never see Rhinos/Razorbacks or Land Raiders.


the biggest problem with Grey Knights is that the NSF tends to emphisise deep striking to a degree that non-deep striking units tend to be seen as less desireable even if they're otherwise really good. a good case in point. Purifiers are pretty bad ass, but you see em a LOT less then you otherwise would because they don't DS

Opinions are not facts please don't confuse the two 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Only Purifiers approach being "really good" though. Strike Squads, Purgation Squads, Interceptor Squads, Dreadnoughts, and all our DTs and Land Raiders are pretty bad within the codex.

It baffles me why we don't have Drop Pods.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Grey Templar wrote:
Only Purifiers approach being "really good" though. Strike Squads, Purgation Squads, Interceptor Squads, Dreadnoughts, and all our DTs and Land Raiders are pretty bad within the codex.

It baffles me why we don't have Drop Pods.

Because of vast amounts of teleporters?
   
Made in us
Hooded Inquisitorial Interrogator




New York, USA

I'm wondering what you guys think about running these as a main with an inquisition ally.

I'm thinking Ordo Xenos inquisitor, several servitors and valkarye transports/gunships may be nice. That way the inquisitor can be warlord. Thoughts??
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm curious as to how people are thinking of running Sicarian Kill-Clades.

I've got enough Rangers/Vanguard to be able to field a Skitarii Maniple as an Allied Detachment to my IG--and I bought four boxes of Sicarian yesterday specifically to run a Kill-Clade.
   
Made in us
Guarded Grey Knight Terminator





 Vespid wrote:
Hqs are mostly a tax any way, as you usually have to invest lots of points into them to make them effective. I would much prefer to take another troops choice instead; especially with all their sergeants having 2 wounds and cheap access to invulnerability saves.


Crappy HQ's might be a tax, but good ones are force multipliers.

I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Kanluwen wrote:
 Grey Templar wrote:
Only Purifiers approach being "really good" though. Strike Squads, Purgation Squads, Interceptor Squads, Dreadnoughts, and all our DTs and Land Raiders are pretty bad within the codex.

It baffles me why we don't have Drop Pods.

Because of vast amounts of teleporters?


Yeah, we have teleporters, but the fluff is also full of massed Drop Pod assaults.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Fixture of Dakka






 EVIL INC wrote:
One thing I dont like about the troops choices models is that specific legs go with specific torsos. I found out the hard way that if you put the wrong ones together (even though they may fit), it will leave others that wont fit. Luckily, I was about to get them apart without damaging them and now have them correctly matched.
Just a heads up for those who havnt gotten them yet.
\


Good tip! Especially for those of us who are picture-instruction-challenged. Just like Ikea stuff, why can't they tell me not to put A together with B and not C, WITHOUT those really simple instructions that anyone with at least a double digit IQ would understand?!
   
Made in ca
Commander of the Mysterious 2nd Legion





yeah my biggest issue with the ranger/vanguard kit is it seems to really not be very customization friendly. one ranger squad will, I suspect look much the same as another.

I'm beginning to wonder if maybe I should force myself to learn how to apply decals.

Opinions are not facts please don't confuse the two 
   
Made in us
Boom! Leman Russ Commander






Well, I can see why a lack of custimization is there. After all, the whole mech cult is all about a lack of identity and being interchangable cogs and so forth.

To be honest, Im liking the idea of these as it helps me have options from more imperial troop sources. I already have guard, marines, grey kights (all using the same basic color scheme with only minor variations to assert which force they are from. this also lets me multi purpose models to serve more than one army. Even my tech priest and servitors I already had matched into the theme with only the red being the different part that sets them slightly aside.

I think running them with inquisition might be really cool but wouldnt allow them to "shine" as well as allying them with guard would. Inquisition already has lots of units that are similar and serve similer roles. With the guard, the two armies can cover one another's weaknesses really well.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
Made in ca
Cog in the Machine



Delta BC

With the way i tihnk this Codex is i tihnk i will stick with my Legio Cybernetica build to 40k Specs, i don't got much kind of like you guys, Skitarii, but i got a full list including HQ which normally cost me alot points wise to run.

3500
4000
2500
2000
RoS 35
Adeptus Mechanicus 30k 1750
Harlequins 1100
 
   
Made in us
Brainy Zoanthrope






what's the current opinions on special weapon selection on the troops and performance of rangers vs vanguard?

Personally I've been needing some 6man or lower squads for my IG to put in my vendettas and love the look of the mech-dudes. Thinking I'm gonna use these as my new IG allies, pick up a box of troops and some spider tanks

Oh, do the doctrines bonuses to BS affect snap shots? that might make that skyfire array of doom more flexible if it did.


/

 
   
Made in us
Boom! Leman Russ Commander






Well. havnt gotten to play them but looking at some of the stuff....

Ranger guns....Not bad for basic weapons better than flashlights and bolters lol. Like the precision shots idea. It could come in handy.

Vangaurd guns.... Actually like these. low strength but lots of shots and I like the rad rule.

Special weapons---
Arc gun....not bad for an anti tank gun. plus the ability to take 3 of them in a squad and rapid fire... could take out a land raider in one turn. very happy. but, that leaves the guns from the rest of the squad useless. Add to that they are rapid fire meaning you then couldnt assault.

arquebus... heavy but with relentless, not an issue. armorbane means there is a small chance of doing damage to light vehicles but less useful than against "guys". strength x is a plus in my opinion and add to that sniper, excellent. Too bad the ap sucks.

the plasma .... I really like this. assault meaning you can then make an assault. 2 shots on the assault is good. very expensive on points though...

On this, 3 per unit is great. When doing this, once of the three having to be the alpha means your faced with a decision on the alpha. Give him a special weapon or give him assault weapons or both if ya want him REALLY expensive.

My mind is getting fuzy and Im not good with words. I'm sure someone better at it will pick it up and do a better job of it.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
 
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