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Made in us
Storming Storm Guardian




I second the SL's. War Walkers are made of glass, that 5++ that you get is not going to stop anything when you have to roll 8 saves at a time. Battle focus is awesome so you can keep them back and in cover, but eventually they get shot at and die horrid deaths. So I take them as cheap as possible 60 points each with heavy 4, S6, 36" x2 to make useful and stay alive. Brightlances are okay, but I havent played many higher point matches yet were I am facing alot of armour, so I have not needed them. And missle launchers are expensive, but you can put some points in a unit of war walkers to make them your anti air, which I have done before.

Lugganath-light of the fallen suns
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Made in ca
Longtime Dakkanaut





My greatest 40k weakness is not magnetizing my weapons or making it so I can swap them out. You really, REALLY want to do this - especially as a newer player! You don't know your local meta yet, and while Scatter Lasers are often FANTASTIC choices, your local meta might have a weird enough swing that something else is better.

Scatter Lasers are the best "general" weapon - there's little they're not good against. The weight of fire makes it almost comparable to each other weapon that's designed for a specific purpose, but still worse than each of those weapons AT that specific purpose.

If your meta has lots and lots of Flyers, consider Eldar Missile Launchers. They come with skyfire missiles, allowing these War Walkers to just eat flyers and flying monstrous creatures, while still posing a risk to armoured targets and Space Marines with their high strength and mid-line AP.

Bright Lances are expensive, but shooting a full array of them will bring down almost any vehicle. If your meta has lots of highly armoured vehicles, this might be a better option, but is probably the worst of the options. Of course, Bright Lances can kill anything, but the cost often outweighs the benefit.

Starcannons are surprisingly versatile, but also very expensive. The mid-level of shots with a high AP makes short work of anything without a strong cover or invulnerable save. Otherwise, they have all the other strengths of the Scatter Lasers, but with half the shots (which is the strongest part of the Scatter Lasers).

This message was edited 1 time. Last update was at 2015/07/02 12:12:35


 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Fixture of Dakka





EML is actually noticeably more expensive than BL or SC, due to being forced to pay for flak. It can still be good, but don't take it over BL if you need to save points !
   
Made in gb
Longtime Dakkanaut




Think someone's already done the mathhammer - short story, SL is better than EML at taking on fliers.

You have access to SL already in jetbikes, so I feel BL or the much-maligned starcannon may be the way to go with walkers.

IMHO, Dark Reapers will be the new hotness (Ravenwing... Ravenwing everywhere!)
   
Made in gb
Regular Dakkanaut





Yh I was thinking of the Scatter Lasers or Brightlance, I am assuming never mix and match, always twin link them?
   
Made in us
Fixture of Dakka





On platforms that can take two, take two of the same, yes. (Twin linking is something else)
   
Made in ca
Swift Swooping Hawk





Eldar were gifted with a very potent Codex. It is relatively easy to think outside the box and still field a fun and decent list.

The Aspect Host is a very good and flexible formation, I always field one.

Combine with some Dark Eldar or Harlequins for extra flavor and you can take alot of people by surprise.

This message was edited 1 time. Last update was at 2015/07/02 19:33:59


 
   
Made in us
Regular Dakkanaut




 Crazyterran wrote:
If you want to play a list with a bunch of scatter laser jet bikes, do it. Don't let the internet discourage you from using strong units just because a few people are getting tears in their neck beard.

If you like the awaken model, buy one.

If you like the wraith models, buy them too.

Don't let what other people think of what you would enjoy discourage you. The new codices are being bumped up in power level, and the most common army, Space marines, just got a buff. Ad mech is stupid good. Necrons are really good.

If you are really concerned, ask the people you play with regularly. They will be the ones you play against, not us.



^^ What this guy says. Dont let the interweb trolz bully you into something less than what you want.
   
Made in us
Dakka Veteran





 Peregrine wrote:
 BetrayTheWorld wrote:
A formation that let's your opponent deep strike and assault in the same turn handily neuters ranged D.


I see, so because one formation supposedly beats Eldar D-spam it's ok, and we'll just conveniently ignore all the armies that don't have turn-1 deep strike + assault?


No, not because "1 formation beats eldar"...it's because the game is changing, and there are LOTs of things that beat eldar D-weapons. It was an -example-. The number of ways you can defeat Eldar D-weapons is so numerous that it'd take too much time/room to list all of them here. If you're truly having difficulties and would like assistance, rather than just looking to argue with someone on the internet, PM me and I will be happy to go over the numerous ways in which you can deal with the Eldar threats. Please include the army/armies you play in said PM.

Personally, I don't use Eldar D-weapons much. They're actually really easy to counter if you know how, and if they're countered by a crafty opponent, it's a LOT of points lost.

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
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Made in us
Powerful Phoenix Lord





Buffalo, NY

I think the biggest "flaw" with Eldar D-weapons is the short range.
There are what 5 D-weapons Eldar have?
Template (with -1 to the D table), 12", 18" blast (with -1 to the D table), 24", and (I forget range on Heavy Wraithcannons) 72"(?).

IMO the biggest D-weapon threat that Eldar have is the Wraithfighter - just due to its speed and maneuverability. Even then, models will always get invuln/cover saves caused by it. And, the Hemlock is considered to be a very poor choice in a heavily occupied by good choices Fast Attack slot. The Wraithknights strength (regarding D-weapons) is the range and no penalties on the D-table, however with only 2 shots at best you are killing two models per turn.


Artillery isn't moving so stay more than 24" away from it and it's useless. Wraiths need a transport as otherwise they'll have problems getting into range.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Regular Dakkanaut





I am glad to see this thread getting so many views and information, im sure it has helped not only just my self but other potential Eldar player's. so credit to you all.

Regarding my War walkers, I went with the load out of Eldar Missile Launcher + Brightlance combo, after seeing just how much str 6 infantry based weaponry we have access to, I thought I would make mine more Anti Armour based.

Tried a small game with the war walker combo the other day and I quite liked the flexibility, and performance so far.
   
Made in us
Fixture of Dakka





Do you mean an EML an BL on the same WarWalker? I prefer to double mine up, personally. Or SL/BL, because it looks cool.
   
Made in gb
Regular Dakkanaut





Yh sorry, EML and a BL together, I found the setup gave me good options at good range and with guide they were very effective.
   
Made in us
Dakka Veteran





 Happyjew wrote:
I think the biggest "flaw" with Eldar D-weapons is the short range.
There are what 5 D-weapons Eldar have?
Template (with -1 to the D table), 12", 18" blast (with -1 to the D table), 24", and (I forget range on Heavy Wraithcannons) 72"(?).

IMO the biggest D-weapon threat that Eldar have is the Wraithfighter - just due to its speed and maneuverability. Even then, models will always get invuln/cover saves caused by it. And, the Hemlock is considered to be a very poor choice in a heavily occupied by good choices Fast Attack slot. The Wraithknights strength (regarding D-weapons) is the range and no penalties on the D-table, however with only 2 shots at best you are killing two models per turn.


Artillery isn't moving so stay more than 24" away from it and it's useless. Wraiths need a transport as otherwise they'll have problems getting into range.


The wraithfighter has 18" small blast D weapons with BS4 and -1 on the D table. Yes it's maneuverable. But it isn't that accurate with scatter, it costs as much as a land raider, and it can die to bolter fire.

A Wraithknight is good, but will only ever be hitting a maximum of 2 models per turn with D-weapons. This means he's fairly useless against most infantry. A WK with the double D-gun loadout is also vulnerable to being tied up in melee by fearless hoard units. Stomp doesn't do nearly as much as you'd expect.

Everything else that can get D-weapons is vulnerable to anything in melee. You could tie up a 210 point unit of Wraithguard for the entire game with half those points in guardsmen (Basic Command squad to eat wall of death(30), Commisar(25), 20 Pseudo-Fearless Conscripts(60)). And if you charge a unit of D-Cannon artillery, not only can't they overwatch, but you're fighting basic S3/T3 Guardian units with 5+ armor once you get there.

There is NO SUCH THING as MORE ADVANCED in 40k!!! There are ONLY 2 LEVELS of RULES: Basic and Advanced. THE END. Stop saying "More Advanced". That is not a recognized thing in modern 40k!!!!
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