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2015/07/06 21:33:53
Subject: Which army would you get rid of?
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Frightening Flamer of Tzeentch
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Space Wolves are what I'd scrap. Silly names/concepts and noisy design. The most recent release for them was laughable. I would put the money from that into SoB, followed closely by CSM.
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2015/07/06 21:34:53
Subject: Which army would you get rid of?
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Regular Dakkanaut
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Psienesis wrote:Renegade Guard doesn't need its own book.
Take IG. Make it BB with CSM and Daemons. Move IG Psykers into SC and Warlord slots. Done.
Delete: Tau. This isn't Star Trek.
Devote money to: Sisters of Battle.
What about giving guardsmen the option to have laspistols and chainswords? I want some melee guard.
I suppose Renegade Psyker is fulfilled by the Primaris Psyker role... add some Chaosy options and we're good!
BladeSwinga wrote:Space Wolves are what I'd scrap. Silly names/concepts and noisy design. The most recent release for them was laughable. I would put the money from that into SoB, followed closely by CSM.
Don't like how..... fluffy they are? : )
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This message was edited 1 time. Last update was at 2015/07/06 21:35:30
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2015/07/06 21:39:54
Subject: Which army would you get rid of?
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The Last Chancer Who Survived
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Martel732 wrote:niv-mizzet wrote:Martel732 wrote:Might as well get rid of BA. Back to being arguably the worst list in the game. I think I could win more with Orks or DE.
But what would the poor admech/skitarii/other imperium tourney armies do without our rent-6-pods detachment?!
Feth off and die.
Evidence of BA players being TFG's.
That said, I too have only ever seen TFG BA players. Anyone got votes for non TFG BA players?
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2015/07/06 21:40:37
Subject: Which army would you get rid of?
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Shas'ui with Bonding Knife
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2015/07/06 22:07:45
Subject: Which army would you get rid of?
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Revving Ravenwing Biker
England
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Martel732 wrote:niv-mizzet wrote:Martel732 wrote:Might as well get rid of BA. Back to being arguably the worst list in the game. I think I could win more with Orks or DE.
/But what would the poor admech/skitarii/other imperium tourney armies do without our rent-6-pods detachment?!
Feth off and die.
Dude, chill!
On topic, I don't think I'd want any army killed off, even if they're unpopular and/or I hate them personally they have their fans who I wouldn't want to screw over.
Though I would be fine with "compressing" Marines, as long as those "compressed" kept all their special stuff and didn't lose anything. Black Templars showed it can be done.
It could definitely work with the Dark Angels and Blood Angels but not sure about Space Wolves and Grey Knights. They're more divergent.
As far as actually taking stuff away:
Maybe Khorne Daemonkin (and the other Daemonkin books if they pop up). People have wanted Chapter Tactics like stuff for the Legions/Warbands and that sounds pretty nifty and if I'm not mistaken Codex:Chaos Space Marines has Daemons in it. You could just give the X Daemonkin stuff to the appropriate Legions/Warbands as Chapter Tactics or something.
Militarum Tempestus could go, just sounds like a half-baked ripoff of AM/ IG. Optionally stuff that stuff back in with the Imperial Guard.
Escalation might not be a Codex, but I'd like it to go too after some preparations. Just stuff Lords of War into the right Codexes and you're good to go, no need for another gimmicky book.
...Okay this is going to be a controversial one but since it's the one time I'd be killing off an actual unique side I'll spit it out.
Adeptus Mechanicus.
I will admit it's a personal grudge thing (since I've hated them ever since I first read about them, the stupid innovation-hating bastards) but not just that (as mentioned, that's not enough for me to want something gone), they sound like a really gimmicky and cash-grabby side, introduced when there were many sides needing an update (some still do). If taking out these twits would give room for love for the other stuff to be expanded/updated as needed, then so be it!
I honestly like Imperial Knights, I'm glad they exist and I want to eventually get some.
EDIT: I know a guy who plays Blood Angels and he seems fine. At least as much as anyone else I know who has interest in 40k (for the record an IG/ CSM player, to a lesser degree his Space Wolves playing wife and I'm also best friends with a guy who wants to get Tyranids).
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This message was edited 1 time. Last update was at 2015/07/06 22:10:18
Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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2015/07/06 22:13:28
Subject: Which army would you get rid of?
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Ancient Venerable Dark Angels Dreadnought
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Talking to BT players, them getting shoved into the Codex was the worst thing to happen to the faction, and I certainly wouldn't wish that on the big three who have been around since the beginning of modern 40K. Instead of rolling Space Wolves, Blood Angels, and Dark Angels into the Ultramarines and Friends 'Dex, writers should just stop writing garbage. Which thankfully has never been a problem for the DA's, we just got shoddy rules up until now.
If I were remove a faction, it'd be Imperial Knights, Admech, Skitarii, etc. Shove them all into one giant Codex called Codex Admech. We don't need three stray sub factions that really don't need to have separate books when they're all related. And haven't had the tradition of getting their own Dex like the Big Four.
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“There is only one good, knowledge, and one evil, ignorance.” |
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2015/07/06 22:24:56
Subject: Which army would you get rid of?
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Tough-as-Nails Ork Boy
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CrashGordon94 wrote:[
Though I would be fine with "compressing" Marines, as long as those "compressed" kept all their special stuff and didn't lose anything. Black Templars showed it can be done.
It could definitely work with the Dark Angels and Blood Angels but not sure about Space Wolves and Grey Knights. They're more divergent.
I think if they'd just put caveats on gear selection it could stay all the same for the sub-factions.
IE,
Only formations using the Space Wolves Chapter Tactics may use items and units from the Space Wolves Units, Weapons and Gear list, etc.
Dataslates even?
Just it seems silly to have a release block filled with nothing but Marines, even if they're a different flavour. And now with the new Space Marine codex, BA and Wolves players are missing out on some of the stuff in that book.
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2015/07/06 22:27:26
Subject: Which army would you get rid of?
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Revving Ravenwing Biker
England
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@Wyzilla: Really?
Honestly all I heard was 1d4chan going "You guys are in the vanilla Marine 'dex but it's no big deal, you haven't lost anything.", was that wrong?
Only bad thing I heard was apparently the fluff getting nerfed recently (them being a bit cooler about Psykers is honestly fine by me but that writer taking away their huge numbers genuinely sucks), this is actually kind of relevant since I really like the Black Templars (perhaps even more than the Dark Angels fluff-wise) and they're the only vanilla Codex Marines I like and care about and would ever play. In fact, I do plan to get a BT army someday.
Regarding that combined Admech Codex: That doesn't sound bad. I'd feel sick to my stomach buying the AdMech Codex and maybe having to field AdMech units to get my Knight allies in play though... Maybe if they kept Knight-only Formations?
@OrkaMorka: Sounds very reasonable actually.
Still might not work for Grey Knights though.
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This message was edited 1 time. Last update was at 2015/07/06 22:28:52
Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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2015/07/06 22:28:48
Subject: Which army would you get rid of?
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Decrepit Dakkanaut
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Sisters of Battle.
Close to non-existant anyway...arf, who am I kidding. I just want to see Warhammer forums burst in flames.
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2015/07/06 22:32:32
Subject: Which army would you get rid of?
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Decrepit Dakkanaut
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Might as well squat Sisters. The appeal is blech and their play style isn't something that can't be encompassed by another army.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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2015/07/06 22:33:26
Subject: Re:Which army would you get rid of?
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Cog in the Machine
Pittsburgh, PA
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Remove: Necrons, this is a faction that can never really seem to properly find its identity. They used to be this somewhat lovecraftian force of pure, ancient and uninterpretable evil. That was interesting, and although they looked rather silly, they at least fit in the 40k universe and played a role. Now they hold basically no real place in the universe. For the universe threatening terror we have tyranids, and for the ancient technologically asvanced race we have both types of eldar. Maybe it's just me but necrons really don't seem to have a place in 40k, and I personally find their aesthetics to be quite silly and non-threatening.
Add: first combine the mechanicus stuff, that's simple. Then give the sisters their own new book, update kits and add in ecclesiarchy elements as well. The faith and fire of the ecclesiarchal forces would be a good counter to the cold and unfeeling logic of the mechanicum.
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2015/07/06 22:37:49
Subject: Which army would you get rid of?
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Storm Trooper with Maglight
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I want Squats out
Posted from Internet Explorer Browser.
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2015/07/06 22:41:35
Subject: Which army would you get rid of?
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[MOD]
Solahma
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You mean warscrolls.
In the grim darkness of the near future, there will be four factions: Imperial, Chaos, Bad Xenos, and Less Bad Xenos.
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2015/07/06 22:48:57
Subject: Which army would you get rid of?
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Heroic Senior Officer
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Orks, devote money to make Krieg and Scion viable, no bias here, no no no no >.>
And Renegade Guard is made by FW
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2015/07/06 23:07:52
Subject: Which army would you get rid of?
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Regular Dakkanaut
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Eldar. Bright, shiny heroic elves leading the charge against darkness is the most child-friendly and stupid thing I've seen in a grim-dark setting. I'm embarrassed for those who play them.
Also, they've been gathering the worst of TFG, WAAC scrubs for 7 editions straight, so squatting them would get rid of the worst players who drag down the whole game.
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2015/07/06 23:10:38
Subject: Which army would you get rid of?
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Consigned to the Grim Darkness
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Eldar are dicks to everyone who's not Eldar. Which basically puts them in the same moral position as the Imperium. Maybe slightly better in that they treat fellow Eldar slightly better... but then again, massively repressive culture... They're hardly bright, shiny heroic elves. That's Lord of the Rings elves, not Eldar.
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This message was edited 1 time. Last update was at 2015/07/06 23:11:39
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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2015/07/06 23:52:45
Subject: Which army would you get rid of?
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[MOD]
Solahma
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Exactly right. Eldar are also completely callous when it comes to any race but their own, and by their own I mean not including Dark Eldar (who I believe are the majority of Eldar).
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2015/07/07 00:08:25
Subject: Re:Which army would you get rid of?
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Commander of the Mysterious 2nd Legion
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If I was gonna be getting rid of an army... I'd get rid of Tau. not because I dislike them but the Tau are this tiny empire in this small section of the galaxy. why do they get a codex but the Hrud or the countless other minor alien empires not?
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Opinions are not facts please don't confuse the two |
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2015/07/07 00:28:13
Subject: Which army would you get rid of?
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Locked in the Tower of Amareo
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Selym wrote:Martel732 wrote:niv-mizzet wrote:Martel732 wrote:Might as well get rid of BA. Back to being arguably the worst list in the game. I think I could win more with Orks or DE.
But what would the poor admech/skitarii/other imperium tourney armies do without our rent-6-pods detachment?!
Feth off and die.
Evidence of BA players being TFG's.
That said, I too have only ever seen TFG BA players. Anyone got votes for non TFG BA players?
If you had our codices, you'd be TFG, too.
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2015/07/07 00:35:36
Subject: Re:Which army would you get rid of?
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Veteran Knight Baron in a Crusader
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Sisters of Battle. Because people only play sisters for the sake of playing sisters.
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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2015/07/07 00:48:06
Subject: Which army would you get rid of?
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Consigned to the Grim Darkness
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Isn't htata GOOD thing?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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2015/07/07 01:00:01
Subject: Which army would you get rid of?
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Ancient Venerable Dark Angels Dreadnought
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Melissia wrote:Eldar are dicks to everyone who's not Eldar. Which basically puts them in the same moral position as the Imperium. Maybe slightly better in that they treat fellow Eldar slightly better... but then again, massively repressive culture...
They're hardly bright, shiny heroic elves. That's Lord of the Rings elves, not Eldar.
Nah. You read the Silmarillion, Noldor were donkey-caves close to the level of the 40k Eldar. While Feanor was not truly responsible for all the evil of the world, he only really succeeded in causing more problems than fixing any.
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“There is only one good, knowledge, and one evil, ignorance.” |
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2015/07/07 01:19:16
Subject: Which army would you get rid of?
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Fighter Pilot
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Selym wrote:Martel732 wrote:niv-mizzet wrote:Martel732 wrote:Might as well get rid of BA. Back to being arguably the worst list in the game. I think I could win more with Orks or DE.
But what would the poor admech/skitarii/other imperium tourney armies do without our rent-6-pods detachment?!
Feth off and die.
Evidence of BA players being TFG's.
That said, I too have only ever seen TFG BA players. Anyone got votes for non TFG BA players?
I know of one. He's retired from the hobby now, but by all accounts he was a fine player.
I for one agree with consolidating Marines into a single codex. Same with Admech/Skitaari/Knights, and Chaos forces. As for stripping, I would remove GK compeltely or just shove them into the Inquisition codex. Tau can go as well, as they're rather minor and don't bring much to the game fluff-wise. Being 'less evil' doesn't make you 'more good,' it just means you're evil but lack ambition. Also, while I'm in a purging mood, the boys in blue could use a reboot of flavor, and perhaps dropping just a couple of their named characters (5 really is excessive, especially considering some chapters don't have any). SpaceRome™ sounds much more interesting than the poster boys of the Imperium.
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When the only tool you have is a Skyhammer, every army begins to resemble a nail. |
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2015/07/07 01:24:51
Subject: Which army would you get rid of?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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None. There are still more factions to add, like Eldar Exodites and AbHumans, not to mention the Adaptus Custodians, Arbites, and the other dozen or so Marine factions that play differently.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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2015/07/07 01:28:57
Subject: Which army would you get rid of?
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Secretive Dark Angels Veteran
Canada
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Militarum tempestus, unless gdub rolls the sisters into their codex their codex is devoid of value.
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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2015/07/07 01:33:15
Subject: Which army would you get rid of?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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jeffersonian000 wrote:None. There are still more factions to add, like Eldar Exodites and AbHumans, not to mention the Adaptus Custodians, Arbites, and the other dozen or so Marine factions that play differently.
SJ
A lot of these aren't really factions that would really be playable armies on their own.
The Custodes, at least post-heresy, only ever leave Terra for rare jaunts guarding the Black Ships, and aside from that stick to the Imperial Palace. The Arbites are a police force, a heavily armed one, but still a police force and not a general 40k battlefield force.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2015/07/07 01:45:23
Subject: Re:Which army would you get rid of?
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Slippery Scout Biker
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Peregrine wrote:Tyranids. Stupid fluff, ugly models. I'd kill them off even if I don't get to spend their resources elsewhere.
Other than that, I wouldn't get rid of any army. I'd certainly consolidate all of the marine factions into a single book (and probably remove some of their special snowflake units in the process) and demons would lose some of their units and go into a combined chaos book with demons + cultists + CSM. But that would be a reorganization, not a complete removal.
I love the Tyranid models and fluff :(
Anyway I would remove orks for having the possible most ridiculous and stupid ass fluff with ugly models and stupid looking vehicles.
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40k:
Salamanders - 3500 points
Inquisition - 500
30k:
Salamanders - 4000
Imperial Militia - 1500
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2015/07/07 01:46:04
Subject: Re:Which army would you get rid of?
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Been Around the Block
Belfast, Northern Ireland
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Sister Of Battle, They are basically female space marine's which use more flamers ie Female Salamander's
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2015/07/07 01:54:39
Subject: Which army would you get rid of?
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Daemonic Dreadnought
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[rant]When these threads have popped up in the past, I've advocated for the combination of Space Marine codices into two or three. With what has happened to the likes of Blood Angels and - to a lesser extent - Dark Angels, I increasingly think of it as a valid option.
However, the merging of the Space Marine codices are no longer at the top of that list. Now, it's Necrons. To me, they hardly fit the setting any longer especially with how far Ward took the fluff in the 5th edition codex. Looking back, I think it took a large bite out of the grimdarkness of the setting what with the likes of the Celestial Orrey and having a potential military the size of the population of the Imperium being only a couple of the offending elements. Also, the humanization of the Necrons leave them so... unalien, and the little quotes and monologues held within made them seem to much of a cartoon villain. Spare me the speeches, if I want a villain's monologue, I'll read or watch something that's actually well written like The Killing Joke or Hellsing's the Major's final strut and fret upon the stage. Spare me the sense of honor and/or pride, it makes me feel like I'm reading a textbook about European or Roman royalty back in middle school and feels just as boring and as life sapping as The Decline and Fall of the Roman Empire - okay, maybe not THAT life sapping.
It's gotten to the point that I no longer want to restart my Necron army after having lost it - and a CSM army but I am slowly rebuilding that - during a move across the country. Either merge the appropriate elements of the Oldcrons with the new, Squat the Necrons or pull a major retcon and overhaul so that the Necrons are - instead of an ancient menace - remnants of the Men of Iron regrouped and ready for Round 2 seeing now as the perfect time to strike to finish what they started.[/rant]
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This message was edited 1 time. Last update was at 2015/07/07 02:19:35
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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2015/07/07 02:14:37
Subject: Re:Which army would you get rid of?
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Fireknife Shas'el
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Peregrine wrote:Tyranids. Stupid fluff, ugly models. I'd kill them off even if I don't get to spend their resources elsewhere.
Other than that, I wouldn't get rid of any army. I'd certainly consolidate all of the marine factions into a single book (and probably remove some of their special snowflake units in the process) and demons would lose some of their units and go into a combined chaos book with demons + cultists + CSM. But that would be a reorganization, not a complete removal.
Oh good someone else hates the nid models. I wouldn't get rid of them though. I like the idea of the army. Just not the designs of the creatures.
I would just scoop out the SMs, all of them not just the sub fractions. There are just too many and I think the SoB fit the role just as well if not better. I whould throw the money at well everything, get some new models for the nids that aren't ugly, get some models for the SoB that are gold plated, then maybe give the guard more models. (The one place I wouldn't mind seeing sub fraction after sub fraction would be the guard.)
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This message was edited 1 time. Last update was at 2015/07/07 02:17:37
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