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Made in ca
Longtime Dakkanaut





Canada

Doomwheel has been running rough-shod through multiple units in a single turn, the 2D6X2 is crazy good, haven't rolled double yet (knock on rats). Shooting is solid from it and just doing mortal wounds to units you run into/over before you charge is fantastic.

HPA, still pulling its weight as well, it's a big target and just keeps regenerating lost wounds, then you've got a 1/3 chance to come back to life with D6 wounds, then regen D3 in your next hero phase. He also hits like a ton of bricks.

Rat Ogres are also fantastic now, esp backed up by a packmaster. All those re-rolls to hit and wounds that grant extra attacks, and damage 2 to boot. Amaze!

Not to mention, BSB making everyone in 13" immune to battleshock... you thought he was important in 8th...

 
   
Made in gb
Ghastly Grave Guard





UK

Protectors for stormcast
Blood reavers for my khorne
Blightkings for my rotbringers
   
Made in se
Regular Dakkanaut




I'd say my Sea Helm has been mvp so far, he's just such a strong support character.
   
Made in au
Nimble Pistolier




ACT, Australia

Retributors, I only have the three from the starter box but my god they pack a punch. Love charging characters and taking them out just with mortal wounds before they can even attack.

Side note, got myself the Paladin box and I'm building another 5
   
Made in gb
Changing Our Legion's Name





United Kingdom

Putrid Blightkings in units of 10 within the Blighted Warband Battallion, hit rolls of 6 equals D6 hits instead, with 3 attacks base, a unit of 10 and then with a -1 to hit them, they're dead mean!

Rot! Glorious Rot! 
   
Made in gb
Longtime Dakkanaut





Nottingham

3 warpfire throwers and blightkings. Do me proud every game.

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in us
Killer Klaivex




Oceanside, CA

Prime with Knight Vexillor.

Prime deep strikes in, and uses his special ability to dictate 1 die role per turn to make the 9" charge. With his 3+/2+ rend3 damage3 hammer he murders a unit.

Then on my next turn, the Knight Vexillor uses the standard to remove the Prime from Play and bring him in again. Prime lands more than 3" out, and makes the charge with ease.

You can totally murder a unit in the middle of nowhere, and then bring the prime back in again whereever you need him.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in dk
Been Around the Block




 Kriswall wrote:
Highborn Ellyrian Reavers almost single handedly devastated a Khorne Bloodbound army last week. I had a High Elf Prince as my general. His command ability gave the 11 man Reaver unit the ability to re-roll all hits.

They get 3 shots each at 16" range and have an effective 37.5% chance to wound. The unit was dealing out 12-13 wounds like clockwork every turn. They move 14" and can move another 2D6" before or after they shoot in the shooting phase. I stayed at 15.5" range, shot, and moved away. The next turn I'd move up to 15.5" range, shoot and move away again. They only charged into combat at the end of the game because I knew they'd win.


I did the same thing once upon my friends with WoC and ogre, unfortunately I got 25 reavers that are painted or unpainted and a few other high mobility units. The game was extremely boring and those friends refuse to play with me anymore.

Actually I think only a few races or some unique models can beat the Highborne Reavers when they are in a big group. I cannot imagine how this 'run after shot' could be endurable...
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

Aeonotakist wrote:
 Kriswall wrote:
Highborn Ellyrian Reavers almost single handedly devastated a Khorne Bloodbound army last week. I had a High Elf Prince as my general. His command ability gave the 11 man Reaver unit the ability to re-roll all hits.

They get 3 shots each at 16" range and have an effective 37.5% chance to wound. The unit was dealing out 12-13 wounds like clockwork every turn. They move 14" and can move another 2D6" before or after they shoot in the shooting phase. I stayed at 15.5" range, shot, and moved away. The next turn I'd move up to 15.5" range, shoot and move away again. They only charged into combat at the end of the game because I knew they'd win.


I did the same thing once upon my friends with WoC and ogre, unfortunately I got 25 reavers that are painted or unpainted and a few other high mobility units. The game was extremely boring and those friends refuse to play with me anymore.

Actually I think only a few races or some unique models can beat the Highborne Reavers when they are in a big group. I cannot imagine how this 'run after shot' could be endurable...


This is AoS - who cares about balance?

This message was edited 1 time. Last update was at 2015/10/01 10:38:36


"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in us
Fresh-Faced New User




I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

akempist wrote:
I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.


That's one of the things I really like about this new system. It feels like every unit is viable. Also, as much as certain people like to complain, the rules are pretty tight. You Make Da Call is a ghost town compared to the 40k rules sub-forum.

I have a friend who was interested in getting started. I gave him the four pages of rules to read, which took minutes, told him to pick out a couple of cool looking units from what I had with me and we got started. The barrier to entry is really low.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

You know who has been pulling their weight in gold in my list? The one and only Changling! Thats right! finally GW got it together with him and gave him a chance to shine. Never have I had a single unit cause such a pain in the rear to my opponent in such a simple matter. Setting him up in their deployment gets them going first, then they realize they cant do anything to him till I attack with him or they get a hero close, which is easy to avoid thanks to his ability to halve a units movement range! They will be so pestered by his presence that they will focus alot on him while the rest of my army goes freely about their jolly way! Oh and cherry on top, he knows the enemy wizards spells too! Oh joy! Also thanks to his ability to also use their weapon profiles against them, this little guy is a swiss army knife from the warp! Enjoy Chaos? Enjoy Daemons? Enjoy Tzeentch? If you answered yes to any or all these questions them please check him out cause nothing is better than using a Khorne lords Axe of unreality against himself and killing him on a 6!

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Hardened Veteran Guardsman




Guildford

 Kriswall wrote:
akempist wrote:
I find the huge range of answers in this thread very encouraging. Seems like folks are having fun with a lot of units that may not have seen the light of day in 8th.


That's one of the things I really like about this new system. It feels like every unit is viable. Also, as much as certain people like to complain, the rules are pretty tight. You Make Da Call is a ghost town compared to the 40k rules sub-forum.

I have a friend who was interested in getting started. I gave him the four pages of rules to read, which took minutes, told him to pick out a couple of cool looking units from what I had with me and we got started. The barrier to entry is really low.


Definitely. I've read and heard a lot about GW aiming to shift as many models as they can. Granted, there are units in every list that just don't cut it, but that's expected. Unfortunately the new game buzz has died down pretty quickly, which is a shame. I've had a lot of success playing with my Night Goblins provided that my opponent isn't playing to win at all costs, which isn't really an option for the Greenskins. But like you said, I've gone with NG because I love the models and the fluff, and it's working out fine for me.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

See I think alot of people are missing that AoS as it is right now sure isnt made for too competitive but with the new game system its about fun, and I thin AoS is hitting that mark! I have been really loving the game and try to get more people into it when i can

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Dakka Veteran




 Solosam47 wrote:
See I think alot of people are missing that AoS as it is right now sure isnt made for too competitive but with the new game system its about fun, and I thin AoS is hitting that mark! I have been really loving the game and try to get more people into it when i can


I completely agree with this sentiment. It does not seem like a super competitive game, but a great way to have a really fun time.
   
Made in es
Brutal Black Orc




Barcelona, Spain

Something that brought me great joy (and it's clearly cheese, once you come down to it) Is bringing a state troop regiment. Min squad of great swords and three blocks of 30 handgunners each. Park each unit at 6'' of the other, don't make them move and give the general's special ability. Enjoy mowing down anything that wants to face 30 shots that wil AUTOMATICALLY hit and will wound on a 2+ and with a moderate rend. I've killed a dozen reiksguard in one volley with this.
   
Made in ca
Regular Dakkanaut




I'm enjoying the units that get buffs with more models. Skaven Clanrats, for example, were putting the hurt on Bloodreavers for me when they had a 35-man unit but after a few rounds they started to die like flies due to battleshock. It seems appropriately Skaven that they are dangerous in large numbers and scatter in small numbers.
   
Made in gb
Hardened Veteran Guardsman




Guildford

Lord Kragan wrote:
Something that brought me great joy (and it's clearly cheese, once you come down to it) Is bringing a state troop regiment. Min squad of great swords and three blocks of 30 handgunners each. Park each unit at 6'' of the other, don't make them move and give the general's special ability. Enjoy mowing down anything that wants to face 30 shots that wil AUTOMATICALLY hit and will wound on a 2+ and with a moderate rend. I've killed a dozen reiksguard in one volley with this.


Yeah… A guy in my local club played this sort of thing when the game first came out. Within a couple of weeks he had no-one to play with.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

TrollSlayerThorak'Khun'Na wrote:
I'm enjoying the units that get buffs with more models. Skaven Clanrats, for example, were putting the hurt on Bloodreavers for me when they had a 35-man unit but after a few rounds they started to die like flies due to battleshock. It seems appropriately Skaven that they are dangerous in large numbers and scatter in small numbers.


After reading all the Skaven warscrolls I fell in love with them and totally replaced the bloodbound portion of my army with them. Clan rats, while appearing to be weak are actually quite fun! Being able to retreat then charge back in with the extra 2" to run and retreat moves is such a good mechanic to take advantage of!

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I've been using some Chaos Knights of Slaanesh with lances (or glaives or whatever the scroll calls them), casting Demonic Power on them and using the Lord of Slaanesh on Steed to give them a double pile in. It actually ends up being overkill!

I'm a lot more up on Chaos Knights than I was in my first game (where they bounced off a handful of Ironguts). Gotta use that speed to set up the right fights!

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Hardened Veteran Guardsman




Guildford

 Red_Zeke wrote:
I've been using some Chaos Knights of Slaanesh with lances (or glaives or whatever the scroll calls them), casting Demonic Power on them and using the Lord of Slaanesh on Steed to give them a double pile in. It actually ends up being overkill!

I'm a lot more up on Chaos Knights than I was in my first game (where they bounced off a handful of Ironguts). Gotta use that speed to set up the right fights!


The ability to pile in twice is insanely effective. Skarsnik grants any Moonclan (NG) units a double pile in and double assault as his command ability. If the unit it above 30 (I take 50 spearmen), they're wounding on 2+ from 2 inches away. It's pretty amazing to see a prized unit disappear in a single phase at the hands of Night Goblins.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Dakka Veteran




Settra giving the ability add 1 to hits and wounds is ridiculously good combined with a chariot army.
   
Made in se
Fresh-Faced New User




My clanrats swarmed over a giant and a Group of black orcs (both part of the black orc formation) with ease.

But my favorite AoS skaven unit is the stormfiends who wreck face with great ease.

For my Stormcast I really like the retributors, every game I bring them they perform miracles.
   
Made in us
Enginseer with a Wrench





Riverside

So we have been using a comp system in my play group (warscroll). For the pool points, I've been using chosen ten man units x2. They have been able to really chew through things. I've also been really happy with my blightkings one unit of
10. Their ability to heal D3 wounds to any nurgle unit within 3" is pretty good along with their other abilitys. I try and give them a little support with a nurgle sorc to cast mystic shield on them.

Imperial Fist-6k
Dark elves-4k
Dark eldar 2.5k
Warriors of chaos-4k
Dakka swap shop trades.....12 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

 SheSpits wrote:
So we have been using a comp system in my play group (warscroll). For the pool points, I've been using chosen ten man units x2. They have been able to really chew through things. I've also been really happy with my blightkings one unit of
10. Their ability to heal D3 wounds to any nurgle unit within 3" is pretty good along with their other abilitys. I try and give them a little support with a nurgle sorc to cast mystic shield on them.


Do they ever die? haha

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Been Around the Block





Retributors with a Lord Celestant on foot as my general. Rolls of 5's and 6's cause 2 automatic moral wounds. Most units are wiped out before I even roll my wounds.
   
Made in us
Brooding Night Goblin





Port Jefferson Station, New York

My mangler squig has not let me down yet for my Night Goblins. For my lizardmen it has to be my solar engine bastiladons.

40k: Space Wolves, Eldar, Orks

AoS: Skarsnik's Crooked Moon Tribe, Kroak's Pink Skinks 
   
Made in pl
Regular Dakkanaut





Kraków

Horde of 25-30 Bloodletters with 3 Wrathmongers and Bloosecrator in 2nd line.

   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

 wellofeternity wrote:
Horde of 25-30 Bloodletters with 3 Wrathmongers and Bloosecrator in 2nd line.


Oof! Has it been difficult to get positioned correctly with those at all? Do you prefer to receive the charge to make sure you're arranged right?

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 JamesY wrote:
3 warpfire throwers and blightkings. Do me proud every game.


Wow, these warpfire throwers are amazing!

   
 
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