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2015/08/29 10:03:58
Subject: Lynchpin units in your army
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Killer Klaivex
The dark behind the eyes.
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Decurion Necrons - Destroyer Cult and Canoptek Harvest. Whilst Necron infantry is resilient, I find that it rarely does much. These are the units that really pull their weight offensively.
Dark Eldar - I actually try to build DE armies that avoid having any single lynchpin unit. Hence why I prefer an MSU approach to CTC or large Grot squads.
Nevelon wrote:If I find that I’m relying on one unit so much it feels like a lynchpin, I rotate it out to give other units a chance.
When you do this, do you find units with similar roles/capabilities to the units you swapped out? If you see what I mean.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2015/08/29 12:46:06
Subject: Re:Lynchpin units in your army
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Hellacious Havoc
The Bridge
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oddly enough my hellbrute seems to fair well otherwise the khorne zerks really cause some mayhem in the lines..
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Man fears what he does not understand- Anton LaVey |
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2015/08/29 12:51:48
Subject: Lynchpin units in your army
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Regular Dakkanaut
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Ive played one game so far with my skitarii/Cult list and my vangaurd did so much work I killed 2 dreadnights with 13 vangaurd turn one, 3 had plasma killed one wk- another 10 with a radium killed the other lulz that was basically half his army gone on turn one lol Automatically Appended Next Post: Ive played one game so far with my skitarii/Cult list and my vangaurd did so much work I killed 2 dreadnights with 13 vangaurd turn one, 3 had plasma killed one wk- another 10 with a radium killed the other lulz that was basically half his army gone on turn one
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This message was edited 1 time. Last update was at 2015/08/29 12:59:29
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2015/08/29 13:06:58
Subject: Lynchpin units in your army
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Killer Klaivex
The dark behind the eyes.
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I hear stories like that and think "how on earth did they manage that?"
Then I remember that Skitarii can have 18" Assault 3 plasmaguns...
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2015/08/29 13:11:56
Subject: Lynchpin units in your army
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The Last Chancer Who Survived
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vipoid wrote:I hear stories like that and think "how on earth did they manage that?"
Then I remember that Skitarii can have 18" Assault 3 plasmaguns...
Thanks GW
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2015/08/29 14:11:59
Subject: Re:Lynchpin units in your army
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Veteran Knight Baron in a Crusader
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It's a relatively small thing, but my minimal Eldar War Walkers coming on to the side of the board to be a thorn in the side.
Shuriken Cannons can do quite a bit of damage, and they distract fire from my important units. They often win me the game just by not being important.
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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2015/08/29 16:09:05
Subject: Lynchpin units in your army
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Steadfast Grey Hunter
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Not a Warhammer acronym - just means "Getting S*&^ Done."
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2015/08/29 18:13:03
Subject: Lynchpin units in your army
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The Marine Standing Behind Marneus Calgar
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vipoid wrote: Nevelon wrote:If I find that I’m relying on one unit so much it feels like a lynchpin, I rotate it out to give other units a chance.
When you do this, do you find units with similar roles/capabilities to the units you swapped out? If you see what I mean.
Every list I make is a TAC list, so if I’m replacing something, the roles it covers need to be picked up somewhere else. This might be swapping a melta bike squad with a melta tac squad in a drop pod, or an auto/las pred with a fire support dread.
There are cases where I feel I need less of something, so it might not be replaced. If I’m running up against more armor, the TFC might spend some extra time on the shelf, as I need more AV.
Overall there are a lot of things that pull me in different directions when building a list. One is to get something on the table with a reasonable chance of winning. But I also like to field a fluffy list, with a little something from every FOC slot, use some older minis that have been collecting dust, get fresh paint on the table, and try out new tactics.
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2015/08/29 18:14:44
Subject: Lynchpin units in your army
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Locked in the Tower of Amareo
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What are these victories you speak of?
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2015/08/29 18:15:51
Subject: Lynchpin units in your army
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The Last Chancer Who Survived
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Yeah. BA are just damned. Good luck though
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2015/08/29 18:16:28
Subject: Lynchpin units in your army
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Killer Klaivex
The dark behind the eyes.
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Nevelon wrote:
Every list I make is a TAC list, so if I’m replacing something, the roles it covers need to be picked up somewhere else. This might be swapping a melta bike squad with a melta tac squad in a drop pod, or an auto/las pred with a fire support dread.
There are cases where I feel I need less of something, so it might not be replaced. If I’m running up against more armor, the TFC might spend some extra time on the shelf, as I need more AV.
Fair enough.
Have you ever had trouble finding a suitable replacement for a linchpin unit?
Nevelon wrote:
Overall there are a lot of things that pull me in different directions when building a list. One is to get something on the table with a reasonable chance of winning. But I also like to field a fluffy list, with a little something from every FOC slot, use some older minis that have been collecting dust, get fresh paint on the table, and try out new tactics.
I'm the same, save for getting fresh paint on the table.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2015/08/29 18:20:37
Subject: Lynchpin units in your army
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Locked in the Tower of Amareo
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In all seriousness my lynchpin unit is grav bikers? Even though they are worse than both White Scars and Ravenwing bikers? Really?
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2015/08/29 18:29:11
Subject: Re:Lynchpin units in your army
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Stalwart Dark Angels Space Marine
England, UK
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For my guard, it has to be the infantry squads. It is always the lasguns which do the most damage in relation to their points cost. Always the lasguns that take down the onrushing hordes and prove to be the killing blow to rampant monstrous creatures.
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"They'll bend the knee or I'll destroy them"- Stannis Baratheon |
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2015/08/29 18:37:10
Subject: Lynchpin units in your army
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The Last Chancer Who Survived
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Martel732 wrote:
In all seriousness my lynchpin unit is grav bikers? Even though they are worse than both White Scars and Ravenwing bikers? Really?
Why are they worse? Do they cost more/have fewer gravs?
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2015/08/29 18:39:53
Subject: Lynchpin units in your army
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Hallowed Canoness
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They don't have Move Through Cover.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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2015/08/29 18:42:04
Subject: Lynchpin units in your army
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The Last Chancer Who Survived
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mistype
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This message was edited 1 time. Last update was at 2015/08/29 18:42:28
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2015/08/29 18:50:52
Subject: Lynchpin units in your army
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Consigned to the Grim Darkness
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Dominions, and Exorcists. The special weapon spam is the only reason Sisters can really win, and Exorcists are our only real anti-tank other than meltaguns.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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2015/08/29 19:07:24
Subject: Lynchpin units in your army
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Hallowed Canoness
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Melissia wrote:Dominions, and Exorcists. The special weapon spam is the only reason Sisters can really win, and Exorcists are our only real anti-tank other than meltaguns.
I dunno, I drowned a daemon player in bodies yesterday. Two large battle sister squads with priests. Only one Dom squad and one Exorcist, who spent most of the battle chasing a GUO around.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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2015/08/29 19:11:49
Subject: Re:Lynchpin units in your army
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Killer Klaivex
The dark behind the eyes.
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Ustis wrote:For my guard, it has to be the infantry squads. It is always the lasguns which do the most damage in relation to their points cost. Always the lasguns that take down the onrushing hordes and prove to be the killing blow to rampant monstrous creatures.
Really?
The last time one of my lasguns proved dangerous was when it was accidentally swallowed.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2015/08/29 19:20:26
Subject: Lynchpin units in your army
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Lone Wolf Sentinel Pilot
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Vendettas, Manticores, and sometimes Veterans with melta guns and a heavy flamer.
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2015/08/29 19:22:32
Subject: Lynchpin units in your army
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The Marine Standing Behind Marneus Calgar
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vipoid wrote: Nevelon wrote:
Every list I make is a TAC list, so if I’m replacing something, the roles it covers need to be picked up somewhere else. This might be swapping a melta bike squad with a melta tac squad in a drop pod, or an auto/las pred with a fire support dread.
There are cases where I feel I need less of something, so it might not be replaced. If I’m running up against more armor, the TFC might spend some extra time on the shelf, as I need more AV.
Fair enough.
Have you ever had trouble finding a suitable replacement for a linchpin unit?
I play Ultramarines. There is so much flexibility in the SM army that I don’t think I’ve ever not be able to come up with a unit to cover something I took out. The closest would be AA, where for the longest time the only options I had were a quadgun and my talon. So if I wanted to keep the skies clear, I needed one or both of them. It helps that I play in a more casual meta. I don’t need to restrict myself to the top end most efficient units.
The whole concept of a lynchpin is something I try to avoid. It implies a focal point that the whole army revolves around, and a single point of failure. That’s not a style of list I generally build.
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2015/08/29 20:01:31
Subject: Re:Lynchpin units in your army
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Stalwart Dark Angels Space Marine
England, UK
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vipoid wrote: Ustis wrote:For my guard, it has to be the infantry squads. It is always the lasguns which do the most damage in relation to their points cost. Always the lasguns that take down the onrushing hordes and prove to be the killing blow to rampant monstrous creatures.
Really?
The last time one of my lasguns proved dangerous was when it was accidentally swallowed.
Yep. My leman Russ squads can be unlucky with scatter rolls, my heavy weapon lascannon teams rate of fire is such that they can also fall prey to statistical abnormalities with ease, but my infantry squads weight/rate of fire is such that the shots always even out fairly in terms of damage output and with so many lasguns a lot of damage is therefore inflicted.
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"They'll bend the knee or I'll destroy them"- Stannis Baratheon |
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2015/08/29 20:11:10
Subject: Lynchpin units in your army
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Shas'la with Pulse Carbine
San Diego, CA
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Smash fether leading 5 ravenwing command squad bikers with apothecary, drop pod grav centurions, and my knight crusader. All of these units take/give a LOT of heat.
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This message was edited 1 time. Last update was at 2015/08/29 20:11:29
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2015/08/29 21:38:43
Subject: Re:Lynchpin units in your army
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Mutilatin' Mad Dok
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It used to be Slugga Boyz with Grotsnik, then the Flash Gitz got a turn (when Gitfindas where Ignores Cover), Lootas always got honorable mention, now.... id say Skitarri Vanguard, i just love those cancer guns.
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2015/08/30 00:21:54
Subject: Lynchpin units in your army
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Fireknife Shas'el
Lisbon, Portugal
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Tau:
- Crisis Suits. They're the best thing Tau has.
- Sky Ray. With a bit more markerlights, nothing remains in the sky too long.
- Tetras. Best markerlight platform.
- Riptide. used aggressively (expecially XV109), will attrat attention and let your army deal with the enemy's.
- Commander. One of my favorite HQs in the game - so flexible!
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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2015/08/30 01:09:55
Subject: Lynchpin units in your army
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Consigned to the Grim Darkness
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Furyou Miko wrote: Melissia wrote:Dominions, and Exorcists. The special weapon spam is the only reason Sisters can really win, and Exorcists are our only real anti-tank other than meltaguns.
I dunno, I drowned a daemon player in bodies yesterday. Two large battle sister squads with priests. Only one Dom squad and one Exorcist, who spent most of the battle chasing a GUO around.
Fair point, but don't 'thave many pure daemon players around here.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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2015/08/30 03:02:40
Subject: Lynchpin units in your army
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Longtime Dakkanaut
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Tyranids: Flyrants
BA: Rhinos and Assault Melta squads
Ork: Boyz, Meganobz, Gretchin, Warbikers
DE: Venoms and Scourge. Talos if I play Covens.
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YMDC = nightmare |
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2015/08/30 03:06:47
Subject: Re:Lynchpin units in your army
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Guarded Grey Knight Terminator
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Dreadknights! If not for Dreadknights and Draigo the Grey Knights would not function.
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"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus
If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again |
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2015/08/30 03:17:06
Subject: Lynchpin units in your army
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Mekboy Hammerin' Somethin'
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I play Renegades of Vraks 85% of the time.
Heavy Ordnance Batteries or Mutant Rabbles have got to be the big winners.
Probably the rabbles. 50 GEQ with 6+ armor save and 6+ FNP for 175 points. Bring it upto 210 points and you've got 51 bodies all with rage and 2 CC weapons. They also reroll failed leadership / moral checks.
Great bubble wrap, great at tearing apart elite melee units. Just about their only weakness is hordes of ork boyz, bizarrely enough. Even then though they just have to get in combat and stand there, at which point my Earthshakers start shelling the feth out of the entire combat.
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2015/08/30 10:23:09
Subject: Lynchpin units in your army
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Killer Klaivex
The dark behind the eyes.
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Furyou Miko wrote: Melissia wrote:Dominions, and Exorcists. The special weapon spam is the only reason Sisters can really win, and Exorcists are our only real anti-tank other than meltaguns.
I dunno, I drowned a daemon player in bodies yesterday. Two large battle sister squads with priests. Only one Dom squad and one Exorcist, who spent most of the battle chasing a GUO around.
Did your big battle sister squads shoot them to death, or get them in melee?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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