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CSM Mutilators: Do any of you guys use em?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in no
Tail-spinning Tomb Blade Pilot






We dont have to discuss if they are good or bad. The topic is; do you use them?

The answer is no. I have a friend who bought them by mistake, as he wanted obliterators. Even he didnt field them. I never ever saw them used.

Let the galaxy burn. 
   
Made in us
Decrepit Dakkanaut




 triplegrim wrote:
We dont have to discuss if they are good or bad. The topic is; do you use them?

The answer is no. I have a friend who bought them by mistake, as he wanted obliterators. Even he didnt field them. I never ever saw them used.

A thread of "yes" and "no" isn't a discussion though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gr
Longtime Dakkanaut




Halandri

I use them. I have two chaos space marine armies, one themed around renegade blood angels, one around a black crusade and they feature in both armies.

In my first army I made my own, in the second army I bought the box as I wanted to see if I could make the unit look better with some head swaps and different paint jobs.

I've found the best way to take them is as single model units with votlw and mark of nurgle. This makes them able to laugh off a wound from a melta or lascannon, as well as being much less vulnerable to small arms. Poison is still a pain though!

As to using them, I'll sometimes have one escort a unit of cultists and a vindicator (they're not bad protecting against chaff clearers or short range antitank that might try to come and the vindicator).

Mainly I will deep strike them into the enemy lines. There are normally backfield units like tanks or objective holders they can harass. Being a single model means a small footprint for scatter.

Advantages over obliterators in the same role:
-cheaper
-lower priority target
-less slot competition
-better at breaking from combat
-don't sacrifice anything to shoot emplaced weapons (they can even move, shoot, then charge)
-better counter charge unit

They are also your cheapest BS4 option, and pretty cheap/survivable if you are planning on taking an emplaced weapon as part of your army.
   
Made in gb
Drakhun





Slayer-Fan123 wrote:
They're one of the single worst models in the game. Terminators, both Loyalist and Traitor, have more going for them and people don't use them either.


Not exactly true, Chaos Terminators are pretty good. Seeing as you only need 3 and they come with power weapons instead of power fists.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

The concepte behind Mutilators is nice.

The problem is that they where lazy, and just took Oblits with CCW instead of ranged weapons.

While Oblits, it doesn't matter if they're slow and stuff because of their weaponry, for Mutilators it is a huge problem.

An assault unit that can only move 6" a turn, and have no ways of rerolling their assault?...

They would have been nice if they wheren't merly Oblits in CC, but rather some kind of Spawn with armor (even 4+ would be enough) and the Muties weapons.

Or if Muties could assault after DS.

   
Made in ca
Longtime Dakkanaut





Toronto

I've used 2/3 single disruption mutilators in several games before, and they've done the job. They're not amazing, and are usually first on the chopping block if I'm list optimizing, but they work and are fun.
Generally, you need an icon to deepstrike them off of, or infiltrate them with an IC, otherwise they'll entirely useless if they scatter. 6" a turn means they NEED to land in striking distance of the enemy. Once they can start charging/consolidating, their movement speed becomes less of a problem.
In single units, their damage output is pretty low, but they're much better as tarpit grinders for smaller backfield unit and things that dont put out many combat attacks. Anything shooty that wants to sit in the backfield is pretty prime pickings, and it's generally hilarious when your enemy's 200pt unit of dark reapers or whatever is chewed up over the course of 4 assault phases by a single mutie.
Against these sorts of targets, they put out just enough wounds to take a few models out, but usually not force a losing route. If you give them MoN, they'll stay in combat forever, which is great if thats what you want them to do. Chainfists also make them brilliant at killing anything with an armour value.
For 55+pts, they're not spectacular, but they do pull their weight. You could definitely do worse for that cost.
I feel like with a half-decent formation they could easily become valuable.

Models are abhorrent, so I made mine into butcher fatty-deamons.

This message was edited 3 times. Last update was at 2015/09/04 13:47:53


   
Made in us
Decrepit Dakkanaut




 welshhoppo wrote:
Slayer-Fan123 wrote:
They're one of the single worst models in the game. Terminators, both Loyalist and Traitor, have more going for them and people don't use them either.


Not exactly true, Chaos Terminators are pretty good. Seeing as you only need 3 and they come with power weapons instead of power fists.

They have Termicide, but that's about it. My favorite is MoK x4 with Axes and Plasma. Very small footprint in a larger game; it is just sad we don't have ways to make Deep Striking accurate.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

You'd think CSM would have teleport beacons like the loyalists do..

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Drakhun





 angelofvengeance wrote:
You'd think CSM would have teleport beacons like the loyalists do..


Ugh, don't get me started on things that CSM don't have that they should have because the loyalists do......

Mutis do suffer from being such a slow unit, they can't even Chase down units that run away, and they don't have enough bang for their buck.

Obliterators are okay, because they benefit from being slow. You can deepstrike them away from the enemy and still have use out of them, a bad deepstrike from a mutilator will probably keep it out of the game entirely.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 welshhoppo wrote:
 angelofvengeance wrote:
You'd think CSM would have teleport beacons like the loyalists do..


Ugh, don't get me started on things that CSM don't have that they should have because the loyalists do......

Mutis do suffer from being such a slow unit, they can't even Chase down units that run away, and they don't have enough bang for their buck.

Obliterators are okay because they benefit from being slow. You can deep strike them away from the enemy and still have use out of them, a bad deep strike from a mutilator will probably keep it out of the game entirely.


In fairness, the FW expansions do tend to give the CSM guys a better armoury, so you can always use that ruleset if you wanted.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
 
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