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Made in us
Decrepit Dakkanaut






New Orleans, LA

 Kilkrazy wrote:
The success of 7th edition can be read in the 15% fall in GW sales since it came out.


*Cue the wall street guy*

Sell, sell, sell! Sell everything! Dump that stock! Run, boys! Aiieeee!


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Longtime Dakkanaut





UK

I think the community could do a much better job of making 8th edition 40k than GW ever could.

FW might be able to make a balanced ruleset. I've not played HH, but I've heard it's balanced. My one problem with it is that I'm primarliy interested in playing Xenos, so the fluff never appealed to me.

YMDC = nightmare 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

There are definitely things I like, the tactical objectives are fun for normal games to keep things from getting stale. Though most people I know use the house rule of it was impossible at the beginning of the game you can redraw. that minor change seems to eliminate a lot of complaints.

I really wish they would ditch the corner deployment, it is just a pain.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

I also like the tactical objective cards and prefer the maelstrom missions.

I don't like super heavies, super friends, or fliers.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Fixture of Dakka





@Frozocrone: My theory is that HH is better balanced specifically because of the lack of xenos. Rather than balancing horde armies vs non-horde armies and all-psyker armies versus no psyker armies and take into account toughness 3 and 4 and MCs and so forth, you pretty much just have to deal with marines (and daemons?). There are less variables to balance against one another. I'm in the same boat though. Horus Heresy sounds great! I'm just not excited enough about humans to buy and paint that much power armor.

@OP: Like every edition before it, 7th edition is the worst edition ever. If and when 8th edition comes out, it will then be the worst edition ever.

More seriously, 7th edition has its fair share of problems, and it's specifically unappealing to tournament-style players because things like formations and superheavies are difficult to balance against one another in a competitive environment. Personally though, I'm really enjoying it. I see room for improvement everywhere, but 7th edition has me energized. I was already a fan of pre-game negotiation (no I don't want to face your draigostar or long fang spam thanks very much), so talking to your opponent in advance and trying to make lists that are balanced against one another doesn't bug me.

In our local group, we've seen a few people switch to Warmahordes, but we've also seen quite a few new people start showing up. In the last two months alone, we've had about 5 or 6 new people start to show up at the local stores.

7th edition strikes me as an edition of cool ideas that need more polish. Warlord traits are cool, but being random stinks. Formations are theoretically a great way to make unpopular options better or to let you field a fluffy army not represented by a combined arms detachment, but their execution has been a mix of unuseful, powerful without drawbacks, and just right. The psychic phase is a neat gimmick, but the balance isn't quite there.

Many of the complaints I hear about 7th make me scratch my head:

"Fifth edition was the golden era!" Then why was everyone complaining about fifth edition when it was a thing and talking about how third edition as the golden era?

"Seventh edition is all about death stars and formations!" Fifth edition was all about death stars and parking lots. A certain type of player will always be drawn to whatever the most powerful option is. The solution is to talk to your opponent and bring lists that will be fun to use against one another.

"The release schedule of 7th is ridiculous!" You... You don't have to buy every book. I know it's nice to have a copy of the other guy's rules, but he should theoretically be bringing one that you can look over. Or just trust him not to cheat. Is mine the only group that likes to chat about what changed between books so that you have a pretty good (if vague) idea of what to expect?

"Seventh edition is terrible for tournaments!" It's hard to phrase rules that put tournament lists on the same level, granted, but tournaments have always seemed a bit silly to me since I started. 40k has never really been a pillar of balance. Fifth edition was all about repainting your marines to match the latest codex. As far as I can tell, codex creep has been a thing every edition except the early part of 7th. Unless you have a away of forcing tournament lists to be very similar in power level, just expect people to bring ridiculously strong stuff.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Frozocrone wrote:
I think the community could do a much better job of making 8th edition 40k than GW ever could.

FW might be able to make a balanced ruleset. I've not played HH, but I've heard it's balanced. My one problem with it is that I'm primarliy interested in playing Xenos, so the fluff never appealed to me.

We have started playing HH. Its much more balanced than 40k. Its a smooth with all the Marine armies. No xenos involved so far. How cares about xenos in HH?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Hacking Proxy Mk.1





Australia

AllSeeingSkink wrote:
 jonolikespie wrote:
Heard from my online store when it released that Dystopian Wars 2.0 outsold it 7 to 1 when it released a week later. I think that kinda said a lot about how Australia felt about a new edition 23 months after the last and all this unbound/summoning shenanigans.

More locally even the hardcore 40k fans seem to be playing Warmachine alongside 40k these days. 40k is still around though, which is more than what can be said for Fantasy/AoS.
Was the The Combat Company? TCC have had issues with GW stuff over recent years and I think made the concious decision to move 40k and WHFB out of the limelight (or maybe it was just not performing so they moved it out of the limelight, I tend to think the former though because they barely even advertise new release 40k any more where they used to in the past and they do advertise other games).

T'was them. In fact the other week I went back through their Facebook a whole year and didn't see them posting a picture of any new GW stock. I've also been keeping an eye out on their newsletters, they mention things I've never heard of like Rise of the Kage but they never made a mention of AoS.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Been Around the Block





I LOVE the do what you want edition… we have very few pickup game days here at the store, mostly little Saturday events. We are even growing and pushing MTG out of their Friday night time slot.
The owner is happy because he is turning more profit than the card games and are self-managing. The shelves are 1/3 40k merch now, compared to just the painting display a year ago.
Not going to lie, it’s a ton of work. Everything is run by the community and we have to form a club to handle building and maintaining as much as 7, 40k tables… but it’s worth it.

   
Made in us
Longtime Dakkanaut




Wyldhunt wrote:
@Frozocrone: My theory is that HH is better balanced specifically because of the lack of xenos. Rather than balancing horde armies vs non-horde armies and all-psyker armies versus no psyker armies and take into account toughness 3 and 4 and MCs and so forth, you pretty much just have to deal with marines (and daemons?). There are less variables to balance against one another. I'm in the same boat though. Horus Heresy sounds great! I'm just not excited enough about humans to buy and paint that much power armor.

@OP: Like every edition before it, 7th edition is the worst edition ever. If and when 8th edition comes out, it will then be the worst edition ever.

There is certainly some truth to this. 3rd edition was also heralded as the worst edition ever upon its release.
I think the volume of these complaints have increased quite a bit however. The sales figures somewhat support this.

Wyldhunt wrote:

More seriously, 7th edition has its fair share of problems, and it's specifically unappealing to tournament-style players because things like formations and superheavies are difficult to balance against one another in a competitive environment. Personally though, I'm really enjoying it. I see room for improvement everywhere, but 7th edition has me energized. I was already a fan of pre-game negotiation (no I don't want to face your draigostar or long fang spam thanks very much), so talking to your opponent in advance and trying to make lists that are balanced against one another doesn't bug me.

If you enjoyed pre-game discussion and cooperative list building, I can see why you like this edition. In other editions, those things were not only uncommon, they were viewed openly with scorn (at least the list building).
However, I think that 7th hurts both tournament players and narrative players. It is very hard for my friend's emperor's children to face an Iyanden army, despite it being a very fluffy matchup. A swarm of nids or genestealers have a tough time against an Ultramarine army as well. The lopsided strength of the codexes, which is now greater than ever, makes narrative game a chore.
I would say that 7th edition firmly supports fans of house rules, and actively punishes everyone else.

Wyldhunt wrote:

In our local group, we've seen a few people switch to Warmahordes, but we've also seen quite a few new people start showing up. In the last two months alone, we've had about 5 or 6 new people start to show up at the local stores.

7th edition strikes me as an edition of cool ideas that need more polish. Warlord traits are cool, but being random stinks. Formations are theoretically a great way to make unpopular options better or to let you field a fluffy army not represented by a combined arms detachment, but their execution has been a mix of unuseful, powerful without drawbacks, and just right. The psychic phase is a neat gimmick, but the balance isn't quite there.

I'll agree with this. A lot of 7th editions ideas are good, but their execution is terrible.
This is not unique to a new edition of 40k. I thought fliers were cool (why wouldn't modern armies have fliers?) but the execution was just god awful at their inception.

Wyldhunt wrote:

Many of the complaints I hear about 7th make me scratch my head:

"Fifth edition was the golden era!" Then why was everyone complaining about fifth edition when it was a thing and talking about how third edition as the golden era?

I honestly don't remember this. The biggest complaints about 5th edition were mainly;
Transports were way too good.
GK needed to be toned down.
Wound allocation needed to be reworked (this has almost always been a problem in most of the editions...or tanks. Or both).
I have a hard time thinking anyone thought 3rd was a golden era unless they played BA or one of the...sub factions (Biel-Tan or similar). I certainly didn't see it being brought up much as a golden era, the game had a lot of problems and was very spammy.

Wyldhunt wrote:

"Seventh edition is all about death stars and formations!" Fifth edition was all about death stars and parking lots. A certain type of player will always be drawn to whatever the most powerful option is. The solution is to talk to your opponent and bring lists that will be fun to use against one another.

Well, there were relatively few deathstars as compared to now. The parking lots were certainly a thing.
Deathstars today are very different from deathstars back then. Take the Ulthwe from 3rd. They had a re-rollable 4+ invul save, and that made them one of the best deathstars of their time. Their firepower, outside of mind war, was bad and they mainly relied on CC. Now it seems it's about 2++ re-rollable with really good guns and very good CC abilities. Outside of GK, 5e didn't have many OP deathstars and when it did, it mainly resulted from the would allocation rules which were pretty bad.
I don't think you can claim that 7th is more balanced than 5th, the deathstars have gotten much worse.

Wyldhunt wrote:

"The release schedule of 7th is ridiculous!" You... You don't have to buy every book. I know it's nice to have a copy of the other guy's rules, but he should theoretically be bringing one that you can look over. Or just trust him not to cheat. Is mine the only group that likes to chat about what changed between books so that you have a pretty good (if vague) idea of what to expect?

Some people are just bad with rules, and others only have a vague idea of what units do (see how many people get markerlights rules wrong on these forums, for example). The game having a rule bloat makes it difficult, and to play the game effectively, you really need a good idea of what everything on the table does. Owning the rules helps.
That said, usually this is more in reference to a single army. Eldar have had, I think, 4-5 codexes since 3rd. 2 of those came out in the last few years (2? 3?) while the others took a much longer time to come out. My rules stayed relevant longer, so I wasn't forced to go out and buy a very expensive codex every other year. It was more like 1 every 5 years, and Eldar have had a decent release schedule. For marine players, it can be a lot worse.
This also refers to the main rulebook switching over very quickly and not a lot having changed (and it's a very expensive rule book), and a lot of micro transactions being added in as well.
I'll say that, from 3rd to 5th, our group would not allow downloaded rule books unless you owned the original. Now only 2 of us own paper copies, and not for every army we own.

Wyldhunt wrote:

"Seventh edition is terrible for tournaments!" It's hard to phrase rules that put tournament lists on the same level, granted, but tournaments have always seemed a bit silly to me since I started. 40k has never really been a pillar of balance. Fifth edition was all about repainting your marines to match the latest codex. As far as I can tell, codex creep has been a thing every edition except the early part of 7th. Unless you have a away of forcing tournament lists to be very similar in power level, just expect people to bring ridiculously strong stuff.

The problem is that the "really strong stuff" nowadays just makes a 3rd, or more, of factions worthless. Before, at least every army had 1-2 strong builds they could throw on the table and expect a game.
Tournaments also used to be actively supported by GW, so while you may have found it silly, the company and the players did not.

While 40k has always had bad internal balance, the external balance between codexes has grown in disparity by leaps and bounds.
   
Made in pa
Regular Dakkanaut




Panama

oftenwrong wrote:
I LOVE the do what you want edition… we have very few pickup game days here at the store, mostly little Saturday events. We are even growing and pushing MTG out of their Friday night time slot.
The owner is happy because he is turning more profit than the card games and are self-managing. The shelves are 1/3 40k merch now, compared to just the painting display a year ago.
Not going to lie, it’s a ton of work. Everything is run by the community and we have to form a club to handle building and maintaining as much as 7, 40k tables… but it’s worth it.



Is this store/club new? new players or veterans?

Keep up the fight!  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

No xenos in hh? Odd, what was that elder game I had last week? Must be my imagination, he most certainly wasn't using the age of darkness foc, like me, hmm odd.

Sarcasm aside, hh does have xenos armies, the same ones as 40k, if what they mean is that no fw hh specific units for xenos have been created, then yes, that's true.

Also hh has an abundance of geq, auxila, imperial auxiliaries and traitors, large chunks of mechanicum if you want it, plenty of options to horde up if you want.
   
Made in us
Nasty Nob






I chatted with one of the employees at my FLGS recently. It's a big store, with 30+ tables in the game room for various events, and shelves of terrain. They have a dedicated 40k night, some regular 40k players, but it's not well attended (sometimes 0 games, sometimes 3+ concurrent games). They stopped hosting 40k tournaments a while ago, and have no plans to host a 40k tourney in the future. There's just not enough interest. By contrast, KoW, WM, Star Wars and Infinity are gaining ground. Magic, D&D, and other games are popular here too.


My P&M blog: Cleatus, the Scratch-building Mekboy
Successful Swap Trades: 6 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

There is a tournament in December I am looking at going to, they are also doing an xwing tournament and a warmachine tournament, so far there are 0 xwing signups and 3 warmachine signups posted. 40K has around 20 and I know of at least 3 more people going.

Individual FLGS aren't a great metric for how a game is doing as a whole. The store where I live doesn't do 40k events because the owner doesn't want to stock the product, but there are plenty of 40k players around.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in fi
Longtime Dakkanaut




 Korinov wrote:

Backfire wrote:Rules-wise, 7th Edition is improvement over 6th edition. It is what 6th edition should have been from the get-go. Wording is better and magic phase speeds up those armies with loads of Psychic powers.


I don't understand how wording can be any better, since most of the rulebook is a blatant copy/paste from the 6th edition one.


Yes it's mostly same as 6th Edition, but fixed (most) of the unclear rules issues which necessited a massive FAQ/Errata. 7th is basically 6th+Errata+Psychic phase. 6th Edition felt like it was quickly rushed out before it was complete, probably because it was quickly rushed out before it was complete.

Overall, I prefer 7th over 5th, 6th vs 5th was a toss-up.

It's worth noting that during 5th edition there were massive complaints from 4th edition veterans how Mech spam, Kill points and TLOS had completely ruined the game and how it was the worst edition ever...

This message was edited 1 time. Last update was at 2015/10/29 21:37:23


Mr Vetock, give back my Multi-tracker! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Backfire wrote:

It's worth noting that during 5th edition there were massive complaints from 4th edition veterans how Mech spam, Kill points and TLOS had completely ruined the game and how it was the worst edition ever...


Well then I guess it's a good job 7th came along and fixed... none of those.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

A lot of those complaints still exist

5E had problems, big ones, and I never thought I'd say this, but I'd take 5E over 7E.


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in au
[MOD]
Making Stuff






Under the couch

Backfire wrote:

Yes it's mostly same as 6th Edition, but fixed (most) of the unclear rules issues which necessited a massive FAQ/Errata. 7th is basically 6th+Errata+Psychic phase. 6th Edition felt like it was quickly rushed out before it was complete, probably because it was quickly rushed out before it was complete.

There are certainly quite a few areas where 7th edition has improved wording. Others, of course (Blasts, Psychic Units) where it really, really hasn't.


It's worth noting that during 5th edition there were massive complaints from 4th edition veterans how Mech spam, Kill points and TLOS had completely ruined the game and how it was the worst edition ever...

Not from me. 4th edition was the edition that saw me go back to Necromunda for a few years to wait it out, in the hope that the next edition would be fun again...

Kill Points were widely unpopular... so most people just ignored them.

And most of the complaints about TLOS came from people who had been playing LOS wrong in 4th edition and so thought it was a substantial change.

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I'm most saddened that Kill Points have continued on through subsequent editions

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Boosting Space Marine Biker




They way Maelstrom missions make you play feels like a MASSIVE improvement to me, forces you to be ready for anything

However the gangantuans, superheavies and a good many of the formations are simply to good, i think most formations need an additional points costs for ones without 'taxes'.

Biggest issue now is i have to turn down games, never once did that for the entirety of 5th edition because i always felt almost all my models could do htings vs theirs, but if you bring knights etc to 1k points then i can't play most my forces vs them and won't play, that feels sad to me
   
Made in us
Cosmic Joe





7th was what finally kicked me out of 40k after 20 years.
I loathed unbound.
I didn't like Mealstrom at all as it made no sense in a narrative way.
I didn't like the allies system.
I hated the all or nothing psychic phase.
I really didn't like huge things in the game.
Fliers....ugh.
Deamon summoning for loyalists. It's small, I know, but a sign to me that GW no longer understands its own game.

I was a firm supporter of GW until 7th hit and then it was like a magic bubble burst and I saw the emperor for what he was.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 MWHistorian wrote:
I was a firm supporter of GW until 7th hit and then it was like a magic bubble burst and I saw the emperor for what he was.


Welcome to Chaos, heretic! This year's fashion line features Nurgle.

It's called a thick skin. The Jersey born have it innately. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

7th utterly crushed my enthusiasm for 40K.

Silver lining is there's still other good games out there.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
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Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I'm actually rather enjoying 7th edition, sure the addition of hull points is irritating as a guard player, but maelstrom makes for a lot more varied games.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in au
Grizzled Space Wolves Great Wolf





 MWHistorian wrote:
7th was what finally kicked me out of 40k after 20 years.
I loathed unbound.
I didn't like Mealstrom at all as it made no sense in a narrative way.
I didn't like the allies system.
I hated the all or nothing psychic phase.
I really didn't like huge things in the game.
Fliers....ugh.
Deamon summoning for loyalists. It's small, I know, but a sign to me that GW no longer understands its own game.

I was a firm supporter of GW until 7th hit and then it was like a magic bubble burst and I saw the emperor for what he was.
I feel much the same, though I can't say I was a firm supporter of GW until 7th because 6th was a bit "meh" to me as well, but 7th was the nail in the coffin.

Combine that with AoS (again with 8th being a bit "meh" and then AoS being the final but sudden death) GW have fallen off my radar completely.
   
Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

I play so much less now, things have just gotten bonkers.

DZC - Scourge
 
   
Made in fi
Longtime Dakkanaut




 Vaktathi wrote:
I'm most saddened that Kill Points have continued on through subsequent editions


I don't mind Kill points. They discourage annoying and unrealistic suicide tactics and MSU. Problem during 5th edition was that many older armies were not designed for them and played with a huge handicap.

This message was edited 2 times. Last update was at 2015/10/30 06:50:22


Mr Vetock, give back my Multi-tracker! 
   
Made in pl
Longtime Dakkanaut




But they don't discourage msu. armies that have good msu and have powerful deathstars or LoW, run msu and those. Kill points hurt armies like IG the most, where there are no deathstars , there is tons of kill points per army and no LoW.
   
Made in us
Regular Dakkanaut




few thoughts on 7th....

1: Formations (at least some of them) are just plain silly in how OP they are
2: Summoning .... just stupid .... more free models .... more free models....
3: Battle company ... free obj secured ..... come on
4: Physic phase often dominating the game , not adding flavor
5: Eldar jet bikes .... really
6: Maelstrom is a lot of fun
7: Price increases are reaching absurd
8: 2 up re-roll ... yes that`s how I want to win ....

Jervis Johnson is useless..... Play testing is gone .... As time goes on it will be the gaming community that will have to make increasing tweaks and adjustments to make the game playable (or at least fun)
   
Made in au
Homicidal Veteran Blood Angel Assault Marine




Oz

Haldir wrote:
Jervis Johnson is useless..... Play testing is gone .... As time goes on it will be the gaming community that will have to make increasing tweaks and adjustments to make the game playable (or at least fun)


all while paying premium prices to do so.

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

GAdvance wrote:
They way Maelstrom missions make you play feels like a MASSIVE improvement to me, forces you to be ready for anything


To me it just makes me think we might as well flip a coin at the beginning of the match to determine the winner.

On the narrative front, all I can think of is that my commanding officer has a piece of shrapnel in his skull and is just shouting gibberish. "FLYER! PSYKER! THERE! NO, THERE! YES, THERE! NO, GET THAT! CHALLENGE HIM, CHALLENGE HIM! GET THE SEAGULL! GET THE SEAGULL!"

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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