Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
FAQs Q:
Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As
Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use?
A: If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition , you can use those over the rules
presented in Imperial Agents if you wish.
Thats that answered
So... Servo Skulls again?
This was clear from Fall of Cadia, which allows you to take multiple versions from different books.
Amusingly enough, you can use the Inquisitorial Representative detachment from C:IA with an inquisitor from C:I.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind
I assume this also applies to Tau Sig Systems.
Not that I saw, but I might have missed it.
Are they not the equivalent of In game terms of Relics and follow the other rules for Relics?
This message was edited 1 time. Last update was at 2017/01/20 16:11:36
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind
I assume this also applies to Tau Sig Systems.
Not that I saw, but I might have missed it.
Are they not the equivalent of In game terms of Relics and follow the other rules for Relics?
You would think so, but the closest thing has been them saying that Signature Systems can only be one per army.
So no bolter/shotgun for deathwatch, beacon Angelis has all of its fun and uniqueness removed, and kill teams can't take dedicated transports anymore? Do I have that all right?
So what's the fun in playing Deathwatch anymore...
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind
I assume this also applies to Tau Sig Systems.
Not that I saw, but I might have missed it.
Are they not the equivalent of In game terms of Relics and follow the other rules for Relics?
You would think so, but the closest thing has been them saying that Signature Systems can only be one per army.
Signature systems are the only thing in game equivilant to relics in game. If signature systems are not the equivilant to relics what else in game do you think is an equivilant to relic and thus 1 per character.
I'm just glad 90% of all the rules twisting tau tried have been clarified and removed, no hunter contigent buff sharing, no rearm refuel used to create extra models or immobilize shenanigans, no dual relics, no drone net popping in and out of reserves.
Outside of tau you can't dual spawn cultist now on a 4+ you only get 1 roll.
This message was edited 1 time. Last update was at 2017/01/20 16:22:05
Cephalobeard wrote: Not to be doom and gloom, but there isn't any. They gutted them.
Welcome to the "gave us a new model line then made sure all the unique/cool stuff got taken out because it was different and scary" club! you can hang out with the Dark Eldar and Necrons!
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind
I assume this also applies to Tau Sig Systems.
Not that I saw, but I might have missed it.
I didn't see anything in the Tau codex file so the Tau entry is still the same. It explicitly states "items" as in plural from the signature system entry on the commander with no inherent limit so in that one case specific trumps general. I can't speak to other codex relic entries as the Tau one is the only one I bothered to keep updated to 8th ed standards so I don't know if it applies to them.
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
Lord of Deeds wrote: Looks like they dropped the draft ruling on the drop pod doors and made a more sensible ruling.
Indeed:
"Q: Do Space Marine Drop Pod doors count as solid walls that block line of sight? A: No."
"Q: Are Drop Pod doors ignored for game purposes once deployed? A: Yes."
-
It's a huge blessing and nerf. You will have a hard time using drop pods to block line of sight now even if they are up But it's a good change.
Well, the FAQ says they do not block LoS, but they'll still provide cover, so it's fine. And the doors are supposed to be off anyway, so now you can glue them shut without being called out for modeling for advantage. Cuz seriously that kit is a pain.
About Necrons: Did anyone notice that Wraiths & C'tan do not take the Initiative penalty for terrain? Was this a change from the draft? Makes whip coils mandatory now.
-
This message was edited 1 time. Last update was at 2017/01/20 16:25:07
Deathwatch... I can't believe they took away the bolter and shotgun combo. So the most elite get to shoot boltguns all day and never really get to the stabbing part of the Xenopurge. Does anyone else think this gets rid of all special weapon/shotgun or special weapon/boltgun combinations?
I thought it was pretty obvious that Bolter+Shotgun wasn't RAI for Deathwatch, you should've expected this. I made sure to model my guys with either one or the other for when the FAQ dropped. About the Dedicated Transports, why would you be able to take Dedicated Transports for the Kill Team Formations?
Beacon Angelia not being able to teleport Drop Pods is silly though, fluff-wise. If it can teleport a Land Raider, why not a Drop Pod?
This message was edited 3 times. Last update was at 2017/01/20 16:30:46
Cephalobeard wrote: Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.
Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.
Footslog? In pretty sure most deathwatch can deepstrike.
Btw so imperial agents Valkyrie is like everyone can hop on board now. Well inquisition, tempestus and guard at least.
This message was edited 1 time. Last update was at 2017/01/20 16:32:36
Cephalobeard wrote: Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.
Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.
The silliest decision is forcing Jump and Bikers into the unit.
Cephalobeard wrote: Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.
Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.
Footslog? In pretty sure most deathwatch can deepstrike.
You're not wrong, units that take a BLACK SPEAR can, certainly, deep strike.
So, for example, before a Purgatus kill team (5 Vets, Libby and 1 Terminator) could take a drop pod. Now they can't. :(
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Cephalobeard wrote: Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.
Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.
It works in a CAD because you can take Transports separately, but yeah thinking a bit more it's super silly in a Black Spear Strike Force where you can only take Land Raiders and Blackstars, not Rhinos and Drop Pods. They shouldn't have made that ruling.
I wonder if frag cannon+ boltgun is still allowed. I already modelled 16 models after this, would hate to bother remodelling.
I guess until it is faq ed not to work, it does!
Yeah, I've got two Bolter/Shotguns I need to remodel.
I also have 3 Stalker/Boltguns that I'm going to ignore, since the FAQ isn't specifically addressing them.
Frustrating they pot shotted a specific complaint without addressing the system that creates the problem in the first place (aka, you can swap your CCW for a Bolter). There's a lot of things that can still be done that will probably be stomped out one by one from here and largely just frustrate people. Combi weapons being worthless because you can take a Boltgun and the real thing is another obvious example. Also, can you take a Shotgun and Storm Bolter? Probably? Maybe?
Rather bummed about this in general personally as the shotguns really tied the Veterans together in Kill Team and made the elite crew work against swarms. Doesn't render my models worthless, but given that's pretty much my entire 40k collection its a little disheartening, I'm afraid.
Q: Is it possible for an Apothecary to carry items from the
Special Weapons and/or Melee Weapons lists (e.g. by a Veteran
purchasing upgrades, and being subsequently upgraded to
an Apothecary)?
A: No.
Kap'n Krump wrote: Interesting note in the ork faq: Kustom force fields do not protect void shields, which honestly seems fair enough to me.
By extension, does that mean void shields (and ork power fields) also can't benefit from cover saves? I'm not sure if it's covered anywhere, but it would seem logical.
a building can never take cover saves.
Can you point out where that is listed? I don't recall seeing that in a FAQ, but I admittedly don't pay much attention to building rules, as they're not often used.
"Hope is the first step on the road to disappointment." Words to live by.
xSoulgrinderx wrote: Q: Is it possible for an Apothecary to carry items from the
Special Weapons and/or Melee Weapons lists (e.g. by a Veteran
purchasing upgrades, and being subsequently upgraded to
an Apothecary)?
A: No.
Unchanged from the Draft FAQ.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
I'm pretty pissed about the DW rulings. I have sixteen customized models that I spent a lot of time working on (plus two Terminators,) so I could go 8x Bolt/Shot, CML, Drop Pod.
None of that is legal now. Yay.
Waaaghpower wrote: I'm pretty pissed about the DW rulings. I have sixteen customized models that I spent a lot of time working on (plus two Terminators,) so I could go 8x Bolt/Shot, CML, Drop Pod.
None of that is legal now. Yay.
As someone who just finished assembling a Deathwatch army, anyone could have told you that Bolter/Shotgun would almost certainly not be allowed come FAQ. They even informally said so over Facebook.
As for the dedicated transport question, I really don't know what they were answering no to. It seems like they read the question as "Can units with no dedicated transport options take transports?". I hope they revisit it soon.