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Made in us
Longtime Dakkanaut




 Galef wrote:
 Lord of Deeds wrote:
Looks like they dropped the draft ruling on the drop pod doors and made a more sensible ruling.

Indeed:

"Q: Do Space Marine Drop Pod doors count as solid walls that block line of sight?
A: No."

"Q: Are Drop Pod doors ignored for game purposes once deployed?
A: Yes."

-

It's a huge blessing and nerf. You will have a hard time using drop pods to block line of sight now even if they are up But it's a good change.
   
Made in us
Badass "Sister Sin"






Camas, WA

 Vash108 wrote:
 Mr Morden wrote:
FAQs
Q:
Imperial Agents seems to replace existing material but Games Workshop has indicated that players can use either the new or older material. As
Imperial Agents lacks certain things present in older material, such as Servo Skulls, which do we use?

A: If you have bought and own the existing and still currently available digital Codex: Adepta Sororitas and Codex: Inquisition , you can use those over the rules
presented in Imperial Agents if you wish.


Thats that answered


So... Servo Skulls again?

This was clear from Fall of Cadia, which allows you to take multiple versions from different books.

Amusingly enough, you can use the Inquisitorial Representative detachment from C:IA with an inquisitor from C:I.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Mighty Vampire Count






UK

 Kanluwen wrote:
 Mr Morden wrote:
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind


I assume this also applies to Tau Sig Systems.

Not that I saw, but I might have missed it.


Are they not the equivalent of In game terms of Relics and follow the other rules for Relics?

This message was edited 1 time. Last update was at 2017/01/20 16:11:36


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Mr Morden wrote:
 Kanluwen wrote:
 Mr Morden wrote:
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind


I assume this also applies to Tau Sig Systems.

Not that I saw, but I might have missed it.


Are they not the equivalent of In game terms of Relics and follow the other rules for Relics?

You would think so, but the closest thing has been them saying that Signature Systems can only be one per army.
   
Made in us
Raging Ravener






So no bolter/shotgun for deathwatch, beacon Angelis has all of its fun and uniqueness removed, and kill teams can't take dedicated transports anymore? Do I have that all right?

So what's the fun in playing Deathwatch anymore...
   
Made in us
Longtime Dakkanaut





Connecticut

Not to be doom and gloom, but there isn't any. They gutted them.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut




 Kanluwen wrote:
 Mr Morden wrote:
 Kanluwen wrote:
 Mr Morden wrote:
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind


I assume this also applies to Tau Sig Systems.

Not that I saw, but I might have missed it.


Are they not the equivalent of In game terms of Relics and follow the other rules for Relics?

You would think so, but the closest thing has been them saying that Signature Systems can only be one per army.

Signature systems are the only thing in game equivilant to relics in game. If signature systems are not the equivilant to relics what else in game do you think is an equivilant to relic and thus 1 per character.

I'm just glad 90% of all the rules twisting tau tried have been clarified and removed, no hunter contigent buff sharing, no rearm refuel used to create extra models or immobilize shenanigans, no dual relics, no drone net popping in and out of reserves.

Outside of tau you can't dual spawn cultist now on a 4+ you only get 1 roll.

This message was edited 1 time. Last update was at 2017/01/20 16:22:05


 
   
Made in us
Shadowy Grot Kommittee Memba






 Cephalobeard wrote:
Not to be doom and gloom, but there isn't any. They gutted them.


Welcome to the "gave us a new model line then made sure all the unique/cool stuff got taken out because it was different and scary" club! you can hang out with the Dark Eldar and Necrons!

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Kanluwen wrote:
 Mr Morden wrote:
Q: Can a model be given a relic from the Mephrit Dynasty and
an Artefact of the Aeons?
A: No. A model may only be equipped with a single relic
(or equivalent) of any kind


I assume this also applies to Tau Sig Systems.

Not that I saw, but I might have missed it.


I didn't see anything in the Tau codex file so the Tau entry is still the same. It explicitly states "items" as in plural from the signature system entry on the commander with no inherent limit so in that one case specific trumps general. I can't speak to other codex relic entries as the Tau one is the only one I bothered to keep updated to 8th ed standards so I don't know if it applies to them.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

gungo wrote:
Spoiler:
 Galef wrote:
 Lord of Deeds wrote:
Looks like they dropped the draft ruling on the drop pod doors and made a more sensible ruling.

Indeed:

"Q: Do Space Marine Drop Pod doors count as solid walls that block line of sight?
A: No."

"Q: Are Drop Pod doors ignored for game purposes once deployed?
A: Yes."

-

It's a huge blessing and nerf. You will have a hard time using drop pods to block line of sight now even if they are up But it's a good change.

Well, the FAQ says they do not block LoS, but they'll still provide cover, so it's fine. And the doors are supposed to be off anyway, so now you can glue them shut without being called out for modeling for advantage. Cuz seriously that kit is a pain.


About Necrons:
Did anyone notice that Wraiths & C'tan do not take the Initiative penalty for terrain? Was this a change from the draft?
Makes whip coils mandatory now.

-

This message was edited 1 time. Last update was at 2017/01/20 16:25:07


   
Made in us
Irked Blood Angel Scout with Combat Knife





Deathwatch... I can't believe they took away the bolter and shotgun combo. So the most elite get to shoot boltguns all day and never really get to the stabbing part of the Xenopurge. Does anyone else think this gets rid of all special weapon/shotgun or special weapon/boltgun combinations?
   
Made in se
Executing Exarch






I thought it was pretty obvious that Bolter+Shotgun wasn't RAI for Deathwatch, you should've expected this. I made sure to model my guys with either one or the other for when the FAQ dropped. About the Dedicated Transports, why would you be able to take Dedicated Transports for the Kill Team Formations?

Beacon Angelia not being able to teleport Drop Pods is silly though, fluff-wise. If it can teleport a Land Raider, why not a Drop Pod?

This message was edited 3 times. Last update was at 2017/01/20 16:30:46


 
   
Made in ca
Loyal Necron Lychguard






Palm Beach, FL

The Tau codex even has explict rules for when you combine two of the Signature Systems. They're unique in that you can take more than one.
   
Made in us
Longtime Dakkanaut





Connecticut

Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.

Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut




 Cephalobeard wrote:
Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.

Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.

Footslog? In pretty sure most deathwatch can deepstrike.

Btw so imperial agents Valkyrie is like everyone can hop on board now. Well inquisition, tempestus and guard at least.

This message was edited 1 time. Last update was at 2017/01/20 16:32:36


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Cephalobeard wrote:
Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.

Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.

The silliest decision is forcing Jump and Bikers into the unit.
   
Made in us
Longtime Dakkanaut





Connecticut

gungo wrote:
 Cephalobeard wrote:
Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.

Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.

Footslog? In pretty sure most deathwatch can deepstrike.


You're not wrong, units that take a BLACK SPEAR can, certainly, deep strike.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

So, for example, before a Purgatus kill team (5 Vets, Libby and 1 Terminator) could take a drop pod. Now they can't. :(

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in se
Executing Exarch






 Cephalobeard wrote:
Because they form a unit, which the MAIN portion of the unit retains all its other upgrades, which to many would include their options for Transports.

Kill Teams having to foot slog is one of the silliest decisions I have seen for DW.


It works in a CAD because you can take Transports separately, but yeah thinking a bit more it's super silly in a Black Spear Strike Force where you can only take Land Raiders and Blackstars, not Rhinos and Drop Pods. They shouldn't have made that ruling.
   
Made in us
Fixture of Dakka





 pretre wrote:
 pizzaguardian wrote:

I wonder if frag cannon+ boltgun is still allowed. I already modelled 16 models after this, would hate to bother remodelling.

I guess until it is faq ed not to work, it does!

Yeah, I've got two Bolter/Shotguns I need to remodel.

I also have 3 Stalker/Boltguns that I'm going to ignore, since the FAQ isn't specifically addressing them.


Frustrating they pot shotted a specific complaint without addressing the system that creates the problem in the first place (aka, you can swap your CCW for a Bolter). There's a lot of things that can still be done that will probably be stomped out one by one from here and largely just frustrate people. Combi weapons being worthless because you can take a Boltgun and the real thing is another obvious example. Also, can you take a Shotgun and Storm Bolter? Probably? Maybe?

Rather bummed about this in general personally as the shotguns really tied the Veterans together in Kill Team and made the elite crew work against swarms. Doesn't render my models worthless, but given that's pretty much my entire 40k collection its a little disheartening, I'm afraid.
   
Made in gb
Fresh-Faced New User




Unless I'm missing something, Helbrutes in a murder pack can charge if they deep strike and have rolled a crazed result...
   
Made in us
Regular Dakkanaut





Every single kill team has the following in its rules:

"The formation may not consist of more than ten models (excluding Dedicated Transports),..."

Clearly they where supposed to be able to have them. This must be a mistake.

Maybe if they didn't go 6 months without a draft for Deathwatch, a codex in dire need of one from day 1, we wouldn't be having this problem.

This message was edited 1 time. Last update was at 2017/01/20 16:45:46


 
   
Made in us
Frenzied Juggernaut





Colorado

Q: Is it possible for an Apothecary to carry items from the
Special Weapons and/or Melee Weapons lists (e.g. by a Veteran
purchasing upgrades, and being subsequently upgraded to
an Apothecary)?
A: No.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

the_scotsman wrote:
 Kap'n Krump wrote:
Interesting note in the ork faq: Kustom force fields do not protect void shields, which honestly seems fair enough to me.

By extension, does that mean void shields (and ork power fields) also can't benefit from cover saves? I'm not sure if it's covered anywhere, but it would seem logical.


a building can never take cover saves.


Can you point out where that is listed? I don't recall seeing that in a FAQ, but I admittedly don't pay much attention to building rules, as they're not often used.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Lieutenant General





Florence, KY

 xSoulgrinderx wrote:
Q: Is it possible for an Apothecary to carry items from the
Special Weapons and/or Melee Weapons lists (e.g. by a Veteran
purchasing upgrades, and being subsequently upgraded to
an Apothecary)?
A: No.

Unchanged from the Draft FAQ.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ragin' Ork Dreadnought




I'm pretty pissed about the DW rulings. I have sixteen customized models that I spent a lot of time working on (plus two Terminators,) so I could go 8x Bolt/Shot, CML, Drop Pod.
None of that is legal now. Yay.
   
Made in us
Haemonculi Flesh Apprentice






The Jainzar ruling against the KDK axe korleth is still hillarious. Disarming strike prevents a bloodthirster being summoned lol.

   
Made in ca
Loyal Necron Lychguard






Palm Beach, FL

Waaaghpower wrote:
I'm pretty pissed about the DW rulings. I have sixteen customized models that I spent a lot of time working on (plus two Terminators,) so I could go 8x Bolt/Shot, CML, Drop Pod.
None of that is legal now. Yay.


As someone who just finished assembling a Deathwatch army, anyone could have told you that Bolter/Shotgun would almost certainly not be allowed come FAQ. They even informally said so over Facebook.

As for the dedicated transport question, I really don't know what they were answering no to. It seems like they read the question as "Can units with no dedicated transport options take transports?". I hope they revisit it soon.
   
Made in us
Longtime Dakkanaut





Connecticut

Kill Teams even specifically mention transports not counting as a model in the 10 man limit. I don't understand where the ruling came from.
[Thumb - DWKill Team.png]


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Loyal Necron Lychguard






Palm Beach, FL

Yeah, that's part of why I think they/we are misinterpreting the question. It's terribly worded.
   
 
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