Switch Theme:

40k tournament, Seaham, UK, Feb 25 & 26 2012. 1750 & 2250pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Yarrick The Necron wrote:
RatWolf wrote:
happygolucky wrote:
RatWolf wrote:

And Michael may be the bear BUT he still has flashlights for *cough poor excuse for cough* guns .


Poor excuse for guns? 5 Plasma Shots from one tank? oh yeah, thats clearly a poor excuse for guns...


He's got my back and im going for yours jacob > Tell you what after i vs nathan next week i'll make you my personal target for the week after, THEN i'll show you to what extend does the bear's power stretch the mojave wasteland


the bear only has tanks to cover the excuse for flashlights ...

I'll be playing Rachett and Ihatenids(AFAIK) next week and Nid Jack will be coming so you may want to squash a few of his bugs...

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Regular Dakkanaut




UK

Hesh_Tank_On wrote:
Embrace your inner geek wrote:OK - still can't make my mind up for my list on the sunday.

So - what scares people the most (i) 9 broadsides and 15 Crisis suits, or (ii) 3 stormravens full of dreadnaughts death co, and vanguard vets.

Not asking what's the most competitive (!), just what makes you wet your pants and run form the room screaming like a little girl.

EYIG



Sorry EYIG but its Robbs' list we are really worried about (I bet you didn't let him get any more Daemons for Christmas)

Purely from a Hydra owners perspective I would rather you brought your 3 Storm Ravens


I dunno... your run 2 Hydras? So that's 6 hits at strength 7. So one glance and one pen... I'll get a 5+ from my libby. Don't mind those odds too much! And there's 3 of them! TO be fari however, your list does pack a lot more fire power. The secret would be going first!

TBH I'm beginning to fall out of love with my Tau. They're very static and every game is beginning to feel the same. Another option is to take my Eldar off the shelf, or just flood the board with FNP assault marines!

Robb's list just gets worse and worse - I played him yesterday and just managed to scrape a win. If it had gone on to turn 6 I think he would have won! It's just such a pity there are so many Grey Knight players.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Ok so the big question around here is:

How many GK players are in the tourney?

Nid Jack is defo coming to the tournament hes coming this weekend to pay for it AFAIK (and also play)...

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Zealous Shaolin




Embrace your inner geek wrote:I dunno... your run 2 Hydras? So that's 6 hits at strength 7.

You forget the way we roll dice, 4 TL Autocannons means 2 hits and then double ones for penetration as can be proved by Saturdays shooting.

4 Veteran Melta Gunners + Bring It Down = 1 Stun (negated by demonic possesion).
3 Demo Charges = 1 Dead Terminator + 4 Dead Veterans (from the above mentioned CCS) + 5 Dead SWS Guardsmen from the six man squad that threw them.

I've bought Seans excess AC HWS and he assures me they will shoot down everything within 48".



   
Made in gb
Shunting Grey Knight Interceptor




Newcastle

To be fair, both of EYIG's potential armies are scary.

9 twin linked rail gun shots a turn? That can potentially target different things? On top of all of those crisis suits?

Compared with three ravens full to the brim with crazy combat specialists and dreads, turbo boosting close to your lines with an inherent 4+ cover save unless you're shooting with a hydra?

Both very strong armies.

I will let you all know if I'm down at GOW on Tuesday. I need to test out my 1750, 2000 and 2250 points lists.



http://apostatesanonymous.blogspot.com/ - tactics and army lists with the occasional hobby article. 
   
Made in gb
Zealous Shaolin




bedeporter wrote:Compared with three ravens full to the brim with crazy combat specialists and dreads, turbo boosting close to your lines with an inherent 4+ cover save unless you're shooting with a hydra?


But remember Sean plays it that if the ride goes down the passengers die, 500pts+ going down to one shot makes it more of a risk.

Anyway who next has a Unit to scare us with because I dont think my Ratlings scare anyone

This message was edited 1 time. Last update was at 2012/01/15 20:39:05


 
   
Made in gb
Shunting Grey Knight Interceptor




Newcastle

As far as I was aware that ruling has been changed for the coming event. I may be wrong though.



http://apostatesanonymous.blogspot.com/ - tactics and army lists with the occasional hobby article. 
   
Made in gb
Steadfast Grey Hunter




North east England

I ain't changed anything
If you move flat out and get shot down ya guys are dead and the effects of movement last until the end of your opponents turn
I can see nowhere in black and white anything which changes this if anyone can ie official games workshop FAQ or errata then show me it and the ruling will change
   
Made in gb
Zealous Shaolin




bedeporter wrote:As far as I was aware that ruling has been changed for the coming event. I may be wrong though.


My squads will ride in their Vendettas either way but I didn't want to see EYIG's deathstars go down in flames like my squads last Tournie


Automatically Appended Next Post:
Wittman79 wrote:I ain't changed anything
If you move flat out and get shot down ya guys are dead and the effects of movement last until the end of your opponents turn
I can see nowhere in black and white anything which changes this if anyone can ie official games workshop FAQ or errata then show me it and the ruling will change


must have posted at same time . Your quick off the mark


Automatically Appended Next Post:
Anyway Bede whats your scary unit going to be; 11 Crusaders with Draigo in a LR Crusader would be funny

This message was edited 3 times. Last update was at 2012/01/15 21:23:06


 
   
Made in gb
Proud Triarch Praetorian





Wittman79 wrote:I ain't changed anything
If you move flat out and get shot down ya guys are dead and the effects of movement last until the end of your opponents turn
I can see nowhere in black and white anything which changes this if anyone can ie official games workshop FAQ or errata then show me it and the ruling will change

Does that Include my Night Scythes, cos the dex says if the Scythe is killed, the guys inside just walk on.

happygolucky wrote: I'll be playing IHateNids

yes you will

Hesh_Tank_On wrote:who has a unit to scare us with

Only my 5 Lychguard that can deflect your shots back at you.

Oh, and Imotek's storm cheese

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Steadfast Grey Hunter




North east England

No the night scythe is different they use teleport tech so don't apply to night scythes

Lychguard only deflect 6" not 60"
   
Made in gb
Zealous Shaolin




Wittman79 wrote:Lychguard only deflect 6" not 60"


Slander !!!!!!!!!!!! I don't stay 60 " from the enemy (its more like 71.9999999")

I tried a unit of Ogryns with Lord Comissar as my scary unit on Saturday (I even dusted them off for the occasion) but they were so poor they may be on e-bay soon
   
Made in gb
Outraged Witness




North East UK

10 TH/SS Terminators with 4A each on the charge backed up by a nullzone libby, hammer unit what now?

:-P

My blog at www.40kuk.com
New posts everyday, my posts wednesdays and the occasional Sunday.

For the Emperor! For Dorn! For Rynns World!

Digital Unicorn is GO!!! 
   
Made in gb
Proud Triarch Praetorian





Wittman79 wrote:No the night scythe is different they use teleport tech so don't apply to night scythes

Lychguard only deflect 6" not 60"


enlighten me as to where I mentioned range of the deflection?

This message was edited 1 time. Last update was at 2012/01/16 16:22:03


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Zealous Shaolin




Hesh_Tank_On wrote:Anyway who next has a Unit to scare us with because I dont think my Ratlings scare anyone


Jaraknarn wrote:10 TH/SS Terminators with 4A each on the charge backed up by a nullzone libby


That will do it

And thankyou GW for the Necron FAQ
   
Made in gb
Steadfast Grey Hunter




North east England

New FAQ for everyone !!!
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

JoTTW, no rolls to hit, HHHHYYYEEEESSSSAAAAIIII


Automatically Appended Next Post:
Yes, Jacob suck it, Lash of Submission has to roll to hit!!!!!!!

This message was edited 1 time. Last update was at 2012/01/17 00:04:58


 
   
Made in gb
Steadfast Grey Hunter




North east England

See I told you lash had to roll to hit and all of you except ratwolf said no it didn't well well well lol


Automatically Appended Next Post:
Right ladies the tournament is full anyone who ain't paid better get a hold of the shop and make sure your name is down !!

This message was edited 1 time. Last update was at 2012/01/17 12:30:32


 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

right, got mah final list more or less sorted, imma run the numbers once more.

What address am i sending it to?
   
Made in gb
Proud Triarch Praetorian





Got my list as well. I'm 3 points over on day 2. does anyone have a problem with this?

I will change my list if you do.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Regular Dakkanaut




UK

Wittman79 wrote:I ain't changed anything
If you move flat out and get shot down ya guys are dead and the effects of movement last until the end of your opponents turn
I can see nowhere in black and white anything which changes this if anyone can ie official games workshop FAQ or errata then show me it and the ruling will change


Q: If a transport vehicle is destroyed in a Movement
phase in which it has moved flat out, what happens to
any embarked models, as passengers may not
disembark from a vehicle that has moved flat out in
that Movement phase? (p70)
A: They are removed as casualties.

Latest FAQ.

Question answered.
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Embrace your inner geek wrote:
Wittman79 wrote:I ain't changed anything
If you move flat out and get shot down ya guys are dead and the effects of movement last until the end of your opponents turn
I can see nowhere in black and white anything which changes this if anyone can ie official games workshop FAQ or errata then show me it and the ruling will change


Q: If a transport vehicle is destroyed in a Movement
phase in which it has moved flat out, what happens to
any embarked models, as passengers may not
disembark from a vehicle that has moved flat out in
that Movement phase? (p70)
A: They are removed as casualties.

Latest FAQ.

Question answered.


I bolded the problem, the problem was, it moved flat out in the previous scout phase, if I recall.
   
Made in gb
Proud Triarch Praetorian





scratch that. made a better list cheaper.

and it still counts, I think, wolfie

This message was edited 1 time. Last update was at 2012/01/17 21:17:49


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Zealous Shaolin




RatWolf wrote: bolded the problem, the problem was, it moved flat out in the previous scout phase, if I recall.

As the FAQ shows, a fast transport's passengers would only be destroyed in its own movement phase due to to the transport being destroyed by (for instance) entering/leaving dangerous terrain, Ram, Death or Glory. The passengers only die if the transport moves flat out and is itself destroyed in that specific movement phase. The Units were destroyed in the opponents shooting phase so the fact it was a scout move has no bearing on the result.

The last FAQ said so and this just clears it up. As it is a sore subject with me still (Gregs actions on the day, not Seans interpretation of the rule) I will not mention its further but to say there are loads of posts on the subject both on Dakka and other sites explaining the rule in detail.




This message was edited 2 times. Last update was at 2012/01/17 21:29:24


 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Well Hesh, copy paste the exact section for us all to see it as written?
   
Made in gb
Proud Triarch Praetorian





ignore this

This message was edited 1 time. Last update was at 2012/01/18 18:40:19


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Zealous Shaolin




RatWolf wrote:Well Hesh, copy paste the exact section for us all to see it as written?


Just show us where it says they die. The FAQ says they dont.

Just so we agree on the actual scenario

Three Vendettas all loaded with troops
All 3 move flat out in the scout move
All three shot down in the opponents shooting phase

Where in the rules does it say the passengers die? Remember from the same FAQ also says if "turn" is mentioned it specificaly means player turn, to be a game turn the rule must state "game turn"

This message was edited 1 time. Last update was at 2012/01/17 21:39:28


 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Copy and paste the FAQ section that your running your side from.

I.e, you say they dont die? Show us where it says that?

EDIT: Again, your posting alot of stuff, but none of it is exact FAQ Copy/Pastes.

This message was edited 1 time. Last update was at 2012/01/17 21:44:53


 
   
Made in gb
Proud Triarch Praetorian





Are scout moves classed as a seperate movement phase?

Cos that FAQ quote EYIG got says 'that movement phase', not 'the previous movement phase'.

It will count because the Scouts have a Movement phase at the start, right?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

Edit:I'm a dope.

This message was edited 1 time. Last update was at 2012/01/17 21:51:35


 
   
 
Forum Index » Tournament and Local Gaming Discussion
Go to: