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Speculation: Khemri in October (DE in November)  [RSS]  
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Hi,
over at Warseer people are quite certain that Dark Eldar will not be in October but November. But what for October? Last chance to bring a second army book in the "Fantasy year".

There are rumours that Khemri will be the next Fantasy army and released in October. One reason is that their magic is not compatible with 8th edition. Currently only vague rumours (plus one GW manager confirmation), but we will know for certain in 4 weeks with the next "incoming"-article. (also possible that October will be High Elf or less likely Skaven second wave and Khemri next year).

Until then, just for reference and with no idea of their reliability, two collections of Khemri rumours:

sensuret in April wrote:Characters:

New rules:

Skeleton Units (Archers, Warriors, Chariots, Light Cavalry, Sand Stalkers, Tomb Guard) can march within 12” of general, 6” of Tomb Prince

Constructs, divinely blessed (Ushbati, Tomb Scorpion, Maidens of the Gods, Bone Giants) can march within 12” of the hierophant and 6” of a liche priest

Tomb Prince cannot use movement spell anymore, only strike more one

Premise seems to be basically means tomb king armies movement won’t be so restricted by magic. So if you don’t want to go magic heavy, or first anti-magic armies you can still actually move. This means more spells going off to strategically place units, heal wounded models. The actual mechanisms of TK magic doesn’t seem to be changing much

Apparently the “curse” will hit lighter with tomb princes

Apparently the “roc” is a giant vulture, which can be chosen as a mount for someone in list

Rumours of some sort of warrior priest, like the empire ones – can cast cheap bound spells from a different list. Meant to enhance units + decent profile. Apparently enhances the maidens unit

Core

Skeleton Warriors

Skeletons becoming 6 points WITH light armour, shield, hand weapon

Can be armed with a Khepesh or spear

Khepesh increases the bonus from wielding a hand weapon and shield to +2 Armour save. Basically skeletons using hand weapons and shield can get 3+ armour save in combat

Full Command now only +15 points

Seems like games-workshop wants 1. Some tasty new things to model – although not sure why this weapon gives better armour 2. Actually promote using large blocks of skeletons. Skeletons are great since they never flee, but die so easily and suck at combat. 3+ armour save in combat is a great start for using these guys more, at much cheaper points.

Skeletons Archers

Skeleton Archers are now 0-20 units, cost 7 points, and can be giving poisoned arrows for a large points increase

Skeleton Archers have war memories ability (don’t think it is actually called this, but I’m going to call it that)

Skeleton Archers may select the “stand and shoot” reaction, even though undead can generally only select the hold reaction

Toning down use of these guys are large blocks on infantry and more at flankers, skirmish hunters. Bout time they can stand and shoot

Light Cavalry

Light Cavalry only 12 points now and have war memories ability

Light cavalry may select the “flee reaction” even though undead can generally only select the “hold reaction”. They automatically rally after making a flee reaction next turn.

This seems a bit, dunno if it makes sense, maybe it actually means something else

Haven’t heard anything definite about whats happens to heavy cavalry

Chariots

No change it seems generally – still light flanking units

Tomb Guard

Can take either great weapons OR hand weapon, shield and Khepesh
Same rules otherwise – apparently mebbe an extra bonus when the tomb king is in the unit

Maidens of the Gods

Unit of Khalida’s. 2 Attacks, poison, regenerate, 5+ ward save, 2 hand weapons
Only strength 3, toughness 4 though.

Basically mass attacking special unit vs hard hitting tomb guard unit it seems. Good against lightly armoured armies?

Ushabti

4+ Armor save, 5+ ward save, otherwise same. Would’ve liked toughness 5, seems GW wants to emphasise low toughness, light armour in the army still

Tomb Scorpion

NOT getting 5 wounds, slight points increase, seems liche priest in the scorpions body means it can always march – which is good since there doesn’t seem any rule change for the “from below”

Carrion

Same it seems – doesn’t look like the roc (giant vulture) can be added, its in the mount section it seems

Sand Stalkers

Scouting Skeletons, poisoned weapons and bows, 4+ save against shooting (mirage or something – desert sands or something I dunno), war memories (stand and shoot)

Thought carrion and scorpions did a pretty good job, I still like the concept

Rare:

Bone Giant

Cheaper, 2+ armor save (can take shield for 1+), two hand weapons or a bow

More like 200 points now – 1+ doesn’t seem like “lightly armoured” but oh well

Screaming Skull Catapults

Same

Casket of Souls

3 Abilities:

1. Old shooting attack at one unit
2. Soul Well: Elect a point in line of sight – that point causes terror till the beginning of next tomb king players go
3. Malediction of the Eternal: Unit Cannot shoot, if it fails ld test cannot move either
Still causes terror, -1 to wizards on battlefield

Obelisk of Light

3 Abilities

1. Ward of the Gods: gives 5+ ward save to a unit
2. Radiance of the Heavens: gives a unit +1 attack with magical, flaming attacks
3. Light of the Sky: Units must pass leadership test to direct magical missiles, shooting at unit

+1 to incantation rolls of the priest directing obelisk

Sphinx:

May fly, magical breath attack, 4 wounds, only strength 5, 5+ ward save, magical resistance (2), units need to pass leadership test or be unable to attack it – transfixing or something


This all clearly needs to be taken with a grain of salt, but apparently this is the general gist of how the list is going. Still haven’t heard heaps about some crucial things

1. Will heavy chariots appear
2. Magic items
3. Is the magic phase definitely going to be the same system
4. If auto-break is been changed in 8th edition, how much will it impact on an army that often relied on this to be effective.

I’m not going into what I heard about special characters but the general themes seemed to be:

1. Dude on a flying chariot
2. Assassin hunting down those who wronged the TK – swore to the gods to hunt them down – something about nagash
3. Stretta and Khalida are back
4. High Liche Priest riding giant flaming vulture from the underworld

This stuff was so vague that its probably just nonsense – who knows


theblackmage in December wrote:Stuff i've heard for the new tomb kings book:

Tomb king/prince: s5. new mounts - a giant carrion called a rock, a royal chariot (heavy chariot with bells), and a construct (skelebeast style thing). special curses available.
Liche priest: new incantation rules. lesser priests can be taken in units. rip-style stuff.
Icon bearer: a tomb guard hero, with a bsb that gives -1 to crumble within 12". gets a special incantation from his banner.
Shawabti: construct hero. counts as lesser priest.

Skeleton warriors: come with bows. may have spears and shields for +1. light armour option. cheaper.
Skeleton cavalry: come with bows, may swap to spears. fast cav, cheaper.
Skeleton light chariots: core now.
Tomb swarms: 3w, 3a undead swarms. 25pts, m5. can be given 10" flight and/or poison.
Tomb guard: cheaper.

Tomb scorpion: new construct rules. new killing blow/poison rules. can be upgraded to count as a lesser priest.
Ushabti: new construct rules. s5 with halberds, and other equipment/command options. cheaper.
Carrion: cheaper. a big one called a rock.
Heavy cavalry: same as core cav, with +1ws, light armour, shield, and spear. may swap shield and spear for flail. cheaper.
Heavy chariot: proper chariot.
Desert stalkers: skellies with two handweapons or bows, and poison. may scout or upgrade to icfb. robes.
Godblooded: new elite (better than tg). greatweapons. bonuses based on chosen god - sun god acts like mark of nurgle. animal death masks.

Bone giant: new construct rules. +1ws. equipment options. cheaper. may count as a banner.
Catapult: multiple ammunition types - burning skull, screaming skull, swarming skull, weeping skull.
Casket: different "modes". boosts priest's incantations.
The embalmed: mummies. no crumble. t5, regen, 2w.
Tomb sphynx: desert spirit/construct. moves as ethereal. better stats than scorpion. may icfb when on the field. base-contact template sandstorm.

Tomb kings will not be out before 8th edition.

There will be a bit of fluff on 'modern' araby. undeath cults!
Mention of more 'tomb kings' around the world, old empire, badlands, lustria, cathay, etc.
Some truly nasty magic items and curses are proposed.

Special characters:
Settra the imperishable - king on royal chariot. powerhouse lord.
Golden ushabti guardian
High liche priest entombed in bone giant
Liche with biblical incantations
Female mummy with snake abilities
Desert spirit uberstalker
Old follower of nagash
Sacred icon bearer mummy
Bretonnian (!) knight
King on mummified lizard

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This is disapointing. My birthday is in early November, and I was hoping to get some Dark Eldar stuff after this long long wait. Looks like I'll just have to wait that bit longer =p

And Tomb Kings are looking cool. They (like Dark Eldar) really need some new models doing. Hopefully we will see many an undead chariot of the desert charging towards the enemy with wanton abandon =p

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Since they Completely neutered the way I used to play Lizardmen, and Tomb Kings were an army I had and enjoyed at one time, this Might get be back into Fantasy if it's true.

 
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Khepesh increases the bonus from wielding a hand weapon and shield to +2 Armour save. Basically skeletons using hand weapons and shield can get 3+ armour save in combat


This makes me doubt the veracity of the first set of rumours, since that's not what HW+shield does anymore.

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Any news on whether the models get new sculpts?

The old flimsy skeletons made me stopped collecting Tomb Kings half way

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I have heard they are doing the models, but I hadn't heard anything RE: the rules for them.
Last time I spoke to a studio worker they were looking at Khemri release early next year, however that was a couple months ago and if they got the models done early, then they concievably could get them done.

DE (as of last week) are still the October release.

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I think Tomb Kings will probably be in November, keeping with the normal pattern (8th ed rulebook interrupted that, but it is probably balanced out by the daemons release being on both systems.

A lot of the Tomb kings rumours for the past while seem less than exciting. I especially doubt the obelisk of light, and the casket giving a "point" terror? What the hell is up with that.
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As platuan said, I think the rumors are inaccurate or wrong. HW + Shield is now a ward save, not armor.

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Tomb kings is one of those armies that is pretty damn old as such a release for them would need to be pretty big to make it worthwhile, stuff such as skeleton warriors need an update and some of the special units too.

you people astound me with your lack of imagination, how about a rule that says tomb kings get +1 to armour save for HW+shield.

we have SOME solid rumours considering that some things in both set of rumours are the same (desert stalkers, uberstalker character, sphynx)

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Waaagh_Gonads wrote:I have heard they are doing the models, but I hadn't heard anything RE: the rules for them.
Last time I spoke to a studio worker they were looking at Khemri release early next year, however that was a couple months ago and if they got the models done early, then they concievably could get them done.

DE (as of last week) are still the October release.


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Waaagh_Gonads wrote:DE (as of last week) are still the October release.


Strange; they have been in the November slot for quite a few months
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Time goes by fast, the October-November timeframe is coming, and we still haven't seen anything :(



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With "Island of Blood" being released in September is it not more likely that we'd get a bit of a gap between that and the next WFB release ?

October, as in ready for an unveiling at UK Games Day sounds right to me for Dark Eldar.

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I heard about a rumor concerning two new/old special characters.

Namely Arkhan The Black and Nagash.

I heard this and then left the salt mine.

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BUT... are they releasing new daemon plastics in August...?

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Daemons are 40k and fantasy. This TK list looks like a lot of wishlisting to me.
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the Sphinx was a pretty cool unit in Warmaster. If half the rumors are true, sounds like I'm going to be enjoying my TK for this edition.

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reds8n wrote: With "Island of Blood" being released in September is it not more likely that we'd get a bit of a gap between that and the next WFB release ?

October, as in ready for an unveiling at UK Games Day sounds right to me for Dark Eldar.


Don't they normally release an army the month after the starter set??


I have heard they are doing the models, but I hadn't heard anything RE: the rules for them.
Last time I spoke to a studio worker they were looking at Khemri release early next year, however that was a couple months ago and if they got the models done early, then they concievably could get them done.

DE (as of last week) are still the October release.


errm, except we've not only been told that the next incoming article to expect is khemri (by bramgaunt), but i've heard all sorts about the dark eldar release date so i no longer believe they will get a release this year, if they do however i will tip m hat to you by getting an army of them.




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..we'll hold you to that.

Don't they normally release an army the month after the starter set??


don't think so.... .... I wouldn't be surprised to see some new fantasy stuuf but not a whole new army.

What they usually do is alternate between systems.

Either way sounds good for Tomb Kings sooner rather than later.

There could be no such thing as landed property originally. Man did not make the earth, and, though he had a natural right to occupy it, he had no right to locate as his property in perpetuity any part of it.
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If they do remake the basic Skellington kit and put in half the ideas here I will restart Tomb kings, and feth the glue fumes.

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Originally I was going to suggest getting the Skeleton kits now, but then I realized you're only saving about 30¢ / model over what you'll probably be paying anyways. Because, let's face it: Unless they want everyone playing VC to buy the TK boxes for their Skellies, they're only going to be putting 10 / box at about $25 USD a box.
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reds8n wrote:..we'll hold you to that.

Don't they normally release an army the month after the starter set??


don't think so.... .... I wouldn't be surprised to see some new fantasy stuuf but not a whole new army.

What they usually do is alternate between systems.

Either way sounds good for Tomb Kings sooner rather than later.


I believe its usually General - 40k - Fantasy - repeat, so your idea makes sense.

radiohazard wrote:I heard about a rumor concerning two new/old special characters.

Namely Arkhan The Black and Nagash.

I heard this and then left the salt mine.

Nagash, really? He's the enemy of the tomb kings, last I heard. The whole country of Khemri wants to beat his face in. I don't see how that could tie into this book. Arkhan by association is probably just as unlikely.

Hope they get some new special characters, though. Maybe a Liche Priest SC? That might be cool.

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ssREV wrote:
Nagash, really? He's the enemy of the tomb kings, last I heard. The whole country of Khemri wants to beat his face in. I don't see how that could tie into this book.


Unless he wants all of Khemri to bring it on! Maybe he wants his black pyramid back.

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Arkhan and Nagash are both TK enemies. It wouldn't surprise me if they make 'em TK characters though, as, er... they are vaguely related to TK's and thus are perfect fits?
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Hmmm if GW are going to update Tomb Kings, and replace the current TK box sets I'm going to stock up on skellies now, as I expect if they change the skellies they will rebox them like with VC to 10 a box for £15 which is a bit steep considering with the current TK box you get 16 skellies for £18. Time to pick up the battalion box I think.

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I understand the dusty folk are a way off yet, I believe we'll see some pointy eared folk wearing metallic tits on their heads well before then

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Minsc wrote:Arkhan and Nagash are both TK enemies. It wouldn't surprise me if they make 'em TK characters though, as, er... they are vaguely related to TK's and thus are perfect fits?


They're better fits in the TK book than the VC book, as the TK list is more the style of undead they'd use.

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But TK's flavor is way different than Nagash arnt they?

One came from the dead cursed far away kingdom of the sand protecting their home that is now Tombs ,

while nagash is just a powerful necromancer that roams around with his own faction?

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LunaHound wrote:But TK's flavor is way different than Nagash arnt they?

One came from the dead cursed far away kingdom of the sand protecting their home that is now Tombs ,

while nagash is just a powerful necromancer that roams around with his own faction?


Actually, Luna, Nagash was born in Khemri itself and is the reason that the TKs are undead to begin with, being the first Necromancer. All undead in the Warhammer world can be drawn back to Nagash in some way.

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Platuan4th wrote:
LunaHound wrote:But TK's flavor is way different than Nagash arnt they?

One came from the dead cursed far away kingdom of the sand protecting their home that is now Tombs ,

while nagash is just a powerful necromancer that roams around with his own faction?


Actually, Luna, Nagash was born in Khemri itself and is the reason that the TKs are undead to begin with, being the first Necromancer. All undead in the Warhammer world can be drawn back to Nagash in some way.

Sorry i fail at my fluff xD

( model wise , he REALLY doesnt look egyptian )

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