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Made in ax
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

I read about "Fenris campaing" on WD few days ago. It had idea about apocalypse datasheet for magnus only saying about a Vortex grenade.
Now i want you to figure out what are good stats, wargear and rules for him.

My idea: Master of sorcery: both chaos and SM psychic powers. He may cast 4 spells per turn and target diffrent squads.

Now its your turn...

 
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

Seeing as how he is Magnus he should not suffer damage from a failed Perils of the Warp test other then to cancel out the Psychic power he was trying to use.

ComputerGeek01 is more then just a name 
   
Made in mt
Thrall Wizard of Tzeentch




Malta

I'm guessing a special Daemon weapon of Tzeentch along with special Daemonic armour aswell. He is a daemon prince afterall XD

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Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

This is a Daemon weapon idea i got: CC: Normal daemon weapon (with no icon stats) roll of 1 brings only 1 extra attack (The weapon wont rebel) Shooting: Range 24" S9 AP1 Type 2D6 (Rolls of 1 wont rebel)

@ComputerGeek01: It would be pretty annoying if the spell would be canceled (point is when you are using vortex grenade (counted as a spell) and you would fail there it goes, no more vortexes (exept vortex of doom)) so maybe the spell cannot be used for 1 turn, and on the second turn on roll of 2+ the spell comes usable again?

Oh yeah! what if you use vortex grenade and cant use any other spell that turn?

 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Um, that S9 AP1 2D6 shots sounds very overpowered. Maybe D3? Or D6?

This message was edited 1 time. Last update was at 2010/07/05 21:15:19


2000 pts 
   
Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

Meh... it just came in mind, but now when you mention it D3 would be good.
(Good for you )

 
   
Made in us
Napoleonics Obsesser






He should have his own set of psychic powers, two force weapons and artificer armor. Among other things....

Lightning of tzeentch- STR 9 AP 2 Assault 3,rending
Warp flames- Str 6 AP3 assault 2 blast OR STR 6 AP 4 Flamer,melta (Wtheck melta and flamer template?)

Honestly, he's magnus. He SHOULD be broken. He's basically the greatest Sorcerer in existence, aside from the emperor and Tzeentch himself. He should really be able to have a 2+invulnerable save.

I think: 8 6 10 7 5 8 6 10 2+ 3++ 750 points

This message was edited 1 time. Last update was at 2010/07/05 21:28:46



If only ZUN!bar were here... 
   
Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

good idea for stats and spells .
Any other great ideas


 
   
Made in mt
Thrall Wizard of Tzeentch




Malta

maybe some type of minions? Sort of like a retiune.

Some improved rubric marines or something

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Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

Or something like Rubric Terminators that are fearless.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
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Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

Could work.
Keep going...

 
   
Made in us
Napoleonics Obsesser






Rubric terminators that are fearless and grant him an extra spell every shotting phase>?


If only ZUN!bar were here... 
   
Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

what do you mean by granting an extra spell? (Im sorry, im just tired )

 
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Maybe instead of rubric terminators. Aspiring Sorceror Terminators XD.

Would be more pleasent looking

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Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

Rubric terminators... What about these stats:
terminator:
5 5 4 4 1 4 2 10 2+/3++ Special rules: Slow and Purposful, Inferno Bolts, the Sorcerer Commands, Fearless, mark of Tzeench
Wargear: Twin-linked bolter, power weapon
Sorcerer:
5 5 4 4 2 4 3 10 2+/3++ Special rules: Inferno Bolts, Fearless, Mark of Tzeench
Wargear: Twin-linked bolter, force weapon
Psychic powers: Bolt of Change, Doombolt

It would cost with 4 terminators and sorcerer about 270 pts.


Automatically Appended Next Post:
So wattcha think?

This message was edited 1 time. Last update was at 2010/07/06 13:34:57


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Rubric Terminators are actually supposed to be Terminators with mark of Tzeentch, although they don't move slowly.

Stick a correctly painted sorcerer in terminator armor with them and you got some nice fluff!

 
   
Made in au
Satyxis Raider



Australia

The thing about Tzeetnch terminators I have issues with is that why would the Thousand Sons give Terminator armour to non psychic brethren? Personally I interpret Tzeentch power armour troops as Rubric marines and Tzeentch terminators as having some sort of psychic potential. It can be noted however that in 3.5, Tzeentch terminators were rubric but could also be upgraded to aspiring sorcerers .

I have actually written some rules for Tzeentch terminators in another proposed rules thread. Scroll down to get the current version of the rules.

http://www.dakkadakka.com/dakkaforum/posts/list/303070.page

This message was edited 2 times. Last update was at 2010/07/07 03:11:43


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Made in us
Ancient Chaos Terminator






As a Primarch and a deamon prince he should cost more than any greater deamon or IC in any codex. He really should be 600-1,000 points.

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Made in us
Willing Inquisitorial Excruciator





Imperial Embassy

schadenfreude wrote:As a Primarch and a deamon prince he should cost more than any greater deamon or IC in any codex. He really should be 600-1,000 points.

angron doesn't cost that much..... then again he works unlike the other deamon primarchs

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Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

I would say that Magnus should cost around 500 points. I think i can use those terminator stats, so lets consiterate on Magnus for a change. (Tzeench will change our ways! )

 
   
Made in us
Napoleonics Obsesser






goggari wrote:Rubric terminators... What about these stats:
terminator:
5 5 4 4 1 4 2 10 2+/3++ Special rules: Slow and Purposful, Inferno Bolts, the Sorcerer Commands, Fearless, mark of Tzeench
Wargear: Twin-linked bolter, power weapon
Sorcerer:
5 5 4 4 2 4 3 10 2+/3++ Special rules: Inferno Bolts, Fearless, Mark of Tzeench
Wargear: Twin-linked bolter, force weapon
Psychic powers: Bolt of Change, Doombolt

It would cost with 4 terminators and sorcerer about 270 pts.


Automatically Appended Next Post:
So wattcha think?


The sorcerer has to be slow and purposeful as well.


If only ZUN!bar were here... 
   
Made in mt
Thrall Wizard of Tzeentch




Malta

Hmm give Magnus a huge disk for a mount? lol Unpractical but it might look sweet lol

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Made in se
Black Templar Chaplain with Hate to Spare






Sweden

Samus_aran115 wrote:Lightning of tzeentch- STR 9 AP 2 Assault 3,rending




Wait what? Why rending at STR9 AP2?

This message was edited 1 time. Last update was at 2010/07/08 09:10:06


 H.B.M.C. wrote:
But even so, trying to imply any real level of organisation within 4chan is like trying to nail jelly to a wall. It's a formless bunch that occasionally congeals to form something, but it's gone just as quickly as it arrived.
JPong wrote:
I don't get this. There has been some sort of revisionist history going on here (and other places) every time this topic comes up. They all just keep swearing that Fifth was assault oriented. Even assault armies were taking troops so they could get more razorbacks or rhinos or psyweapons. There is a reason Tyranids did poorly in this "assault" edition, and it has nothing to do with their assault units being bad in the context of Fifth.
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Made in ca
Hellacious Havoc



Lost somewhere in the Face of Terror.

ComputerGeek01 wrote:Seeing as how he is Magnus he should not suffer damage from a failed Perils of the Warp test other then to cancel out the Psychic power he was trying to use.


Just have him auto-pass all psychic tests. Same effect, and more realistic since he is a master of sorcery.

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Made in us
Napoleonics Obsesser






AlmightyWalrus wrote:
Samus_aran115 wrote:Lightning of tzeentch- STR 9 AP 2 Assault 3,rending



Wait what? Why rending at STR9 AP2?


Just in case


If only ZUN!bar were here... 
   
Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

Btw. What are the stats for vortex grenade?

 
   
Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

anyone?

 
   
Made in us
Napoleonics Obsesser






No idea. Idk what that is.


If only ZUN!bar were here... 
   
Made in us
Nigel Stillman





Austin, TX and Mission Viejo, CA

TyraelVladinhurst wrote:
schadenfreude wrote:As a Primarch and a deamon prince he should cost more than any greater deamon or IC in any codex. He really should be 600-1,000 points.

angron doesn't cost that much..... then again he works unlike the other deamon primarchs


Yeah, and Angron also sucks the big one.

@Goggari-I believe that any models that touch the vortex grenade template instantly die, and vehicles with structure points take d3 hits or something like that. I just know about the 2nd and 1st edition vortex grenades. They also move around randomly and stuff.

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Made in fi
Violent Space Marine Dedicated to Khorne





Maze of Tzeench

thats mean...

 
   
 
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