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Best single anti tank unit in the game?  [RSS]  
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What do you honestly think is the best anti tank unit in the game?

Please, to keep things reasonable, squad sizes have a maximum of 10. Or, better yet, give an example of something you would actually use, please no 30 death company with 30 thunder hammers and 30 storm shields.


Personally, I would say Broadsides with advanced stabilization system, or Manticore, or maybe even the Vanquisher with pask.

Opinions? Whats your races favourite anti tank unit and how do you use it.

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Deadly Drop-Podin' Sternguard (Rangers).

No doubt, 5 combi-meltas drop-poding on an LR for only 185 points will do great, for sure! 5 more costs a lot more, so there is more risk... But when you can effectively pop an L.R. with at least 6 meltas, they are worth it.

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3 Broadside Battlesuits with advanced stabilization systems guided by a Markerdrone.

 
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Leman Russ Vanquisher with Multi-meltas, Lascannon, Hunter-killer Missile and Commander Pask.

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Going to have to agree with you, full broadside team. Just point, and remove tank.Much more simple and easy compared for waiting for turn two and podding in.

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Fire dragons. Up to 10 of them, they all have melta guns for 16 points a piece (unlike 30 for those sternguard), they can have tank hunters, and they have melta bombs just in case their shooting didn't do enough for you.

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Ravenwing attack squadron with 2 meltaguns and a multi-melta
OR

Ravenwing support squadron with Multi-meltas. Up to 5 multi-melta armed land speeders.

 
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These are all nasty and 100% lethal, but Broadsides are the clear winner because none of the other ones can kill monoliths!

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willydstyle wrote:Fire dragons. Up to 10 of them, they all have melta guns for 16 points a piece (unlike 30 for those sternguard), they can have tank hunters, and they have melta bombs just in case their shooting didn't do enough for you.


This, because it's horrible, and you don't see many necron players these days, so the monoliths aren't too much of a problem. Stupid kids and their SM armies.

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willydstyle wrote:Fire dragons. Up to 10 of them, they all have melta guns for 16 points a piece (unlike 30 for those sternguard), they can have tank hunters, and they have melta bombs just in case their shooting didn't do enough for you.


And the exarch with his longer range fusion gun that ignores cover.

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Jaon wrote:These are all nasty and 100% lethal, but Broadsides are the clear winner because none of the other ones can kill monoliths!


I base my anti-tank prowess more on being able to kill rhinos consistently than monoliths, because frankly you don't often *need* to kill monoliths when playing against Necrons, and on a day-to-day basis you're way more likely to fight a rhino than a monolith, or even a land raider.

Another unit that has not been mentioned: Medusas with bastion breacher shells.

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best AT weapon.

Zoanthrope Warp Lance.

Range 24"(IIRC)

Str10

AP1

Lance


why, yes, I am penetrating your LR on 3+

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Grey Templar wrote:best AT weapon.

Zoanthrope Warp Lance.

Range 24"(IIRC)

Str10

AP1

Lance


why, yes, I am penetrating your LR on 3+


I'm pleased you said WEAPON, rather than unit! As it's also the most unreliable with a spore pod, short-ish range, nullification and perils!


Best Unit? Likely Broadsides, although MM land speeders and fire dragons shouldn't be underestimated, however Broadsides have the range that is otherwise laking in most melta-weapons...

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Don't forget that Warp Lance actually has an 18" range too.

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There were rumours - and emphasis on rumours - of a Dark Eldar weapon that'd be melta AND lance...

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IG Vets with demolition and 3 meltas dropped in front of enemy tank via valkyrie (1st turn if you get it). Melta tank and charge it with 10 melta-bombs if it fails.

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and how much does that cost all in all?

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260, so actually on par with fire dragons in a wave serpent or other options. However The Strange Dude is actually missing the best part of the tactic. If you're going first, you don't want to shoot your melta guns at all. You simply want to set up a multi-assault on as many enemy vehicles as possible. If you can destroy a couple of rhinos and a land raider (just an example) before they even get to move, you can make a huge impact on the game, even if you're sacrificing a unit of vets to do so.

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I don't know, I still like my Tankbustas. They don't offer as sure a kill as......well, pretty much anything else, but I certainly don't see any other units able to kill tanks with the equivalent of a small, yappy dog wrapped in dynamite.

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So the points are a little higher, but it has a ton of uses. Longfang squad with Logan Grimnar. Im a little over the model count for your unit conditions because I would like to add two rune priests to the squad as well, bringing the point cost to around 560 I believe. Logan can give the squad tank hunters, half being armed with las and half with missle. Add in the psychic powers, beefiest unit with multi role, relentless or fearless or tank hunter when they need it

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Jaon wrote:These are all nasty and 100% lethal, but Broadsides are the clear winner because none of the other ones can kill monoliths!


True, but they CAN wreck them by rolling three straight sixes (Happened with a Fusion Blaster)

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It's not the best, but it's one of my favourites because it's just so unexpected... Logan Grimnar granting Tank Hunters to a unit with Arjac Rockfist... Auto-penetrates AV 11 with AP1 at 10". Logan with Long Fangs can also be pretty rude... he turns your 10-point missile launchers into Lascannons (edit: as pointed out above - nevermind )!

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Point for point? 100 points of veterans with some meltas and bring it down probably rank up there.

The Vanquisher with pask is a POS.

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My money is still on a unit of Fire Dragons.

I use two units of 6 w/ Exarch and tank hunters in Serpents. Love them and in reality Eldar can not function without them.

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Tell that to my Fire Dragons. They roll 1s and 2s like it's Leadership Test Tuesdays.

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Right, I think this question has to be split.

What is the most amount of anti-tank carnage you can put on a unit you'd reasonably consider fielding? Yeah, probably sternguard with combi-melta, or some terminators with some chainfists or the boradside broadside.

as for killy-per-point, I'd have to say the imperial guard priest. 3 re-rolling meltabomb attacks for 65 points? Yes please.

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for me it would be a bw w/ deffrolla boarding planks and some pk nobz in it.


other than that sternguard w/ dp

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How about a Demolisher with a Lascannon and Multi-melta sponsons? There's not a lot of vehicles that can deal with that much concentrated fire-power. Throw in Pask and it's almost an auto-kill with average rolls. Cost 210 (260 w Pask).
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Ailaros wrote:Right, I think this question has to be split.

What is the most amount of anti-tank carnage you can put on a unit you'd reasonably consider fielding? Yeah, probably sternguard with combi-melta, or some terminators with some chainfists or the boradside broadside.

as for killy-per-point, I'd have to say the imperial guard priest. 3 re-rolling meltabomb attacks for 65 points? Yes please.


Don't you only get 1 attack per model when using grenades?

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My money is on Broadsides, and Leman russ tanks with Las cannon and plasma sponsons. Or failing that my Shadow sword also does a rather nice jobb as AT unit

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