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![[Post New]](/s/i/i.gif) 2010/09/08 12:41:48
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Irked Blood Angel Scout with Combat Knife
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This message was edited 1 time. Last update was at 2010/09/13 23:12:49
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![[Post New]](/s/i/i.gif) 2010/09/08 13:14:42
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Ultramarine Master with Gauntlets of Macragge
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Impressive. Most impressive. As someone in the process of putting together an Adeptus Mechanicus army (thanks to these guys), this gives me a lot of inspiration.
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This message was edited 1 time. Last update was at 2010/09/08 13:18:17
The views expressed in the above post are my own views and unless stated otherwise I do not, in any way, shape or form, speak for or on the behalf of Fantasy Flight Games.
"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze
"Hoping for balance with GW is like hoping to live while playing Russian roulette with a glock." - Shaman
"I am amazed at the numbers of plastic space marines sold. I can't believe it, I keep expecting it to be a front for drugs." - Jervis Johnson
"Go to hell Jervis!" - Batman, Arkham City |
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![[Post New]](/s/i/i.gif) 2010/09/08 13:21:31
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Irked Blood Angel Scout with Combat Knife
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Yup, gotta love the micro art studios stuff...
Putting together my Soul Forge army at the moment... ahead of this weekends Tempus Fugitives event up at Warhammer World... once I've got them painted, based up.. I'll try and get some pictures up on here..
If anyone frequents the TF board, I'm Anateus on there..
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![[Post New]](/s/i/i.gif) 2010/09/08 14:02:08
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Ultramarine Master with Gauntlets of Macragge
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Please do. I'd be interested to see what they look like.
Right now I'm converting Praetorian Battle Servitors. Having lots of spare Sentinel Chainsaws and Heavy Weapons makes it easier.
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The views expressed in the above post are my own views and unless stated otherwise I do not, in any way, shape or form, speak for or on the behalf of Fantasy Flight Games.
"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze
"Hoping for balance with GW is like hoping to live while playing Russian roulette with a glock." - Shaman
"I am amazed at the numbers of plastic space marines sold. I can't believe it, I keep expecting it to be a front for drugs." - Jervis Johnson
"Go to hell Jervis!" - Batman, Arkham City |
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![[Post New]](/s/i/i.gif) 2010/09/08 14:04:28
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Devastating Destroyer
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Awesome....I was reading the old one last weekend! Killer!
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"...THIS IS THE INTERWEBZ! Where people aren't about to let the lack of having the slightest idea what they are talking about slow them down one bit! ;-).....And they'll get angry at others for disagreeing." - jmurph
"Disclaimer: I am not one of those who is going to tell you that you must change your list to find success. If these are the models and the list that you want to play, then play them." - Feldmarshal Goehring |
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![[Post New]](/s/i/i.gif) 2010/09/08 14:53:27
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Irked Blood Angel Scout with Combat Knife
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Found a few pics from my Soul Forge army first time around (when the codex was first written)..
I've added a load of new units, so will get those up once I get pictures.. but for the mean time...
Group shot
WIP
With a dash of paint
Complete Army (floating rocks are "Soul Forges" using Silver Tower Apoc rules)
Minions !
Scions of Perturabo
Brass Scorpion
Flesh Factory
Automatically Appended Next Post: And just for scale... those Flesh Factories aren't small !
Based upon Ramshackle games Huntsman model..
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This message was edited 1 time. Last update was at 2010/09/08 14:54:39
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![[Post New]](/s/i/i.gif) 2010/09/08 14:55:51
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Quick-fingered Warlord Moderatus
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and here I was updating that codex for myself this week!
will look over and comment on changes, my biggest complaint was all the redundent units, confusing names/organization, and every unit having armor+feel no pain seemed overpowered (in mine they just got FNP and needed cover to be as resiliant)
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![[Post New]](/s/i/i.gif) 2010/09/08 16:03:34
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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[MOD]
Acolyte of Goodwyn
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Fantastic homegrown stuff, I'm sure a lot of people will be happy to get a hold of this.
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Painting and Modelling Blogs
Space Hulk Complete/Genestealer Hybrid project , MT11 Pattern StormRaven
My Tutorials
Grey Knight Zenithal Airbrush Technique and Snow Basing Tutorial , How to recover from a frosted Spray Sealer Disaster , Photoshop Image Optimization Tutorial , A basic course in Acrylic Mediums
Inspirational Stuff and/or Solid Tutorials
Massive Voodoo , The Brush Brothers , Studio Giraldez , The Painting Mum; Ana's Blog , Julien Casses' Blog , Mattieu Fontaine's Blog ,
Miniature Mentor Video Tutorials , Volomir's Blog
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![[Post New]](/s/i/i.gif) 2010/09/08 16:33:18
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Eternally-Stimulated Slaanesh Dreadnought
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That DarkMech. codex makes me slightly more cheerful. Hmm, let's see what we can do with Necrons, High Elves, and a mind that's been questioned probably more than the number of days I've been alive. Also, The Chork Narghis joke made me giggle slightly.
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This message was edited 1 time. Last update was at 2010/09/11 16:40:48
"So you see child, the Haunter was not killed for his part in the Heresy. He was not killed to halt excesses or unsanctioned behaviour. No... no, he was killed by a father who thought nothing of using him. Of twisting him into a hated monstrosity. Of demanding atrocities and horrors from him to scare his enemies into submission. Of taking from him everything that was pure, everything that was human, and, then repaying the sacrifice with betrayal.
So tell me this. Do you still believe you aren't being used? Do you still think you'll find some acceptance, some reward in death for your loyal service? Do you still think the hatred of the masses is irrelevant? Do you still think your Emperor loves you?"
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![[Post New]](/s/i/i.gif) 2010/09/08 17:05:59
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Inquisitorial Keeper of the Xenobanks
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Hmmm the AdMech list I think suffers from a bit of "kitchen sink"... as in everything and the...
I generally think the biggest shortfall of fan made dex's are they try to do too much. First let me say 0-1 options are so 2001... what the point now a days. The 0-1 is just in there to artificially insert internal AdMech distinctions that just aren't necessary.
There are different interpretations of the Adetpus Mechanicus, but that doesn't mean they'd use the entire vehicle aresenal of the Imperium, there should be clear preferences towards their experimental and rare tech, not just a mix and match of weapons. In attempt to cover "everything," I think this list covers nothing. Its seemingly aimless in its approach. The AdMech don't generally go around on their own, the majority of the time when they see combat they are acting in a support role utilizing specialized equipment, or they are supporting a Tech Magos' exploratory mission on a hostile world.
I'm not saying that its the only way they work, but its a big one and it isn't characterized by this codex. So overall, thumbs down.
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![[Post New]](/s/i/i.gif) 2010/09/08 23:05:07
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Irked Blood Angel Scout with Combat Knife
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I can see what you mean with the admech list, there are plans afoot to revamp it majorly, making it more fitting to the admech and with less standard imperial tech in it. The problem being we were too close to one of our events to change it without messing up a number of players who had already built forces around it!
Any ideas, units etc that anyone feels may add to the feel, please feel free to add then here and we'll see what we can do!
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![[Post New]](/s/i/i.gif) 2010/09/11 09:48:43
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Cultist of Nurgle with Open Sores
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Soul forge list seems to be missing, or is it just me ?
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What man has build, man can destroy.
Bring alive that day of joy!
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![[Post New]](/s/i/i.gif) 2010/09/11 10:16:19
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Ultramarine Master with Gauntlets of Macragge
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Vindicare101 wrote:
What are those resin things and where do they come from?
Screw it, I'll PM you. I must know!!!
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The views expressed in the above post are my own views and unless stated otherwise I do not, in any way, shape or form, speak for or on the behalf of Fantasy Flight Games.
"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze
"Hoping for balance with GW is like hoping to live while playing Russian roulette with a glock." - Shaman
"I am amazed at the numbers of plastic space marines sold. I can't believe it, I keep expecting it to be a front for drugs." - Jervis Johnson
"Go to hell Jervis!" - Batman, Arkham City |
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![[Post New]](/s/i/i.gif) 2010/09/11 12:59:37
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Dakka Veteran
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is it still possible to get the earlier rule sets?
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The Imperium of Man is able to traverse the Warp with difficulty when their Emperor concentrates from his golden life support machine and lights the way. Unfortunately, because the Emperor has the attention span of the average 5-year-old Pokemon fanboy, this means that many an unfortunate Imperial ship has had the WTF WHERE'D THE LIGHTS GO experience, which in the Warp is invariably fatal. |
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![[Post New]](/s/i/i.gif) 2010/09/11 13:16:52
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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[DCM]
One of a kind.
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At a quick skim the ad-mech codex looks really very good. As someone said however it may be over-powered and a bit 'kitchen sink', but it does look like a very good codex with great detail, background and customisation.
If anything I believe fan-dexes should be under-powered however; what you get in customisation you lose a little in power.
Even so, very good work!
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PLEASE CHECK OUT MY CHAOS SPACE MARINE FANDEX (PDF): HERE
AND MY ELDAR FANDEX (PDF): HERE
"what proposed rules done correctly should look like" - "Probably the most well written, player created rule set I’ve seen for" - "fantastically well written and seems pretty decent" - "I hope we'll see your ideas in the next CSM codex" - "You fixed basically everything I could imagine" - "Ah, how I dearly wish this was the actual Chaos codex." - "This is awesome, I'll have to get my Chaos-playing friend to try this out" - "I have to say, Dave, I'm in love with this codex. I was playing against a guy using it in my GW the other day!" - "played a few games with it ...and everyone was really impressed, as was I." - "I am thoroughly enjoying the codex" - "It's already in circulation among the community where I am."
Space Wolf Tacticas. Tactical Articles for using the Space Wolves ........ Celebrating 1000posts by ranking the Primarchs. "Required Reading For All Dakkites". Apparently. |
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![[Post New]](/s/i/i.gif) 2010/09/11 13:35:02
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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H.B.M.C. wrote:Vindicare101 wrote:
What are those resin things and where do they come from?
Screw it, I'll PM you. I must know!!! 
http://shop.ramshacklegames.co.uk/index.php?main_page=product_info&products_id=129
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![[Post New]](/s/i/i.gif) 2010/09/12 04:49:44
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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[DCM]
Half man, half amazing.
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Nice work! That is very cool indeed.
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![[Post New]](/s/i/i.gif) 2010/09/13 18:39:30
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Jinking Ravenwing Land Speeder Pilot
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the scenarios look really good...
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Dark Angels: Deathwing, Ravenwing, 6th and 9th companies
1500 points 6-8-0 1750 points 12-14-1 2500 points 5-13-2
Tyranids: Swarmlord of Hive Fleet Anthracis
1500 points 0-0-0 2500 points 0-3-0
"There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense" Han Solo
"Good, bad, I'm the one with the gun." Ash Williams
"Exigo a me non ut optimis par sim, sed ut malis melior." Lucius Annaeus Seneca
DS:70+SGM+B++I+Pw40k10+D++A++/wWD-R++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/13 18:43:14
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Servoarm Flailing Magos
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Is it just me or do some of the links look to be to the same thing.
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"Praise Be To The Omissiah!"
Azarath Metrion Zinthos
New Chaos Army 1/0/0 |
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![[Post New]](/s/i/i.gif) 2010/09/13 19:21:30
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Boosting Space Marine Biker
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These are really cool reads, though any AdMech armies are far off for me.
I was reading the TGS Imperial Edition and didn't understand the 1+ armor saves for the primarchs. I know it was pointed out that a 1 always fails, so what's the difference from a 2+ save?
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Blood Wardens - 1500 Points (41% Painted)
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![[Post New]](/s/i/i.gif) 2010/09/13 19:36:49
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Servoarm Flailing Magos
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egor71 wrote:Soul forge list seems to be missing, or is it just me ?
I also cannot find this
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"Praise Be To The Omissiah!"
Azarath Metrion Zinthos
New Chaos Army 1/0/0 |
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![[Post New]](/s/i/i.gif) 2010/09/13 19:47:05
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Irked Blood Angel Scout with Combat Knife
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http://www.tempusfugitives.co.uk/pdf/40k/Codex%20Soul%20Forge.pdf
Try this one!
1+ save means ap 2 weapons don't negate the primarch's save!
As to the previous packs, they'll be made available at a later date as a complete compilation of all four events combined, available only from the tempus fugitives site, potentially as a hard copy. Automatically Appended Next Post: http://www.dakkadakka.com/dakkaforum/posts/list/316893.page
And here's the link to my complete army.
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This message was edited 1 time. Last update was at 2010/09/13 19:51:27
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![[Post New]](/s/i/i.gif) 2010/09/13 23:12:31
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Any members of the Tempus Fugitives team, you guys fething rock. It sucks you guys hold this event across the pond.
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![[Post New]](/s/i/i.gif) 2010/09/13 23:16:13
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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[MOD]
PRIMARCH
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AgeOfEgos wrote:Any members of the Tempus Fugitives team, you guys fething rock. It sucks you guys hold this event across the pond.
Agreed!
And the same problem exists with the always excellent THE GREAT CRUSADE site and events!
http://z15.invisionfree.com/The_Great_Crusade/index.php?
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![[Post New]](/s/i/i.gif) 2010/09/13 23:18:31
Subject: Re:Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Irked Blood Angel Scout with Combat Knife
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I'm one of the team, and I'll pass it onto the others !
More campaign's to come next year, March brings our Warhammer event, which I believe will be based around the time of the three Emperor's (so lots of empire infighting, plus chaos and others pitching in during the upheavel).. May brings our next 40k event, which is being discussed at the moment, but will be moving to a later period than the Heresy.. we're looking at Armageddon (1-3) or The Age of Apostasy.... or something equally cool...
I for one am looking forward to not having my Soul Forge army being eaten alive by Primarch's... dang their nasty !!
I've updated the links to the packs above, so they should all work now...
The TF site is due to be taken down soon, maintenance and general update, new tech and overall overhaul, so grab them while you can !
Automatically Appended Next Post:
The Great Crusade are awesome, we had quite a turn out from their ranks at the campaign.. I was playing side by side with the Dark Mech player from there, Whitehorn, and together we crushed are enemies, saw them broken before us, and heard the lamentation of their women... Automatically Appended Next Post: http://www.flickr.com/photos/jonograham/sets/72157624821197345/
For anyone interested in seeing the event, and a number of the armies that were in play, the above link is from one of the players who was kind enough to get a few snaps along the way !
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This message was edited 3 times. Last update was at 2010/09/13 23:29:29
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![[Post New]](/s/i/i.gif) 2010/09/14 09:47:57
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Tinkering Tech-Priest
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Thanks for sharing the link to the photos.  There's a lot of really nice forces there, some I've not seen before on The Great Crusade or here.
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![[Post New]](/s/i/i.gif) 2010/09/21 08:29:20
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Jinking Ravenwing Land Speeder Pilot
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Vindicare101 wrote:Updated and freely available to one and all, the newly revitalised Cult Mechanicus and Soul Forge (Dark Mechanicus) codex's !
I'd like to hear from you, Vindicare101, how this weekend tournament went off and how much one would be expected to bring, etc, etc... We're looking to hold a large, 2-day campaign-stye event in our gaming group and we all loved these and would probably enjoy using them to run our own weekend blast!
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Dark Angels: Deathwing, Ravenwing, 6th and 9th companies
1500 points 6-8-0 1750 points 12-14-1 2500 points 5-13-2
Tyranids: Swarmlord of Hive Fleet Anthracis
1500 points 0-0-0 2500 points 0-3-0
"There's no mystical energy field that controls my destiny. It's all a lot of simple tricks and nonsense" Han Solo
"Good, bad, I'm the one with the gun." Ash Williams
"Exigo a me non ut optimis par sim, sed ut malis melior." Lucius Annaeus Seneca
DS:70+SGM+B++I+Pw40k10+D++A++/wWD-R++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/03/11 21:01:06
Subject: Updated Tempus Fugitives Codex's: Cult Mechanicus / Soul Forge (Dark Mechanicus)
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Death-Dealing Dark Angels Devastator
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Any one still got these PDF's?
The links are busted?
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