Here's the most recent one that I played, I play at 300 points also.
I try to have 10 models where possible, in order to get the orders in, and I don't own any Tags. I've never felt the need to spend the money on them, I just don't play Infinity often enough, though I'd like to play it a lot more.
Charontid is lieutenant that can't cause loss of leadership. Also the big hammer that I kill things with.
multi-sniper rifle pops out at an awkward time, like the last move of an opponents turn, and is death to anything but heavies, and is pretty vicious to HI
if they don't have a visor to threaten him with.
Daturazi provide smoke, which combos with the Charontid's MSV
. They're also superb CC
fighters, being able to kill the CC
specialists of other races. Chain rifle is nice for intuitive attacks on markers. They're also cheap, and being regular provide orders to the pool.
Vector is fun. Another MSV2, to take advantage of the smoke grenades, and to stop camo being a problem for me. Also super jump lets him jump up to partial cover, fire hmg
, and fall back down into full cover. Another option is the Iskaller to get a super-jumping HMG
drop troop. I like them. Drop in somewhere miles away, super jump up and HMG
their cheerleaders to bits.
I'm not sure why I have a forward observer shrouded in the list
I'd guess I just had the spare points and nothing else to really fit in, but keep 10 models, so I figured I might as well have the flash pulse. Alternative possibility is I forgot about removing him after removing a guided or speculative attacker from a previous list, but I think it's the first reason.
Hacker is there because of spare points and also to give the possibility of hacking combat jump if I have nothing better to do with orders on a turn. Also, could possibly be of use if my opponent goes HI
heavy, which my main opponent does.
2x MORAT Combi Rifle
MALIGNOS MULTI Sniper Rifle
2x DĀTURAZI Chain Rifle
SHROUDED Combi Rifle, Forward Observer
CHARONTID Lieutenant Plasma Rifle
298 Points | SWC