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Made in ca
Posts with Authority




I'm from the future. The future of space

The Steamroller scenarios are excellent as well. Much better than the ones in the book.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Well I haven't played in months, been heavy into 40k since the beginning of summer. Im thinking I may give warmachine a go again. maybe 25 or 35 points just to ease into it? It will be a huge change from 40k but we will see!

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Cosmic Joe





40KNobz11 wrote:
Well I haven't played in months, been heavy into 40k since the beginning of summer. Im thinking I may give warmachine a go again. maybe 25 or 35 points just to ease into it? It will be a huge change from 40k but we will see!

I highly recommend starting with a battle box to learn the game. There are a few fundemental differences in the rules that take some getting used to coming over from 40k. It'll also give you a good idea of what works and doesn't work for your playstyle because that's a huge part in how you shape your force.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in ca
Fresh-Faced New User




40KNobz11 wrote:
Well I haven't played in months, been heavy into 40k since the beginning of summer. Im thinking I may give warmachine a go again. maybe 25 or 35 points just to ease into it? It will be a huge change from 40k but we will see!


Find out if you have a local Press Ganger. You can google PP Press Ganger and if you have one there is a channel to have them contact you. They are great resources who can run you threw a few demo games with their models. Also find out if a journeyman league is starting up. They start at the battle box level and slow grow to 35 or 50 points. They are a great way to baby step into the game.

IMO the press ganger is what really sets apart the two systems. Warmahordes is completely community driven with community ambassadors selected by PP to assist new players and help grow the community. When I started 40K years ago I was lost and my only resource before I started playing was a greedy store owner who convinced me invest a large chunk of coin into models he could not get off his shelf.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

isatarin wrote:
40KNobz11 wrote:
Well I haven't played in months, been heavy into 40k since the beginning of summer. Im thinking I may give warmachine a go again. maybe 25 or 35 points just to ease into it? It will be a huge change from 40k but we will see!


Find out if you have a local Press Ganger. You can google PP Press Ganger and if you have one there is a channel to have them contact you. They are great resources who can run you threw a few demo games with their models. Also find out if a journeyman league is starting up. They start at the battle box level and slow grow to 35 or 50 points. They are a great way to baby step into the game.

IMO the press ganger is what really sets apart the two systems. Warmahordes is completely community driven with community ambassadors selected by PP to assist new players and help grow the community. When I started 40K years ago I was lost and my only resource before I started playing was a greedy store owner who convinced me invest a large chunk of coin into models he could not get off his shelf.

This is a good point.

Press gangers are almost everywhere and they can surely help to start the game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Khorne Rhino Driver with Destroyer




Ontario, Canada

i miss war machine, no one plays it where i moved to though. gw has far better models, but i like the rules of warmaschine for competitive play way more .


Blog For Average dudes, by an average dude: http://averagehobbyist.blogspot.ca  
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Ya like ive played warmachine quite a bit before but I just took a break from it and have been playing 40k for a while. We have a good local group at the FLGS so im sure it shouldn't be a problem for me to get back into it. A battlebox game and It should all come back to me haha!

The reason I stopped playing was that everything was to competitive. Seemed to be completely destroy or be completely destroyed. Nothing in between haha... I went back to 40k as it wasn't so competitive and you could bring more of a fun list and still have fun. But I have all the warmachine models so I wanna give it another go!

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

isatarin wrote:
40KNobz11 wrote:
Well I haven't played in months, been heavy into 40k since the beginning of summer. Im thinking I may give warmachine a go again. maybe 25 or 35 points just to ease into it? It will be a huge change from 40k but we will see!


Find out if you have a local Press Ganger. You can google PP Press Ganger and if you have one there is a channel to have them contact you. They are great resources who can run you threw a few demo games with their models. Also find out if a journeyman league is starting up. They start at the battle box level and slow grow to 35 or 50 points. They are a great way to baby step into the game.

IMO the press ganger is what really sets apart the two systems. Warmahordes is completely community driven with community ambassadors selected by PP to assist new players and help grow the community. When I started 40K years ago I was lost and my only resource before I started playing was a greedy store owner who convinced me invest a large chunk of coin into models he could not get off his shelf.


GW used to have the Outrider program which was roughly the same thing, although not as accessible back then. I recall when 3rd edition came out my FLGS had an Outrider come in to do a demo game to show the new rules.

Honestly I play Warmachine and enjoy it, but I constantly miss 40k and think of playing it again generally once a month, but until GW fixes the issues I have with it I won't play it again, and since fixing it seems unlikely so too is it unlikely that I'll play 40k again. It's just not worth the hassle. Maybe if I had an actual gaming club instead of a game store, the issues wouldn't be as prevalent.

This message was edited 1 time. Last update was at 2014/11/20 15:33:24


- Wayne
Formerly WayneTheGame 
   
Made in us
Longtime Dakkanaut




I'd love to play more Warmachine, the issue is that the WM players only show up on the designated WM/H night (when I can't go), and nobody who shows up on the open gaming night has an army or has both the interest and available funds.

Currently it's just 40K and the occasional DZC game.

This message was edited 1 time. Last update was at 2014/11/20 15:40:21


 
   
Made in us
Painlord Titan Princeps of Slaanesh




Leave a note at the store for the WM players asking if one comes on open night if he would give you a game.
   
Made in pt
Tea-Kettle of Blood




Or talk with you store's Press Ganger.

I'm willing to bet that he will be trilled to arrange some games for you on other days.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Cosmic Joe





 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.

Perhaps. While GW models are getting more technically proficient, they're losing in overall design and cool factor.
PP's models are gaining in both design and cool factor while also gaining in technical merits as well.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.


It's also, for me anyways, the perception that I'm getting more value for a purchase with PP than 40k, because the unit does more/is a larger part.

- Wayne
Formerly WayneTheGame 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

WayneTheGame wrote:
 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.


It's also, for me anyways, the perception that I'm getting more value for a purchase with PP than 40k, because the unit does more/is a larger part.

It's a larger part if you consider a single army at the 35 to 50 pt level.
But as said in another thread if you play tournaments, then you'll need two such armies which are only slightly cheaper than an 1850 pt 40k army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Blood-Drenched Death Company Marine




 MWHistorian wrote:
 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.

Perhaps. While GW models are getting more technically proficient, they're losing in overall design and cool factor.
PP's models are gaining in both design and cool factor while also gaining in technical merits as well.


Most of GW's more recent releases seem stale to me. No personality.
   
Made in us
Cosmic Joe





 Crimson Devil wrote:
 MWHistorian wrote:
 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.

Perhaps. While GW models are getting more technically proficient, they're losing in overall design and cool factor.
PP's models are gaining in both design and cool factor while also gaining in technical merits as well.


Most of GW's more recent releases seem stale to me. No personality.

Or just really awful personality.
Spoiler:

Spoiler:



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 wuestenfux wrote:
WayneTheGame wrote:
 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.


It's also, for me anyways, the perception that I'm getting more value for a purchase with PP than 40k, because the unit does more/is a larger part.

It's a larger part if you consider a single army at the 35 to 50 pt level.
But as said in another thread if you play tournaments, then you'll need two such armies which are only slightly cheaper than an 1850 pt 40k army.


And, as was pointed out in another thread, that 100% depends on what your faction is and what list you bring. A full 2-list tournament army for WM/H can run from $250 up to several hundred dollars, and even then you still get *TWO* armies for the same price as *ONE* 40k army.

- Wayne
Formerly WayneTheGame 
   
Made in us
Sniping Hexa





Some small city in nowhere, Illinois,United States

WayneTheGame wrote:
 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.


It's also, for me anyways, the perception that I'm getting more value for a purchase with PP than 40k, because the unit does more/is a larger part.


I feel like that is it for me. Granted it can be expensive as 40k (I'd have to do the math more in depth with equivalent armies), but I feel like a $35 to $70 purchase for PP (say like a Warbeast kit to a Unit and its UA) feels like I get more out of it and more of my army fleshed out than GW has.

My personal blog. Aimed at the hobby and other things of interest to me

The obligatory non-40K/non-Warmahordes player in the forum.
Hobby Goals and Resolution of 2017: Paint at least 95% of my collection (even if getting new items). Buy small items only at 70% complete.
 
   
Made in us
Cosmic Joe





WayneTheGame wrote:
 wuestenfux wrote:
WayneTheGame wrote:
 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.


It's also, for me anyways, the perception that I'm getting more value for a purchase with PP than 40k, because the unit does more/is a larger part.

It's a larger part if you consider a single army at the 35 to 50 pt level.
But as said in another thread if you play tournaments, then you'll need two such armies which are only slightly cheaper than an 1850 pt 40k army.


And, as was pointed out in another thread, that 100% depends on what your faction is and what list you bring. A full 2-list tournament army for WM/H can run from $250 up to several hundred dollars, and even then you still get *TWO* armies for the same price as *ONE* 40k army.

My 50pt army cost me roughly $300 and that's with a few options to change it up. (Including alternate caster.)



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 MWHistorian wrote:
WayneTheGame wrote:
 wuestenfux wrote:
WayneTheGame wrote:
 wuestenfux wrote:
It's a trade off.
GW has better models, but PP has the better rule set.

On the other hand, WM seems to be a bit cheaper to get started.


It's also, for me anyways, the perception that I'm getting more value for a purchase with PP than 40k, because the unit does more/is a larger part.

It's a larger part if you consider a single army at the 35 to 50 pt level.
But as said in another thread if you play tournaments, then you'll need two such armies which are only slightly cheaper than an 1850 pt 40k army.


And, as was pointed out in another thread, that 100% depends on what your faction is and what list you bring. A full 2-list tournament army for WM/H can run from $250 up to several hundred dollars, and even then you still get *TWO* armies for the same price as *ONE* 40k army.

My 50pt army cost me roughly $300 and that's with a few options to change it up. (Including alternate caster.)

Last Saturday I battled Circle with my Cyriss army, 50 pts.
I figured that my army was 360 € i.e. 450 $ not included army book and rule book.
An 1850 pt 40k army is more expensive coming out at 750 $ or so.

This message was edited 2 times. Last update was at 2014/11/22 07:26:04


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Manhunter




Eastern PA

really glad to see that a topic like this did not devolve into dribble. glad to see the community has grown a bit.

WH40k has cool models, but the cost is severe and the competitive scene is garbage. the casual scene, on the other hand has potential to be amazing

Warmahordes have less cool models, but the cost is less intensive (especially with advice from friends in the know) and the game was born in the competitive scene.

I left GW completely years ago after playing Warmahordes for a week. I wanted more from a game and PP delivered.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I tend to gravitate towards the lore that interests me the most, so in my case I'd go for 40K as nothing in the Warmahordes fluff interests me all that much (other than the Cephalyx).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in se
Been Around the Block





I think cost is not that relevent. But what you get for your money... Privateer press gives you more " Bang" for your bucks, with better rules and an optimized unit loadout.. Now we are hobbiest and we all like miniatures so after a while your army will grow and Warmachine Hordes and 40k might cost the same. But the main diffrence is that each caster in an army has its own perferd troops and beasts/Jacks and getting one and playing that cost al lot less then a 40k army. And getting a second caster (even whitin your own faction), changes up the play style of that army to such a dagree that you now have a totaly new play style to have fun with.... So not only is Privateer press cheaper to get on the table and start playing, it also offers a lot more variety = more value for your money

40k +/-

+ You can pose your models a lot more and have more creative freedom
+ From a hobby standpoint you can build your own. slect weapon loadauts etc..
+ You get a lot of stuff in the plastic kits

- You have to put in more work, think about what weapons your squad wants to use etc,
- If you pick something that is less optimal you might have to redo your minis or buy more kits to get enough of the weapon you wonat(space marine ROcket launcher for example)
- many of your modelles are just fillers, you have to have them in your tropp but they dont do mush by themselves..

Warmachine/hordes +/-

+ You dont have to think about anything, just pull them out and assemble and put them on the table
+ You can never pick the wrong stuff, or do a sub optimal build for the unit
+ Every modell in the unit counts there are no fillers...

- Zero customization
- Very few pose options, unless you want to start doing some heavy converting
- No need to do any form of conversions, and no real options from PP themselves in stuff you can swap out or change..
- Lots of mold lines on the plastic in bad areas that take both time and greenstuff to fix..

Privateer press is less hassel and more Play focused then 40k that is more focused on the hobby side and A LOT less on the actual gameplay.. For me personaly it is more fun "to play a game" then "building miniatures to play a sub par game", so even if 40k have nicer mininatures I will pick warmachine/hordes 9 times out of 10. The rules and gameplay is just so superior it can't be ignored.

This message was edited 5 times. Last update was at 2014/11/25 03:46:38


 
   
Made in au
Homicidal Veteran Blood Angel Assault Marine




Oz

What puts me off warmachine is that the rules, while far tighter and written better than the warhammers, still focus on tons of special rules and the ability to memorize everything. Every faction has its own plethora of special rules, and all the battle reports i'd read at the time (most from NQ) involved players winning or losing because they forgot a particular special rule.

I'm not a fan of steampunk, but i could live with that. But having to memorize so many special rules for every army is part of what put me off GW.

 
   
Made in us
Wraith






Salem, MA

 Torga_DW wrote:
What puts me off warmachine is that the rules, while far tighter and written better than the warhammers, still focus on tons of special rules and the ability to memorize everything. Every faction has its own plethora of special rules, and all the battle reports i'd read at the time (most from NQ) involved players winning or losing because they forgot a particular special rule.

I'm not a fan of steampunk, but i could live with that. But having to memorize so many special rules for every army is part of what put me off GW.


Almost nobody has them all memorized, but you start to notice patterns. It's also why you start small. It seems daunting at first, but most things can be learned by a quick read of the cards before the game.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in se
Been Around the Block





 Torga_DW wrote:
What puts me off warmachine is that the rules, while far tighter and written better than the warhammers, still focus on tons of special rules and the ability to memorize everything. Every faction has its own plethora of special rules, and all the battle reports i'd read at the time (most from NQ) involved players winning or losing because they forgot a particular special rule.

I'm not a fan of steampunk, but i could live with that. But having to memorize so many special rules for every army is part of what put me off GW.


There is a clear pattern and as the Rules are Writen with no room for interpretation (as writen).. It becomes very clear after you have played the game for a while. Also what you need to remember are what the caster you are currently playing against can and can't do. As many spells are the same over diffrent casters this is not really a probelm.. If you have faced that before it will work exacly the same the second time, even if the same spell is used by a diffrent caster..

I would infact argue that Warmachine/Hordes DO not have many special rules.. It has a core set of rules and said spells and effects HAVE to work inside these guidlines.. Some Special rule migh break or tweak..

But for example in the rules it says that Pathfinder lets you ignore difficult terrain.. If you are facing a caster with a spell that gives one of his units pathfinder it is not hard for you (if you know all the basic rules) to understand that they will now be able to run through forest etc without losing any movment speed. If that caster uses that spell..

There is just no fuss about anything, you dont have to look up rules (like you constantly have to do in GW games, because your oppenent and you disagree what the effect of this special rule really does). As writen makes it totaly clear and there are Erratas and instant rule clarifications on the Privateer press fourm by "the Infernals", nothing is left to chans. THere are no need for House rules etc..

This message was edited 3 times. Last update was at 2014/11/25 05:13:28


 
   
Made in au
Homicidal Veteran Blood Angel Assault Marine




Oz

Well i've never played so it's all just supposition from my part. I might hop over to the warmachine section and start a post there as i think i could handle it at 15 points.

 
   
Made in se
Been Around the Block





 Torga_DW wrote:
Well i've never played so it's all just supposition from my part. I might hop over to the warmachine section and start a post there as i think i could handle it at 15 points.


I dont think you will regret it the game is really good.. And as I said the PP forums have the devs on hand to clear out any rules discussions...

But you need to start at 15 points (and the game is really fun even on 15pts).. The hardest thing in the begining for me was the activation order etc.. as soon as you get that down, you can move up to 25 pts..

Also the synergy betwen miniatures is the core of Warmahordes.. And the game is decided on the table and not in the list building, any list can beat any other list.. It is more about your personal skill as a player..
   
Made in au
Land Raider Pilot on Cruise Control





Adelaide, South Australia

 zlayer77 wrote:
I would infact argue that Warmachine/Hordes DO not have many special rules.. It has a core set of rules and said spells and effects HAVE to work inside these guidlines.. Some Special rule migh break or tweak..

I beg to differ.

For those that that don't care to count/click, that's nine hundred and eighty seven abilities. That does not include the twenty three standard abilities represented by icons (such as pathfinder). Nor does it include spells, bonds, animi or feats.

I love the WM/H rules but to say there aren't that many special rules- or perhaps more to Torga's that there's a lot to keep track of/possibly forget- just isn't true.


Ancient Blood Angels
40IK - PP Conversion Project Files
Warmachine/Hordes 2008 Australian National Champion
Arcanacon Steamroller and Hardcore Champion 2009
Gencon Nationals 2nd Place and Hardcore Champion 2009 
   
 
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