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Made in gb
Killer Klaivex




The dark behind the eyes.

 krodarklorr wrote:

I just wish they would make the Phylactery what it is in the Deathwatch rpg. FNP, and IWND. That essentially what it does in fluff.


Perhaps instead of FNP, it could give a bonus to RP - e.g. pass your first roll on a 3+, or reroll your first failed RP roll.

 krodarklorr wrote:

But yeah, I still think 30 points is a bit much for a res orb, hence why I don't even use Lord anymore. 35 point model and another 30 point upgrade just to give a unit a res orb. A bit expensive to me.


Considering it was originally 40pts to give the bonus to every unit within 6", 30 for a single unit does seem like a lot.

It's probably not helped by there being little reason to run a lot of infantry.

This message was edited 2 times. Last update was at 2014/09/12 21:50:19


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Loyal Necron Lychguard





Virginia

 vipoid wrote:
 krodarklorr wrote:

I just wish they would make the Phylactery what it is in the Deathwatch rpg. FNP, and IWND. That essentially what it does in fluff.


Perhaps instead of FNP, it could give a bonus to RP - e.g. pass your first roll on a 3+, or reroll your first failed RP roll.

 krodarklorr wrote:

But yeah, I still think 30 points is a bit much for a res orb, hence why I don't even use Lord anymore. 35 point model and another 30 point upgrade just to give a unit a res orb. A bit expensive to me.


Considering it was originally 40pts to give the bonus to every unit within 6", 30 for a single unit does seem like a lot.

It's probably not helped by there being little reason to run a lot of infantry.


Well, yeah, that too. But then again, an Overlord with Phaeron and a Res orb in 20 warriors can do some damage.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I think the current codex will be subjected to slight changes taking the sting out of some rules like mss, tesla and whatnot.
I guess this can be accomplished within a week, just be editing the current codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Loyal Necron Lychguard





Virginia

 wuestenfux wrote:
Well, I think the current codex will be subjected to slight changes taking the sting out of some rules like mss, tesla and whatnot.
I guess this can be accomplished within a week, just be editing the current codex.


I REALLY hope they don't give us the Grey Knight Treatment. I mean, we have so many units that overall need to be re-worked, especially alllllll the terrible units. Otherwise nerfing our powerful units and that's it, will disappoint a lot of people.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 krodarklorr wrote:
 wuestenfux wrote:
Well, I think the current codex will be subjected to slight changes taking the sting out of some rules like mss, tesla and whatnot.
I guess this can be accomplished within a week, just be editing the current codex.


I REALLY hope they don't give us the Grey Knight Treatment. I mean, we have so many units that overall need to be re-worked, especially alllllll the terrible units. Otherwise nerfing our powerful units and that's it, will disappoint a lot of people.

Well, how many terrible units does Necrons have?
Flayed Ones.
The Monolith is also not worth it.
But most of the units are useful.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Loyal Necron Lychguard





Virginia

 wuestenfux wrote:
 krodarklorr wrote:
 wuestenfux wrote:
Well, I think the current codex will be subjected to slight changes taking the sting out of some rules like mss, tesla and whatnot.
I guess this can be accomplished within a week, just be editing the current codex.


I REALLY hope they don't give us the Grey Knight Treatment. I mean, we have so many units that overall need to be re-worked, especially alllllll the terrible units. Otherwise nerfing our powerful units and that's it, will disappoint a lot of people.

Well, how many terrible units does Necrons have?
Flayed Ones.
The Monolith is also not worth it.
But most of the units are useful.


Flayed ones
Yes, the Monolith is pretty bad and no one takes it.
Doomsday Ark could use a few tweaks.
Most of the Named characters remain unused.
Trairch Praetorians are outshined in every way by Wraiths, and are more expensive.
Lychguard as supposed be our "Terminator Equivalent", and yet they're extremely expensive and can't have both good damage output AND good defense. One or the other. For more expensive than Terminators....
Tomb Blades have pitiful damage output and are too expensive
Destroyers are very expensive for what they are.
C'Tan Shards are too easily killed and are the same cost if not more than a fully geared Riptide. They also have nowhere near the damage output

Just to name the ones off the top of my head.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in nl
Loyal Necron Lychguard



Netherlands

 wuestenfux wrote:
Well, how many terrible units does Necrons have?
Flayed Ones.
The Monolith is also not worth it.
But most of the units are useful.
Those are actually the least 'bad' units of them all. Let's just stay at the non-FW models:
Non-Zhandrekh Special Characters are terrible.
Most Crypteks are bad.
Lords are either naked, and bad, or overpriced and too vulnerable. (45 points for a 3++ on a 1W unit? Hilarious.)
Then we continue to Elites!
C'tan Shards, overpriced, weak compared to most MC's and crappy abilities.
Flayed Ones, these could be actually good in any other army but Necrons! They either need support from the rest of the army or get buffed.
Lychguards are too expensive.
Praetorians need more attacks.
Triarch Stalkers are too vulnerable and overpriced.
Our two troops are actually fine, although Immortals could drop a single point.
Necron Destroyers are really, really overpriced.
Tomb Blades are only good because they are scoring Jetbikes.
Monoliths are bad, Doomsday Ark is bad and Spyders are too slow.

The Necron-issue is that you are basically shoe-horned into using three or four different units and those happen to give you a win-percentage of 55% so everyone calls your codex overpowered. Even if you don't use those things.
   
Made in gb
Hallowed Canoness





Between

Slow Spyders are overcome by joining Obyron to the squad.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Lieutenant General





Florence, KY

 Furyou Miko wrote:
Slow Spyders are overcome by joining Obyron to the squad.

How is that, considering Independent Characters can't join Monstrous Creatures in 7th edition

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut





UK

Hopes
-Flayed Ones to become useful
-New Models
-For most characters to remain or be worked into Wargear
-Quantam Shielding to be nerfed a bit, Av13 spam is very tough to break
-Nightscythes to have the option to disembark and embark units
-Rules Clarification on Death Ray, Ever-Living and other poorly written rules

Expectations
-Flayed Ones to remain useless
-Price Increases for Annihilation Barge (if not points, then definitely $ because GW policy..) and other great units
-New Models that will be better than previous models (again, GW policy..)
-Tesla to be nerfed when Snapshooting (similar power in SW Codex IIRC?)
-Most if not all named characters to be removed, Stormlord to be LoW

Wants
-Gauss to auto wound/glance on 6 (same as 3rd edition)
-For Necrons to be a competitive codex capable of slugging it out against other top-tier armies
-Psyker Defence (but I'd be fine without, it could be a Necron armies weakness)

Just my two thoughts on the new dex, it's already very strong at the minute so doesn't need revamping to be competitive, I would be surprised if it did


YMDC = nightmare 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

Flayed ones are already better now that the outflank and score.
   
Made in au
Terminator with Assault Cannon






brisbane, australia

praetorians to be useful, flayed ones to be useful.
nerf on the crescents.
BTW, oldcrons still exist, but newcron is truecron.

*Insert witty and/or interesting statement here* 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Not sure if we will see all special character models to survive.
I think we don't need that many we have now.

Lynch Guard and Pretorians are overpriced.
The same holds for Destroyers, both patterns.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Hallowed Canoness





Between

Imotekh, Anrakyr, Zahndreck, Obyron, Szeras and Orikan are here to stay - they all have models, so they won't be dropped.

Actually, there aren't any units in the Necron codex (unless you want to count the specialist Crypyeks) who don't have models, so I don't foresee us losing anything in that sense.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Furyou Miko wrote:
Imotekh, Anrakyr, Zahndreck, Obyron, Szeras and Orikan are here to stay - they all have models, so they won't be dropped.

Actually, there aren't any units in the Necron codex (unless you want to count the specialist Crypyeks) who don't have models, so I don't foresee us losing anything in that sense.

Not sure if all special characters will stay.

The Cryptek model is a problem.
Looks very poor and the weapons or upgrades you can give him are not reflected.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Decrepit Dakkanaut





I agree with wüstenfux, Crypteks are a problem. Poor model and no customization, along with most Necron players using other models to represent them anyway might just as well lead to Crypteks being dropped

I'm interested in where they want to go with the fluff, though. Will they make amendments to the TruCron fluff or will they further go down the NewCron powercreep fluff route Matt Ward started to take?

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 NecronLord3 wrote:
Flayed ones are already better now that the outflank and score.


Yeah, ask genestealers how much Outflank helps them this edition.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Hallowed Canoness





Between

Outflank is insanely powerful... if you have a gun.

Actually, here's what I want from the 7th edition Codex: Necrons.

Mindshackle Scarabs - removed.
Disruption Fields - added. Second Edition style.

In Second Edition, all Necrons had 'Disruption Fields' that caused all attacks against them to essentially Gets Hot from models within 1" (including close combat attacks). The really nasty part was... for ever Necron within 1", the penalty increased by 1. So if you were surrounded by three Necrons, you would Get Hot on a 1, 2 or 3 to hit!



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Why the hell would they remove special characters?
Do we have any precedence for that?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kangodo wrote:
Why the hell would they remove special characters?
Do we have any precedence for that?

Look at the new GK codex what they did to Thrawn and Mordrak.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Aah, you mean they removed units that don't have a model because of IP-reasons?
And in what way does that relate to Necron-special characters being removed when they all have their own model?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kangodo wrote:
Aah, you mean they removed units that don't have a model because of IP-reasons?
And in what way does that relate to Necron-special characters being removed when they all have their own model?

I think there are too many special character models in the Necron codex.
GW will eventually streamline the new codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Decrepit Dakkanaut




So you think GW won't want to continue selling the models they spent money on producing? Interesting
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 wuestenfux wrote:

I think there are too many special character models in the Necron codex.
GW will eventually streamline the new codex.


Eh?

We have 7.

Space Marines have 12 just in their HQ section (plus others like Telion elsewhere).

I think it's fair to say that we shouldn't be at the head of the queue when it comes to streamlining.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 vipoid wrote:
 wuestenfux wrote:

I think there are too many special character models in the Necron codex.
GW will eventually streamline the new codex.


Eh?

We have 7.

Space Marines have 12 just in their HQ section (plus others like Telion elsewhere).

I think it's fair to say that we shouldn't be at the head of the queue when it comes to streamlining.

For me special characters have a bad taste. I'm avoiding them.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 wuestenfux wrote:

For me special characters have a bad taste. I'm avoiding them.


I think I'd rather have more options for regular HQs, and just have SCs as specific builds using the existing gear (maybe with fixed Warlord traits).

As it stands, I get a bit fed up seeing SC's getting all the best (or most interesting) rules, weapons and wargear.

Even worse is when they are required to unlock a particular build, which no regular HQ can.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 vipoid wrote:
 wuestenfux wrote:

For me special characters have a bad taste. I'm avoiding them.


I think I'd rather have more options for regular HQs, and just have SCs as specific builds using the existing gear (maybe with fixed Warlord traits).

As it stands, I get a bit fed up seeing SC's getting all the best (or most interesting) rules, weapons and wargear.

Even worse is when they are required to unlock a particular build, which no regular HQ can.

This.
In some cases SC's are a nobrainer. You can name them by ourself.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Irked Necron Immortal






Return of Pariahs.
   
Made in us
Loyal Necron Lychguard





Virginia

Kangodo wrote:
 wuestenfux wrote:
Well, how many terrible units does Necrons have?
Flayed Ones.
The Monolith is also not worth it.
But most of the units are useful.
Those are actually the least 'bad' units of them all. Let's just stay at the non-FW models:
Non-Zhandrekh Special Characters are terrible.
Most Crypteks are bad.
Lords are either naked, and bad, or overpriced and too vulnerable. (45 points for a 3++ on a 1W unit? Hilarious.)
Then we continue to Elites!
C'tan Shards, overpriced, weak compared to most MC's and crappy abilities.
Flayed Ones, these could be actually good in any other army but Necrons! They either need support from the rest of the army or get buffed.
Lychguards are too expensive.
Praetorians need more attacks.
Triarch Stalkers are too vulnerable and overpriced.
Our two troops are actually fine, although Immortals could drop a single point.
Necron Destroyers are really, really overpriced.
Tomb Blades are only good because they are scoring Jetbikes.
Monoliths are bad, Doomsday Ark is bad and Spyders are too slow.

The Necron-issue is that you are basically shoe-horned into using three or four different units and those happen to give you a win-percentage of 55% so everyone calls your codex overpowered. Even if you don't use those things.


This^. Also, two things. Immortals could stand to go up a point, honestly. Space Marine statline, can stand back up, 3+ save, and they carry around S5 Tesla guns, or Rapid-fire Heavy Bolters that can kill vehicles. Pretty worth it. Also, I've used the Triarch Stalker quite a bit and it's been quite effective. Could it be cheaper? Maybe. But still.


Automatically Appended Next Post:
Frozocrone wrote:


Wants
-Gauss to auto wound/glance on 6 (same as 3rd edition)
-For Necrons to be a competitive codex capable of slugging it out against other top-tier armies
-Psyker Defence (but I'd be fine without, it could be a Necron armies weakness)

Just my two thoughts on the new dex, it's already very strong at the minute so doesn't need revamping to be competitive, I would be surprised if it did



I was about to say, Necrons are already the oldest book to still be a high tier army.

And yes, psyker defense would be great. Pariahs, maybe? And wounding on 6s needs to come back, especially with T8 being a thing *cough*eldar*cough


Automatically Appended Next Post:
 Furyou Miko wrote:
Outflank is insanely powerful... if you have a gun.

Actually, here's what I want from the 7th edition Codex: Necrons.

Mindshackle Scarabs - removed.
Disruption Fields - added. Second Edition style.

In Second Edition, all Necrons had 'Disruption Fields' that caused all attacks against them to essentially Gets Hot from models within 1" (including close combat attacks). The really nasty part was... for ever Necron within 1", the penalty increased by 1. So if you were surrounded by three Necrons, you would Get Hot on a 1, 2 or 3 to hit!


Uhh, damn. That's intense. I doubt that would happen, but maybe the Kill-Team version of the Disruption field might become available, a 5+ invuln!


Automatically Appended Next Post:
 vipoid wrote:
 wuestenfux wrote:

For me special characters have a bad taste. I'm avoiding them.


I think I'd rather have more options for regular HQs, and just have SCs as specific builds using the existing gear (maybe with fixed Warlord traits).

As it stands, I get a bit fed up seeing SC's getting all the best (or most interesting) rules, weapons and wargear.

Even worse is when they are required to unlock a particular build, which no regular HQ can.


Generic Cryptek HQ anyone? And a single list of Cryptek Wargear he can take? And maybe a shooty overlord. Here's to hoping.

This message was edited 3 times. Last update was at 2014/09/14 16:34:32


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 mondo80 wrote:
Return of Pariahs.

This.
Great models. Would need some point drop.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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