Im using this list for a tournament of 3 rounds. The missions to be played are arleady announced, they are tweaked versions of scenarios from the rulebook (details after the army list) and I aim to keep my list effective for all of them. Any help is greatly appreciated! No special characters allowed.
Archon Nickienogger, The Dark Serpent – 145
- Archon , splinter pistol, Huskblade (Soultrap (combat drugs Shadow Field
Serpent Kabalite Entourage - 178
- 7 Serpent Kabalites
- Sybarite
- Splinter Cannon
- Blaster
- Raider w/ Disintegrator, Flickerfield ), Night shields
Haemonculus Scharnowski Consultant Anaesthesist - 85
- w/ Webway Portal
Wracks Pack - 130 ****[deployed via webway portal]
- 9 Wracks, liquifier
- Acothyst w/ Agoniser
Serpentine Wyches – 170
- 8 Serpentine Wyches (
- Hekatrix (w/ Agoniser (
- Raider w/ Dark Lance (
Serpentine Wyches – 170
- 8 Serpentine Wyches (
- Hekatrix (w/ Agoniser (
- Raider w/ Dark Lance (
Hellion Gang - 137
- 7 Hellions (
- Helliarch ) w/ Agoniser
Hellion Gang - 137
- 7 Hellions (
- Helliarch w/ Agoniser
Ravager - 115
- 3 Dark Lances
- Flickerfield
Ravager - 115
- 3 Dark Lances
- Flickerfield
Ravager - 115
- 3 Dark Lances
- Flickerfield
The scenarios made by the creator of the tournament has been tweaked based on the rulebook scenarios.
Mission 1) Capture Objectives: 6x4
ft table split into 6 (24" x 24") square zones allocated # 1-6 with 1 objective in each zone. Starting player deploys in 3 of the 6 square zones randomised using 3 dice re-rolling doubles, the player going 2nd then deploys in the remaining 3 square zones, 18" away from the enemy. All non-vehicle units may capture objectives not just scoring units, side with most captured objective wins. No reserves.
Mission 2) Annihilation: 18" strip of no man's land running across the long table edge,
HQs 3 kill points, troops and dedicated transports 1 kill point, all other units 2 kill points. No reserves.
Mission 3) Capture Objectives the Finale: Split the table into 3 long strips along the long table edge (72" x 16") with an objective in each of the 3 areas. Players deploy on far ends leaving the middle strip as no man's land. Capturing objectives this time only with scoring units. Special rules: Reserves, no out flanking, all units within 6" of objective count as "stubborn" special rules. Scoring Units "capture objectives" by being within 3" uncontested at the end of any turn, even if they end up running off the table or dying. The only way for enemies to take that objective back is to be within 3" uncontested in a different turn.
http://fastdicerolling.com/ for more information
I am really concerned for the 2nd scenario, this list gives away 23 killpoints!!! What to do??
A) Best game plan to avoid incoming fire and deploy most units using Webway portal? (if enemy fortunately isnt a gunline that round)
B) Round up hellions into a squad of 15? Cut down 1 ravager and pimp out troop choices?