Switch Theme:

1500 points Dark Eldar Tournament list, need your input!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User




Plymouth

Im using this list for a tournament of 3 rounds. The missions to be played are arleady announced, they are tweaked versions of scenarios from the rulebook (details after the army list) and I aim to keep my list effective for all of them. Any help is greatly appreciated! No special characters allowed.


Archon Nickienogger, The Dark Serpent – 145
- Archon , splinter pistol, Huskblade (Soultrap (combat drugs Shadow Field

Serpent Kabalite Entourage - 178
- 7 Serpent Kabalites
- Sybarite
- Splinter Cannon
- Blaster
- Raider w/ Disintegrator, Flickerfield ), Night shields

Haemonculus Scharnowski Consultant Anaesthesist - 85
- w/ Webway Portal

Wracks Pack - 130 ****[deployed via webway portal]
- 9 Wracks, liquifier
- Acothyst w/ Agoniser


Serpentine Wyches – 170
- 8 Serpentine Wyches (
- Hekatrix (w/ Agoniser (
- Raider w/ Dark Lance (

Serpentine Wyches – 170
- 8 Serpentine Wyches (
- Hekatrix (w/ Agoniser (
- Raider w/ Dark Lance (

Hellion Gang - 137
- 7 Hellions (
- Helliarch ) w/ Agoniser

Hellion Gang - 137
- 7 Hellions (
- Helliarch w/ Agoniser

Ravager - 115
- 3 Dark Lances
- Flickerfield

Ravager - 115
- 3 Dark Lances
- Flickerfield

Ravager - 115
- 3 Dark Lances
- Flickerfield




The scenarios made by the creator of the tournament has been tweaked based on the rulebook scenarios.

Mission 1) Capture Objectives: 6x4 ft table split into 6 (24" x 24") square zones allocated # 1-6 with 1 objective in each zone. Starting player deploys in 3 of the 6 square zones randomised using 3 dice re-rolling doubles, the player going 2nd then deploys in the remaining 3 square zones, 18" away from the enemy. All non-vehicle units may capture objectives not just scoring units, side with most captured objective wins. No reserves.

Mission 2) Annihilation: 18" strip of no man's land running across the long table edge, HQs 3 kill points, troops and dedicated transports 1 kill point, all other units 2 kill points. No reserves.

Mission 3) Capture Objectives the Finale: Split the table into 3 long strips along the long table edge (72" x 16") with an objective in each of the 3 areas. Players deploy on far ends leaving the middle strip as no man's land. Capturing objectives this time only with scoring units. Special rules: Reserves, no out flanking, all units within 6" of objective count as "stubborn" special rules. Scoring Units "capture objectives" by being within 3" uncontested at the end of any turn, even if they end up running off the table or dying. The only way for enemies to take that objective back is to be within 3" uncontested in a different turn.

http://fastdicerolling.com/ for more information

I am really concerned for the 2nd scenario, this list gives away 23 killpoints!!! What to do??
A) Best game plan to avoid incoming fire and deploy most units using Webway portal? (if enemy fortunately isnt a gunline that round)
B) Round up hellions into a squad of 15? Cut down 1 ravager and pimp out troop choices?
   
 
Forum Index » 40K Army Lists
Go to: