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The FAQ holds the answers you seek:
“The Doomwheel has the Random Movement special rule,
with the following exceptions.
• If the move takes it into a friendly unit, the creature will
inflict D6+1 S6 Hits, distributed in the same manner as
shooting attacks, and then stop 1" away from the unit (or flee
through it if it is fleeing).”
• The Doomwheel treats terrain in the same manner as a
Chariot.”
Note that the ‘Loss of Control’ rule remains unchanged.
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