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Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

First off, here are all the screenshots I've been given by THQ:
http://www.dakkadakka.com/gallery/images-4786-13518_Dawn%20Of%20War%202%20Retribution%20Screenshots.html

Excuse the format of this, I'm not a journalist for a videogames site but thought I'd say what I've seen. Friday, I was invited to preview DoW2 retribution, with all races playable for the first 3 levels and then skipping with level up to the final level. Multiplayer and Last Stand were also playable but I did not play standard multiplayer, just last stand.

The Good:
- The game is once again an improvement on the last. The campaign is very similar in feel to Chaos Rising. The last level was great.
- Army Painter shows far more units
- New last stand map, that starts on hard waves instead of the boring ones at the start of the normal map. The interface has the capacity to add more maps in the future, so hopefully we'll get a patch with another level or more in the future.
- The end sequence - not going to mention it, but the video was fantastic and really matched my mental image of those events. Much more interesting than the chaos rising ending.
- Voice acting was all solid with one exception (nid hive mind), and fit nicely. No spess mehrines at least.
- 6 campaigns = 6 playthroughs and lots of fun levelling and items to collect. The levelling system is improved, each point gives a new ability now instead of working towards abilities slowly.
- You can have more than 4 units finally. Extra units spawn in the field from captured HQs and are bought with resources acquired from crates. All crates contain resources instead of +1 grenades and things, so all medipacs/grenades/etc are purely energy based now which makes the game flow a lot smoother. You can choose to deploy heroes for the bonuses they have, or infantry/vehicles in their place, and deploying non-heroes increases your population cap, allowing bigger armies. The nids and guard can actually play as hordes instead of groups of heroes. Nids especially as the hive tyrant can spawn units with energy alone instead of resources.
- Chat is present throughout the menus instead of just in the multiplayer windows so you can keep talking to the same people if you bail out of a menu.

The Bad:
- The campaigns all appear (from those 3 levels) to be the same levels with different enemies and thats it. Could be some annoying repetition that removes replayability after you've played it through a couple of times.
- A few issues occur because of the previous point - 'vehicle' tooltips for tyranids appearing, no explanation for moving between planets as nids, and things like that. Hopefully they'll get sorted for release.

The Meh:
- Voice acting for the hive mind is a bit annoying as it speaks english in a growly voice. Subtitles and some hissing/clicking noise would have fit better imho. Using the space marines to do the bulk of narration for the nids is a good save though.
- They only mentioned future patch support, would not be drawn into any talk of a further sequel.
- Games for windows is ditched so no XBL achievements now, but less annoying to install and play at least.

The oooh:
- The Space Marine game previews will be coming in the next few months.
- I heard a mention of the 40k MMO still existing and progressing well.

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Veteran ORC







Nice, me likey.

Two questions:

Any word on another hero per race for the Last Stand?

Is the new map that starts harder give more experiance?

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I'm curious to know, how does the 6 campaign deal work out? While I'm excited to finally play as someone other than the Space Marines through the campaign, is it something like the Dark Crusade/Soulstorm route (in that there are 6 different endings to what is essentially 6 races warring over one planet)? Or is it one campaign, told from 6 different viewpoints? And do the various races each have their own storyline going through the entire game, or is it the more Risk-style gameplay of Dark Crusade and Soulstorm?

I was shocked to find out this game only cost $30 compared to its predecessors, and yet the game was finally planning to have multiple campaigns for the different races...just seemed too good to be true, in honesty

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Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

Locclo wrote:I'm curious to know, how does the 6 campaign deal work out? While I'm excited to finally play as someone other than the Space Marines through the campaign, is it something like the Dark Crusade/Soulstorm route (in that there are 6 different endings to what is essentially 6 races warring over one planet)? Or is it one campaign, told from 6 different viewpoints? And do the various races each have their own storyline going through the entire game, or is it the more Risk-style gameplay of Dark Crusade and Soulstorm?


It is one campaign from 6 viewpoints, they all seem to have the same ending video. They all have their own proper storyline unlike dark crusade/soulstorm.

Slarg232 wrote:Any word on another hero per race for the Last Stand?

Is the new map that starts harder give more experiance?


The Lord General is the new character in Last Stand but alas there are no new heros for existing races. I suck at last stand with any character that cant warp around so did not use him much, but I did play with him on my side and saw him bring down ogryns and gun turrets as support which was useful.

I'm not sure about the experience, we were levelled up to 20 to let us play with all options so I didnt see the comparative experience rewards.

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Consigned to the Grim Darkness





USA

I wonder if I can choose to not deploy the lord general, so that I can play as if the inquisitor is leading my armies.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Made in gb
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Decrepit Dakkanaut






London, UK

If I remember right, the first hero is mandatory, the rest are optional. The inquisitor was a little underwhelming but might be more interesting in the middle section of the game.

The hive tyrant / hive lord is the only hero for the nids, they always just get standard infantry to go with him.

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USA

Well that sucks. I was hoping to get rid of general pornstache in favor of the lady inquisitor.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
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Decrepit Dakkanaut






London, UK

The general is a fantastic hero, the sniper rifle is invaluable and he has amazing bonuses for supporting infantry. The inquisitor is best for tank busting early on but is otherwise a bit less interesting. The 'burn heretic' type abilities are slow and underpowered to begin with.

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Veteran ORC







legoburner wrote:
Slarg232 wrote:Any word on another hero per race for the Last Stand?

Is the new map that starts harder give more experiance?


The Lord General is the new character in Last Stand but alas there are no new heros for existing races. I suck at last stand with any character that cant warp around so did not use him much, but I did play with him on my side and saw him bring down ogryns and gun turrets as support which was useful.

I'm not sure about the experience, we were levelled up to 20 to let us play with all options so I didnt see the comparative experience rewards.


Works for me, I was wanting the Plague Champion for that very reason.

Fair enough on the experiance then, just going to have to find that out when the game comes out. Meh, at least the grind won't be as repettative now.

I've never feared Death or Dying. I've only feared never Trying. 
   
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Consigned to the Grim Darkness





USA

Maybe, but I was hoping to play a female character as the lead for once. Ah well, still have the Eldar campaign, and I can act like the general's just an assistant to the Inquisitor even if the game doesn't seem to think so.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
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Decrepit Dakkanaut






London, UK

The inquisitor is the lynchpin behind the entire plot for all races so she is the most important person in the game - I dont think you'll need to imagine too hard!

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Consigned to the Grim Darkness





USA

Heh, that's actually a pretty good plot line. The Inquisitor would indeed have that kind of power.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
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Decrepit Dakkanaut






London, UK

One other thing, someone mentioned in the other thread wondering how the hive lord gains upgrades and how it moves around the different planets in the system - it renders itself into a digesting pool and is reborn on other worlds with upgrades. You see it go to the pool at least once too.

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Kinebrach-Knobbling Xeno Interrogator




I would like to know what kinda part the colonel (with his glorious mustache) plays in the story.
And what kinda weapons he can carry.
   
Made in gb
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Decrepit Dakkanaut






London, UK

I skipped the intro movie for the guard so that I could get down to playing, but he is brought in by the inquisitor, rounds up some men and is basically there to do the inquisitor's bidding.

He comes with a powerful sniper rifle by default which is very good and has a high powered anti-infantry ability associated with it. Some of his abilities include giving all nearby units bonuses to their attack and defense when he shoots, which is also extremely useful, especially with big blobs of guard.

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Made in ca
Hardened Veteran Guardsman




Canada

Who is the ancient? And who was the traitor from Chaos Rising?

 
   
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Savage Minotaur




Chicago

heard a mention of the 40k MMO still existing and progressing well.


Elaborate please?
   
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Karon wrote:
heard a mention of the 40k MMO still existing and progressing well.


Elaborate please?


Personally, instead of what they are doing right now with the MMO, I would prefer something like DoWII:

You control, not a singular person, but a whole squad, with your character being the Captain/Champion/Sergeant/whatever. I just think that would be awesome to be able to do that instead of a World of Warhammer 40k that we are going to get.

I've never feared Death or Dying. I've only feared never Trying. 
   
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Steadfast Grey Hunter






Slarg232 wrote:
Karon wrote:
heard a mention of the 40k MMO still existing and progressing well.


Elaborate please?


Personally, instead of what they are doing right now with the MMO, I would prefer something like DoWII:

You control, not a singular person, but a whole squad, with your character being the Captain/Champion/Sergeant/whatever. I just think that would be awesome to be able to do that instead of a World of Warhammer 40k that we are going to get.


And subject to much rage.

I can see it now....getting into battle with an opposing player, and having your squad run around like a bunch of retards because the AI just can't decide what it wants to do with them. Be like DoW, when you watch your squad run out of cover because the AI automatically starts to seek better cover, and then you die and just want to throw your mouse at the wall because you know it was just sheer buggyness. Controlling the entire squad at once in an MMO-environment...most people can barely manage to manipulate one character sufficiently to 'stay out of the bad'. Imagine telling them they have to do 4-5.

While it is certainly an interesting idea, don't think it's really practical. Think there'll be alot of squad based combat just from the crowd it appeals to though, with people controlling individual members of that squad.

----

Recent questionaires have stated you can delete buildings. Does this mean we see more of them, or more practical uses of the ones already ingame?

This message was edited 2 times. Last update was at 2011/01/24 06:56:04


'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
Made in gb
[ADMIN]
Decrepit Dakkanaut






London, UK

Raxor wrote:Who is the ancient? And who was the traitor from Chaos Rising?


The limited version we played didnt go into it in that much detail beyond start and end sequence and I didnt play the space marine, eldar, ork or chaos campaigns due to lack of time.

As for MMO info, I shared all I have, sounds like it will probably be previewed this year though. Was a DoW2 event so obviously they were not going to talk about it.

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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

"The Ancient" is just a member of the Blood Ravens Veteran Company.

Likely, we won't find out more than that.
   
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Savage Minotaur




Chicago

legoburner wrote:
Raxor wrote:Who is the ancient? And who was the traitor from Chaos Rising?


The limited version we played didnt go into it in that much detail beyond start and end sequence and I didnt play the space marine, eldar, ork or chaos campaigns due to lack of time.

As for MMO info, I shared all I have, sounds like it will probably be previewed this year though. Was a DoW2 event so obviously they were not going to talk about it.




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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

oooh

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Made in us
Veteran ORC







VenerableBrotherPelinore wrote:
Slarg232 wrote:
Karon wrote:
heard a mention of the 40k MMO still existing and progressing well.


Elaborate please?


Personally, instead of what they are doing right now with the MMO, I would prefer something like DoWII:

You control, not a singular person, but a whole squad, with your character being the Captain/Champion/Sergeant/whatever. I just think that would be awesome to be able to do that instead of a World of Warhammer 40k that we are going to get.


And subject to much rage.

I can see it now....getting into battle with an opposing player, and having your squad run around like a bunch of retards because the AI just can't decide what it wants to do with them. Be like DoW, when you watch your squad run out of cover because the AI automatically starts to seek better cover, and then you die and just want to throw your mouse at the wall because you know it was just sheer buggyness. Controlling the entire squad at once in an MMO-environment...most people can barely manage to manipulate one character sufficiently to 'stay out of the bad'. Imagine telling them they have to do 4-5.

While it is certainly an interesting idea, don't think it's really practical. Think there'll be alot of squad based combat just from the crowd it appeals to though, with people controlling individual members of that squad.


The easiest thing to do with that is just don't put that kind of A.I. in the game. I honestly never understood why it was in DoWII. They said they were trying to make it more competative, but troops not staying where you put them isn't exactly competative.....


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Consigned to the Grim Darkness





USA

I never had any problems with the cover seeking system, but maybe I just know how to control it from playing CoH.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Steadfast Grey Hunter






I don't often have issues with it, it happens just enough to annoy me though. Where, for some reason, despite being put in the best cover there, members of the squad will run into the middle of the path, and grey cover, because they can.

Could see a squad system working if they wrote the AI properly, but again, after playing World of Warcraft for several years, I've learnt that people really don't have the co-ordination, reaction time and just general awareness of their surroundings to move out of 'the bad', even when a mod has been displaying that it's coming up for the last 10 seconds. So telling them to control more than one character, even if it's partially controlled by AI, could be an exercise in futility.

On a side note, it's rather weird for Assault Marines to be in standard Space Marine builds when not playing the Apothecary now. Been playing CR to get back into the swing of things, and they've buffed them up a bit.

This message was edited 1 time. Last update was at 2011/01/30 02:07:59


'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
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Veteran ORC







Now, I've never really played the Campaign in DoWII, because I have used it mostly for Multiplayer, but do I EVER get a Librarian?

I just think its rather stupid that a chapter which is supposed to have an "Unusually high number of psyckers" has no Librarian unlockable characters.....

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Steadfast Grey Hunter






You get a librarian, one Jonah, in the first mission? of Chaos Rising.

As there was no Librarian unit until Chaos Rising, this makes sense.

This message was edited 1 time. Last update was at 2011/01/30 04:34:05


'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
Made in us
Veteran ORC







VenerableBrotherPelinore wrote:You get a librarian, one Jonah, in the first mission? of Chaos Rising.

As there was no Librarian unit until Chaos Rising, this makes sense.


Ah, ok. Can't wait to get to him, but I doubt I'll have much use for him. My team is unstoppable as it is. Cyrus, Tarkus, Avitus, all with their Will pushed super high, so Avitus boosts everyone's damage, Tarkus boosts everyones defense, and my Force Commander has heals, damage boosts, and group energy regain.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in au
Steadfast Grey Hunter






He's fairly useful. Gets a heal, smite, and various other abilities throughout the game (Think he gets some kind of fireball thing from memory, that's just as useful as a grenade for clearing buildings.)

But, you will generally have to make a choice, much like when you get Thaddeus etc, as to how your force will be put together. Pretty much everyone is useful, so it's just a personal choice (Although, some are more useful than others....Thaddeus can be a murderous killing machine if played properly)

'Follow me, Sons of Russ! This night our enemies shall feel the fangs of the Wolf!' - Logan Grimnar 
   
 
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