|
In a low magic list, I'd always run a single level 1 with the puppet.
Being able to shift the miscast means you can go for the -D6 remaining power dice, which will take the edge off the magic phase.
Like most things in 8th, it depends on the army build. If you go without magic, or without much magic, I'd take a mix of warriors and marauders, along with a few units of frenzied fast cav with flails. That will let you get to the enemy wizards pretty quick, and also having a mix of super elite choppy with super cheap choppy will mean that any single lore of magic won't completely hose you.
In a low magic list, I'd also bring at least a hellcannon (if not 2), so you aren't completely giving up 2 phases of the game.
With magic heavy, I've done 2 level 3's, and a 4 and a 2. I've theory hammered out a 3, and 3 level 1's (all fire). I really don't see more than that working; you just can't get enough dice to go around.
-Matt
|