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![[Post New]](/s/i/i.gif) 2011/02/12 23:03:06
Subject: Question concerning dwarfs vs lizardmen
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Prospector with Steamdrill
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Hi all,
Being a dwarf player I recently played against lizardmen, and couldnt help getting irritated by what nasty things skinks can do to a dwarf army... he used doubleshots almost all the time so all he needed were 6'es which mean they wounded me immediately on 6, and he raped some of my warmachines quite fast... but now the real trouble: how am I as dwarf general supposed to react against that? it seemed quite a waste to fire my grudgethrowers on 6 tiny skinks... with the result of getting raped next turn. Any ideas how a dwarf player should counter skinks?
Thx
Sambazorcopter
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2011/02/13 02:25:09
Subject: Question concerning dwarfs vs lizardmen
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Huge Hierodule
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Organ Guns are quite effective at killing skinks, as is pretty much any shooting.
Not rellying on Warmachines to carry the day also works.
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Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2011/02/13 03:09:52
Subject: Re:Question concerning dwarfs vs lizardmen
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Sneaky Lictor
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What were your rank and file doing?
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The Guide to Cheese:
http://www.dakkadakka.com/wiki/en/A%20Guide%20to%20Cheese |
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![[Post New]](/s/i/i.gif) 2011/02/13 08:27:38
Subject: Question concerning dwarfs vs lizardmen
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Prospector with Steamdrill
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well in general my lists are more fighty than shooty... but i now remember how he managed to focus my warmachines so early: in the deployment phase I put my army at the 12" brink of the battlefield so that gave him room to put his scouts in my own deployment zone... and since i couldnt waste turns turning around any warmachines or units, i decided to leave them be and focus on the rest of his army with the known result... I never realised the rules allowed scouts to be deployed in the opponents deployment zone
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This message was edited 1 time. Last update was at 2011/02/13 08:28:40
Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2011/02/13 11:59:00
Subject: Question concerning dwarfs vs lizardmen
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Cosmic Joe
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Sounds to me like you just had the wrong priorities, a small unit of ranged troops to guard the wamachines could be a nice investment.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2011/02/13 12:44:58
Subject: Question concerning dwarfs vs lizardmen
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Aspirant Tech-Adept
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yup. looks like the other player took advantage of a gap in your deployment. next time aim to get rid of it, or make sure you have a gyrocopter or 2 ready to fry the skinks as they come in.
Deployment is important even putting R&F models in the way means that he needs a 7 and not 6 so no poison if he has to shoot thru a unit at your war machines, or he singleshoots and you halve his damage potential. either way its good that you ran into this problem as now you can think about it at deployment next time and counter it.
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![[Post New]](/s/i/i.gif) 2011/02/13 15:48:24
Subject: Question concerning dwarfs vs lizardmen
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Dakka Veteran
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Scouts can't deploy within 12" of an enemy, so if you position your dudes carefully (e.g. with the guns back a bit from the absolute front of your DZ) you should force him to fire at your war machines from long range.
Things like scouts, fast cavalry, and flyers are hard for dwarfs to deal with. A few optional solutions:
1) a Strollaz rune to let you make what amounts to a vanguard move. Nobody says that unit has to go straight forward... why not turn one around to face the threat?
2) Gyrocopter. he is speedy.
3) A unit of thunderers with shields or quarrelers with great weapons, even if you only take 10, will completely ruin almost any fast flanker unit without even having to try. Flank your war machines with a troop like this and use them to chase the scouts around.
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Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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![[Post New]](/s/i/i.gif) 2011/02/13 17:51:00
Subject: Question concerning dwarfs vs lizardmen
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Prospector with Steamdrill
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Thx ill consider all of this next time I'll play
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Dwarfs are immensely strong and resilient, broad of shoulder, wide in the girth, with big hands and broad feet. As well as being physically robust they are also mentally tough. And then there are slayers...
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![[Post New]](/s/i/i.gif) 2011/02/15 06:22:56
Subject: Question concerning dwarfs vs lizardmen
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Evasive Eshin Assassin
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I've seen issues like this before. Mainly, how to stop poisoned-sling Gutter Runners. Rank-and-file shooting works wonders, though it's 100+ points that basically only does that. Engineers help against guys who charge you. As does the Rune of Immolation.
Really, I think I decided that careful deployment and an Organ Gun are the best way to go. Those auto-hits are no respecter of skirmishers.
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