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Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Been thinking of trying to add a Hellhound into my current list, but an not sure if it a tactically viable option or if I should get some other unit to fill the void like another Valk or Leman Russ. Regardless, here is an improvised version of my old list with said hellhound.

HQ
CCS
-4x PG
-Astropath

Elites
6 - STs
-2x PG
- Plasma Pistol

6 - STs
-2x PG
- Plasma Pistol

Troops
Vets (in Vendetta)
-3x Melta

Vets (in Vendetta)
-3x Melta

Vets
-3x GL
-Chimera
--Hull HF
--H. Stubber

Vets
-3x GL
-Chimera
--Hull HF
--H. Stubber

Vets
-3x Melta
-Chimera
--Hull HF

Fast Attack

Vendetta
-HB sponsons

Vendetta
-HB sponsons

Hellhound

Overall it comes out to 1497pts. I'd really like to add the hellhound to my list mainly b/c it's lacking any kind of anti-horde and I like the idea of throwing around a flame template. The idea behind the Grenade vets is to pick at the enemy at range with heavy stubber and their small blast template since I think I can use those as defensive weapons if I move the vehicle. I like using my stormtroopers as special unit hunters and for the most part usually earn their points back. Let me know what you think. Is the hellhound a good addition or should I just add another melta-vet squad in a valk with MRPs? And if it isn't a good addition, what would be a good way to add it in?

3000+
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1500+ 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Take off heavy bolters on the vendetta, there is no reason to have them. So drop them in favor for meltaguns or plasma guns.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Should I just stick them on the gl vets then? Considering that's the only place left to give a better special weapon I suppose so.

3000+
2000+
1500+ 
   
Made in us
Virulent Space Marine dedicated to Nurgle





Spring, Texas

Yes, its a waste to have their BS on GL

DS:90-S+G+M++B--IPw40k08+D+A+/eWD-R++T(t)DM+
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Exactly don't use launchers melta or plasma is better

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in au
Monstrously Massive Big Mutant





An unknown location in the Warp

I'd only use Gl 's on Vet's if they infiltrated with harker. Works miracioulously well against transports!



 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

really I would say thats too many points for trying to pop a rhino

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Impassive Inquisitorial Interrogator





It is for a rhino, but it could work wonders against getting DE transports and ravagers out of the way before they can even do anything.

I don't think you need to spend the points on the stubbers, but they've never been exactly useful to me.

What is your reason for running 6 stormtroopers instead of the min unit, (or am i just dumb and forgetting that six is the min unit?)

This message was edited 1 time. Last update was at 2011/02/23 00:52:37


1850 12/2/4

Playin' GKs since it was an incredibly painful experience. 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

The only reason I run 6 is basically because I want the extra gun and 6 is a nice even number making their squad not too small and yet not too large.


Automatically Appended Next Post:
I mean I could run 2 mini-squads but then I would have 32pts and no idea what to use that on in the current list. I suppose I would probably use it on upgrading the gl-vets to plasma vets.


Automatically Appended Next Post:
Problem is, I don't have that much plasma. Just enough for what I have in the list...

This message was edited 2 times. Last update was at 2011/02/23 01:20:34


3000+
2000+
1500+ 
   
Made in us
Longtime Dakkanaut






Folsom, CA, just outside Sacramento

I have found through countless trial and mostly error that guard vehicles do poorly with upgrades (other than whats free) and storm troopers do poorly in anything more than 5 models, they cost as much as a stock marine, with the stats of a 10 point vet with a slightly better gun, so i would drop all vehicular upgrades and the extra stormies in favor of maybe a manticore or something (also, swap the plasmas in one STs for meltas, for one it gives you tactical flexibility, and keeps you from having to buy twice as many spcl weap storm troopers. also: drop a vet sqaud and take another CCS, cheaper with 1 more gun option. (but less bodies)


Automatically Appended Next Post:
also: models firing from transports count as a separate unit (ie, not counting as defensive weapons, so if you move your plasmas can still shoot out of it)

This message was edited 1 time. Last update was at 2011/02/23 07:34:00


Please visit my Trade Thread I'm always looking for something and usually have something up for trade.
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DT:90-S---G+M++B++IPw40k09#++D++A+/hWD387R+++T(M)DM+
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Made in gb
Tower of Power






Cannock

necronsftw wrote:Take off heavy bolters on the vendetta, there is no reason to have them. So drop them in favor for meltaguns or plasma guns.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I actually like the list above as-is with the only exception of the grenade launchers in the vet squads. Dump their chimeras' heavy stubbers and like a plasma pistol or gun from the CCS for points.

I'd keep the heavy bolter sponsons on the vendettas though. It's 20 points to make 2 expensive vehicles have anything to do if hordes come by.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in gb
Tower of Power






Cannock

Lascannons don't work on hordes though. Bad weapon synergy. You disappoint me Ailaros

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

I think what he means is that if I keep the HB sponsons on the vendetta, then at least once it's done toasting MCs and Vehicles it can at least play a minimal role in horde clean up, which was my initial reason for having them. Against a horde 1 LC shots and 6 HB shots are far better than just 3 LC shots I'd say.

This message was edited 1 time. Last update was at 2011/02/24 16:49:58


3000+
2000+
1500+ 
   
Made in gb
Tower of Power






Cannock

Ok lets say you do that lets also say it will take to turn 4-5 to get rid of all armour and monstrous creatures or neutralise them. You've then got heavy bolters you haven't used majority of the game for just to get a couple of shots in later for a turn or two and for that reason I don't think they're worth it on a Vendetta. Now, if we was talking about a Valkyrie that's a entire different story..

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Right, what I'm saying is that it's a 10 point insurance policy. I used to take meltabombs on my blobs all the time for exactly this reason.

Against the kinds of armies I bring, for example, there is generally VERY little for a vendetta to do. It's 130 points of waste. Same is true against green tide and to a lesser extent certain tyranid builds. With the heavy bolters, you're spending 140 points, but you're actually giving the chance for the unit to be somewhat useful against certain army types that vendettas will do little against. Not a terrible waste of 10 points at all, especially when it can be difficult to figure out how to spend a few extra points at the end of a mech list.

Plus, the HB's aren't ALWAYS bad synergy either. They help vs. AV10, lower-toughness monstrous creatures like demon princes, and low-toughness good Sv targets like terminators.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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