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![[Post New]](/s/i/i.gif) 2011/02/24 20:00:49
Subject: Imperial Guard 2000pt army
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Fresh-Faced New User
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So, my family and I are making a Imperial Guard Army, but we have kinda limited fun, so masses of infantry AND tanks are both kinda out of our budget range.
What do you think of this list?
Command Squad: 250pts
Lord-Colonel Matthias Killian- Counts as Iron-Hands Straken
Squire Nimias Jentry- Regimental Colors
Corporal Wilham Taft- Medic
Sergeant Jax Tabor- Meltagun
Corporal Len Yunis- Bodyguard
Major Kenneth O’nara- Master of Ordinance
Sergeant Karrus Rex- Veteran
Corporal Khan Vect- Vox Caster
Inquisitor Greystone: 185[/b
]-Counts as Commissar Yarrick
[b]Grenadiers: 190
-Counts as Storm Troopers
-Flamer
-Melta-gun
-Sergeant Oner Vect, power weapon
Infantry Platoon: 335pts total
Platoon Command Squad: 80pts
Lt. Lucas Kjelstrom, Power Weapon
Sergeant Janahan Haven- Platoon Standard
Corporal Jona Utterson- Heavy Flamer
Corporal Rayn Holtz- Vox Caster
Infantry Platoon: 70pts
Sergeant Holtzer
Plasma Gun
Vox caster
Infantry Platoon: 65pts
Sergeant Quincy
Vox caster
Melta Gun
Heavy Weapons Teams115pts
X3 Lascannons
Veteran Squad: 135pts
First Sergeant Pike Lipton (Counts as Sergeant Bastognne)
Grenadiers
Sniper rifle
Basilisk: 125pts
Manticore: 160pts
Demolisher Tank: 165pts
X2 bane wolves 260pts
Devil dog 120pts
Tech Priest 75pts
X2 Servitors
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![[Post New]](/s/i/i.gif) 2011/02/24 20:21:45
Subject: Imperial Guard 2000pt army
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Decrepit Dakkanaut
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Honestly, you've got a really solid 1000 points list. In order to play 2,000 points games, though, you've adding an awful lot of bloat.
I'd focus the list way in and trim it way down and play at a much lower points level.
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![[Post New]](/s/i/i.gif) 2011/02/24 20:34:53
Subject: Imperial Guard 2000pt army
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Fresh-Faced New User
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What would you suggest for 1000pts.
How would you suggest I make a better 2000 pt list?
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![[Post New]](/s/i/i.gif) 2011/02/24 20:41:32
Subject: Imperial Guard 2000pt army
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Decrepit Dakkanaut
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The biggest problem as-is, is a lack of focus. It's like, you have one of a lot of different types of units. This means that you lack redundancy, and are going to have needlessly complex battle plans.
The first thing I'd do is pick a theme for your army. Do you want elite veterans riding around and blasting stuff? Do you want a massive wave of infantry crashing into your foe?
Once you've determined the theme of your army. Start by getting 3 of the same troops choice that best supports the theme. Once you've gotten that done, pick ONE type of unit with a mix of killing power to be able to handle the things your infantry can't.
Picking and choosing things from the codex at random, or because they look cool, is unfortunately the surest way to a non-competitive list.
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