Whilst talking about counters for
MSU lists, Doomie came to mind as a lovely little hoover. It then occurred to me that if this beast supposedly absorbed an entire Craftworld without a Wraithcannon or Firepike blatting it, it probably has a more brutal 'overfed' form that turns it into a one-model deathstar, rather than a localised alpha strike that then gets
ID'd.
Now, I've not developed this idea beyond a brainfart, but how does this sound as a rough framework:
- Doomie has three profiles: regular,
MC, and Gargantuan.
- Doomie starts out with 'Codex' profile, rules as normal.
- Doomie gains 'Metamorphosis' rule: If Doomie ends any player turn with 10W, it it replaced with Monstrous Doomie.
I was also pondering if there ought to be rules for Doomie benefitting from absorbing Psykers, but couldn't think of a suitably KISS rule that didn't completely destroy Eldar, Tyranids and
GK.
The below profiles represent a Monstrous and Gargantuan Doomie that are simply larger versions of its regular self; I'm also thinking about an alternative interpretation - perhaps solopsistically based on
my own maggot-looking Doomie - in which regular Doomie is a larval form, Monstrous Doomie is a cocoon (the
trollforged model used by Kroothawk comes to mind), and a final flying insect form - I'm thinking a moth, but a hornet or suchlike could be equally valid.
Monstrous Doomie:
Ws4 Bs4 SX T6 W4 I3 A3 Ld10 Sv4+/3++
Scything Talons, Psyker, Fearless, Feed, Monstrous Creature, Absorb Life.
Monstrous Psychic Strength: Monstrous Doomie's S is equal to its remaining W +2, to a limit of 10.
Monstrous Spirit Leech: Range increased to 12". If within 6", units have a -2Ld penalty.
Dire Cataclysm: As Cataclysm, but uses 7" template and inflicts 2D3W on Doomie.
Monstrous Metamorphosis: If Monstrous Doomie ends any player turn with 10W, it it replaced with Gargantuan Doomie.
Withering hunger: If, at the start of a friendly turn, Monstrous Doomie has not gained any W from its Absorb Life rule since the start of the previous friendly turn, it is replaced by regular Doomie. (If Monstrous Doomie is reduced to W0, it dies as normal.)
Gargantuan Doomie:
Ws4 Bs4 SX T8 W4 I2 A3 Ld10 Sv3+/3++
Scything Talons x 2, Psyker, Fearless, Feed, Gargantuan Creature, Absorb Life.
Gargantuan Psychic Strength: Monstrous Doomie's S is equal to its remaining W +4, to a limit of 10.
Gargantuan Spirit Leech: Range increased to 18". If within 12", units have a -2Ld penalty. If within 6", units have a -4Ld penalty.
Apocalyptic Cataclysm: As Cataclysm, but uses 10" template and inflicts 3D3W on Doomie.
Withering hunger: If, at the start of a friendly turn, Gargantuan Doomie has not gained any W from its Absorb Life rule since the start of the previous friendly turn, it is replaced by Monstrous Doomie. (If Gargantuan Doomie is reduced to W0, it dies as normal.)