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40k tournament, Seaham, UK, Feb 25 & 26 2012. 1750 & 2250pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Steadfast Grey Hunter




North east England

This is my final decision
Despite what common sense tells me, I have looked around and the general consensus is that the passengers are not killed but are emergency disembarked into difficult terrain due to wreckage, the scout flat out move still counts for shooting until the beginning of your next movement phase meaning immobilised becomes wrecked and passengers begin turn in difficult terrain and depending on leaving model on table the passengers must be place on or touching the wreck or it's base not around the edge,

So flying wings of grey knights, blood angels, dark eldar welcome and enjoy

So this is the ruling, now leave this subject alone or people who decide to have a wobbler will suffer my wrath
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

How did you manage to get 3 ''bleeps'' into that sentence?
   
Made in gb
Zealous Shaolin




After your 2nd to last post I just lay low trying to not cause waves as I thought you'd just come off night shift and you had the extra outside pressures that were mentioned last Saturday. But since you still seem to be having a go at me on a public forum in your latest post.

Explain how the posts, some of which are shown below, show somebody having a "wobbler" or anybody arguing that a fast skimmer doesn't crash . The only question that was discussed was about the passengers and that was brought up in passing. You asked for evidence that it was played a certain way, people gave it. I was asked by Ratwolf to expand on the FAQ.

Hesh_Tank_On wrote:
bedeporter wrote:Compared with three ravens full to the brim with crazy combat specialists and dreads, turbo boosting close to your lines with an inherent 4+ cover save unless you're shooting with a hydra?


But remember Sean plays it that if the ride goes down the passengers die, 500pts+ going down to one shot makes it more of a risk.



bedeporter wrote:As far as I was aware that ruling has been changed for the coming event. I may be wrong though.


Wittman79 wrote:I ain't changed anything
If you move flat out and get shot down ya guys are dead and the effects of movement last until the end of your opponents turn
I can see nowhere in black and white anything which changes this if anyone can ie official games workshop FAQ or errata then show me it and the ruling will change


Hesh_Tank_On wrote: My squads will ride in their Vendettas either way but I didn't want to see EYIG's deathstars go down in flames like my squads last Tournie


Embrace your inner geek wrote:
Wittman79 wrote:I ain't changed anything
If you move flat out and get shot down ya guys are dead and the effects of movement last until the end of your opponents turn
I can see nowhere in black and white anything which changes this if anyone can ie official games workshop FAQ or errata then show me it and the ruling will change


Q: If a transport vehicle is destroyed in a Movement
phase in which it has moved flat out, what happens to
any embarked models, as passengers may not
disembark from a vehicle that has moved flat out in
that Movement phase? (p70)
A: They are removed as casualties.

Latest FAQ.

Question answered.


RatWolf wrote:Well Hesh, copy paste the exact section for us all to see it as written?


Then you posted your preceding post which I wont quote incase you want to edit it after reviewing the relevant bits of the thread. As I have said I have a thick skin but I am not going to listen to your posts and not be able to give the other side of the story
   
Made in gb
Steadfast Grey Hunter




North east England

Jesus
Hesh you weren't the only one to have a wobbler and no this isn't a dig at you or anyone, this has been discussed to death and I stand by everything. It is not in black and what what happens to passengers or else this situation would never have come up, there have been other issues raised at various times which have not caused this problem
Like I have said I have read numerous sources on this subject and as for having a go in a public forum !!!!
As for other pressure which we discussed on sat has nothing to do with this as I am very very relaxed and happy about it

So no i am not singularing you out as I have done with ihatenids or ratwolf or anyone else on here
As I have said countless times I'm sick of this subject and want it put to bed nothing else
   
Made in gb
Proud Triarch Praetorian





Amen to that Witt

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

So what time are you getting there 'nids

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Proud Triarch Praetorian





bout 1-1.30, My usual

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Zealous Shaolin




One that could affect you Ratwolf

http://www.dakkadakka.com/dakkaforum/posts/list/424017.page

What do you think?
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Ok Ihatenids I have a question for ya:

All the c'tan shard powers you see on the page opposite of the entry, can it use all the powers (but once per turn) or dose it select a limited amount of powers?

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Proud Triarch Praetorian





The shards have too choose two of the powers on the list. Each can be used as many times as desired, or continuosly

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Hesh_Tank_On wrote:One that could affect you Ratwolf

http://www.dakkadakka.com/dakkaforum/posts/list/424017.page

What do you think?


aaaaaaaaaaaw c'mon!!!

I'll ask Sean about his view on it.

If he lets me use Lord of the Tempests out the top hatch then ill keep my list.

If not, im gonna have to change it round a little >.<
   
Made in gb
Zealous Shaolin




RatWolf wrote:
aaaaaaaaaaaw c'mon!!!


Sorry, back to Terminator armour?
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Naaa, the only abilities I really wanna use are 6 and 7, and I want them so much, ill happily drop Njal out of the transport.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

And replace with what? (assuming you now have points to spend elsewhere?)

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Naaaa.

I'd just keep him in.


Automatically Appended Next Post:
Hahaaa! Ability 6 and 7 count as shooting attacks.

Therefore you can use the vehicles fire points to draw line of sigh for them :3

This message was edited 1 time. Last update was at 2012/01/21 21:49:38


 
   
Made in gb
Proud Triarch Praetorian





Damn. That'll blow a hole in sommat

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

So, who's free for games wednesday and friday?
   
Made in gb
Proud Triarch Praetorian





anyone up for testing (and probably destroying) my new 1750/2250 list on sat?
I want to make sure the new list works.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

IHateNids wrote:anyone up for testing (and probably destroying) my new 1750/2250 list on sat?
I want to make sure the new list works.


got ALL the models?
   
Made in gb
Proud Triarch Praetorian





bar scythes and Anrakyr (both unreleased) yeah

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

What ye proxying for scythes?
   
Made in gb
Proud Triarch Praetorian





The Flightstems if Hesh is there. For Anrakyr I was gonna use one of my spare cryptek conversions


Automatically Appended Next Post:
If hesh aint there then i'll find something else

This message was edited 1 time. Last update was at 2012/01/22 22:07:21


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Shunting Grey Knight Interceptor




Newcastle

Another thing about Njal, quite a few of his powers only work if you go first. I'm not sure if everybody knew that or what.



http://apostatesanonymous.blogspot.com/ - tactics and army lists with the occasional hobby article. 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

bedeporter wrote:Another thing about Njal, quite a few of his powers only work if you go first. I'm not sure if everybody knew that or what.

Well, you've kinda misread the FAQ

Yeah it says effect 2 and 3 only work if you go first but ... effect 2 doesnt do anything ... at all ... but yeah, effect 3 says, ''this turn'', which translates into game turn ...

Game turn is 2 player turns right? yeah .. yeah ...
   
Made in gb
Shunting Grey Knight Interceptor




Newcastle

So a few of his powers don't work if you go second?
Like I said haha.

No misreading involved.

Yes a game turn includes each players turn. It's all about the wording of the powers.

Most of them work but the two specifically mentioned in the FAQ don't.

i was just trying to be helpful lol



http://apostatesanonymous.blogspot.com/ - tactics and army lists with the occasional hobby article. 
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Hahaa, you already told me xD
   
Made in gb
Shunting Grey Knight Interceptor




Newcastle

I was just letting the tournament regulars know too haha

I think everybody should post things they find out in FAQs so that everybody is on the same page with regards to issues,



http://apostatesanonymous.blogspot.com/ - tactics and army lists with the occasional hobby article. 
   
Made in gb
Steadfast Grey Hunter




North east England

Weapon destroyed result on a manticore destroys all remaining missiles is a interesting one
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

The Baal can scout and smoke ... wait i knew that ...
   
Made in gb
Proud Triarch Praetorian





No cover saves vs Sweep Attacks

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
 
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