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Made in us
Loyal Necron Lychguard





St. Louis, MO

DA Int-Chaplain in TDA weapon options are pretty off. No permission is given to swap out the crozius for anything, yet it's in the list. Also the TH you can gain from swapping out the storm bolter is 25pts, not 15pts.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

axisofentropy wrote:
Not yet published, but they're in there, even on vindicators! Why would anyone take a siege shield?


Cause they look cool lol.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in de
Mysterious Techpriest






 Maelstrom808 wrote:
DA Int-Chaplain in TDA weapon options are pretty off. No permission is given to swap out the crozius for anything, yet it's in the list. Also the TH you can gain from swapping out the storm bolter is 25pts, not 15pts.


From the top of my head, doesn't the Melee Weapon list say "change one weapon" as does the relic list?
Crozius qualifies as "one weapon".

Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 Thairne wrote:
 Maelstrom808 wrote:
DA Int-Chaplain in TDA weapon options are pretty off. No permission is given to swap out the crozius for anything, yet it's in the list. Also the TH you can gain from swapping out the storm bolter is 25pts, not 15pts.


From the top of my head, doesn't the Melee Weapon list say "change one weapon" as does the relic list?
Crozius qualifies as "one weapon".


Even if it works that way (which i don't think it does, or rather is supposed to) the option list is way off. Most things are undercosted by 10-15pts, and the list of what's available is wrong.

This message was edited 2 times. Last update was at 2015/07/09 16:58:50


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in au
Liche Priest Hierophant







Came across an interesting bug today with the Space Marine list.

When trying to build a 2 CAD list with Black Templar chapter tactics, Crusader Squads only come up as an option for one of the CADS, twice! (The other CAD has no option to purchase Crusaders at all)

Single CAD list works fine, though.
   
Made in us
Decrepit Dakkanaut




SO how does one go about deleting old lists they don't want to keep?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Mysterious Techpriest






You go the the folder you saved them in and delete the *.rosz file.

Data author for Battlescribe
Found a bug? Join, ask, report:
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Made in us
Been Around the Block




So for the War convocation I can get the CM and IK to choose free upgrades, but not the skitarri units to show up for it. This is kind of annoying since Skitarri have the most free upgrades to account for and I would like to show my opponents what wargear they have without modifying the points costs.

This message was edited 1 time. Last update was at 2015/07/22 00:48:44


 
   
Made in ie
Nurgle Predator Driver with an Infestation





Calixis sector / Screaming Vortex

Is there some kind of tutorial to learn the basics of modifying Battlescribe data files (I think that's what they're called).
I'd be interested in trying to fix the Dark Eldar - they're not very readable right now, and some of their upgrades don't seem to follow what's written in the codex.

CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition 
   
Made in au
Liche Priest Hierophant







Spoiler:
 Matt.Kingsley wrote:
Came across an interesting bug today with the Space Marine list.

When trying to build a 2 CAD list with Black Templar chapter tactics, Crusader Squads only come up as an option for one of the CADS, twice! (The other CAD has no option to purchase Crusaders at all)

Single CAD list works fine, though.


Found a workaround for the bug I found earlier. You have to set the list up as a single CAD, set that CAD to have Black Templars and then add a second CAD through the "Edit Forces" button.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

So two things I've noticed in the Eldar Catalogue.
1. All Farseers must either be Farseers or Skyrunner Farseers - catalogue gives an error if you mix.
2. Warlock Conclave charges double for the first Warlock (70/100). Each subsequent Warlock costs normal (35/50).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

After the latest update, under all three generic characters in terminator armor, DA still have a ton of incorrect point values and illegal weapon selections. Also the profiles for grav guns and combi gravs is either showing up incorrectly, or not at all.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in de
Mysterious Techpriest






 Maelstrom808 wrote:
After the latest update, under all three generic characters in terminator armor, DA still have a ton of incorrect point values and illegal weapon selections. Also the profiles for grav guns and combi gravs is either showing up incorrectly, or not at all.


And where exactly are those "tons" of incorrect point values and illegal weapon choices? Care to be more specific?
I've looked over it again and all I could find was a wrong TH cost for the left handed version for the Company Master. Everything else is fine.

Data author for Battlescribe
Found a bug? Join, ask, report:
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Made in fi
Battlewagon Driver with Charged Engine






Finland

When creating a Space Marine CAD, Bike Squads won't show up for me at all ( atleast after selecting White Scars CT + Kor'sarro Khan with Moondrakkan. )

Anyone else have the same issue?

   
Made in us
Stalwart Space Marine




I get the same thing Runic. It is not just Kor'sarro either, I don't get them with a normal captain on a bike either.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

When adding a warlock conclave to a CAD, it charges double for the first guy. Price is normal when part of the windrider host.

   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 Thairne wrote:
 Maelstrom808 wrote:
After the latest update, under all three generic characters in terminator armor, DA still have a ton of incorrect point values and illegal weapon selections. Also the profiles for grav guns and combi gravs is either showing up incorrectly, or not at all.


And where exactly are those "tons" of incorrect point values and illegal weapon choices? Care to be more specific?
I've looked over it again and all I could find was a wrong TH cost for the left handed version for the Company Master. Everything else is fine.


No need to get testy, i'm just trying to help. Tons may be an exaggeration, but aside from the company master's left hand thunder hammer, you still have issues with the Int-Chaplain in termi armour. The crozius is not a "power weapon" so you can't swap it out for that list of items under termi armour. If you subscribe to being able to access the melee weapons list while wearing termi armour (I don't think it's intended, but I can see the raw justification), the points values and what's available is still off:

Chainfist: N/A
Lightning Claw: +10 points
Powerfist: +15 points
Storm Shield: N/A
Thunder Hammer: +15 points

In addition, the weapon options for all non-termi armour characters are a bit off. The left hand/right hand options should be identical aside from things like the crozius and force weapons.

Relic Blades are showing up as Honor Blades when you View Roster.

As mentioned before grav guns/combi-grav profiles are messed up.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Dakka Veteran






Renegades and Heretics

For Imperial Armour 13
and Imperial Armour 5 2nd Edition

Elites
Renegade Disciples may only take 5 extra disciples (not 10 extra like the command squad gets)
   
Made in de
Mysterious Techpriest






Way better, that's some info I can work with!

 Maelstrom808 wrote:

No need to get testy, i'm just trying to help. Tons may be an exaggeration, but aside from the company master's left hand thunder hammer, you still have issues with the Int-Chaplain in termi armour. The crozius is not a "power weapon" so you can't swap it out for that list of items under termi armour.


RAW you're right. HOWEVER:
- the description even states it having an "crackling energy field"
- it has the same (even slightly better) stats than a power maul
- a Int Chap in PA can trade his Crozius in for anything, therefore it is not far fetched that a Int Chap in TDA could trade it in for something too.
- our dev guidelines tell us to give options in such cases instead of being overly restrictive
- I actually think the only reason the Crozius is not listed as a power weapon is its sole availability to chaplains and therefore it was just omitted without thinking of the consequences.
That's why I gave the option to swap out the crozius. If you disagree, just do not

 Maelstrom808 wrote:

If you subscribe to being able to access the melee weapons list while wearing termi armour (I don't think it's intended, but I can see the raw justification), the points values and what's available is still off:

Chainfist: N/A
Lightning Claw: +10 points
Powerfist: +15 points
Storm Shield: N/A
Thunder Hammer: +15 points


I'm not in that park. Fluff, Sprues and general logic speak against this. Also, why would one pay more points than you would from Terminator Weapons list? Trading a Crozius is the more sensible option.

 Maelstrom808 wrote:

In addition, the weapon options for all non-termi armour characters are a bit off. The left hand/right hand options should be identical aside from things like the crozius and force weapons.


I'll take a look once I have my codex in hand.

 Maelstrom808 wrote:

Relic Blades are showing up as Honor Blades when you View Roster.


I'll fix that. Should be out with the next release.

 Maelstrom808 wrote:

As mentioned before grav guns/combi-grav profiles are messed up.



Fixed a few days ago. Should be out with the next release.

Data author for Battlescribe
Found a bug? Join, ask, report:
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Made in us
Loyal Necron Lychguard





St. Louis, MO

Well, I think at this point we can leave it at I disagree with the justification, but I can understand leaving the option open for those that read it differently than I. If we are leaving options like that open, I would strongly recommend adding the other bike mounted HQs to the ravenwing strike force then. Currently only Sammy is available, and of all the RAW vs RAI issues with the DA book, that one is probably the most common entry where RAW is thrown out in favor of interpreted RAI.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Mutated Chosen Chaos Marine






In the chaos space marines codex you have the lord's attacks correctly listed as 3, but when he is given a juggernaut as a mount, it bumps his attacks down to 2. I do not believe this is correct.

Help me, Rhonda. HA! 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

DA V17 looks pretty good. Power armour weapon options are solid, relic blade profile fixed. Combi-grav profiles look good but grav guns still are not showing up. I like the points automatically being removed for transports in a lion's blade rather than having to click an option.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Revving Ravenwing Biker




England

Guess I should update my data, then!

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in gb
Death-Dealing Dark Angels Devastator





St Andrews, UK

Sorry if this has been asked or fixed, I haven't had time to read the entire thread.

Is it possible to select different formations such the battle demi-company or Ravenwing Support squadron in the Dark Angels codex? I've seen the option for the Ravenwing Strike Force and Deathwing Strike Force, but not for the others.

Also, will it be possible to take other bike-mounted HQ units in the Ravenwing Strike Force or will we need to wait for GW to FAQ this for the modification? (Most people are allowing other bike-mounted characters to be taken even though RAW does not allow, the intention was clearly there).

   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Select the formations detachment. It has all the formations aside from the lion's blade and strike forces. Should be the third option in the list.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in de
Mysterious Techpriest






 Maelstrom808 wrote:
Well, I think at this point we can leave it at I disagree with the justification, but I can understand leaving the option open for those that read it differently than I. If we are leaving options like that open, I would strongly recommend adding the other bike mounted HQs to the ravenwing strike force then. Currently only Sammy is available, and of all the RAW vs RAI issues with the DA book, that one is probably the most common entry where RAW is thrown out in favor of interpreted RAI.


Good point.
I actually open a totally new can of worms if I go that RAI route... I'll think about it a bit more. Probably trading the Crozius will fall off the shelves, lest I create a dangerous precedent.


Automatically Appended Next Post:
 Maelstrom808 wrote:
DA V17 looks pretty good. Power armour weapon options are solid, relic blade profile fixed. Combi-grav profiles look good but grav guns still are not showing up. I like the points automatically being removed for transports in a lion's blade rather than having to click an option.


Thank you

This message was edited 1 time. Last update was at 2015/07/30 13:46:55


Data author for Battlescribe
Found a bug? Join, ask, report:
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Made in gb
Death-Dealing Dark Angels Devastator





St Andrews, UK

 Maelstrom808 wrote:
Select the formations detachment. It has all the formations aside from the lion's blade and strike forces. Should be the third option in the list.


Thanks!

   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Also just noticed the weapon options for the vet squad is off. It looks like itmay be a carry over from the previous dex. It is only taking into account swapping out the boltgun, when you can swap both the boltgun and bolt pistol for items on either the ranged or melee weapon list. Also there are special weapons on the main list that shouldn't be there, especially since they have their own section (which also has issues where it's allowing 3 special weapons when it should be 1 per 5 marines). Heavy weapons are missing the grav cannon w/ grav amp and the flak option for the missile launcher.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in de
Mysterious Techpriest






 Maelstrom808 wrote:
Also just noticed the weapon options for the vet squad is off. It looks like itmay be a carry over from the previous dex. It is only taking into account swapping out the boltgun, when you can swap both the boltgun and bolt pistol for items on either the ranged or melee weapon list. Also there are special weapons on the main list that shouldn't be there, especially since they have their own section (which also has issues where it's allowing 3 special weapons when it should be 1 per 5 marines). Heavy weapons are missing the grav cannon w/ grav amp and the flak option for the missile launcher.


Oh boy. Veterans are always such a pain in the Gork to build... THey basically are, equipmentwise, an IC each. And that is the only way I found to reliably model them, although it is grating me to do that. Unlike Command Squads, the option to add more vets really makes it difficult.
Anyway, I think it is as good as it gets now... With one exception: For every selection of a special weapon and heavy weapon one would have to remove a weapon from one of the vets, be it bolt pistol or bolt gun. No way that I'm aware of to build that correctly.
Complex little buggers...

Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 Thairne wrote:
 Maelstrom808 wrote:
Also just noticed the weapon options for the vet squad is off. It looks like itmay be a carry over from the previous dex. It is only taking into account swapping out the boltgun, when you can swap both the boltgun and bolt pistol for items on either the ranged or melee weapon list. Also there are special weapons on the main list that shouldn't be there, especially since they have their own section (which also has issues where it's allowing 3 special weapons when it should be 1 per 5 marines). Heavy weapons are missing the grav cannon w/ grav amp and the flak option for the missile launcher.


Oh boy. Veterans are always such a pain in the Gork to build... THey basically are, equipmentwise, an IC each. And that is the only way I found to reliably model them, although it is grating me to do that. Unlike Command Squads, the option to add more vets really makes it difficult.
Anyway, I think it is as good as it gets now... With one exception: For every selection of a special weapon and heavy weapon one would have to remove a weapon from one of the vets, be it bolt pistol or bolt gun. No way that I'm aware of to build that correctly.
Complex little buggers...


Heh, I understand. It's the same reason I quit building my own battlescribe files. With my OCD nature, it drove me flying rodent gak crazy trying to build for units like that.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
 
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