Hi, thanks for the great replies. Really gave me some things to think about. i want to apologize for some things that may have been unclear. i made assumptions that people knew stuff from the old book that i shouldn't have done. I'll change it version 2 but for now if its unexplained its probably something form the old book (unless im just making huge oversights

).
Yeah i haven't really changed the blessing. i think it works well now and its appropriate. i had considered giving the option to take different blessings instead of the ward save but i think it made it too complicated.
I've been mulling it over in my head and im thinking that instead of the lance formation granting the first three ranks as doubled that its only the first two. because a unit of 9 knights is about 200 points but it counts as six ranks of basically elite infantry. no other army could hope to put six ranks of elite troops in a unit. if its only the first two ranks that's still 5 ranks for 9 horses and seems a bit more fair and balanced with other armies. let me know im not sure on this one.
I'd like help on the hippo riders, they seem a bit to much. maybe drop some wounds?
Kenshin: Haha right, Army book, I've been playing quite a bit of
40k recently and i forgot thanks for that one.
Yes prayers work as normal..something i should have added in
Yes the Sword caps at Strength 10, as does everything in warhammer i believe but an important note i should make non the less.
The magical nullity thing is just like the slaan's discipline. it is pretty powerful though and while the bretonnian prophtess has to pay more for it maybe i should remove it?
i could add in some virtues and magic items if you guys have some good ideas for them but i was trying to slim it down in line with the newer army books.
Bumping the shield wall save up to 2+ with heavy armor is interesting. that seems pretty powerful but there should be some advantage for taking heavy over light armor in a shield wall.
I think the hounds need to be reworked. i wanted to do something unique with them and its just not really there yet.
the disaster is supposed to be harsh but at the points you have to pay for it maybe drop it to a D3. i like giving them the blessing and dropping their heavy to light armor though.
In the end the trebuchet is as it should be
imho. i know people wont like it but at 90 points before it was the best 90 points you could spend. now i feel its just about right.
dd1085:
The devastating charge was my impact hits plus one strength thing. essentially on the charge a unit of 9 knights is getting over 20 strength 5 attacks.
everybody says the signature spell is weak, and i agree. any ideas? i don't think the spell should push you into combat, that would
eb cool but also very broken, maybe you could onyl push forward?
Cowpow16:
Yes point values will definitely be reworked as i go.
i like a lot of your ideas for the magic items. i think i'll include them. especially the lovers locket, too good right now.
Thanks guys!
keep helping me!