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Made in us
Erratic Knight Errant





Hey guys. I'm not sure this is the best place to post this but oh well.

Ive written up a new codex. to be honest its not hugely different from the current one. (I really don't think there's too many issues with our current book). Below is a list of the major changes:

Lance: the first three ranks of a lance count as double ranks for breaking steadfast. E.G. 12 knights in lance are 7 ranks (only for BREAKING steadfast).

There's a lore of the lady- mostly buff spells

I made a couple of the units better. Almost all fo the knight units have devastating charge.

I redid the grail reliquae to be more like a random magical affect shrine thingy.

I dropped the trebuchet to 10 (4). I didn't want to nerf it too badly but its way too good right now so i thought that was a nice compromise.

Finally, I added Hippogriff riders, they're pretty awesome......maybe a bit overpowered.

So tell me what you think. i have a lot of fluff to write so write now its pretty much just rules.

http://www.scribd.com/doc/57624075/Bretonnian-Fandex

Thanks guys!
   
Made in us
Lord of the Fleet





Texas

Technically Codex is the 40k term for faction book

In fantasy its Army Book. Just wanted you to know that

 
   
Made in us
Hellacious Havoc





Houston, Texas

I like your idea about redoing the lance formation for ranks and essentially steadfast. Didn't think about that.

Personally I'd like to see Bretonnians get an additional buff for lance charge like an additional +1 strength to their weapons (lances thus are +4), cause fear, or barded mounts cause one impact hit.

I like your Lore of the Lady but I feel the signature spell could be much better. If the +d6" movement could move them into combat and count as charging that would be most wicked!

Great start!
   
Made in us
Lord of the Fleet





Texas

Did a quick scan, here are some of my comments (I could be wrong on a few things)

Any unit with the Knights Vow, Questing Vow or Grail Vow benefit from the blessing if they choose to pray at the beginning of the game


You did not mention what it means to pray at the beginning. I assume it is the same as the normal book?

Sword of Heroics: 40 points: The character will always count as having one more strength than his opponent unless his strength is already more than that


I assume if the opponent is S10 then the sword will cap out at S10?

Cuirass of Fortune: 50 Points: Heavy Armor. Unsuccessful armor saves can be rerolled.


Seems unnecessary as heroes/lords who can take armor already have heavy armor and the dawnstone already exists. Perhaps just bump up the price of the Gromile Helm to 40-45?

Dragon Helm: 5 Points: +1 armor save


Should rename this, theres already a dragon helm

Mantle of Damsel Elena: 10 points: The character cannot be affected by killing blow or heroic killingblow


Seems a little undercosted imo if you know you're going against a lot of KB

Scepter of Magical Nullity-65 Points: Target one enemy spell caster within 24" at the start of the enemy magic phase. That caster must ignore all 6s when attempting to cast.


Are those PD completely lost? Seems like a double edge sword I admit though

The lore is interesting, I agree the signature could be changed a bit. Although I'm kinda tired that more than half of all armies get their own special lore but thats just a pet peeve of mine

I'm a bit sad that quite a few virtues/magic items were cut. I'm sure it has to be a lot like the new 8th books but I miss some old favorites of mine (especially the errantry banner). Also am I correct that under these rules it is impossible not to field a knight on foot? (hmm speaking of that I still wish there would be an option for that)

Although most can be assumed, it would help to classify each unit type

Shield wall is a cool mechanic, good against low S attacks compared to parry. If the unit has heavy armor does this save bump up to +2?

Special Rules: Peasants Duty, Release the hounds! (During any phase friend or foe, the unit may release the hounds. For every 2 hunters, rounding down, in the unit place a hound in front and roll 3d6. The hounds may run in any direction the number of inches rolledon the dice. After the hounds are released they behave as a normal unit.


What happens if i release the hounds if that would sandwich them between the hunters and another unit (friend or foe) What if they end up on top of another unit? Can I release if the hunters are engaged in combat?

Disaster on the Reliquae seems a bit too harsh. Maybe lower the strength or give some other penalty? Pilgrims with heavy armor also sounds kinda funny. Why not give them the ward save from the prayer like in the old book?

With too many people used to the old trebuchet, it'll be hard to get people to like this nerfed one especially since it costs more but stone throwers did get buffed in 8th (aside from the armor save thing) and you still have access to S10

Not sure if Plate armor on Grail Knights is necessary. Now they're like Empire Knights on Bretonnian Steroids


Thats it for initial thoughts

This message was edited 1 time. Last update was at 2011/06/12 06:20:42


 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

The blessing is a little bit too cheap WoC pay points for it and 5+ ward against str 5+ not cool.

I like the ideas of the vows.

I dont quite agree with the re roll to hit and wound should just be one since weapons can make you re roll to hit and wound so can magical stuff the 20 points for that would cheapen it up a little too much for my liking the re rolls are worth a little more than 20 points if you think about the magic items you can take to make that even more scary.

Virtue of Knightly Temper that is a little harsh since they can do a lot of damage that way still its 60 points maybe make it after armor saves or this way change it to a if a 1 is rolled to hit or wound the knight takes a str what ever he is on the charge instant wound with armor and ward save allowed.

Sword of Heroics maybe make it that the character with it has the same str as the opponent would make that more interesting.

For the Grail Shield would the character loose the ward save if he looses the blessing by fleeing etc?

Lovers Locket maybe only comes back with 1 wound if the lords unit wins the combat maybe and maybe making it a bit cheaper then?

Token of the Damsel maybe up to 40 points.

Valorous Standard only re roll break tests but not for any unit that has Peasants Duty to make that more interesting and more well knightly seeming.

Just my thoughts.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in nz
Major




Middle Earth

cowpow16 wrote:The blessing is a little bit too cheap WoC pay points for it and 5+ ward against str 5+ not cool.



Dude, we've had that like... forever, he didn't invent it

We're watching you... scum. 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

I thought it was a 6 up not a 5 up regardless?

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in nz
Major




Middle Earth

cowpow16 wrote:I thought it was a 6 up not a 5 up regardless?


6+ normally, 5+ for s5 or more, got the army book right here in front of me its on pg. 45

We're watching you... scum. 
   
Made in us
Lord of the Fleet





Texas

Yup, its always been there. The catch is you can lose the blessing too and you'll have to go second

 
   
Made in us
Erratic Knight Errant





Hi, thanks for the great replies. Really gave me some things to think about. i want to apologize for some things that may have been unclear. i made assumptions that people knew stuff from the old book that i shouldn't have done. I'll change it version 2 but for now if its unexplained its probably something form the old book (unless im just making huge oversights ).

Yeah i haven't really changed the blessing. i think it works well now and its appropriate. i had considered giving the option to take different blessings instead of the ward save but i think it made it too complicated.

I've been mulling it over in my head and im thinking that instead of the lance formation granting the first three ranks as doubled that its only the first two. because a unit of 9 knights is about 200 points but it counts as six ranks of basically elite infantry. no other army could hope to put six ranks of elite troops in a unit. if its only the first two ranks that's still 5 ranks for 9 horses and seems a bit more fair and balanced with other armies. let me know im not sure on this one.

I'd like help on the hippo riders, they seem a bit to much. maybe drop some wounds?

Kenshin: Haha right, Army book, I've been playing quite a bit of 40k recently and i forgot thanks for that one.

Yes prayers work as normal..something i should have added in

Yes the Sword caps at Strength 10, as does everything in warhammer i believe but an important note i should make non the less.

The magical nullity thing is just like the slaan's discipline. it is pretty powerful though and while the bretonnian prophtess has to pay more for it maybe i should remove it?

i could add in some virtues and magic items if you guys have some good ideas for them but i was trying to slim it down in line with the newer army books.

Bumping the shield wall save up to 2+ with heavy armor is interesting. that seems pretty powerful but there should be some advantage for taking heavy over light armor in a shield wall.

I think the hounds need to be reworked. i wanted to do something unique with them and its just not really there yet.

the disaster is supposed to be harsh but at the points you have to pay for it maybe drop it to a D3. i like giving them the blessing and dropping their heavy to light armor though.

In the end the trebuchet is as it should be imho. i know people wont like it but at 90 points before it was the best 90 points you could spend. now i feel its just about right.

dd1085:

The devastating charge was my impact hits plus one strength thing. essentially on the charge a unit of 9 knights is getting over 20 strength 5 attacks.

everybody says the signature spell is weak, and i agree. any ideas? i don't think the spell should push you into combat, that would eb cool but also very broken, maybe you could onyl push forward?


Cowpow16:

Yes point values will definitely be reworked as i go.

i like a lot of your ideas for the magic items. i think i'll include them. especially the lovers locket, too good right now.

Thanks guys!

keep helping me!
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Ok I see guess my friend dosnt roll high enough then haha well thats less fun tho oh well.

Haha no problem and ya looking forward to it maybe they may actually include stuff like this in the actual army book that would make it a lot more fun.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
 
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