|
Thx for the reply. Actually I've had very good results with the 3-man wrack units. 95 points for a scoring unit and venom is pretty nice. They survive ok, I would dare say that they survive better then 5 kabalite warriors in most situations. I did try raiders instead of venoms, but I like the venoms in the list, and am thinking of keeping them.
Relying on haywire grenades for antitank is very risky indeed, but then again when you work out the math, two haywire grenades have about the same chance to cause a result on av12 as a single lance (5/18 versus 6/18). You need to make it into contact with the tanks compared to lances, but then again no coversaves+ possible results on your opponents turn make it a difficult comparison.
I have found the aethersails to be a very good 5-point upgrade. If your opponent deploys further back then the ~7'' extra will make a difference. This list also reserves against most shooty armies if going second, atleast hides, and the aethersails are useful in that scenario.
I have to admit, I'm not sure what level would be ideal for the incubi. Do you feel 6 has enough punch to go through most things? There are 3 haemonculi in the list: #1 has liquifier gun, #2 liquifier gun and #3 has the shattershard. So each only has one upgrade.
The power weapons on the whyches are something I haven't tried out yet, but with 2 rolls on the combat drugs chart I feel they should be getting a result (preferably either +1str or rerolls to wound) that makes the power weapon on par or better then the agonizer. It's just a way to save points and it's enabling me to take the 9th whych into each squad.
The Duke is probably a tad expensive for what he does to this list, but I think the two rolls on the drugs chart shouldn't be overlooked. I've chosen to not take kabalite warriors or trueborns, because they contradict with the rest of the list (the duke wants to be there supporting in assaults, kabalites don't) and they force me to deploy the duke in a certain way. This gives me a little more options, and the ld9 for the incubi)
The ability to deep strike will also help if I'm forced to reserve. I probably wouldn't deepstrike anything other then the venoms, but getting the scoring units right on to the objectives and still having the venom firing is pretty nice. Bad scatters aren't such a big deal with the flickerfield.
Those are some of my thoughts in return. Thx for the comment and keep on giving input.
|